module

Sundry. Small Tidbits for (Mostly) PF2e

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Latest version1.10.2
Minimum Core
Compatible Core
Last updated3 weeks ago
Created1 year ago
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Sundry. Toggleable Tweaks for mainly Pf2e

[!NOTE]
This module is intended to be a grab bag of useful features which are all intended to be toggleable and off by default. IE you can choose which ones you like to turn on! Maybe one day i'll add a sort of gui setup process or something but that's a later me problem :)

[!WARNING]
While v13 is technically supported, support for some features may fail as this module is developed primarily for FVTT v14

Table of Contents

Changelog

You can access the changelog here.

Features

  • Colorize

    • PF2e HUD's Persistent HUD

    • PF2e Toolbelt's Target Helper

    • Message Headers - Adds some styling options to use the user color in the message headers image
  • Data

    • Added Templates implementation
    • Also added a custom Minion template for 4e style minions
  • Display

    • Property Runes - Displays property runes on (item sheets) for items with them

      image

    • Weapon Base Damage - Adds a little display below the price on weapon sheets that displays their base damage (Note: This includes any Striking runes the weapon has)

      image

  • Hide

    • Default Craft Checks (for Heroic Crafting)
    • Hide Header Button Text
      • Hides the text (not the icons) for sheet Header Buttons (and then puts the text as a tooltip on the button)

    image

    • Sell All Treasure
    • Hide Player List
      • Hides the player list and adds a button to toggle its visibility, the setting sets what state the player list is in by default +
  • Highlight

    • Pf2e Toolbelt's Target Helper unrolled rolls and make them glow

    highlight-save

    • Known Languages on Creatures Highlights which languages (on NPC stat block pages) are known by the current active party as well as adds a tooltip to make sure its clear

    image

    • Pan To Current Combatant - When enabled while in combat it will pan the view to include their token as well as the active combatant (for players only by default)

    • Skyrim Loading Screens

      • This new feature adds "Skyrim Esque" loading screens which you can configure by linking a journal UUID of a journal filled with images and captions in the module settings
      • Notes
        • The current loading image changes based on the current minute (in a very optimistic attempt to make the players loading similar)
        • This feature may at some point get transitioned out to a separate more "animation focused" module, but since it just uses CSS i figured it could fit here for now (and it allows it to be system agnostic)
  • Hotkey

    • Character Campaign Notes - Adds a new hotkey (Default N) to open an editable dialog of their assigned character's Campaign Notes field on their character sheet for quick access
    • Disposition Toggling - Using a new hotkey (I) allow you to easily toggle the disposition of the hovered token
  • Minify

    • Simple Requests module to minify the chat area it takes up

  • Notify

    • Notify when you have recharged your spellstrike
    • Start of session reminder (open a journal)
      • One for Players another for the GM
  • Track
    • Reaction Tracker
      • This has 2 features:
        • When a reaction is used, it creates an effect marking a character has used a reaction, or if they have already used a reaction in the last round, increments a counter showing the total number of reactions used (to helpfully track characters with multiple reactions)
        • When combat starts you gain the Reaction Used effect until your turn starts in line with RAW
      • Note: this feature requires the GM to be active to work
  • Flourish Tracker
    • This feature creates an effect on a token when it uses a flourish action, and then warns the owner when they use another while the flourish tracker is on them. (💡 @Friz)
    • Note: this feature requires the GM to be active to work
  • Replace
    • Pause Image
      • Allows you to replace the pause image
    • Pause Image Class
      • Allows you to replace the class for the pause image (animation) see the options here
    • Pause Text
      • Allows you to replace the pause text (Can be replaced with multiple messages separate them with '|' or ';') (Also supports a Rolltable of options by setting this to the Table's UUID)

Contributors

You can see everyone else who contributed to the module here

Licenses & Attributions

  • The styling author name code is adapted from PF2e Dorako UI under the MIT license
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