Latest version | 1.3.1 |
---|---|
Minimum Core | |
Compatible Core | |
Last updated | 1 week ago |
Created | 3 weeks ago |
Authors |
|
Languages |
English |
Systems |
Cyphersystem |
Project source | Project URL |
Read-me | Readme URL |
License | License URL |
This module provides support for Active Effects on all Actors and Items for the [Cypher System](https://foundryvtt.com/packages/cyphersystem) game system.
The module is available from the module's tab of the Foundry setup screen.
It can also be installed manually by using the following manifest link:
https://github.com/farling42/fvtt-cyphersystem-activeeffects/releases/latest/download/module.json
Simply enable the module within your Cypher System world and a new "FX" tab will appear in the Actor and Item sheets.
The core Foundry functionality is then available for active effects, such as the effects on Items being inherited by the owning Actor.
This is a hard-dependency that must be enabled. It allows this module to hook into and change some core functionality.
The Active Token Effects module allows the user of the `ATL.` prefix to modify an attribute of the token associated with the actor (e.g. `ATL.light.bright` can be set when a torch is held).
The Dynamic Active Effects module provides some additional support which can be helpful for creating active effects, such as being able to use something like `@pools.might.max' or more complicated functions as the Effect Value.
NOTE: You must go into the DAE module settings and check the box next to `Load DAE for untested game systems`.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: cyphersystem-activeeffects or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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