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DM Andy - CC - Crabber's Cove

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Latest version0.90.0
Minimum Core12
Compatible Core12
Last updated10 months ago
Created10 months ago
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Systems All systems
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Crabber's Cove

This 40x30 map features a series of house ruins along the coastline of a beach. In the middle of the map runs a bluff that leads to additional ruins as well as an abandoned house. There are both exterior and interior versions of the house, as well as a hidden basement level, which contains a dark secret. Within the basement is a coffin surrounded by candles. A sort of alter to a slumbering evil. Perhaps the creature contained within is being held there by a Paladin or Cleric and hidden in a place most folk won't look. Or perhaps the creature whispers to those silly enough to brave this dangerous section of beach and has them do its bidding. Either way, this map is sure to surprise your players and offer exploration and various levels of combat.

Map Features

  • Exterior 
    With the ruins, beach front, bluffs, and house exterior

  • Interior
    Features the interior of the abandoned house

  • Basement
    Accessed by the interior of the house (hidden under some rubble) is the basement which contains the coffin for the vampire that has been slumbering here, awaiting to be released. 


Variants & Custom UI

  • Crab & No Crab Variant
    I've included a variant both with and without the crabs on the beach
  • Six Atmospheric Color Moods
    Sunny Day, Dark Fairytale, Ghostly, Gloom, Night, and Warm.

  • Static Weather Overlays and light options
    The darker scenes have a "fog" option. There is a "no-light" version as well as a "green-light" version to give off that perfect eerie hag vibe.

  • Pre-Lit & Walled
    All scenes are ready to go, with lighting and walls already set.

  • Custom UI & Scene Transitions
    Toggle weather, lights, and color moods seamlessly. 

  • Levels Optional Version
    Available via the compendium is a Levels optional version featuring a seamless map flow using the popular mod "Levels" by TheRipper93

Map Previews

Module Requirements

All modules are supported and working with both v12 & v13!

  • Monk's Active Tile Triggers
  • Light/Sound Mask (requires LibWrapper)
  • Tagger
  • Map UI Presets
  • DM Andy's Bits & Bobs

If using the Levels version, you'll need:

  • Levels by TheRipper93
  • Better Roofs
  • TheRipper93's Module Hub
  • Wall Height

Cheers,
DM Andy

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