| Latest version | 0.0.1 |
|---|---|
| Minimum Core | 14 |
| Compatible Core | 14 |
| Last updated | 1 month ago |
| Created | 1 month ago |
| Authors | |
| Languages |
|
| Systems |
Dnd5e Crucible |
| Project source | Project URL |
A Foundry VTT module that keeps your token's held weapons and shields in sync with what the actor actually has equipped — no more manually swapping token art every time someone draws a sword.
Requires the Ember module and its Dynamic Token engine. Works with dnd5e and crucible.
Video on github here:
https://github.com/user-attachments/assets/8211d23b-dff3-4853-9496-72f4e5ea6471
Auto-syncs equipped gear to your token art. When an actor equips a weapon, shield, or light source, the token updates automatically:
Per-item sprite overrides. Not happy with the auto-matched sprite? Every item sheet gets a "Token Sprite" button in the header, letting a GM manually assign a hand/back sprite with a live preview — no more digging through flag names in the console.
Custom asset support. Have your own weapon/equipment art? Drop it in assets/custom/ with a manifest file and it gets folded into Ember's Token Creator alongside the built-in options, races included -- only if you know what you're doing, I dont :)
| Foundry VTT | v14 |
| Ember | 0.6.0+ |
| System | dnd5e 5.3.3+ or crucible 0.10.1+ |
Nothing to configure out of the box — equip/unequip gear as normal and the token updates on its own.
To override a specific item's sprite, open the item sheet and click Token Sprite in the header. Pick a hand sprite, optionally a back sprite, and mark it two-handed if needed.
To set an override via macro or console instead:
await item.setFlag("world", "emberWeaponPart", {
hand: "equipment/handItem/GlaiveMoonsteelOrnate",
back: "",
twoHanded: true
});
Ember Item Sync never edits Ember's own dynamic-token-engine.js. It only writes to flags.ember.dynamicToken.layers.*.partId on placed tokens, which Ember's engine already watches and redraws on its own.
Weapon/item matching is handled per-system: SYSTEM_ADAPTERS in scripts/combat-weapon-sync.js defines what "equipped" and "two-handed" mean for dnd5e vs. crucible, since the two systems track that state differently.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: ember-item-sync or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.