module

Automated Objects, Interactions and Effects

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Latest version0.2.1
Minimum Core
Compatible Core9
Last updated1 month ago
Created11 months ago
Authors
Languages English
Systems Dnd5e
Dependencies Sequencer
JB2A - Patreon Complete Collection
Midi Quality of Life Improvements
Project source Project URL
Report bugs Bug tracker URL
Read-me Readme URL
Changelog Changelog URL
License License URL

This module provides interactions, animations, automations and effects to the DnD5e system.

Currently it adds Tags which are used to define the animations to be used for weapons based on such tags alongside some nice interactions, such as:

  • Missed projectiles are transformed in Item Piles where they land (Requires ItemPiles)
  • Weapons with the "Thrown" property can are animated as thrown if a creature attack with them at ranged distances
  • Projectiles that hit the target are added to the target's inventory
  • Animations can be defined as poweful (maul is the only default that does that) and shake the screen when used (Requires Kandashi's Fluid Canvas)

It also adds a way to generate currency for actors when they are dropped on the table.

 

At this moment, JB2A Animated Assets Module (Complete) is required, but in a future release this will be changed

 

For a list of all the tags go to

https://github.com/ZotyDev/objects-interactions-fx/wiki

Add Tags

Dagger Throw

Arrow Fire

Powerful Impact

Lighting

Generate Currency

.

 

 

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