| Latest version | 1.2.9 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 13.346 |
| Last updated | 7 months ago |
| Created | 9 months ago |
| Authors | |
| Languages |
English |
| Systems |
Dnd5e |
| Project source | Project URL |
A 5e-compatible dark fantasy setting of power, secrets, and divine legacy.
Valombreuse takes you into a world poised between collapsing kingdoms and the echoes of forgotten gods. Across the continent of Céphéus, ancient bloodlines still carry the divine spark of long-vanished deities. Their descendants channel Blood Magic, a sacred and feared force that shapes politics, warfare, prophecy, and identity itself.
In this setting, players are not wandering mercenaries or rootless explorers.
They are heirs to a lineage, bound to a destiny written in their veins. Every character carries a divine imprint — a totemic ancestry that influences their magic, their instincts, and the alliances or enemies they will encounter. Valombreuse is a world where a whispered name can shift the balance of a kingdom, where secrets travel faster than blades, and where ancient powers watch silently from the shadows.
This Player Handbook offers a deep, narrative-focused experience for those who love intrigue, prophecy, and morally complex stories. It is designed for campaigns where choices matter, where loyalties fracture, and where the truth is often buried beneath layers of myth and blood.
CONTENT WARNING: This setting contains mature themes, a dark and oppressive world, and occasional artistic nudity in its imagery.
Céphéus is divided into 13 realms, each with its own culture, history, rivalries, and divine heritage.
From the sacred forests of Jonturas, where clan traditions rule, to the militaristic fortresses of Tubéreuse, the volcanic badlands of Framentor, or the eerie crimson mists of the Purple Marshes, each kingdom offers unique threats and opportunities.
Political tension permeates the continent. Treaties are fragile, alliances temporary, and war never far. Every kingdom hides at least one secret that could change Céphéus forever — and the players may be the ones to uncover it.

Behind every hero lies a forgotten god.
Valombreuse introduces eight playable bloodlines, each tied to a mythical ancestor — the Bear, the Eagle, the Dragon, the Spider, the Lion, the Wolf, the Phoenix, and the Bull.
Every character automatically gains a Bloodline Class, advancing alongside their main class and granting:
unique blood powers
transformative abilities tied to their totem
access to specialized Blood Domains
visions, instincts, or ancestral compulsions
bonuses, spells, and narrative hooks linked to divine heritage
Your bloodline is not a detail — it is a core pillar of who your character is, how they grow, and how the world responds to them.
Instead of traditional spellcasting, Valombreuse introduces a vast and cohesive system of Blood Magic built around divine ancestry.
Inside the handbook, you will find:
396 original spells
four Blood Domains per bloodline
shared universal magic (Ancient Blood Manipulation & Animal Form)
rituals, transformations, elemental bending, corruption magic, healing arts, and more
a unique progression that blends martial and magical playstyles
Blood Magic is powerful — but never without cost. Every use ties you deeper to your lineage’s destiny.
Valombreuse offers seven fully original classes, each with its own mechanics, systems, and thematic role:
The Engineer, builder of inventions and mechanical companions
The Oracle, conduit of prophecy and time-bending insight
The Blacksmith, master of forged weapons and enchanted armaments
The Nomad, wielder of curses and shadowy spirits
The Wilderness Sentinel, primal defender of the wilds
And others shaped by the diverse Orders of Céphéus
These classes are tightly integrated into the lore, ensuring each feels native to the world.
Characters in Valombreuse belong to more than a class. They are part of a living world of secrets, obligations, and power struggles. New backgrounds and faction systems allow players to align with:
mystical Orders
religious cults
mercenary brotherhoods
clan societies
political circles
hidden conspiracies
Every choice unlocks story hooks, allies, and enemies.
The handbook includes the introductory adventure “In the Secret of Amberstar”, allowing you to start playing immediately while awaiting The Book of Secrets (February 2026). This adventure also sets the stage for the first Odyssey, Primus Sanguis, prequel to the grand campaign Sub Sole Veritas.
In blood we rise.
In blood, truth is revealed.

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