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Ghoul Island Act 1: Voyage to Farzeen


This first act (of four), Voyage to Farzeen, begins with a mutiny and ends in underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago! Ghoul Island can easily be introduced into any 5E fantasy campaign and setting!  Act 1 takes four to five characters from level 1 to 5.

Certain spells and monsters in this adventure come from Sandy Petersen's Cthulhu Mythos (SPCM) module (sold separately).  While it is possible to play the adventure without that material, some adjustment will be required. SPCM also contains the core mechanics of a Cthulhu Mythos game, including special skills, languages, races, and classes, rules for Dread and Insanity, and a full bestiary.  To get full enjoyment out of any Cthulhu Mythos adventure, SPCM is recommended (more information below).  

This conversion for FoundryVTT includes 

A Complete Adventure that spans six beautiful, high-resolution, and originally designed maps optimized for web delivery. Each map features walls, windows, doors, and lighting that let your players truly explore without seeing anything they shouldn’t.

Play Instantly: All creatures printed in the adventure are fully built out for you and placed on the map where and how you’d expect them, and they include beautiful artwork and tokens.  Content published in Sandy Petersen's Cthulhu Mythos, but mentioned in the adventure, is excluded.

Room-By-Room Detail: Descriptions are available for every area with a click, including links to other relevant areas, nearby creatures, and all the treasures your players can loot.

Random Encounters: Tables you can click to roll on and then it’s just a drag-and-drop of those creatures to start combat!

Expand Your World: Make use of over 120 monster stat blocks Sandy Petersen's Cthulhu Mythos (sold separately), dozens of which are Cthulhu Mythos monsters that have never been described for 5e, including new rules for interacting with the Elder Influences of 25 Great Old Ones and Outer Gods (they are much more than a simple encounter!).

Requirements: A licensed version of Foundry Virtual Tabletop and the DND5e – Fifth Edition System game system installed in Foundry.

Foundry Conversion: Clayton Thomson and Scott Kury.

Sandy Petersen’s Cthulhu Mythos: The Ultimate Guide to the Cthulhu Mythos in Roleplaying

Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by Sandy Petersen, the author of the groundbreaking Call of Cthulhu role-playing game, and developed primarily by James Jacobs and David N. Ross.

This massive work contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!).

This is much more than a mere bestiary, however. Inside you will find new rules for Insanity and Dreams; 40 new spells and 30 Rituals – a new magic ruleset; dozens of mythos items and artifacts; dozens of Mythos cults detailed; and four new player races from Lovecraft’s universe – Dreamlands Cats, Mythos Ghouls, Gnorri, and Zoogs – as well as new character options, professions, feats, and race options for them.

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