Latest version | 1.12.0 |
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Minimum Core | 12 |
Compatible Core | 12 |
File size | 196.11 MB |
Last updated | 8 months ago |
Created | 1 year ago |
Authors |
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Languages |
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Systems | All systems |
Project source | Project URL |
Free content from RuinWorks! Includes interactive elements, allowing PCs to activate doors, traps, ladders, rotating floors, journal notes and more, while the GM can customize scenes easily through clickable buttons to select themes, images and activate special options like traps, secret doors. Check out patreon.com/ruinworks for full content. This map pack was designed in DND5e, but should be compatible with most systems (PF2e, GURPS, etc).
NOTE: This content uses 3rd party modules to create the interactions and different levels. While in depth knowledge of these modules is not required to use the scenes, it does help. Modules used include Levels (theripper), Token Attacher (KayelGee), and Monk's Active Tile Triggers (Iron Monk) - plus dependencies. The Welcome Journal includes a guide to the basics of some of these modules - please take a look if you haven't used them before! It's also suggested that you have the Token Magic FX module installed for some added benefits, but this is not required for any of the scenes.
Scenes included with this package are:
This Scene depicts a 5-level inn, complete with cellars, kitchen, tavern, inn rooms and rafters, and some secret passages!
https://youtu.be/HQmi_n9-E3Y?si=wl4bDHImLH7ho0pl
This 4-level dungeon scene includes abandoned shafts, broken bridges, pit traps and multiple customizable areas!
https://youtu.be/YsF3xPiIUDM?si=w3wRYV_vCZyQimSH
Another multi-level scene that depicts the entrance to an abandoned dwarven city. Over the 5 levels of the scene, discover bludgeoning wall and boulder traps, show players the ancient statues of dwarven kings, activate portcullises and doors and find the path deeper into the mountain. Customizable areas are included too! This is the first scene in the Dwarven Ruins of Grunvyr series.
https://youtu.be/034dKtk1l_k?si=e6xaO1W8zamb3gn-
This 3-level scene shows an ruin lodged on a river island, deep in the forest. Trees each have a canopy level, so creatures of players can climb into them. The ruin includes interaction points, that allow players to climb up the crumbling tower!
https://youtu.be/ZK4dWjsCETk?si=cwdy-s7oHN1ImfIN
This 2-level scene depicts a road over hilly land. Over a small brook a bridge can be customized to be intact, broken or missing. Beneath the larger hill, the cavern can be customized between 4 different variations, allowing a plethora of gameplay options!
https://youtu.be/a2j04CAv-b4?si=JUMN2SmaQN50yebl
A road runs alongside a copse of trees. What might lie within? Well that's up to you! This is a customizable scene with multiple areas to customize. There are 6 different options for the grove in the copse and options for the road that runs acrosse the scene. There's also the ability to add one of 3 events to the road, as well as trails into the copse!
https://youtu.be/TcY8JFUKxHo?si=KgWONf2ao0wnnfF1
This is another of the customizable scenes series. With three distinct areas to customize, it allows for a lot of variations to accomodate what you need for a travel scene - camps and diverging paths; rivers and bridges; ruins and clearings.
https://youtu.be/DHC4NhO2C4w?si=ghssX55WsBfgts8Z
In the Tower Bridge scene, a 4 storey tower rises above a river, and descends two levels to the dungeons. Players (and GM) can left and lower the drawbridge and portcullis. Or open and descend the trap doors to the cellar, light and snuff the torches.
https://youtu.be/b3XSrz7EJTc?si=NiUSweo2KZAw3_V9
The Church in this scene can be switched between three different variations - basic (good) church, evil church and ruined church. Lights, walls, and images all update with a simple click. With 5 levels, the adventure can take PCs from the sermon all the way to the roof and bell tower!
To protect himself and his belongings, the wizard Verbane devised his rotating tower. Both the second and third floors rotate, forming a puzzle. Each of the four crystal keys must be touched in order to open the gem-locked door to the wizard's private chambers. PC tokens will rotate with the tower thanks to the magic of Token Attacher! With five levels, this is more than just a simple encounter map!
https://youtu.be/awxV0T5yxvs?si=0L-cUUN3C2FXSESu
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: ruinworks-free-content or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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