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DM Andy - MF - Druid Grove

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Latest version0.90.1
Minimum Core12
Compatible Core13
Last updated2 months ago
Created2 months ago
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Druid Grove

A clearing in the overhanging trees reveals a natural spring where ancient, timeless menhirs stand like silent sentinels. A greenish glow of nature magic can be seen swirling around the pond, illuminating a wooden carved statue of a wild, antlered deity while druids practice their rituals. This grove can be a place of peace and respite from the dangers of the wild. Or... it could be a den of shadow druids who sneak and scheme within the shadows of the trees. 

Map Features

This map features:

  • Six Color Moods

  • Both a tree top and stone archway overlay tiles, so you can move tokens under the trees and stones

  • No Lights version
  • Three weather overlays to set the perfect mood! Rain, Fog & Sun Rays. 
  • UI that allows you to control the color mood and weather variant. You can also click ALT+M anywhere on the map to bring up a pop-up UI for quick changes


Color Moods & Variants

Set the perfect vibe for your table with six color moods, each with a matching “No Lights” version:

  • Dark Fairytale

  • Ghostly

  • Warm

  • Night

  • Sunny Day 

  • Gloom

All toggled via the custom UI, allowing you to shift moods & lighting with ease.

Map Previews

Module Requirements

  • Monk's Active Tile Triggers
  • Light/Sound Mask (requires LibWrapper)
  • Tagger
  • Eidolon Utilities
  • DM Andy's Bits & Bobs

 

Cheers,
DM Andy

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