system

Dungeons & Dragons Fifth Edition

Endorsements
51
Installs
68.31%
Comments
1
Latest version3.1.1
Minimum Core11.315
Compatible Core12
Last updated2 days ago
Created3 years ago
Authors
Languages English
Systems All systems
Project source Project URL
Dungeons & Dragons Foundry Virtual Tabletop Partnership Banner
The official Dungeons & Dragons® Fifth Edition game system for Foundry Virtual Tabletop

Dungeons & Dragons® takes you and your friends on epic journeys. Become characters you create, battle deadly foes, uncover secrets, find treasure, and make memories that last a lifetime. The official free Dungeons & Dragons fifth edition game system for Foundry Virtual Tabletop provides support for all of the core rules of the game, a beautiful character sheet, and a ton of features to help make playing easier and more immersive like automatic character advancement, quick access to rules content, and the ability to request rolls from your players, distribute loot to a player or the party, and extensive support for Dungeons & Dragons' vision types like darkvision, tremorsense, and more so your players will see your world exactly as their characters would!

Game System Features

In addition to the following amazing features which are available now, we have written more about our upcoming roadmap and development plans for the official Dungeons & Dragons fifth edition game system so you can know what to expect over the coming months!

Reimagined Character Sheet

A beautiful, intuitive, and functional new character sheet provides a wonderful experience for creating, managing, and role-playing your character. This sheet features an entirely new design, improved organization, beautiful and informative tooltips, and way more. The new character sheet gives you access to:

  • Customizable list of favorites
  • Toggle between your portrait and token
  • Hide your character's artwork on a per-tab basis
  • Organize your items into groups
  • More expansive filtering so you can see just the items, features, and spells that you want
Gather the Party

It is now possible to designate a particular Group actor as the "Party" and add your player's characters to it. Having your player characters grouped up in a Party enables effortless automation of experience, currency, and loot distribution as well as DM-friendly automation for skill checks and saving throws. For example, hovering over any passive skill check will show you who in the party passes or fails the DC.

Requested Rolls

A new roll syntax allows the DM to easily request for players to make Ability, Saving Throw, or Tool checks against a configured DC. You can also easily test your Party's effectiveness against passive checks which summarize the group members who meet or exceed a passive check DC.

Ruletips

References to game rules like status effect conditions, terrain types, and cover mechanics now expand into elegant and helpful tooltips that make rules questions easy to resolve. These "ruletips" are supported both on our new character sheet as well as in Journal Entries whenever such rules are mentioned. Spend less time wondering what "three-quarters cover" means and more time focusing on the story!

Item Containers

Create Container items which allow you to bundle other items and currency together and even let your players manage their inventory and keep things more organized! Using containers allows for superior inventory management, easier loot distribution, clever shopkeeping, and more.

Expanded Automation

We have strengthened the foundation for roll automation, allowing us to provide more automated guidance for roll outcomes and paving the way for future updates with features like automatic resistance and vulnerability application, expanded use of Active Effects, and automated damage application workflows. In addition, there are even more features added for journals allowing you to embed references to other journals, detail specific character attributes, and more.

Dynamic Token Engine

The updated system includes a new rendering engine for official D&D creature and NPC tokens which will be provided by premium content modules. These official tokens are rendered using dynamic composition which allows for the token ring, background, and creature artwork to be addressed with special effects or UX prompts. For example, a visual indication is displayed on the token ring when a creature takes damage, receives healing, acquires a special status effect, or becomes targeted by a player.

Vision Modes

Dungeons & Dragons features a lot of different options for how creatures can see. Whether they're a burrowing creature with tremorsense, a denizen of the underground suited to the conditions with darkvision, or a magically enhanced creature with truesight or the ability to detect invisible creatures Foundry VTT's incredibly powerful vision and detection modes let you see the world as that character.

Creatures with tremorsense can detect any creature, visible or not, that is in contact with the ground and those with darkvision will see black and white where there is no light and full color as they enter even dimly lit areas while creatures with no special vision will be left in the dark without their own light source.

The new D&D fifth edition character sheet Details tab on Foundry Virtual Tabletop.
The beautiful character sheet provides a fresh look for the D&D fifth edition game system on Foundry VTT.
The new D&D fifth edition character sheet Details tab on Foundry Virtual Tabletop.
Request rolls and hover on conditions and rule notes to get everything you need to know.
Tokens can have various effects stacked with Foundry's expansive light animation options.
Vision modes let your players see the world exactly as their character would.

Official Adventures

Phandelver and Below: The Shattered Obelisk Cover Image

Phandelver and Below: The Shattered Obelisk

Phandelver and Below: The Shattered Obelisk is an epic 200 page adventure that brings you to the iconic town of Phandalin in the Forgotten Realms augmented with additional features that make the most of Foundry Virtual Tabletop. The journey begins with a re-imagining of the classic adventure The Lost Mine of Phandelver but pushes onwards to reveal a sinister forces at work which place the very existence of Faerûn at risk.

Journey to the beloved town of Phandalin, where a malevolent cult threatens to overtake the region. Together with your party, solve mysteries and stamp out growing corruption as you uncover more about the peculiar happenings plaguing the town. Discover what lurks below in this high-fantasy adventure that begins with the familiar story of Lost Mine of Phandelver and then delves into the perilous Underdark.

License

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.

The software component of this system is distributed under the MIT license.

Images present under the icons/ directory are distributed under various terms, please see the icons/LICENSE file for full details.

Installation Instructions

To install and use the DnD5e system for Foundry Virtual Tabletop, simply launch Foundry VTT, change to the Game Systems tab, press the Install System button, search for "Dungeons & Dragons" and press the Install button.

Community Contribution

Community contributions are accepted. Please see https://github.com/foundryvtt/dnd5e/blob/master/CONTRIBUTING.md for contribution guidelines.

Community Wiki

The wiki contains information on how to use various features in the game system, as well as covering more advanced topics.

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revilowaldow
3 years ago

A robust starting point. This is obviously a secondary focus compared to the development of Foundry itself.
Greater native support for active effects, (modded Dynamic ones or otherwise), and a character builder is desperately needed to let Foundry appeal to a wider audience who don’t want to “dive into the code”. Similarly, relying on the incredibly talented community of module developers to deliver this functionality cannot be the long term plan. Excited to see how this system matures.

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