| Latest version | 1.0.0 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 14 |
| Last updated | 1 year ago |
| Created | 1 year ago |
| Authors |
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| Languages |
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| Systems |
Pf2e |
| Project source | Project URL |

The Magical Puzzle World of the Cube - The Great Quest Adventure Path - Episode 2
An Adventure for two to four first-level Characters
The Traders Way is an immensely important thoroughfare through the wild places of this magical puzzle world. It provides an easy means of travel between the great Gnome cities, a highway employed by Merchants and Travellers. But the road also serves as an important point of navigation in a world where compasses are led astray.
Sadly, our band of Adventurers have inadvertently disturbed a monster of the wild forest — a self-proclaimed Forest King with a legion of large marsupial rats at his command. Yet even Rat Kings have their own troubles to contend with. What to do with his wayward feral sons troubles this King.
The King of Rats offers the Adventurers a Quest: “Help me cure my sons of their feral ignorance, and I shall grant you safe passage through my lands.”
Included in “The Traders Way”:
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Hello there! Thank you for joining me on my adventure into the creation of my adventure world, the Cube! This is the second episode in the Great Quest adventure path, where our intrepid Adventurers discover the Trader's Way. A major built-up road that encircles the world of the Cube, connecting each of the major Imperial Gnome cities.
Join the Studio WyldFurr community on Patreon and gain access to the adventure content as it is created. Join the conversation as I post Behind-the-Scenes updates as material is created and access to adventure modules as I release them. Along with access to Studio WyldFurr's back-catalogue of Map Tiles, and 3D-rendered virtual tabletop tokens.
You can install this package directly to your Forge account.