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DM Andy - The Coastal City - Fishmongers Plant

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Latest version0.94.0
Minimum Core12
Compatible Core12
Last updated1 year ago
Created1 year ago
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Fishmonger's Plant – A Coastal Processing Hub

Fish. That overwhelming odor? Yep—it’s fish… and lots of it.

Welcome to the Fishmonger's Plant, the coastal city’s central hub for receiving, processing, and distributing the daily catch. Shipments arrive by boat, get gutted, salted, and sorted inside the plant, then shipped off to market stalls across the city.

Whether you’re staging a combat encounter with sea creatures slithering up through the creaking floorboards, or using the building as the front for a smuggling operation or corrupt business, this map is sure to inspire.

Map Features

This location includes three levels:

  • Exterior
    Surrounding docks, a city street, a small fishing pier, and a rooftop view of the plant—perfect for rooftop chases or sneaky infiltration.

  • Interior
    The main processing floor, where workers gut, salt, and pack fish for market. Waterway doors allow small fishing vessels to unload directly inside the building.

  • Second Floor Office
    The boss’s office overlooks the plant and harbor with large oval windows facing all directions—ideal for planning, spying, or shady business deals.

Map Previews

Module Requirements

  • Monk's Active Tile Triggers
  • Light/Sound Mask (requires LibWrapper)
  • Tagger
  • Map UI Presets
  • DM Andy's Bits & Bobs

Cheers,
DM Andy

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