module

✨ Automated Objects, Interactions and Effects 🔥

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Latest version1.1.5
Minimum Core10
Compatible Core11
Last updated3 months ago
Created1 year ago
Authors
Languages English
Systems Dnd5e
Dependencies Sequencer
JB2A - Patreon Complete Collection
Midi Quality of Life Improvements
Project source Project URL
Report bugs Bug tracker URL
Read-me Readme URL
Changelog Changelog URL
License License URL

V11 and V10!

Animations. Automations. Interactions. Effects. And soon Objects too! Immerse your players on the game, let they experience the interactions and feel the combat!
 
A FoundryVTT module that provides automation and effects that I and other people might find fun :D
 
Go to the Github for more information about this module
If you are searching for instructions on how to use the module, you can find it on the Wiki

Features

  • Play animations using Tags defined on items
  • Create custom Tags
  • Custom Tag Packs that can be shared
  • Fine tune how the animations will be played and how the interactions will happen
  • Preview the animations while creating/editing them [W.I.P]

Supported Sytems

  • Dnd5e
  • Want a specific system to be supported? Make a issue with the System Support template

Showcase 🔥

Projectiles become a Item Pile on miss

Powerful impacts shake the screen

Lighting automation using items

How to get started

Select a Tag Pack

First you need to select the Tag Pack that you are going to use.

Insert the desired Tag on the Item

Now insert the tag in the item you are going to use. Click the Item Tags header button on your item, write the tag's name and press Enter.
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