| Latest version | 0.0.2 |
|---|---|
| Minimum Core | 14 |
| Compatible Core | 14 |
| Last updated | 2 hours ago |
| Created | 2 hours ago |
| Authors | |
| Languages |
English |
| Systems |
Daggerheart |
| Project source | Project URL |
Warning
Alpha module. It stays in alpha until the final version of The New Unknown is released. Expect sudden, breaking changes and data loss between versions: back up your world before updating.
To play a campaign on one version without surprises, lock the module: in Foundry's setup screen, open Add-on Modules and click the lock icon on The New Unknown (Daggerheart). A locked package is not updated until you unlock it.
A Foundry VTT module that adapts the Daggerheart system for the sci-fi fan supplement The New Unknown (TNU) — Playtests 1 "Heart", 2 "Mind" and 3 "Fist".
It does not replace Daggerheart. It sits on top of it and adds the TNU content: classes, ancestries, communities, domains, equipment, adversaries, ships, new conditions and the TNU terminology.
The New Unknown is made by its own authors, not by this module. To get the game itself and support it:
In Foundry, go to Add-on Modules → Install Module and paste this manifest URL:
https://github.com/brunocalado/daggerheart-tnu/releases/latest/download/module.json
Then open your Daggerheart world, go to Settings → Manage Modules, enable The New Unknown (Daggerheart) and reload when prompted.
Everything lives under The New Unknown in the Compendium tab, laid out like the system's own packs:
The first time the GM loads the world with the module enabled, the Daggerheart SRD is hidden from the system's Compendium Browser — which is what the character creator uses to pick ancestries, communities, classes, subclasses, domain cards and equipment. Players only see TNU (and your world's) content.
To bring the SRD back, open the Compendium Browser as GM, click Browser Settings and re-enable the Daggerheart source. The module won't hide it again.
A Ship actor type with its own sheet, played jointly by the crew:
See the Ships journal for the rules and how the sheet runs them.
The domain dropdown on Domain Card items lists the TNU planetary domains:
Mind: Mercury · Saturn · Uranus
Heart: Pluto · Venus · Terra
Fist: Neptune · Jupiter · Mars
Outside the spheres: Nibiru
All TNU weapon and armor features (keywords) are added to the feature picker on weapon and armor items — 32 weapon keywords (Precise, Rupture, Lethal, Tether, Shockwave, …) and 10 armor keywords (Adaptive, Phantom, Regrowth, Deflect, …). They show the keyword and its rules text; apply the effect at the table.
The TNU conditions appear in the token status menu:
Dazed · Distracted · Weakened · Stunned · Shrouded · Tormented · Ignited · Panicked · Frenzied · Ordered · Infested · Slowed · Terrified · Confused · Saturated
Vulnerable, Hidden, and Restrained already come with Daggerheart, so they are not duplicated here.
Only the labels change; the mechanics are identical:
| Daggerheart term | Shown as |
|---|---|
| Scars | Trauma |
| Spellcast / Spellcasting Trait | Power Trait |
| Spellcast Roll | Power Roll |
| Physical damage (Phy) | Kinetic (kin) — including resistances and armor rules |
| Magical damage (Mag) | Energy (ene) — including resistances and armor rules |
The currency is renamed to Credits. The Handfuls, Bags and Chests tiers stay on — TNU prices a new ship at "a chest full of credits". Change it back any time under Settings → Daggerheart → Homebrew.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: daggerheart-tnu or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.