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Dragonshorn Tales - Encounters Volume 2 (5e/3.5e)

Latest version2.0.5
Minimum Core10
Compatible Core10
Last updated2 months ago
Created2 years ago
Systems D35E
Project source Project URL
Changelog Changelog URL
Mummies waking in an ancient tomb. Sand demon destroying oasis. Megalodon assaulting ship carrying heroes. Sand and water are waiting for adventurers to sink them and make them perish.

This encounter pack contains 10 carefully designed encounters, with monster tactics, leads, hooks, and new monsters, items, and spells to spice up your game. Easy to use and drop into any adventure–to fill up blanks on the map, make a long journey more interesting or kickstart another adventure. Deadly deserts and treacherous seas await!

Maps and Encounters

Every encounter has its map prepared and imported into the Scenes world directory. You can use it right away, as monsters are already placed on the map - ready to be fought by your players. Each encounter has its full description added as a Journal Entry so you can read it directly inside Foundry, without the need to look anywhere else!

Monsters, Items, and Spells

All monsters, items, and spells that appear during encounters have been prepared based on SRD data for the specific system - or created from scratch (3 new monsters - and more from other OGL sources, 2 new items, and new spell) and licensed under OGL - are ready to use! 

How to use

To import data into your world, navigate to the Compendium directory and open module Scenes compendium! Dragging and dropping a scene into the World scene directory will initialize an import - both for monsters and for Journal entry that describes encounter! 


  • 10 encounters with tactics, hooks, and leads (EL for 5th edition)
    • Sinking Sands (APL9)
    • Trapped in Sandstorm (APL3)
    • Night at Oasis (APL6)
    • Ghosts of the Desert (APL8)
    • Shipwrecked (APL5)
    • Crabs! (APL2)
    • From the Deep (APL10)
    • Corsairs! (APL4)
    • Sirens Call (APL7)
    • Harpies at Mermaid’s Pass (APL3)
  • 5 new maps (with variants)
    • One beach (two variants)
    • One ship map
    • One ship near cliffs map
    • One desert tomb map
    • One oasis map (two variants)
  • 4 brand new monsters
  • 2 OGL monsters
  • 3 new magic items
  • 1 new spell

Other System Support

This module allows battle maps and journal entries to be used in PF1 and PF2 systems. No monsters, items, and spells are implemented.

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