| Latest version | 1.1.0 |
|---|---|
| Minimum Core | 12 |
| Compatible Core | 13 |
| Last updated | 1 year ago |
| Created | 1 year ago |
| Authors |
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| Languages |
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| Systems | All systems |
| Project source | Project URL |
This module contain a series of tiles and a scene to place them on. It all works like geomorphs. Each tile is fully walled, thanks to the Mass Edit module by Baileywiki. The tiles can be used without it but won’t have walls.
This is meant to build a "conceptual dungeons", where each tile is meant to symbolize a meaningful chunk of content, not visually represent it. Right now, there are “rooms” with 1 to 4 “doors” and “corridors” with 1 to 4 “ways”. I may add new tiles in the future.
This module is perfect for solo play. It is also a great tool for GMs, giving them a way to structure their players' exploration and track their progress using fog of war.
Thank you!
Jordan — Abacus Tabletop Games
You can find my stuff on my website. If you just want to pay me a coffee, I thank you!
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: conceptual-dungeon or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.