| Latest version | 2.0.1 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 6 months ago |
| Created | 3 years ago |
| Authors |
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| Languages |
English Português (Brasil) |
| Systems | All systems |
| Project source | Project URL |
| Changelog | Changelog URL |
Create your own character progression subsystem, or implement your own inspiration-like system, compatible with any system in Foundry VTT.
First you need to configure and implement your purchase table. Once that is done, you should reward your players with some Hero Points, or maybe change its name to something else: Paragon Points, Action Points, Inspiration, Story Points, etc.
You can configure your own table so your game is unique:
If you prefer you can use some common templates:
To reward an actor you click either in the context-menu or within the header of an Actor Sheet:
You can set an icon or some other image to show up on screen when a player has points to spend. The icon can be moved around with the middle mouse button.
If an actor has hero points, a button on the Actor sheet header will show up. Clicking it opens the purchase menu:
If the player can't buy the item he can still see what it does:
If enough points he can purchase it:
The GM is always in complete control and can remove purchases and remake the log history as they wish.
This package is only available through 'The Forge Marketplace'. Please check the download instructions on 'The Forge Marketplace'.
You can install this package directly to your Forge account.