| Latest version | 0.1.2 |
|---|---|
| Minimum Core | 14 |
| Compatible Core | 14 |
| Last updated | 1 month ago |
| Created | 2 months ago |
| Authors | |
| Languages |
|
| Systems |
Daggerheart |
| Project source | Project URL |
New Homebrew Cards for Professions, created using the Daggerheart Homebrew Kit and following the DPCGL license.
In addition to their adventuring abilities, each character may possess a Profession, representing the trade, training, or occupation they practiced before or during their life as an adventurer.
Professions are intended to work alongside Daggerheart's philosophy of collaborative storytelling and worldbuilding with the GM, encouraging players to actively contribute to the setting through their characters' expertise and experiences.
Each Profession grants the character:
| Alchemist | Blacksmith |
| Cook | Criminal |
| Jack-of-All-Trades | Merchant |
| Sailor | Scribe |
| Soldier | Vigilante |
Whenever a scene directly involves knowledge, activities, or situations related to a character's Profession, that player may spend 3 Hope, once per session, to temporarily take over the narration of the scene.
By doing so, the character may significantly alter the course of the scene, introducing elements, opportunities, contacts, resources, or expertise related to their Profession that can change the fate of events in the party's favor or create new developments in the narrative.
While the scene lasts, the player may describe details of the environment, introduce minor NPCs, establish common knowledge related to their trade, and narrate the outcomes of actions connected to their area of expertise.
The GM remains responsible for:
Control of the scene returns to the GM as normal once the focus is no longer related to the Profession or when the scene ends.
Professional Narrative Authority exists to enrich the story and collaboratively expand the setting. It cannot be used to:
Whenever there is uncertainty regarding the limits of Professional Narrative Authority, the GM has the final say.
GM: "You arrive at a small mountain village and discover an old abandoned forge."
Player (Blacksmith): "I'd like to use my Professional Narrative Authority. I recognize the forge as dwarven craftsmanship and find the mark of the Red Hammer Clan. I know this clan used to hide secret passages in their forges, so I reveal a hidden passage behind the furnace."
GM: "The queen demands a banquet before granting the party an audience."
Player (Cook): "I'd like to use my Professional Narrative Authority. I know the local customs, and while preparing the meal, I realize that one of the dishes has been poisoned, preventing an assassination attempt against the queen."
GM: "You arrive at a vast marketplace in the desert."
Player (Merchant): "I'd like to use my Professional Narrative Authority. I recognize an old business associate among the merchants, who provides valuable information about the caravan we are searching for."
GM: "The group discovers an abandoned laboratory."
Player (Alchemist): "I'd like to use my Professional Narrative Authority. I identify the experiments conducted here and discover an unfinished antidote that can be completed using reagents found in the laboratory."
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: daggerheart-professions or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.