| Latest version | 0.2.0 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 14 |
| Last updated | 4 months ago |
| Created | 4 months ago |
| Authors | |
| Languages |
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| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| Changelog | Changelog URL |
| License | License URL |
Idle Token Animation adds subtle ambient motion to living tokens in Foundry Virtual Tabletop.
Tokens with HP above 0 can gently bob, sway, and tilt while remaining in their true scene position. The effect is visual-only: it does not move TokenDocuments, change token coordinates, alter scene data, or affect attacks, ranges, targeting, walls, automation, or grid position.
The GM controls the global animation amount through world settings. Actors can be excluded through their Prototype Token configuration, and individual placed tokens can also be excluded.
Idle Token Animation does not update TokenDocuments for animation, change token x or y, move token scene position, or persist animation offsets into the world.
Animation is applied only to the local token render object using render-layer pivot and rotation. When animation stops, the original render state is restored.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: idle-token-animation or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.