| Latest version | 13.0.0 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 9 months ago |
| Created | 3 years ago |
| Authors | |
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| Systems | All systems |
| Project source | Project URL |
In the elder time chosen men had talked with the entombed Old Ones in dreams, but then something had happened. The great stone city R’lyeh, with its monoliths and sepulchres, had sunk beneath the waves; and the deep waters, full of the one primal mystery through which not even thought can pass, had cut off the spectral intercourse. But memory never died, and high-priests said that the city would rise again when the stars were right.
– The Call of Cthulhu, H.P. Lovecraft
I'm excited to share my take on the sunken City of R'Lyeh – so excited, I've made 19 versions! Even if your campaign doesn't have Lovecraftian elements, you should be able to find a way to fit this in. Included are phases of the original variation, so you can have your players run across the apex of the Great House of Cthulhu at sea and prompt them to explore deep underwater, or have the water level rise and fall as the plot moves forward.
While "The Call of Cthulhu" was the main inspiration for this map, the snow and ice versions could substitute for the city on the Leng Plateau in At The Mountains of Madness, perfect for an arctic campaign. And players who hunt down demons where they live will be happy to see the Inferno and Lava versions. I've intentionally left grids and scales off of these maps. I'd suggest something HUGE, like several thousand feet (or a mile) an inch, but do what makes sense for your setting.
The module requires Foundry v10. Scene are set with lighting and sound effects. All scenes use global illumination for water/lava/necro lighting effects.
If you’d like even more great maps, join our crew to get all the great variations on my Patreon!
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You can install this package directly to your Forge account.