module

Active Initiative

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Latest version14.4
Minimum Core14
Compatible Core14
Last updated1 month ago
Created1 month ago
Authors
Languages English
Systems All systems
Project source Project URL

Also known as Popcorn initiative! System agnostic active initiative module. SUPPORT: https://discord.gg/gs5hAgxBx3

Inspired by Giffyglyph's Darker Dungeons: once combat starts the initiative values are hidden and whoever finishes their turn picks who goes next. Rules: https://www.giffyglyph.com/darkerdungeons/

This module is system agnostive and like my other modules uses hp data paths (for some systems automatic) to determine when an actor took damage.

How it works: At the end of a turn the creature determines who to pass the turn to, players might give it to an enemy or to their fellow players easily setting up combos. However if a creature deals damage during its turn any creature who took damage might steal the turn at the end instead of it being passed normally. At the end of a round the last creature that acted, decides which other combatant starts the next round.

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