Latest version | 27.65.0.0 |
---|---|
Minimum Core | 0.7.0 |
Compatible Core | 0.7.9 |
Last updated | 4 years ago |
Created | 4 years ago |
Authors | |
Languages |
English |
Systems | All systems |
Project source | Project URL |
Report bugs | Bug tracker URL |
Read-me | Readme URL |
An implementation of the Kryx RPG system for Foundry Virtual Tabletop.
You can always find the system in the standard Foundry module browser, so, try that first. But if it doesn't work:
https://github.com/itamarcu/FoundryVTT-KryxRPG/releases/latest/download/system.json
I'll mostly list the non-obvious features of this system, and those that are added on top of the existing D&D 5e system.
(oops. that Mana should be 2/2, not 4/2. that's not a bug, that's just me misusing my module)
Superpower
in the codebase and will be using "power" in this readme. You can mentally replace "power" with "spell" (or sometimes, "maneuver" or "concoction")They are not really that interesting, they're pretty much like character sheets but with a few small differences (manually input Soak, calculate EXP by CR, a place for legendary actions). It's possible that I'll try to improve them to look more like monster sheets at some point, but right now they're functional (hopefully) and maybe modules will make them look better.
Currently, there is no easy way to import monsters. That's a planned feature for the future. However, if you're looking for a fast-and-dirty solution, I recommend using the Roll from Compendium module. You can manually set up the basic ability scores of the monster, its "class" level (for purposes of mana/stamina amounts and limits), and then cast spells and use maneuvers straight out of the compendium, without needing to drag them to the monster.
This is my first time working on a Foundry system, on a public project this big, or on an open project that others are actually going to rely on. I can promise you that there will be bugs in the system, and I can't promise any continued support because this is just a hobby of mine.
Incompatible updates will probably happen. Don't get attached to your data, back it up, and try not to update right before a game session. I wrote some basic migration code (already tested it on stuff like renaming/removing skills and themes), but there are still breaking changes that happen in the Kryx RPG system now and then, and I can't promise my attempts to migrate to them will be perfectly smooth.
Please open issues in this github or message me in Discord - I'm shem#0226
, and there's an official #foundry-development
channel in the Kryx RPG Discord.
To install this package, open your Foundry Setup screen and navigate to your System tab and click the Install System button.
From there, you can either search for the package unique name: kryx_rpg or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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