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Pirate Borg Sea Travel

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Latest version1.2.6
Minimum Core13
Compatible Core14
Last updated2 weeks ago
Created2 months ago
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Languages English
Systems All systems
Project source Project URL
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Pirate Borg Sea Travel

Pirate Borg Sea Travel runs the multi-day, between-ports sailing loop the core book describes but the system does not automate. Turn day-by-day wind, rations, weather, navigation, and morale drift into a GM-driven "Tick a day" dialog with persisted voyage state.

This module owns the fact that you are sailing — Premium still owns what you find at sea.

Features

  • Persisted Voyage state on ship actors: origin, destination, days at sea, weather, wind, rations, morale
  • Cast off, Tick a day, and Make landfall workflow with daily chat summaries
  • Integrates with pb-wind-manager for wind when installed; local fallback otherwise
  • Encounter prompt handoff to Premium's sea encounter generators
  • Configurable rations, navigation skill, morale drift, and weather tables
  • Graceful operation without Crew Manager or Wind Manager installed

Compatibility

  • Foundry VTT v13–v14
  • - Pirate Borg system
  • - Optional integration with pb-wind-manager and Crew Manager

More TTRPG tools at jolly-rogenerator.app. Support development on Patreon.

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