module

Automated Objects, Interactions and Effects

Endorsements
0
Installs
0.42%
Comments
0
Latest version0.1
Minimum Core
Compatible Core9
Last updated3 months ago
Created3 months ago
Authors
Languages English
Systems Dnd5e
Dependencies Sequencer
JB2A - Patreon Complete Collection
Midi Quality of Life Improvements
Project source Project URL
Report bugs Bug tracker URL
Read-me Readme URL
Changelog Changelog URL
License License URL

At this moment, JB2A Animated Assets Module (Complete) is required, but in a future release this will be changed

This module provides interactions, animations and effects to the DnD5e system.

Currently it adds Item Tags which are used to define the animations to be used for weapons based on such tags alongside some nice interactions, such as:

  • Missed projectiles are transformed in Item Piles where they land (Requires ItemPiles)
  • Weapons with the "Thrown" property can are animated as thrown if a creature attack with them at ranged distances
  • Projectiles that hit the target are added to the target's inventory
  • Animations can be defined as poweful (maul is the only default that does that) and shake the screen when used (Requires Kandashi's Fluid Canvas)

 

For a list of all the tags go to

https://github.com/ZotyDev/objects-interactions-fx/blob/main/README.md

 

Thrown Item

Item with Powerful Impact

Lighting Item

Subscribe
Notify of
0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x