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Eledryll - Shadenhal Catacombs

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Latest version1.0.0
Minimum Core1.0
Compatible Core11.0.0
Last updated7 months ago
Created7 months ago
Authors
  • Eledryll
    • contact.clockravenstudios@gmail.com
    • @Eledryll
Languages
Systems All systems
Project source Project URL

For trying to become a lich, the dragon-priest Drakarogoth was banished to a deep and tenebrous tomb. Amidst the musty tomes of her living years, behind dozens of traps and labyrinthine corridors, under the corpses of the hundreds of workers who gave their lives to construct this tomb, the mummy was buried unceremoniously. The stifled corridors and sealed doors are airtight. Not a wisp should have been able to enter and flip the pages of the accursed research. Nothing was ever meant to walk this grave. What the inquisitors ignored was that Drakarogoth was already a lich when she was entombed… However, part of her essence managed to escape the confines of her tomb and wreak havoc amongst the mortals above ground. The players were tasked to find and destroy her material form down below in the hope of resolving this problem. Unbeknownst to them and their contractor, the lich can regenerate if any part of her body is left intact. Thus the players will need to not only find her mummified remains, but also seize the four jars containing her viscera.

Focus on your game, not on your prep, with our game-ready map packs. All scenes come pre-configured with walls, doors and light effects! Maps using several levels come pre-configured with stairs, floors and roofs for ease of use.

 

Pack includes:

  • 60x60 grid squares battlemaps - 140 PPI resolution
  • 8 variants (Base - GM version - Dark - Cursed Flames - submerged - Fungal Ingress - Vampiric - Foggy)

 

Dependencies

  • FoundryVTT: v12 or superior
  • Required modules: -
  • Optional modules: -  

 

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If you have any questions, please feel free to reach out to me!

 

Have a good game!

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