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DM Andy - Gothic City - Stockyard

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Latest version0.91.0
Minimum Core12
Compatible Core12
Last updated9 months ago
Created9 months ago
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Systems All systems
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Gothic City Stockyard

Hi everyone, and welcome to my Gothic City Stockyard map release! This map features a storage/stockyard complete with sheds, a large warehouse, and a general store! This is a great map for mystery and intrigue, or to have your players pursue a monster that was stowed away in one of the new shipments in the warehouse. 

Map Features

  • Storage Sheds
    There are ten storage sheds for your players to explore. Each one has a full interior to hide all manner of mystery or monster. 

  • Stables
    In the yard, there is room enough to stable your horses, as well as a brightly colored wagon worthy of investigation. 

  • General Store
    In front of the warehouse, there is a small general store selling all manner of oddities and leftover goods from abandoned storage sheds.

  • Warehouse
    There is a two-story warehouse where all sorts of goods are stored. In the yard is a loading dock where goods are hoisted up from passing wagons and stored on the 2nd floor for storage or sale. There is a large ramp leading down to the ground level of the warehouse to roll barrels or move large crates around. 


Variants & Custom UI

  • Six Atmospheric Color Moods
    Sunny Day, Dark Fairytale, Ghostly, Gloom, Night, and Warm.

  • Static Weather Overlays and light options
    There are static weather options such as rain, fog and sun-rays as well as a "no lights" option for each color mood. 

  • Pre-Lit & Walled
    All scenes are ready to go, with lighting and walls already set.

  • Custom UI & Scene Transitions
    Toggle weather, lights, and color moods via the custom UI toggles. 

  • Levels Optional Version
    Available via the compendium is a Levels optional version featuring a seamless map flow using the popular mod "Levels" by TheRipper93

Map Previews

Module Requirements

All modules are supported and working with both v12 & v13!

  • Monk's Active Tile Triggers
  • Light/Sound Mask (requires LibWrapper)
  • Tagger
  • Map UI Presets
  • DM Andy's Bits & Bobs

If using the Levels version, you'll need:

  • Levels by TheRipper93
  • Better Roofs
  • TheRipper93's Module Hub
  • Wall Height

Cheers,
DM Andy

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