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Tattoo Arcanima

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Latest version1.2.0
Minimum Core13
Compatible Core13
Last updated9 months ago
Created9 months ago
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Tattoo Arcanima features 200 magical tattoos for 5th Edition D&D—2014 and 2024—with which you may enhance your world and further customize its heroes. Inside this mighty tome you'll find 100 Universal Tattoos for any character, 40 Ancestral Tattoos for the Dragonborn, Dwarves, Elves, Gnomes, Goliaths, Halflings, Humans, Orcs, and Tieflings, and 60 Class Tattoos for the twelve principal D&D classes. Each fully illustrated tattoo is detailed with:

  • An alchemical reagent required for the tattoo's ink, ranging from dire beast blood to aboleth mucus.
  • Optional curses to further enhance your roleplay. Curses are chiefly roleplay in nature, afflicting bearers with personality flaws or odd compulsions.
  • Rich lore you may incorporate into your setting, detailing a tattoo's invention or infamy.
  • And 3 intriguing adventure hooks—that's right, there's 600 hooks in this book!

How do these tattoos work? As products of flesh alchemy, tattoo arcanima scale off a character's level and their Constitution score. Classified not as magic items or feats, but as charms, all two hundred tattoos are balanced with one another, regardless of curse or reagent. 

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