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	<title>Foundry Hub</title>
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		<title>The winners of the Package Jam 2022 are in!</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/the-winners-of-the-package-jam-2022-are-in/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/the-winners-of-the-package-jam-2022-are-in/#comments</comments>
		
		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Fri, 11 Nov 2022 02:52:42 +0000</pubDate>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
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					<description><![CDATA[The Package Jam is officially over! Congratulations to all the winners and thank you to everyone who participated in this year&#8217;s Package Jam! If you&#8217;ve missed our winner announcements stream, you can catch the VOD at any time here: https://www.twitch.tv/videos/1649234971 And for those who just want to see the results, here they are : Best [&#8230;]]]></description>
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<p>The Package Jam is officially over!</p>



<p>Congratulations to all the winners and thank you to everyone who participated in this year&#8217;s Package Jam!</p>



<p>If you&#8217;ve missed our winner announcements stream, you can catch the VOD at any time here: <a href="https://www.twitch.tv/videos/1649234971" target="_blank" rel="noreferrer noopener">https://www.twitch.tv/videos/1649234971</a></p>


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<figure class="aligncenter size-large is-resized"><img fetchpriority="high" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj-1024x648.jpg" alt="" class="wp-image-100010870" width="768" height="486" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj-1024x648.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj-300x190.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj-768x486.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj.jpg 1495w" sizes="(max-width: 768px) 100vw, 768px" /></figure></div>


<p>And for those who just want to see the results, here they are : </p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-1 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="best-package">Best Package</h2>


<p>Module Compatibility Checker by @arcanist &#8211; Receiving a 100$ gift card from @friendlylambda</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/mcc/" class="pkgbox-cover" style="background-image:url(https://i.imgur.com/lIkl2md.png);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/mcc/">Module Compatibility Checker</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 26 Jul 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 09 Feb 2023</p>
            <p><span class="pbgbox-info-label">Authors</span> Arcanist, Michael Leahy</p>
            <div class="pkgbox-description">Module Compatibility Checker Check your module list for compatibility with the latest major version of Foundry VTT. Come hang out …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  5.0528%</span>
        <span><i class="fas fa-thumbs-up"></i>  6</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-2 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="best-first-package">Best First Package</h2>


<p>Foundry Command Palette by Filip Ambrosius (@aMediocreDad) &#8211; Receiving a 25$ gift card from @errational</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/fcp/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/fcp/">Foundry Command Palette</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 14 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 27 Aug 2022</p>
            <p><span class="pbgbox-info-label">Author</span> Filip Ambrosius</p>
            <div class="pkgbox-description">A programmable command palette for the Foundry Virtual Tabletop. Installation You can find Foundry Command Palette in the Foundry VTT …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.0397%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-3 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-useful">Most Useful</h2>


<p>Items with Spells DnD5e by Andrew Krigline (@calego) &#8211; Receiving 3 Michael Ghelfi audio modules from @ghost</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/items-with-spells-5e/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/items-with-spells-5e/">Items with Spells DnD5e</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 18 Sep 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 05 Nov 2024</p>
            <p><span class="pbgbox-info-label">Authors</span> MorePurpleMoreBetter, Zhell, Andrew Krigline</p>
            <div class="pkgbox-description">This module aims to allow users to attach spells to items in such a way that when the parent item …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  2.215%</span>
        <span><i class="fas fa-thumbs-up"></i>  1</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-4 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-polished">Most Polished</h2>


<p>Build-A-Bonus by @Zhell &#8211; Receiving 3 Michael Ghelfi audio modules from @ghost</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/babonus/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/babonus/">Build-a-Bonus</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 26 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 26 Oct 2024</p>
            <p><span class="pbgbox-info-label">Author</span> Zhell</p>
            <div class="pkgbox-description">Build-a-Bonus 2022 Package Jam winner of the 'Most Polished' category and runner-up for 'Best Package' A module for the Foundry …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  7.1022%</span>
        <span><i class="fas fa-thumbs-up"></i>  1</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-5 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="mindblowing">Mind-Blowing</h2>


<p>Arbron&#8217;s Summoning by @Jeff &#8220;Arbron&#8221; Hitchcock &#8211; Receiving a 50$ Rollsmith gift card from The Rollsmith</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/arbron-summoner/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/arbron-summoner/">Arbron’s Summoning (5e)</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 25 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 07 Jun 2024</p>
            <p><span class="pbgbox-info-label">Author</span> Jeff ‘Arbron’ Hitchcock</p>
            <div class="pkgbox-description">Attention: The functionality of this module has been implemented into the DnD5e system since `3.1.0`. This module will not work …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  1.1265%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-6 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="wackiest">Wackiest</h2>


<p>Die Hard by Jeremy (@glutious) &#8211; Receiving a 1-month sub to dropout.tv from @BadIdeasBureau</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/foundry-die-hard/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/foundry-die-hard/">Die Hard</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 08 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 04 Jun 2023</p>
            <p><span class="pbgbox-info-label">Author</span> Jeremy</p>
            <div class="pkgbox-description">Die Hard is a module intended to provide functionality that modifies/adjusted die rolls in certain systems (currently DND5e and PF2e).  …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.2105%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  1</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-gorgeous">Most Gorgeous</h2>


<p>Button Feel by @LeBombJames &#8211; Receiving a 25$ gift card from @ccjmk</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/button-feel/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/button-feel/">Button Feel</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 30 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 07 Jan 2023</p>
            <p><span class="pbgbox-info-label">Author</span> LebombJames</p>
            <div class="pkgbox-description">Button Feel Because buttons should feel good. This tiny module adds a slight tint to buttons when you click them, …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.2087%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-massive">Most Massive</h2>


<p>Alpha Suit by @Averrin &#8211; Receiving 3 Michael Ghelfi audio modules from @ghost</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/alpha-suit/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/alpha-suit/">Alpha Suit</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 27 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 11 Jun 2023</p>
            <p><span class="pbgbox-info-label">Author</span> Averrin</p>
            <div class="pkgbox-description">Alpha Suit This module is useful if you want to organize large trees of actors and items or for dealing …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.2122%</span>
        <span><i class="fas fa-thumbs-up"></i>  2</span>
        <span><i class="fas fa-comment-dots"></i>  1</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-educational">Most educational</h2>


<p>Audio Metadata Reader by @ghost &#8211; Receiving a 25$ gift card by @corporat</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/audio-metadata-reader/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/audio-metadata-reader/">Audio Metadata Reader</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 29 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 29 Aug 2022</p>
            <p><span class="pbgbox-info-label">Author</span> Johannes Loher</p>
            <div class="pkgbox-description">Allows setting the title of Playlist Sounds based on the audio metadata of the underlying files. This module adds new …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.0069%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-10 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-integratable">Most Integratable</h2>


<p>Multiple Document Selection by @ironmonk &#8211; Receiving The Singing Grove adventure by World Smiths &amp; CZRPG</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/multiple-document-selection/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/multiple-document-selection/">Multiple Document Selection</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 05 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 02 Jun 2024</p>
            <p><span class="pbgbox-info-label">Author</span> IronMonk</p>
            <div class="pkgbox-description">Multiple Document Selection Foundry VTT module to allow you to select multiple items on a sidebar. So you can move, …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  1.3507%</span>
        <span><i class="fas fa-thumbs-up"></i>  1</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>


<div class="wp-block-image is-style-default">
<figure class="alignleft is-resized"><img decoding="async" src="https://cdn.discordapp.com/attachments/769053053583622175/1040402629005688952/image.png" alt="3D dice picture" width="221" height="192"/></figure></div>


<p>Every winner also receives a <strong>20$ Forge gift card</strong> from <a href="https://forge-vtt.com/" target="_blank" rel="noreferrer noopener">The Forge</a>, a <strong>T-shirt</strong> from <a href="https://foundryvtt.teemill.com/" target="_blank" rel="noreferrer noopener">Foundry Gaming</a>, and <strong>3 asset packs</strong> from <a href="https://tinyurl.com/wild-magic-surge-asset-packs" target="_blank" rel="noreferrer noopener">Wild Magic Surge</a>.</p>



<p>Every contestant will also receive <strong>a special 3D dice</strong> by <a href="https://therollsmith.com/" target="_blank" rel="noreferrer noopener">The Rollsmith</a>.</p>



<p>Thank you to all the sponsors for making this such a success, and thank you again to all who participated, voted, or helped along the way!</p>



<p>Congratulations to all the winners, and see you at the next Package Jam! <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f389.png" alt="🎉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/fvtt-community/the-winners-of-the-package-jam-2022-are-in/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Vote in the Third Annual Foundry Package Jam</title>
		<link>https://www.foundryvtt-hub.com/featured/vote-in-the-third-annual-foundry-package-jam/</link>
					<comments>https://www.foundryvtt-hub.com/featured/vote-in-the-third-annual-foundry-package-jam/#comments</comments>
		
		<dc:creator><![CDATA[Corporat]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 20:10:46 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[league of extraordinary foundry vtt developers]]></category>
		<category><![CDATA[Package Jam]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010680</guid>

					<description><![CDATA[This year, participants entered 22 brand new packages, all compatible with FVTT V10 and enabling many new options for your campaign, and now we need your help choosing the winners!]]></description>
										<content:encoded><![CDATA[
<p>The League of Extraordinary Foundry VTT Developers strives to provide a fun and engaging environment for new developers to explore Foundry VTT package development. That’s why every year we host the Foundry Package Jam, a prize-filled competition for new and experienced software devs alike!</p>



<p>This year, participants entered 22 brand new packages, all compatible with FVTT V10 and enabling many new options for your campaign, and now we need <strong>your</strong> help choosing the winners!</p>



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<div class="wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="vote-for-the-winners"><strong>Vote for the winners</strong></h2>


<p>Please visit this page and sign in with your Foundry Hub account (if you don&#8217;t have one, please sign up for one) to make your picks.</p>


<h4 class="wp-block-heading" id="voting-ends-on-november-7th-at-3pm-us-eastern-time-2000utc">Voting ends on November 7th at 3pm US Eastern time (20:00UTC)!</h4></div>



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<div class="wp-block-button has-custom-width wp-block-button__width-100 is-style-fill"><a class="wp-block-button__link has-background" href="https://www.foundryvtt-hub.com/package-jam/" style="background:linear-gradient(135deg,rgb(6,147,227) 0%,rgb(118,160,214) 52%,rgb(68,125,199) 100%)"><strong>Vote now</strong></a></div>
</div>
</div>
</div>



<p>You may vote for up to three nominees in each category, in up to ten different categories:</p>



<ul class="wp-block-list"><li><em>Best Package </em></li><li><em>Best Package from a First-time Author</em></li><li><em>Most Useful</em> &#8211; Many GMs or players will find their Foundry game improved from enabling this package. </li><li><em>Most Polished</em> &#8211; The package author made every effort to ensure full functionality and considered every use case and detail. </li><li><em>Most Mind-Blowing</em> &#8211; This package exceeds expectations of what&#8217;s possible inside Foundry. </li><li>Wackiest &#8211; This package will make GMs and players laugh, mostly out of absurdity, or is just <em>weird</em>, but in a good way.</li><li><em>Most Gorgeous</em> &#8211; The package author utilized the game canvas, webpage styling, or design principles to provide an elevated experience for their users. </li><li><em>Most Massive</em> &#8211; The effort that went into the package was evident in the number of features, amount of content, or a wide set of configuration possiblities that enables users to try it a multitude of ways. </li><li><em>Most Educational</em> &#8211; The package author used this opportunity to bring real world knowledge/data into their submission for the benefit of their users, or it allows educational opportunities between GM and players.</li><li><em>Most Integratabtle</em> &#8211; The package allows the most flexibility and interoperability for other packages to leverage an API or configuration options provided specifically for other FVTT package developers. </li></ul>



<p>We thank all of our sponsors for this year’s prizes. </p>



<ul class="wp-block-list"><li><a href="https://foundryvtt.com/" data-type="URL" data-id="https://foundryvtt.com/" target="_blank" rel="noreferrer noopener">Foundry Gaming</a> &#8211; a Foundry VTT merch t-shirt for every winner</li><li><a href="https://therollsmith.com/" target="_blank" rel="noreferrer noopener">The Rollsmith</a> &#8211; a $50 gift card (The Rollsmith) for the winner in the <em>Most Mind-blowing</em> category, and a commemorative D20 (for Dice So Nice!) for every participant</li><li><a href="https://forge-vtt.com/" data-type="URL" data-id="https://forge-vtt.com/" target="_blank" rel="noreferrer noopener">The Forge</a> &#8211; $20 gift cards (The Forge) for every winner</li><li><a href="https://forge-vtt.com/bazaar#type=all&amp;filter=marketplace&amp;search=%5B%22author%3AWild%20Magic%20Surge%22%5D" target="_blank" rel="noreferrer noopener">Wild Magic Surge</a> &#8211; three asset packs for every winner</li><li><a href="https://world-smiths.github.io/page/" target="_blank" rel="noreferrer noopener">World Smiths and CZRPG</a> &#8211; The Singing Grove, an adventure module, for the winner in the <em>Most Integratable</em> category</li><li>ghost &#8211; Michael Ghelfi audio modules for the the winners in the <em>Most Useful</em>, <em>Most Polished</em> and <em>Most Massive</em> categories</li><li>friendlylambda &#8211; a $100 gift card (Amazon, The Forge, or another service/site of choice) for the winner in the <em>Best Package</em> category</li><li>BadIdeasBureau &#8211; a 1 month subscription to dropout.tv for the winner in the <em>Wackiest</em> category</li><li>ccjmk &#8211; a $25 gift card (DriveThruRPG) for the winner in the <em>Most Gorgeous</em> category</li><li>errational &#8211; a $25 gift card (Rollsmith, The Forge, DriveThruRPG, or Amazon (winner&#8217;s choice)) for the winner in the <em><em>Best Package from a First-time Author</em></em> category</li><li>corporat &#8211; a $25 gift card for the winner in the <em>Most Educational</em> category</li></ul>
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		<title>Let&#8217;s translate all the packages! We&#8217;re proud to announce our new project: Foundry Hub Weblate</title>
		<link>https://www.foundryvtt-hub.com/news/lets-translate-all-the-packages-were-proud-to-announce-our-new-project-foundry-hub-weblate/</link>
					<comments>https://www.foundryvtt-hub.com/news/lets-translate-all-the-packages-were-proud-to-announce-our-new-project-foundry-hub-weblate/#respond</comments>
		
		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Sat, 03 Sep 2022 01:57:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[tools]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010440</guid>

					<description><![CDATA[We&#8217;ve been hard at work preparing our latest tool designed to help the Foundry VTT community, and this time we&#8217;re going global! We are proud to present the Foundry Hub Weblate website. A platform dedicated to helping both developers and users localize Foundry VTT modules and systems. Up until now, while some developers have been using their own localization software, most of the existing packages are either not localized or use flat .json files and a good pair of eyes to maintain their translation files. With this initiative, we hope to encourage the community to improve package accessibility for non-English speakers. Some key points: We take care of the technical stuff; adding a new package on the Weblate server is trivial for the developers. No need to know how to use Git or how to create Pull Request for the users who wish to help translate. Just use the website. Thanks to our custom addon, users can add an entire [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;ve been hard at work preparing our latest tool designed to help the Foundry VTT community, and this time we&#8217;re going global!</p>



<p>We are proud to present the <a href="https://weblate.foundryvtt-hub.com" target="_blank" rel="noreferrer noopener">Foundry Hub Weblate</a> website. A platform dedicated to helping both developers and users localize Foundry VTT modules and systems.</p>



<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image.png" data-lightbox="gallery"><img decoding="async" width="1135" height="380" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image.png" alt="" class="wp-image-100010441" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image.png 1135w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-300x100.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1024x343.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-768x257.png 768w" sizes="(max-width: 1135px) 100vw, 1135px" /></a><figcaption>Any (free) package localization can be hosted on the Foundry Hub Weblate</figcaption></figure>



<p>Up until now, while some developers have been using their own localization software, most of the existing packages are either not localized or use flat <code>.json</code> files and a good pair of eyes to maintain their translation files.</p>



<p>With this initiative, we hope to encourage the community to improve package accessibility for non-English speakers.</p>



<p>Some key points:</p>



<ul class="wp-block-list"><li>We take care of the technical stuff; adding a new package on the Weblate server is trivial for the developers.</li><li>No need to know how to use Git or how to create Pull Request for the users who wish to help translate. Just use the website.</li><li>Thanks to our custom addon, users can add an entire new language to a project without any help from the developer. Weblate even edits the package manifest for them.</li><li>No risk to the package repository; changes are automatically sent as a Pull Request once every 24 hours.</li><li>Want some help from an AI? Machine translation suggestions from DeepL are available directly while translating a project.</li></ul>



<p>If you are a bilingual player wondering how you can contribute to the community or a developer wishing to empower Foundry VTT players from all over the world, check the <a href="https://weblate.foundryvtt-hub.com" target="_blank" rel="noreferrer noopener">Foundry Hub Weblate</a>!</p>



<p>As for every other project we maintain (this website, <a href="https://foundryvtt.wiki/" target="_blank" rel="noreferrer noopener">foundry.wiki</a>, Weblate), server costs are covered by donations. If you like what we do, please consider donating to help us keep the lights on.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://opencollective.com/foundry-hub" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="298" height="48" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/button.png" data-lightbox="gallery"  alt="" class="wp-image-100010451"/></a></figure></div>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<h1 class="wp-block-heading" id="faq">F.A.Q.</h1>

<h2 class="wp-block-heading" id="what-is-weblate">What is Weblate?</h2>


<p>Weblate is a copylefted libre software web-based continuous localization system, used by over 2500 libre projects and companies in more than 165 countries.<br>It provides a simple, powerful and easy-to-use interface for translating software projects with a focus on community-driven projects.</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-12 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:25%"></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="642" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1-1024x642.png" alt="" class="wp-image-100010443" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1-1024x642.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1-300x188.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1-768x481.png 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1.png 1375w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption>The Weblate UI is optimized to help you translate things with ease and speed</figcaption></figure>
</div>



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</div>


<h2 class="wp-block-heading" id="what-is-foundry-hub-weblate">What is Foundry Hub Weblate?</h2>


<p>Foundry Hub Weblate is a community-maintained Weblate <strong>server </strong>that is used to translate Foundry VTT modules and systems.<br>It is provided free of charge to Foundry VTT community members and is hosted on the Foundry Hub servers.</p>


<h2 class="wp-block-heading" id="who-can-use-weblate">Who can use Weblate?</h2>


<p>Anyone can use Weblate to translate Foundry VTT modules and systems. Just create a free account and start translating any of the modules and systems currently available on Foundry Hub Weblate.<br>Please make sure to read each project’s translation instructions in their <code>info</code> section.</p>


<h2 class="wp-block-heading" id="i-am-a-translator-how-do-i-get-started">I am a translator. How do I get started?</h2>


<p>Check this video demonstrating how to get started with Weblate: </p>



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<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Weblate short demo" width="1140" height="855" src="https://www.youtube.com/embed/UoXQtX3h_Qk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
</div>



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</div>


<h2 class="wp-block-heading" id="i-am-a-developer-how-do-i-get-my-project-translated">I am a developer. How do I get my project translated?</h2>


<p>Check the <a href="https://foundry-hub.github.io/weblate/getting-started/" target="_blank" rel="noreferrer noopener">Getting Started</a> page for instructions on how to get your project translated on Foundry Hub Weblate.</p>



<p>Once your project is set up, read our <a href="https://foundry-hub.github.io/weblate/recommendations/" target="_blank" rel="noreferrer noopener">Recommendations for developers</a> page for tips on how to get the best out of Weblate.</p>
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		<title>Level-Up Your Foundry VTT to v10!</title>
		<link>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/</link>
					<comments>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comments</comments>
		
		<dc:creator><![CDATA[Andru]]></dc:creator>
		<pubDate>Wed, 31 Aug 2022 01:47:01 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100009984</guid>

					<description><![CDATA[After much anticipation, Foundry VTT Version 10 is just around the corner, and there is much rejoicing! Foundry VTT v10 brings a lot of great features that make gameplay more immersive for players, makes game setup easier for GMs, and makes the program more approachable to everyone.
In this article, we cover the most important features you should be aware of.]]></description>
										<content:encoded><![CDATA[
<p>After much anticipation, Foundry VTT Version 10 (v10) is getting a stable release this week. This new version brings features that makes setup easier, gameplay more immersive, gives new resources to developers, and makes the program more approachable for everyone.</p>



<p>For those that want a real deep dive into every change and bug fix for this update, you can see the full <a href="https://foundryvtt.com/releases/" target="_blank" rel="noreferrer noopener">release notes</a>. For those that want just the highlights, then look no further than this article.</p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-99a6f409"><h4 class="uagb-notice-title">WARNING:</h4><div class="uagb-notice-text"><p>While this is categorized as a stable release, there is always a possibility of unexpected bugs or compatibility issues. As with any time you update the core software, be sure to perform a complete backup of your user data to minimize any risk of data loss.</p></div></div>



<p></p>



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<blockquote class="wp-block-quote has-text-align-center is-layout-flow wp-block-quote-is-layout-flow"><p>You can check out the handy <strong>Module Compatibility Checker</strong> to see which of the modules you use are ready for v10!</p></blockquote>
</div>



<div class="wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/mcc/" class="pkgbox-cover" style="background-image:url(https://i.imgur.com/lIkl2md.png);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/mcc/">Module Compatibility Checker</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 26 Jul 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 09 Feb 2023</p>
            <p><span class="pbgbox-info-label">Authors</span> Arcanist, Michael Leahy</p>
            <div class="pkgbox-description">Module Compatibility Checker Check your module list for compatibility with the latest major version of Foundry VTT. Come hang out …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  5.0528%</span>
        <span><i class="fas fa-thumbs-up"></i>  6</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-default"/>


<h1 class="wp-block-heading" id="new-feature-spotlight">New Feature Spotlight</h1>

<div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Journal-v2.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Journal-v2.gif" alt="What the new Journal version two looks like when opened" class="wp-image-100009990" width="414" height="371"/></a><figcaption>The new Journal v2 displays pages and how to navigate them</figcaption></figure></div>


<p>The largest feature of Journal v2 is the new User Interface (UI), which allows for multiple organized, searchable pages. So instead of having one long continuous Journal entry or trying to organize all your Journals in a complex folder structure, you can now have one Journal that acts almost like a book with multiple pages, page types, and navigation options. </p>



<p>On the left-hand side of the Journal, there is now a new collapsible navigation pane with a clickable and searchable table of contents.  This table of contents lists all the different Pages within a Journal Entry and also has a list with header depths, showing Heading and Subheadings under each page as well. At the top of this panel, you can find an &#8216;Add Page&#8217; button as well as a bar to search for specific words within the whole Journal.  At the bottom, there are &#8216;Previous&#8217; and &#8216;Next&#8217; buttons if you want to feel like you are flipping through the pages of the ancient tome you just found. </p>



<p>Having multiple pages makes it far easier for GMs to organize Journal entries and make it easier for players to consume specific content. What&#8217;s more, you can granularly control the permissions of each Journal page so you can have hidden pages, ensuring certain pages are for a specific player or GM eyes only. </p>


<h2 class="wp-block-heading" id="other-journals-v2-features">Other Journals v2 Features</h2>


<ul class="wp-block-list"><li>The text editor has been updated to <a href="https://prosemirror.net/" target="_blank" rel="noreferrer noopener">ProseMirror</a> with markdown support</li><li>GMs can grant ownership of entire Journals or specific pages to individual players, and a small quill icon will show up on the navigation pane to remind the GM that the page is owned by one or more players.</li><li>If certain pages are hidden, an icon is shown in the navigation pane for that page of an eye with a line through it to remind GMs it&#8217;s hidden. </li><li>Live collaboration is now available as multiple users can edit a single Journal at the same time without overwriting each other.</li><li>You can create multiple page types: text, image, PDF, markdown, or video.</li><li>You can create a Map Note pin of specific pages, making dungeon note creation a breeze. </li><li>A new icon on the Journal Notes layer allows you to quickly create Map Note pins without needing to create a Journal Entry for it. Great for signs or wall etchings you want your players to be able to read.</li><li>Sections within a Journal Entry can now be linked specifically, allowing users to share a link to a Journal entry or a page or even a heading that will open automatically at the position linked.</li><li>Custom Font is now supported allowing you to upload your own fonts into your data folder and set the Font Family name, weight, and style.</li></ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>


<h1 class="wp-block-heading" id="top-new-features">Top New Features</h1>


<p>Let&#8217;s dive into the other important features that got added in this version.</p>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h3 class="has-medium-font-size wp-block-heading" id="that-affect-gm-preparation">That Affect GM Preparation</h3>


<p>A handful of updates will make the GM&#8217;s work to prepare maps and adventures much easier.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures.png" data-lightbox="gallery"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-1024x719.png" alt="Displaying what a packaged Adventure looks like" class="wp-image-100009993" width="589" height="413" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-1024x719.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-300x211.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-768x539.png 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-1536x1078.png 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-2048x1438.png 2048w" sizes="(max-width: 589px) 100vw, 589px" /></a><figcaption>A packaged Adventure will look like this after it&#8217;s created</figcaption></figure></div>


<ul class="wp-block-list"><li><strong>Adventures </strong>&#8211; This almost made it in the Spotlight for me because I think it&#8217;s one of the best and most fleshed-out new features. But I think only GMs will find any excitement in this one, so I left it here. Adventures are a new type of Compendium that let you package up any collection of elements from your game world to export and share with others who can then import all those elements into their own game world. This makes sharing custom-made adventures way easier. Before, the best way to have a carefully selected amount of content packaged together was to export an entire World. However, using a new world doesn&#8217;t have the player characters, scenes, music, homebrew, or 75 modules you&#8217;ve already installed (everyone has that many right, it&#8217;s not just me?). Now you can use these Adventures to add packaged content to your very lived in existing World and smoothly transition your players into new adventures. The packaging even retains things like token and map pin placements (as long as you package the corresponding actors and journals).</li></ul>



<ul class="wp-block-list"><li><strong>Levels </strong>(lite) &#8211; I say lite because the dev team has created the framework for the future full implementation of &#8216;levels&#8217;. While the full levels system won&#8217;t come around until a future version, the framework itself allows for some really fun interactions. Essentially, the framework creates synthetic z-axis on the game canvas allowing token height to have a visual impact. Tokens at 0 or ground level go under tree and roof tiles, but if their &#8216;height&#8217; is increased above 10ft or so, they will fly over the trees or run along the rooftops. It also has an impressive impact on tokens using Tremorsense, which can&#8217;t see tokens that aren&#8217;t actually on the ground.<br>&nbsp;</li></ul>



<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Roof-Height.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1280" height="720" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Roof-Height.gif" alt="Displaying what happens when token height interacts with Overhead tiles" class="wp-image-100009995"/></a><figcaption>At ground level, tokens go under overhead tiles while elevated tokens go over them.</figcaption></figure>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Torch-and-Flicker-Lights.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Torch-and-Flicker-Lights.gif" alt="Comparing the new Torch lights to the renamed Flicker lights" class="wp-image-100009996" width="320" height="180"/></a><figcaption>On the left is the new torch light with an &#8216;exposed flame&#8217; in the middle vs. the now renamed Flicker light on the right</figcaption></figure></div>


<ul class="wp-block-list"><li><strong>Lighting </strong><ul><li>The &#8220;Torch&#8221; lighting animation has been improved and overhauled to provide a more realistic appearance of the exposed flame. The previous animation has been renamed to &#8220;Flicker&#8221;, and uses an improved noise generation algorithm, and its approach to coloration should result in a less &#8220;washed out&#8221; appearance. </li><li>The &#8220;Gradual Illumination&#8221; checkbox for Ambient Light and Token light source objects has been replaced with an &#8220;Attenuation&#8221; slider which allows for fine-grained control over the smoothness of transition between bright/dim/dark lighting regions. An Attenuation value of one produces the most dramatic and most gradual easing, while an Attenuation value of zero produces the most sharply differentiated appearance between lighting levels.</li><li>Other new lighting animation options include Force Grid, Vortex, Smoke Patch, and Starlight.</li></ul></li></ul>



<ul class="wp-block-list"><li><strong>Audio/Video</strong> &#8211; The Audio-Video user interface has been redesigned to be a full-height sidebar panel on the left side of the interface which can be resized. Camera views of connected players are displayed in a grid layout and can be popped out to separate frames, giving a more aesthetically pleasing UI. There&#8217;s also nameplates that rotate between player name and character name, border frames colored based on player color, and even more.</li></ul>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h3 class="has-medium-font-size wp-block-heading" id="affecting-community-developers">Affecting Community Developers</h3>


<p>There are so many Major changes, and a lot of the are Breaking Changes so for any developer I highly recommend checking out the <a href="https://foundryvtt.com/releases/" target="_blank" rel="noreferrer noopener">Release Notes</a>. However here are the big ones to keep in mind:</p>



<ul class="wp-block-list"><li>You can create custom Tours for your modules to guide people on how to implement and use your module</li><li>The Canvas changes for levels are something you can access on the back end to create new ways to interact with object height</li><li>Check out the <a href="https://foundryvtt.com/article/migration/" target="_blank" rel="noreferrer noopener">v10 Migration Guide</a></li></ul>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h3 class="has-medium-font-size wp-block-heading" id="affecting-those-learning-the-program">Affecting those Learning the Program</h3>


<p>These features are for any user (player or GM) that is trying to learn Foundry VTT or modules (for the module creators that leverage these features).</p>



<ul class="wp-block-list"><li><strong>Tours </strong>&#8211; The Foundry VTT team has created a way for &#8216;Tours&#8217; to be created that walk a user step-by-step through any aspect of the program to teach them how to use it. The settings now have a &#8216;Tour Management&#8217; button where you can view and reset any tours you&#8217;ve already taken.</li></ul>



<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="790" height="553" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours.png" alt="" class="wp-image-100010363" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours.png 790w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours-300x210.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours-768x538.png 768w" sizes="(max-width: 790px) 100vw, 790px" /></a><figcaption>Creating a new world brings you on a tour of the basic UI of the System</figcaption></figure>



<ul class="wp-block-list"><li><strong>Tooltips </strong>&#8211; Tooltips have been improved to create a more cohesive experience that supports localization and also allows community developers to help their modules have unified tooltips with the Game System.</li></ul>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h2 class="wp-block-heading" id="that-affect-player-immersion">That Affect Player Immersion</h2>


<p>These features will help the world feel more alive and reactive, as well as help you spend less time arguing with other players about what everyone can and can&#8217;t see.</p>



<ul class="wp-block-list"><li><strong>New Vision Customization</strong> &#8211; Being a D&amp;D DM that has a party of PCs with Darkvision, this is an extremely welcome addition. When you edit vision on a token now, there are three sub-tabs.</li></ul>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-15 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Mode-e1661810183150.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="479" height="326" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Mode-e1661810183150.png" alt="" class="wp-image-100010360" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Mode-e1661810183150.png 479w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Mode-e1661810183150-300x204.png 300w" sizes="(max-width: 479px) 100vw, 479px" /></a><figcaption>Basic Configuration now allows you to select from preset vision modes like Darkvision, Monochromatic, Tremorsense, or Light Amplification</figcaption></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Detection-Mode-e1661810252575.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="476" height="277" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Detection-Mode-e1661810252575.png" alt="" class="wp-image-100010361" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Detection-Mode-e1661810252575.png 476w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Detection-Mode-e1661810252575-300x175.png 300w" sizes="(max-width: 476px) 100vw, 476px" /></a><figcaption>Detection Modes allow you to select the types of token status&#8217; that can be seen, allowing you to See Invisible, Feel Tremor, etc. Great for when one character picks up a pair of Goggles of Truesight and is the only one that can see the Invisible Stalker. </figcaption></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Advanced.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="476" height="448" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Advanced.png" alt="" class="wp-image-100010362" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Advanced.png 476w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Advanced-300x282.png 300w" sizes="(max-width: 476px) 100vw, 476px" /></a><figcaption>Finally, the Advanced Options let you select from various customization options to fit your vision needs.</figcaption></figure>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-16 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Vision-Types.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1048" height="1078" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Vision-Types.gif" alt="Showcasing three different vision types" class="wp-image-100009999"/></a><figcaption>Here a Human Bard has Normal vision, the Gnome Wizard has Darkvision, and the Bulette has Tremorsense</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="alignright size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Vision-Comparison.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1048" height="1078" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Vision-Comparison.gif" alt="Showing how different types of vision modes interact with eachother" class="wp-image-100009997"/></a><figcaption>Vision Modes are dynamic and react to each other and token statues differently</figcaption></figure></div></div>
</div>



<ul class="wp-block-list"><li><strong>Pings </strong>&#8211; If you&#8217;ve ever had a hard time pointing out to our GM what part of the wall you are searching for hidden entrances or argued with the other players about which tree the hidden Goblin is hiding under, Pings has you (or the wall or the Goblin) covered! Using your mouse and holding a left click over any area highlights it with a nice animation to alert all others about what you&#8217;re looking at.<br>Holding ALT while doing this will create an &#8220;alert&#8221; style ping if you need to point out a trap or hazardous terrain. Should any players&#8217; view be too far away, an arrow on the edge of the screen will point towards where the Ping is coming from. <br>Finally, GMs will have a couple of unique abilities; holding <strong>SHIFT </strong>while holding a left click to pull the view of all players on the Scene to the location of your ping and clicking the bullseye icon next to a combatant in the Combat Tracker pings that specific combatant.<br>&nbsp;</li></ul>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-17 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Pings.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Pings.gif" alt="Displaying what various types of pings look like" class="wp-image-100009991" width="356" height="369"/></a><figcaption>Anyone can Calmly Point to a suit of armor, Alert your fellow party members to an enemy, or your GM can force all players to focus on the Dragon&#8217;s skull that is emitting ghostly growling</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Combatant-Ping.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Combatant-Ping.gif" alt="Displaying what combatant pings look like" class="wp-image-100009994" width="446" height="375"/></a><figcaption>Show off which enemy you are attacking or which enemy is trying to parlay with your party</figcaption></figure></div></div>
</div>
</div></div>
</div></div>



<hr class="wp-block-separator has-css-opacity"/>



<p>So what do you think of v10? Are you looking forward to using these new features? What other features are you hoping will come to future versions? Let us know what you think in the comments below!</p>



<p><em>*Background map created by Andru using Dungeondraft program with Forgotten Adventures assets.</em></p>
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			</item>
		<item>
		<title>Website Update &#8211; July 2022</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/website-update-july-2022/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/website-update-july-2022/#respond</comments>
		
		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Wed, 27 Jul 2022 13:22:38 +0000</pubDate>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Flash News]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010195</guid>

					<description><![CDATA[Hello everyone,
It was long overdue, but I've removed some dead sections from the website, namely the video section and the forum.
I'm not crossing the idea of these features forever, but until I find a sustainable solution for them, it's better for the website to remove them. It allows us to focus our efforts on the most active pages (package discovery and blog-like content) while having the time to host some cool community efforts like the League's Package Jam.]]></description>
										<content:encoded><![CDATA[
<p>Hello everyone,</p>



<p>It was long overdue, but I&#8217;ve removed some dead sections from the website, namely the video section and the forum.</p>



<p>I&#8217;m not crossing the idea of these features forever, but until I find a sustainable solution, it&#8217;s better for the website&#8217;s health to remove them. It allows us to focus our efforts on the most active pages (package discovery and blog-like content) while having the time to host some cool community efforts like the League&#8217;s Package Jam.</p>



<p>The video section was not automated and was too cumbersome for the video makers to use. If I can find a way to get newly posted meaningful videos about Foundry automatically, I&#8217;ll add them back.</p>



<p>The forum never found its user critical mass. Between the Discord preferred by power users and the Reddit community well established for newcomers, there were just not enough people interested for the moment.</p>



<p>A huge thanks to anyone involved in the creation of these categories.</p>



<p>Please note the data is not lost. If you need to backup stuff from the forum, please send me a DM over Discord, and I&#8217;ll send you a copy of the data you need.</p>



<p>Foundry Hub will always be moving and changing to adapt to the Foundry VTT ecosystem. Our goal will always be to provide the missing pieces in our community, not to compete with the better alternatives.</p>


<h2 class="wp-block-heading" id="changelog">Changelog</h2>


<ul class="wp-block-list"><li>Removed the Forum and Video categories</li><li>Fixed the Search page layout and the foundry.wiki integration</li><li>Updated the main page layout to focus on the most recent news and the latest modules</li></ul>
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		<item>
		<title>Package Jam 2022</title>
		<link>https://www.foundryvtt-hub.com/news/package-jam-2022/</link>
					<comments>https://www.foundryvtt-hub.com/news/package-jam-2022/#respond</comments>
		
		<dc:creator><![CDATA[arcanist]]></dc:creator>
		<pubDate>Sun, 24 Jul 2022 14:29:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[league of extraordinary foundry vtt developers]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[Package Jam]]></category>
		<category><![CDATA[package jams]]></category>
		<category><![CDATA[packages]]></category>
		<category><![CDATA[v10]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010106</guid>

					<description><![CDATA[The League of Extraordinary Foundry Virtual Tabletop Developers is proud to announce its third anniversary package jam.

A Package Jam is an event where anyone can participate by creating a new module or system (called "packages") for Foundry VTT. It is a great way to start Foundry development or try something new and different from your existing packages. At the end of the event, the players can vote for their favorite packages, and the winners even get a small prize.]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-2c1aaf82"><h4 class="uagb-notice-title">Update: end of jam delayed</h4><div class="uagb-notice-text"><p>We intended to have the Package Jam end just after the release of v10 stable. As that was delayed by the core team, we will be postponing the end date of the Package Jam for another month until Monday 19 September 2022. That leaves you plenty of extra time to create some new exciting submissions, polish up your existing ones, or finish up an old project that you haven&#8217;t touched in a while and never released!</p></div></div>



<div style="height:35px" aria-hidden="true" class="wp-block-spacer"></div>



<p>The League of Extraordinary Foundry Virtual Tabletop Developers is proud to announce its third-anniversary package jam!</p>



<p>A Package Jam is an event where anyone can participate by creating a new module or system (called &#8220;packages&#8221;) for Foundry VTT. It is a great way to start Foundry development or try something new and different from your existing packages. At the end of the event, the players can vote for their favorite packages, and the winners even get a small prize.</p>



<p>Anyone interested in publishing a new Foundry VTT package is encouraged to participate. The primary goal of the package jam is to provide a fun and engaging environment for new developers to explore FVTT package development.</p>



<p>If you aren&#8217;t already there, please consider joining the <a href="https://discord.gg/fvttdevleague" data-type="URL" data-id="https://discord.gg/fvttdevleague" target="_blank" rel="noreferrer noopener nofollow">League&#8217;s Discord server</a>. There&#8217;s no other place like it if you&#8217;re interested in FVTT package development!</p>


<h2 class="wp-block-heading" id="submitting-a-package">Submitting a package</h2>


<p>There are a few condition in order for your package to be eligible:</p>



<ul class="wp-block-list"><li>It must be submitted between now and midnight on August 22nd (EST).</li><li>It needs to be approved by Foundry staff for the <a href="https://foundryvtt.com/packages/submit" data-type="URL" data-id="https://foundryvtt.com/packages/submit" target="_blank" rel="noreferrer noopener nofollow">official package listing</a>.</li><li>An <a href="https://opensource.org/licenses/" data-type="URL" data-id="https://opensource.org/licenses/" target="_blank" rel="noreferrer noopener nofollow">open source license</a> is required.</li><li>It must be compatible with FVTT v10.</li><li>You must include the following field in your manifest file:</li></ul>


<pre class="wp-block-code"><span><code class="hljs language-javascript"><span class="hljs-string">"flags"</span>: {
    <span class="hljs-string">"fvttdevleague"</span>: {
        <span class="hljs-string">"package-jam"</span>: <span class="hljs-number">2022</span>
    }
}</code></span></pre>


<p><strong>Winning a category entitles you to one of our TBA prizes, including gift cards to The Forge!</strong></p>


<h3 class="wp-block-heading" id="categories">Categories</h3>


<ul class="wp-block-list"><li>Best Package</li><li>First Package</li><li>Useful</li><li>Polished</li><li>Mind-blowing</li><li>Wacky</li><li>Gorgeous</li><li>Massive</li><li>Educational</li><li>Integratable</li></ul>


<h2 class="wp-block-heading" id="voting-on-foundry-hub">Voting on Foundry Hub</h2>


<p>This year we have a two-phase voting system.</p>



<p>First, a panel of volunteer judges will each nominate entries for consideration in each category. The top entries in each category will form the shortlist for that category!</p>



<p>Afterward, we’ll open the voting to anyone with a free Foundry Hub account. Each Foundry Hub member votes for up to three of the nominees in each category. The one with the most votes is the winner! Don&#8217;t forget the best overall package, which every package will be eligible for! If it’s your first time submitting a FVTT package, your package will automatically be nominated for the “first package” category.</p>


<h2 class="wp-block-heading" id="become-a-judge">Become a judge</h2>


<p>If you aren&#8217;t able to participate by submitting a package, we will make a public call for volunteer judges in August, so make sure to join our Discord server and get the @league-announcements role to be notified for that. People entering into the Package jam are not eligible. Anyone who doesn&#8217;t complete their package in time for the jam may submit their interest as a judge instead.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="is-style-default has-small-font-size"><em>Fine print: Official start time July 22, 2022 12:00 PM. Official end time August 22, 2022 12:00 PM. All submissions must be compatible with Foundry VTT V10, packages that the judges are unable to get running or test will be disqualified from nomination. Judge votes have equal weight. A developer can have a maximum of 2 packages nominated per category. If a category doesn&#8217;t get more than three nominees, that category will be removed. For the public voting phase, Foundry Hub user votes have equal weight and are not ranked. A user can cast a maximum of 3 votes. The package with the most votes wins. In the event of a tie for most votes, tied entries share the victory. The prize recipient will be decided according to a 1vs1 Fifth Edition Dungeons and Dragons Level 14 deathmatch adjudicated by an impartial dungeonmaster. No fudged rolls, all DM decisions final.</em></p>
]]></content:encoded>
					
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		<item>
		<title>Nine Exciting Features in the Foundry VTT V9 Stable Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-v9-stable/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-v9-stable/#comments</comments>
		
		<dc:creator><![CDATA[Will Bidstrup]]></dc:creator>
		<pubDate>Sun, 30 Jan 2022 17:00:09 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Foundry V9]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100008918</guid>

					<description><![CDATA[V9 Stable of Foundry VTT is here and it's major. In this article, we cover some of the new and updated features!]]></description>
										<content:encoded><![CDATA[
<p>The stable release of Foundry VTT version 9 (V9) is here and it&#8217;s major, with a lot of changes &#8211; over 500 in fact, according to the official <a href="https://foundryvtt.com/releases/9.238" target="_blank" rel="noreferrer noopener">release notes</a>.</p>



<p>If you want all the details, then head straight to the notes above, this <a href="https://foundryvtt.com/releases/9.240" target="_blank" rel="noreferrer noopener">update</a>, and <a href="https://www.youtube.com/watch?v=Gal8SIkxaVU" target="_blank" rel="noreferrer noopener">this video</a>. See you in a few hours!</p>



<p>Or…if you&#8217;re looking for a summary, we’ve got you covered &#8211; we’ve spent a couple of weeks trying out V9 and will share some of the things that could help Game Masters (GMs) and Players get even more enjoyment from their games.&nbsp;</p>



<p></p>


<h2 class="wp-block-heading" id="the-nine">The Nine</h2>


<p><strong>1) You can improve the mood of your scenes without even trying.</strong>&nbsp;</p>



<p>&nbsp;In V9, light sources come out of the box with Adaptive Luminance (light looks different on top of different backgrounds) and Gradual Illumination (light tapers and fades naturally at the edges) enabled. Of course, things can be customized extensively, allowing the GM to realize their artistic vision.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>“Oftentimes the quality of the light tells the story: the time of day, the weather, whether sun is streaming through the window. It can also help you appreciate what the actor is feeling, what the playwright wants you to feel. Any engineer can put a spot on someone.” </p><p></p><cite>&#8211; Jules Fisher, <a href="https://en.wikipedia.org/wiki/Jules_Fisher" target="_blank" rel="noreferrer noopener">Lighting Legend</a></cite></blockquote>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="571" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Foundry-VTT-Default-Light-1-1024x571.jpg" alt="" class="wp-image-100008997" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Foundry-VTT-Default-Light-1-1024x571.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Foundry-VTT-Default-Light-1-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Foundry-VTT-Default-Light-1-768x428.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Foundry-VTT-Default-Light-1-1536x856.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Foundry-VTT-Default-Light-1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>Circles on the right show Adaptive Luminance and Gradual Illumination enabled (the new default).</figcaption></figure>



<p>2) <strong>You can</strong> <strong>enthrall your players with even more custom lighting animations and effects.</strong>&nbsp;</p>



<p>If you do want to go deep into lighting, there are five new native light animations for you to try, as well as sliders for Saturation, Contrast, Shadows, Color Intensity, Darkness Activation Range, and more. With these tools and a few minutes of work, you can spin up all kinds of weird and magical effects:&nbsp;create an eerie fog, a crazy spell effect, or a plunging vortex of infinite darkness!</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="1076" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Foundry-VTT-Light-Animations-1.gif" alt="" class="wp-image-100008990"/><figcaption>Five new animations (seen along the top &#8211; Vortex, Bewitching Wave, Swirling Rainbow, Radial Rainbow, Fairy Light) bring the total to 17.</figcaption></figure>



<p>3) <strong>You can easily add dynamic audio sources to your maps</strong>.&nbsp;</p>



<p>When you place a dynamic audio source on the map, it triggers that audio when someone moves their token nearer to it. You can now upload the audio then drag it onto the canvas. Perfect for things like crackling fires, babbling brooks, or ghostly laughter. And traps.</p>



<p></p>



<p></p>



<p>4) <strong>You can</strong> <strong>manage your music more easily now.</strong>&nbsp;</p>



<p>Playlist re-ordering is now a core feature, meaning your music can be added, modified, and re-ordered in a much more streamlined way. Audio in general is also much more stable &#8211; you can play and stop sounds continuously without worrying about your game slowing down or freezing up.</p>



<p></p>



<p></p>



<p>5) <strong>You can sling playing cards around now.</strong>&nbsp;</p>



<p>Well, not literally, but they can be used in the form of decks, hands, and piles. This means real-world card games can be simulated,&nbsp;but will also be of great interest to GMs who want to integrate card decks from existing systems (with a bit of work). Since you can upload images for the cards, just about anything can be made into a deck &#8211; Pathfinder Crit/Fumble decks, spell decks, chase decks, background decks, NPC decks, you get the idea.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="701" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Screenshot-2022-01-24-at-8.38.23-pm-1024x701.jpg" alt="" class="wp-image-100009020" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Screenshot-2022-01-24-at-8.38.23-pm-1024x701.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Screenshot-2022-01-24-at-8.38.23-pm-300x205.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Screenshot-2022-01-24-at-8.38.23-pm-768x526.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/Screenshot-2022-01-24-at-8.38.23-pm.jpg 1230w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>In Deadlands, this hand would generate&#8230;not very many Power Points</figcaption></figure>



<p>6)<strong> <strong>You can switch scenes but keep the combat rolling.</strong></strong></p>



<p>When you have players move from one scene to another (say an epic battle or a chase scene), the encounter in the combat tracker can now follow to the next scene. Whether moving from inside a tavern to outside in a big fight, or from a dungeon hallway and into a large chamber, this feature ensures a smooth transition.</p>



<p></p>



<p></p>



<p><strong>7) <strong>T is for ‘target’…if you want.</strong> </strong></p>



<p>Everyone can easily customize their own keybindings now. Choose your shortcuts to open the character sheet, target tokens, pause the game, measure things, and more. There are 58 actions you can map by default and more with modules. There&#8217;s even some support for gamepad controls for things like moving tokens around the canvas. For players who like customizing their action bars and GMs who like to optimize their setup processes, this is a big improvement.</p>



<p></p>



<p></p>



<p><strong>8) You can cram more goodness into your game, for the same performance cost.</strong> </p>



<p>You would think all of the above makes the whole thing a bit more clunky right? Wrong. Actually, overall performance is improved due to a whole lot of technical things which have been optimized, including the way light is treated (canvas loads first, then light is applied) and the way compendiums are indexed (in short, all your stuff loads quicker now).&nbsp;</p>



<p></p>



<p></p>



<p>9) <strong>It’s easier to bring new players to the game</strong>. </p>



<p>The new performance mode suggests (and defaults to) settings based on a user&#8217;s computer. This is the kind of feature which might seem small, but it could reduce the amount of troubleshooting and tech support the Game Master needs to provide, which is mostly a good thing (unless you are one of those<em> </em>GMs who get a kick out of also being a technical legend).</p>



<p></p>


<h2 class="wp-block-heading" id="installing-v9">Installing V9</h2>


<p>Interested in trying these out? Before choosing to update, check if your existing game and modules are compatible with V9. It’s likely they are, or will be soon. Below is a summary of the module testing status.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="633" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/fig2-1024x633.png" alt="" class="wp-image-100009087" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/fig2-1024x633.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/fig2-300x185.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/fig2-768x474.png 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/fig2-1536x949.png 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/01/fig2.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>A summary from the comprehensive module testing spreadsheet you can see <a href="https://docs.google.com/spreadsheets/d/e/2PACX-1vQB3hKXseLn1ROUxepiw09GYQPG8ikwZjY_Nkde9KnC9PUJA0gNWBuMIJ66iU0qokAbERQ8jF-Bwwrh/pubhtml?gid=0&amp;single=true" target="_blank" rel="noreferrer noopener">here</a>.</figcaption></figure>



<p>If you&#8217;ve made the choice to proceed, let us remind you of the most important thing to do when updating to a new version <strong>back up your data</strong>! It&#8217;s written in the release notes and repeated often, with good reason! Also, for V9 it&#8217;s strongly recommended to<strong> do a full reinstall</strong> of Foundry VTT.</p>



<p>For more support on the installation and configuration of your game, you can always refer to the <a href="https://foundryvtt.com/article/installation/" target="_blank" rel="noreferrer noopener">official documentation</a>, or feel free to join and ask your questions on the <a href="https://discord.gg/foundryvtt" target="_blank" rel="noreferrer noopener">Foundry VTT Discord Server</a>.&nbsp;&nbsp;</p>



<p></p>


<h2 class="wp-block-heading" id="the-response-so-far">The Response so Far</h2>


<p>V9 continues the Foundry VTT tradition of rapid, transparent, and incremental improvement.&nbsp;With some research, it&#8217;s possible to get a very deep understanding of the technical changes; and the feedback on these changes seems pretty positive, at least based on what we are seeing in Discord chat and <a href="https://www.reddit.com/r/FoundryVTT/comments/rn4tsg/for_anyone_who_has_updated_to_v9_how_is_it/" target="_blank" rel="noreferrer noopener">Reddit</a>.&nbsp;</p>



<p>There&#8217;s also a good response from the developer community, for example:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p><em>&#8220;In Foundry v9, the lighting system has received a much needed face-lift. It&#8217;s faster, more accurate, and extremely beautiful &#8211; the fact that lights manage to blend colors to a realistic standard is mind blowing for a 2D virtual tabletop; the shadows feel darker and lights have more oomph.</em> </p><p><em>I&#8217;m running a Curse of Strahd campaign and as my players had returned to previously explored maps, I&#8217;ve managed to wow them with the improved lighting &#8211; they&#8217;ve even expressed wanting to go back even further just to see what&#8217;s changed. If this update hasn&#8217;t convinced you to get into Foundry, I don&#8217;t know what will!</em>&#8220;</p><cite>&#8211;<em>Wasp, the creator of <a href="https://app.fantasy-calendar.com/" target="_blank" rel="noreferrer noopener">Fantasy Calendar</a> and a developer with the <a href="https://foundryvtt.wiki/en/league" target="_blank" rel="noreferrer noopener">League of Extraordinary Foundry VTT Developers</a></em></cite></blockquote>



<p>Though V9 is in its early days, and the Foundy VTT team deserves some rest, we asked them to comment on the overall feedback they&#8217;ve received so far and how they&#8217;re feeling about reaching this milestone. They graciously responded:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>&#8220;We&#8217;ve gotten a lot of positive feedback about the new lighting engine, both from users as well as from content creators who are loving the power it gives them to create beautiful scenes. Many users are also really excited about card support, although we&#8217;ve also seen some fair criticism that the UI/UX for card support is a bit rudimentary. I think this is to be expected given the amount of underlying infrastructure we needed to do in order to provide a stable foundation for the cards API. </p><p>Overall, I think the feedback we&#8217;ve gotten is positive and that V9 is the most stable, feature-complete product we&#8217;ve created to date and we&#8217;re all looking forward to continuing to improve on it in V10.&#8221;</p><cite>&#8211; Atropos, creator of <a href="https://foundryvtt.com/" target="_blank" rel="noopener">Foundry VTT</a></cite></blockquote>



<p></p>



<p>Have you tried V9? Let us know what you think in the comments below, and have fun.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Truly Automated Animations</title>
		<link>https://www.foundryvtt-hub.com/guide/truly-automated-animations/</link>
					<comments>https://www.foundryvtt-hub.com/guide/truly-automated-animations/#comments</comments>
		
		<dc:creator><![CDATA[Paulcheeba]]></dc:creator>
		<pubDate>Thu, 30 Dec 2021 21:13:51 +0000</pubDate>
				<category><![CDATA[Guide]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Active Aura&#039;s]]></category>
		<category><![CDATA[Aura]]></category>
		<category><![CDATA[Automated]]></category>
		<category><![CDATA[Automated Animations]]></category>
		<category><![CDATA[Concentration]]></category>
		<category><![CDATA[DAE]]></category>
		<category><![CDATA[Sequencer]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100008580</guid>

					<description><![CDATA[Learn how to create automated spell effects in this guide by Paulcheeba. 

"With the following macros, I will automatically place an animated WebM video (or static webp image) asset on the scene and attach it to a token so it moves with the token. I will also set a rotating, growing intro and outro animation to the WebM video."]]></description>
										<content:encoded><![CDATA[
<p><em>By Paulcheeba</em></p>



<p>When using the <a href="https://www.foundryvtt-hub.com/package/autoanimations/" target="_blank" rel="noreferrer noopener">Automated Animation</a> (AA) module I noticed there were no hooks to bind the duration of the animations. I also noticed <a href="https://www.foundryvtt-hub.com/package/autoanimations/">AA</a> uses Sequencer to do the heavy lifting. So I went through the Sequencer Wiki on its Github and learned (pieced together) how to make a few macros for it. It is a versatile module and usable for many different applications. The main feature I am interested in is its ability to add the hook I need to link it to concentration, duration, and DAE so the hook can be automatically removed, removing the animation and effects as well.</p>



<p>With the following macros, I will automatically place an animated WebM video (or static webp image) asset on the scene and attach it to a token so it moves with the token. I will also set a rotating, growing intro and outro animation to the WebM video.</p>



<p>Originally, I animated a phasing and rotating spell effect in blender and output the video as webm so I would have this neat, animated aura effect on my token. I later learned that I can use Sequencer to, not only place and attach a video, but I can also place and attach an image instead and use Sequencer to animate it for me, adding rotation and a phasing effect IN FOUNDRY via a simple code addition to the macro. This saved me a lot of time but may have a slight impact on processing power.</p>


<h2 class="wp-block-heading" id="lets-get-to-it-already">Let&#8217;s get to it already!</h2>


<p>For either method, you will create the spell item (or modify an existing one) in Foundry, give it a name and graphic, and edit the description and details tabs. Copy the SRD description from the original spell to this version, you want those sweet rollable dice buttons in the spell&#8217;s chat card details for later. The SRD versions typically apply damage on use and we don’t want that. What we want is to change the details to target self, not place a template, we don’t want saving throws and we want to use it as a utility with a duration (see notes below).</p>



<p>For this tutorial I assume you have the following modules installed:</p>



<ul class="wp-block-list"><li><a href="https://github.com/fantasycalendar/FoundryVTT-Sequencer" target="_blank" rel="noreferrer noopener">Sequencer</a></li><li><a href="https://www.foundryvtt-hub.com/package/dae/" target="_blank" rel="noreferrer noopener">Dynamic Active Effects</a></li><li><a href="https://www.foundryvtt-hub.com/package/activeauras/" target="_blank" rel="noreferrer noopener">Active Aura’s</a></li><li><a href="https://www.foundryvtt-hub.com/package/midi-qol/" target="_blank" rel="noreferrer noopener">Midi-qol</a></li><li><a href="https://www.foundryvtt-hub.com/package/tokenmagic/" target="_blank" rel="noreferrer noopener">TokenMagic FX</a></li><li><a href="https://www.foundryvtt-hub.com/package/times-up/" target="_blank" rel="noreferrer noopener">Times up</a></li><li><a href="https://www.foundryvtt-hub.com/package/jb2a_dnd5e/" target="_blank" rel="noreferrer noopener">JB2A Animated Spells</a> &#8211; free version at least for their amazing Spirit Guardians animations</li></ul>



<p>Optional:</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/combat-utility-belt/" target="_blank" rel="noreferrer noopener">Combat Utility Belt</a> &#8211; If you wish to add status effects to tokens in your aura range with Active Aura’s</li></ul>


<h3 class="wp-block-heading" id="example-spirit-guardians-spell-item-settings">Example Spirit Guardians Spell item settings</h3>


<figure class="wp-block-gallery columns-2 wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="560" height="471" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/pasted-image-0.png" alt="" data-id="100008718" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/pasted-image-0.png" data-link="https://www.foundryvtt-hub.com/guide/truly-automated-animations/attachment/pasted-image-0/" class="wp-image-100008718" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/pasted-image-0.png 560w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/pasted-image-0-300x252.png 300w" sizes="(max-width: 560px) 100vw, 560px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="511" height="939" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/pasted-image-1.png" alt="" data-id="100008717" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/pasted-image-1.png" data-link="https://www.foundryvtt-hub.com/guide/truly-automated-animations/attachment/pasted-image-1/" class="wp-image-100008717" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/pasted-image-1.png 511w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/pasted-image-1-163x300.png 163w" sizes="(max-width: 511px) 100vw, 511px" /></figure></li></ul></figure>


<h3 class="wp-block-heading" id="dynamic-active-effects-dae-set-up">Dynamic Active Effects (DAE) set up</h3>


<p>Once the spell is set up, we want to create a Dynamic Active Effect on it that will use macroExecute to run our macro that does all the coding magic. If you have Kandashi’s Active Auras installed we can even apply Active Effects to tokens that are within the aura’s range!</p>



<p>In the spell&#8217;s title bar click the DAE button <img loading="lazy" decoding="async" src="https://lh6.googleusercontent.com/QzjV-93tkU3L47I2JDDO3phmIbd7xjoYxvhWToOJYo_E9KYwrj8cNBTejOV9MUOcOBDU3MIWNuyZDlE9F0q2gBydYSp50yEJtv36tYXsfMm98690RWQfioqdjYgkUbbxiVaJ7h4R" width="28" height="26"></p>



<p>In the DAE WIndow click the “+” button <img loading="lazy" decoding="async" src="https://lh4.googleusercontent.com/pkDe8Hr6qpwjs0RyrIqLMheRBOcaXF_BlXnLch3qVpr_iSZNKKVijlMmXk1TbWo4JjDLujYuCfH-U66LXJKh0S6NXT7opL2M-NqCEZ1jb-uQkUKCKbROOA9Jy8hBnHuy7kZOY8Wi" width="20" height="19"></p>



<p>In this example, we have two effects: an Aura (this applies an Active Aura Effect, requiring the Active Auras Module), and an Effect (this runs the sequencer macro).</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/eXiXbphkODe3B4hFMFVLXO8cPyw7Txmv-e-NimLTbKxs9dwrb8fW7Gii738-Z6-xTGFnFKuZDiOLiOgiFuj0Lbqx14weCJoQN3O3PE7_6wG1CEsx2pKL20WSIXrxcIDz7CsxIpQG" alt=""/></figure>


<h4 class="wp-block-heading" id="the-aura-settings-per-tab">The Aura settings per tab:</h4>


<ul class="wp-block-list"><li>Details &#8211; Effect not suspended</li><li>Details &#8211; Effect does not apply on equip</li><li>Duration tab is left untouched</li><li>Effects &#8211; Applies token magic effect to tokens within Aura range</li><li>Auras &#8211; Specifies the Aura’s range and settings.</li></ul>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="730" height="900" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/taa1-fixed.jpg" alt="" class="wp-image-100008739" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/taa1-fixed.jpg 730w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/taa1-fixed-243x300.jpg 243w" sizes="(max-width: 730px) 100vw, 730px" /></figure>


<h4 class="wp-block-heading" id="the-effect-settings-per-tab">The Effect settings per tab:</h4>


<ul class="wp-block-list"><li>Details &#8211; Effect not suspended</li><li>Details &#8211; Effect does not apply on equip</li><li>Duration &#8211; Tab is left untouched</li><li>Effects &#8211; Applies token magic effect to tokens within Aura range</li><li>Auras &#8211; Tab is left blank.</li></ul>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="903" height="636" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/taa2-fixed.jpg" alt="" class="wp-image-100008740" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/taa2-fixed.jpg 903w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/taa2-fixed-300x211.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/12/taa2-fixed-768x541.jpg 768w" sizes="(max-width: 903px) 100vw, 903px" /></figure>


<h3 class="wp-block-heading" id="video-method-using-jb2as-spirit-guardians-animation">Video method, using JB2A’s Spirit Guardians animation:</h3>


<p>In our case we want Sequencer to load the animation and apply intro and outro effects to it.</p>



<ol class="wp-block-list"><li>Create a “script” macro called “Spirit-Guardians-VFX” and leave “execute as gm” unchecked.</li><li>In the code field, paste the below code. There&#8217;s a breakdown of this code further down.</li></ol>



<p><strong>Sequencer Macro Code</strong></p>


<pre class="wp-block-code"><span><code class="hljs language-javascript shcb-wrap-lines"><span class="hljs-keyword">let</span> tokenD = canvas.tokens.get(args&#91;<span class="hljs-number">1</span>].tokenId);
<span class="hljs-keyword">if</span> (args&#91;<span class="hljs-number">0</span>] === <span class="hljs-string">"on"</span>) {
    <span class="hljs-comment">// If the dynamic active effect started</span>
    <span class="hljs-keyword">new</span> Sequence()
        .effect()
        .file(<span class="hljs-string">"modules/jb2a_patreon/Library/3rd_Level/Spirit_Guardians/SpiritGuardians_01_Dark_Blue_600x600.webm"</span>)
        .attachTo(tokenD)
        .scale(<span class="hljs-number">1.2</span>)
        .persist()
        .name(<span class="hljs-string">`Spirit-Guardians-<span class="hljs-subst">${tokenD.id}</span>`</span>)
        .fadeIn(<span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeOutCubic"</span>, <span class="hljs-attr">delay</span>: <span class="hljs-number">500</span> })
        .fadeOut(<span class="hljs-number">1500</span>)
        .rotateIn(<span class="hljs-number">90</span>, <span class="hljs-number">2500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInOutCubic"</span> })
        .rotateOut(<span class="hljs-number">350</span>, <span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInCubic"</span> })
        .scaleIn(<span class="hljs-number">1</span>, <span class="hljs-number">2500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInOutCubic"</span> })
        .scaleOut(<span class="hljs-number">0</span>, <span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInCubic"</span> })
        .opacity(<span class="hljs-number">0.7</span>)
        .belowTokens(<span class="hljs-literal">true</span>)
        .play()
}
<span class="hljs-keyword">if</span> (args&#91;<span class="hljs-number">0</span>] === <span class="hljs-string">"off"</span>) {
    <span class="hljs-comment">// If the dynamic active effect ended</span>
    Sequencer.EffectManager.endEffects({ <span class="hljs-attr">name</span>: <span class="hljs-string">`Spirit-Guardians-<span class="hljs-subst">${tokenD.id}</span>`</span>, <span class="hljs-attr">object</span>: tokenD });
}</code></span></pre>


<p><strong>Breakdown</strong></p>


<pre class="wp-block-code"><span><code class="hljs language-javascript shcb-wrap-lines"><span class="hljs-keyword">let</span> tokenD = canvas.tokens.get(args&#91;<span class="hljs-number">1</span>].tokenId); <span class="hljs-comment">//tells sequencer to make note of the token that is casting the spell</span>
<span class="hljs-keyword">if</span> (args&#91;<span class="hljs-number">0</span>] === <span class="hljs-string">"on"</span>) { <span class="hljs-comment">// looks to see if the DAE is applied to the token and if so tells sequencer to do something</span>
    <span class="hljs-keyword">new</span> Sequence() <span class="hljs-comment">//Creates a new sequence</span>
        .effect() <span class="hljs-comment">//contains the below effects</span>
        .file(<span class="hljs-string">"modules/jb2a_patreon/Library/3rd_Level/Spirit_Guardians/SpiritGuardians_01_Dark_Blue_600x600.webm"</span>) <span class="hljs-comment">//Our video file</span>
        .attachTo(tokenD) <span class="hljs-comment">//attaches it to the token sequencer made note of</span>
        .scale(<span class="hljs-number">1.2</span>) <span class="hljs-comment">//changes the scale of the repeating animation (good for if a spell effect has empty space around it)</span>
        .persist() <span class="hljs-comment">//makes the video persistent until further notice</span>
        .name(<span class="hljs-string">`Spirit-Guardians-<span class="hljs-subst">${tokenD.id}</span>`</span>) <span class="hljs-comment">//gives the effect a name</span>
        .fadeIn(<span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeOutCubic"</span>, <span class="hljs-attr">delay</span>: <span class="hljs-number">500</span> }) <span class="hljs-comment">//intro fade in animation (duration in milliseconds, {ease: “type of easing”, add a delay: duration in ms})</span>
        .fadeOut(<span class="hljs-number">1500</span>) <span class="hljs-comment">//outro fade effect (duration in ms) we call on this later</span>
        .rotateIn(<span class="hljs-number">90</span>, <span class="hljs-number">2500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInOutCubic"</span> }) <span class="hljs-comment">//intro rotate in (degrees, duration, {style})</span>
        .rotateOut(<span class="hljs-number">350</span>, <span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInCubic"</span> }) <span class="hljs-comment">//outro rotate out (degrees, duration, {style}) we call on this later</span>
        .scaleIn(<span class="hljs-number">1</span>, <span class="hljs-number">2500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInOutCubic"</span> }) <span class="hljs-comment">//intro scale in (size multiplier, duration, {style})</span>
        .scaleOut(<span class="hljs-number">0</span>, <span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInCubic"</span> }) <span class="hljs-comment">//outro scale out (size multiplier, duration, {style}) we call on this later</span>
        .opacity(<span class="hljs-number">0.7</span>) <span class="hljs-comment">//overall opacity of effect</span>
        .belowTokens(<span class="hljs-literal">true</span>) <span class="hljs-comment">//sets the animation below the token instead of above</span>
        .play() <span class="hljs-comment">//applies the above conditions and plays the effect</span>
}

<span class="hljs-keyword">if</span> (args&#91;<span class="hljs-number">0</span>] === <span class="hljs-string">"off"</span>) { <span class="hljs-comment">//watches for the DAE to end the tells sequencer to do something</span>
    Sequencer.EffectManager.endEffects({ <span class="hljs-attr">name</span>: <span class="hljs-string">`Spirit-Guardians-<span class="hljs-subst">${tokenD.id}</span>`</span>, <span class="hljs-attr">object</span>: tokenD }); <span class="hljs-comment">//ends animation, starts outro animation, completely removes Spirit Guardian Aura after outro.</span>
}</code></span></pre>

<h4 class="wp-block-heading" id="here-is-an-example-of-the-end-result">Here is an example of the end result<br><img loading="lazy" decoding="async" src="https://lh4.googleusercontent.com/iuKRTmYRzYvmnrTBnVrrHhmjTcIq-qu6bFmKkAGyNnVZYT1Z8KmGnTrC37J1_5R4BykHCLpF25C1KxAssDhm-rOyVW1GEyJl66zQwE4E_istU97ccWu0pGPBzok8FrhW2dkiPxrX" width="540" height="539"></h4>

<h3 class="wp-block-heading" id="static-image-method-using-aura-of-purity">Static image method, using Aura of Purity:</h3>


<p>In our case we want Sequencer to load an image and apply an intro effect, animation effect, and outro effect to it. </p>



<ol class="wp-block-list"><li>Create a “script” macro called “Aura-of-Purity-VFX” and leave “execute as gm” unchecked.</li><li>In the code field paste the below code. Then I will break it down for you.</li></ol>



<p><strong>Sequencer Macro Code</strong></p>


<pre class="wp-block-code"><span><code class="hljs language-javascript shcb-wrap-lines"><span class="hljs-keyword">let</span> tokenD = canvas.tokens.get(args&#91;<span class="hljs-number">1</span>].tokenId);

<span class="hljs-keyword">if</span> (args&#91;<span class="hljs-number">0</span>] === <span class="hljs-string">"on"</span>) {
    <span class="hljs-comment">// If the dynamic active effect started</span>
    <span class="hljs-keyword">new</span> Sequence()
        .effect()
        .file(<span class="hljs-string">"Player%20Files/Annihilation/Animated%20Spells%20Etc/Aura-of-Purity.webp"</span>)
        .attachTo(tokenD)
        .scale(<span class="hljs-number">1.125</span>)
        .persist()
        .name(<span class="hljs-string">`Aura-of-Purity-<span class="hljs-subst">${tokenD.id}</span>`</span>)
        .fadeIn(<span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeOutCubic"</span>, <span class="hljs-attr">delay</span>: <span class="hljs-number">500</span> })
        .fadeOut(<span class="hljs-number">1500</span>)
        .rotateIn(<span class="hljs-number">90</span>, <span class="hljs-number">2500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInOutCubic"</span> })
        .rotateOut(<span class="hljs-number">350</span>, <span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInCubic"</span> })
        .scaleIn(<span class="hljs-number">1</span>, <span class="hljs-number">2500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInOutCubic"</span> })
        .scaleOut(<span class="hljs-number">0</span>, <span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInCubic"</span> })
        .opacity(<span class="hljs-number">0.3</span>)
        .belowTokens(<span class="hljs-literal">true</span>)
        .loopProperty(<span class="hljs-string">"sprite"</span>, <span class="hljs-string">"rotation"</span>, { <span class="hljs-attr">from</span>: <span class="hljs-number">0</span>, <span class="hljs-attr">to</span>: <span class="hljs-number">-360</span>, <span class="hljs-attr">duration</span>: <span class="hljs-number">20000</span>, <span class="hljs-attr">delay</span>: <span class="hljs-number">1500</span> })
        .filter(<span class="hljs-string">"Glow"</span>, { <span class="hljs-attr">color</span>: <span class="hljs-number">0x30e4ee</span>, <span class="hljs-attr">outerStrength</span>: <span class="hljs-number">2</span>, <span class="hljs-attr">innerStrength</span>: <span class="hljs-number">0</span> })
        .play()
}

<span class="hljs-keyword">if</span> (args&#91;<span class="hljs-number">0</span>] === <span class="hljs-string">"off"</span>) {
    <span class="hljs-comment">// If the dynamic active effect ended</span>
    Sequencer.EffectManager.endEffects({ <span class="hljs-attr">name</span>: <span class="hljs-string">`Aura-of-Purity-<span class="hljs-subst">${tokenD.id}</span>`</span>, <span class="hljs-attr">object</span>: tokenD });
}</code></span></pre>


<p><strong>Breakdown</strong></p>


<pre class="wp-block-code"><span><code class="hljs language-javascript shcb-wrap-lines"><span class="hljs-keyword">let</span> tokenD = canvas.tokens.get(args&#91;<span class="hljs-number">1</span>].tokenId); <span class="hljs-comment">//tells sequencer to make note of the token that is casting the spell</span>

<span class="hljs-keyword">if</span> (args&#91;<span class="hljs-number">0</span>] === <span class="hljs-string">"on"</span>) { <span class="hljs-comment">// looks to see if the DAE is applied to the token and if so tells sequencer to do something</span>
    <span class="hljs-keyword">new</span> Sequence() <span class="hljs-comment">//Creates a new sequence</span>
        .effect() <span class="hljs-comment">//contains the below effects</span>
        .file(<span class="hljs-string">"Player%20Files/Annihilation/Animated%20Spells%20Etc/Aura-of-Purity.webp"</span>) <span class="hljs-comment">//Our static image file</span>
        .attachTo(tokenD) <span class="hljs-comment">//attaches it to the token sequencer made note of</span>
        .scale(<span class="hljs-number">1.125</span>) <span class="hljs-comment">//changes the scale of the repeating animation (good for if a spell effect has empty space around it)</span>
        .persist() <span class="hljs-comment">//makes the static image persistent until further notice</span>
        .name(Aura - <span class="hljs-keyword">of</span> - Purity - ${ tokenD.id }) <span class="hljs-comment">//gives the effect a name</span>
        .fadeIn(<span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeOutCubic"</span>, <span class="hljs-attr">delay</span>: <span class="hljs-number">500</span> }) <span class="hljs-comment">//intro fade in animation (duration in milliseconds, {ease: “type of easing”, add a delay: duration in ms})</span>
        .fadeOut(<span class="hljs-number">1500</span>) <span class="hljs-comment">//outro fade effect (duration in ms) we call on this later</span>
        .rotateIn(<span class="hljs-number">90</span>, <span class="hljs-number">2500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInOutCubic"</span> }) <span class="hljs-comment">//intro rotate in (degrees, duration, {style})</span>
        .rotateOut(<span class="hljs-number">350</span>, <span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInCubic"</span> }) <span class="hljs-comment">//outro rotate out (degrees, duration, {style}) we call on this later</span>
        .scaleIn(<span class="hljs-number">1</span>, <span class="hljs-number">2500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInOutCubic"</span> }) <span class="hljs-comment">//intro scale in (size multiplier, duration, {style})</span>
        .scaleOut(<span class="hljs-number">0</span>, <span class="hljs-number">1500</span>, { <span class="hljs-attr">ease</span>: <span class="hljs-string">"easeInCubic"</span> }) <span class="hljs-comment">//outro scale out (size multiplier, duration, {style}) we call on this later</span>
        .opacity(<span class="hljs-number">0.3</span>) <span class="hljs-comment">//overall opacity of effect</span>
        .belowTokens(<span class="hljs-literal">true</span>) <span class="hljs-comment">//sets the animation below the token instead of above</span>
        .loopProperty(<span class="hljs-string">"sprite"</span>, <span class="hljs-string">"rotation"</span>, { <span class="hljs-attr">from</span>: <span class="hljs-number">0</span>, <span class="hljs-attr">to</span>: <span class="hljs-number">-360</span>, <span class="hljs-attr">duration</span>: <span class="hljs-number">20000</span>, <span class="hljs-attr">delay</span>: <span class="hljs-number">1500</span> }) <span class="hljs-comment">//slowly rotates the static image 1 full turn over 20000 ms and repeats the rotation until the effect ends</span>
        .filter(<span class="hljs-string">"Glow"</span>, { <span class="hljs-attr">color</span>: <span class="hljs-number">0x30e4ee</span>, <span class="hljs-attr">outerStrength</span>: <span class="hljs-number">2</span>, <span class="hljs-attr">innerStrength</span>: <span class="hljs-number">0</span> }) <span class="hljs-comment">//applies a glow effect filter to make the static image a little fancier (“filter name”,{colour:red/hex code/markup code, outer effect distance, inner effect distance})</span>
        .play() <span class="hljs-comment">//applies the above conditions and plays the effect</span>
}

<span class="hljs-keyword">if</span> (args&#91;<span class="hljs-number">0</span>] === <span class="hljs-string">"off"</span>) { <span class="hljs-comment">//watches for the DAE to end the tells sequencer to do something</span>
    Sequencer.EffectManager.endEffects({ <span class="hljs-attr">name</span>: <span class="hljs-string">`Aura - of - Purity - <span class="hljs-subst">${tokenD.id}</span>`</span>, <span class="hljs-attr">object</span>: tokenD }); <span class="hljs-comment">//ends animation, starts outro animation, completely removes Aura of Purity Aura after outro.</span>
}</code></span></pre>

<h4 class="wp-block-heading" id="here-is-an-example-of-the-end-result-note-the-immunities-and-resistances-on-the-allied-token">Here is an example of the end result, note the immunities and resistances on the allied token</h4>


<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/8bm28_cp2nPCazoNB0mhSfPlxR7U_0YwG5ccw6EzZymKZawPoDgVwQFDV-PL_ma-317pkX9_F9X3OoXXyLvCQC3FmmW832bp1p4F4QL4T5W7OECNT8KcHqfgnQWFurGZYVE1Catx" alt=""/></figure>


<h3 class="wp-block-heading" id="notes">Notes</h3>


<p>The sequence of events here is as follows:</p>



<ol class="wp-block-list"><li>Cast spell on self</li><li>Spell applies DAE on self and executes macroExecute and runs our -VFX macro and Active Aura and places a Status Marker on self</li><li>Macro pulls image from folder, animates an intro</li><li>Macro applies animation effect to static image or plays video on repeat</li><li>Insert Gameplay, Roleplaying and Active Aura magic here</li><li>Concentration or Duration ends removing DAE, Active Aura, Status Marker</li><li>Tells the macro to animate the outro</li><li>All traces of the spell effect are removed from the scene</li></ol>



<p>All the above happens with <strong>one click</strong> of the spell.</p>



<p>If the spell has no <strong>Concentration </strong>or <strong>Duration</strong>, you need to remove the animation yourself by deleting the DAE that is applied to your caster.</p>



<p>If the spell has <strong>Duration </strong>only, you will need to wait for the duration to end or remove the animation yourself by deleting the DAE that is applied to your caster.</p>



<p>Of course, my file structure is different than yours, use your own file path to your video or image file.</p>



<p>Here is a link to the Sequencer Github Wiki for more sequencer settings and effects you can apply to your animations:<br><a href="https://github.com/fantasycalendar/FoundryVTT-Sequencer/wiki" target="_blank" rel="noreferrer noopener">https://github.com/fantasycalendar/FoundryVTT-Sequencer/wiki</a></p>


<h4 class="wp-block-heading" id="thanks-to">Thanks to</h4>


<p><img loading="lazy" decoding="async" alt="@Haxxer" src="https://lh4.googleusercontent.com/QxJmy2q9YCTA6ED-MhZUa9DLNLUZIEKWY8UrBI7uY17SxEjRF6AGR19sUkeSIZHs8uFwrZMtkDIHHfYWhivHc2CLfND5xyVSUGHTcZHcwJQw6Utw-u1H4_rcIpqShayJZPMe4n4J" width="32" height="32"> <a href="https://github.com/Haxxer" target="_blank" rel="noopener">Haxxer Adam Oresten</a></p>



<p><img loading="lazy" decoding="async" alt="@laquasicinque" src="https://lh3.googleusercontent.com/BHdHepF29P0trv8QPQgnt76nj9NHbwXoKsL-shVpyAn-NAq4DQrB_eU6D8Ffmcku_e9-414KBEsuazRrRv1DzMn6fqtpD9EkkXImmB65xU22M9MajSlVegwXZfW1768KuCluO3gp" width="32" height="32"> <a href="https://github.com/laquasicinque" target="_blank" rel="noopener">laquasicinque Adam D</a></p>



<p><img loading="lazy" decoding="async" alt="@V13Axel" src="https://lh4.googleusercontent.com/UKAQBhmg5rfUrrYxQ0ial96--96te7JcDCfhiIX-vCaJHZD9Bmrv3LECid4EVMu0f3XPd7PuLfCYkNMytSbFLFKnBwIrgLyCywus3dtItcbHcwIh213w8qt6WQ4i7hyd87-y5hcO" width="32" height="32"> <a href="https://github.com/V13Axel" target="_blank" rel="noopener">V13Axel Alex Dills</a></p>



<p><img loading="lazy" decoding="async" alt="@ghost91-" src="https://lh6.googleusercontent.com/dy_f76nI4a-6XyZqzN7QXCOLtJpGgVh2M2dhKb7J97QF-PYv5fX7gvAIrswhEmUBcHU40HW5LsgXnZBLNGafBaD3462sqPePWHsffeZDLWsepjheEaL-oGCbpAFKxo9nJcNPwcFj" width="32" height="32"> <a href="https://github.com/ghost91-" target="_blank" rel="noopener">ghost91- Johannes Loher</a></p>



<p>For creating such a killer module!</p>



<p>Additional thanks to the creators of the other modules used in this tutorial.</p>



<p>I hope this helps you learn how to use Sequencer to apply those awesome aura spells that you love as much as I do.</p>



<p>Cheers!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/guide/truly-automated-animations/feed/</wfw:commentRss>
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			</item>
		<item>
		<title>Cyberpunk Red on Foundry VTT</title>
		<link>https://www.foundryvtt-hub.com/showcase/cyberpunk-red-on-foundry-vtt/</link>
					<comments>https://www.foundryvtt-hub.com/showcase/cyberpunk-red-on-foundry-vtt/#respond</comments>
		
		<dc:creator><![CDATA[Ben]]></dc:creator>
		<pubDate>Mon, 04 Oct 2021 10:12:24 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[systems]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100007625</guid>

					<description><![CDATA[In this article, we'll be looking at the Cyberpunk Red Core system for Foundry VTT, brought to you by the CPR Dev Team.
Cyberpunk is a science fiction role-playing game created by Mike Pondsmith and  R. Talsorian Games that incorporates dystopian elements of mega-corporations run rampant, food and supply shortages and collapsing government, while heavily investing in elements of human augmentation through the use of cyberware. The focus is very much centered around 'living on the edge' but provides flexibility with character types that cover all sorts of play styles. ]]></description>
										<content:encoded><![CDATA[
<p>In this article, we&#8217;ll be looking at the Cyberpunk Red Core system for Foundry VTT, brought to you by the CPR Dev Team. </p>



<p><br>DISCLAIMER: This game system is unofficial content provided under the <em>Homebrew Content Policy</em> of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.</p>


<h2 class="wp-block-heading" id="what-is-cyberpunk">What is Cyberpunk? </h2>


<p>Cyberpunk is a science-fiction role-playing game created by Mike Pondsmith and  R. Talsorian Games that incorporates dystopian elements of mega-corporations run rampant, food and supply shortages and collapsing government, while heavily investing in elements of human augmentation through the use of cyberware. The focus is very much centered around &#8216;living on the edge&#8217; but provides flexibility with character types that cover all sorts of play styles. </p>



<p>The most recent release in the Cyberpunk RPG series, <em>Cyberpunk Red</em>, takes you to the near future of 2045 where much of the world is recovering from the events of the mid-2020s. After malicious AI viruses destroyed much of the original concept of a connected Internet (or NET), people have transitioned back to local area networks to connect and communicate. Outside of major cities, caravans run by Nomads help keep supply lines running by land, air, and sea. </p>



<p></p>


<h2 class="wp-block-heading" id="what-are-the-basics">What are the basics? </h2>


<p>Cyberpunk Red uses the &#8220;Interlock&#8221; system which primarily uses D10s for a combination of <strong>statistic + relevant skill + d10 </strong>to reach a pre-determined value or result.  <br><br>These statistics include: Intelligence, Willpower, Cool, Empathy, Technique, Reflexes, Luck, Body, Dexterity, and Movement. <strong>Yes, COOL is stat! </strong></p>



<p>Statistics are then tied with a combination of over 50 different skills to form a check, which you roll to beat a difficulty value (DV) or against an opponent&#8217;s opposing check. For example: </p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>Max is armed with his shotgun and is engaged in combat with a ganger 15 metres/yards away, presenting a difficulty value (DV) of 20. Max combines his Reflex stat of 7 with a Shoulder Arms skill of 6 for a &#8220;base&#8221; of 13. On his turn, Max will roll a 1d10 plus his base of 13, to beat the 20 DV.</p></blockquote>



<p>Cyberpunk Red also uses roles, which represent character classes in the game. There are 10 roles to choose from, which help represent a character&#8217;s background or upbringing and define abilities they have which they can use throughout gameplay. These are: </p>



<ul class="wp-block-list"><li><strong>Rockerboys</strong>: Performers, musicians, writers or poets who inspire rebellion. They can use their charisma to inspire followers. </li><li><strong>Solo</strong>: Weapons specialists, commonly operating as mercenaries or bodyguards. They have abilities to assist with combat.</li><li><strong>Netrunners</strong>: Hackers of the dark future. They can gain access into local networks and use programs to modify, steal or destroy data. </li><li><strong>Techs</strong>: All around mechanics and tool-smiths. They can make items as a part of their ability, or upgrade existing items. </li><li><strong>Medtechs</strong>: Specialised surgeons or paramedics. Medtechs can use their ability to heal and produce medical supplies. </li><li><strong>Media</strong>: As followers of the new NET, Media seek out truth or the latest trends. They can report on current events and stories, and seek out information from reliable sources. </li><li><strong>Exec</strong>: Part of the big mega corps, they can hire and utilise employees to perform work for them. </li><li><strong>Lawmen</strong>: Enforcers, police and sheriffs. When in trouble, they can use their ability to call for backup. </li><li><strong>Fixers</strong>: The organisers and &#8216;who-to-know&#8217; types. They know how to get access to goods on the street. </li><li><strong>Nomads</strong>: The truckies and roadsters of the future. They can call upon their nomad clans for vehicles and upgrades. </li></ul>



<p></p>


<h2 class="wp-block-heading" id="how-does-it-perform-in-foundry">How does it perform in Foundry? </h2>


<div class="wp-block-image"><figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_1.png" alt="" class="wp-image-100007642" width="242" height="199" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_1.png 877w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_1-300x248.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_1-768x636.png 768w" sizes="(max-width: 242px) 100vw, 242px" /><figcaption>An example of a player character sheet</figcaption></figure></div>



<p>With a team of a half-dozen frequent contributors, and many others providing input, feedback, and guidance, the Cyberpunk Red Core system has implemented almost all features needed to run a game. </p>



<p>There are separate actor sheets for characters, NPCs, program, and container types, and inspiration has been taken from the core rule book as much as possible to keep the theme consistent.</p>



<div class="wp-block-image"><figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_2-1.jpg" alt="" class="wp-image-100007645" width="223" height="145" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_2-1.jpg 1021w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_2-1-300x196.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_2-1-768x502.jpg 768w" sizes="(max-width: 223px) 100vw, 223px" /><figcaption>Measuring distances in grid maps speeds up combat</figcaption></figure></div>



<p>As the system makes use of a lot of ranged-based combat, the system supports quick-access rulers to check meter/yard distance and the applicable DV you need to meet. </p>



<p>The cyberpunk universe also focuses on the new NET and Netrunners, so functionality has been implemented to allow for the generation of scenes for Netrunners to be operational during gameplay.</p>



<div class="wp-block-image"><figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_3.jpg" alt="" class="wp-image-100007647" width="251" height="130" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_3.jpg 771w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_3-300x156.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_3-768x398.jpg 768w" sizes="(max-width: 251px) 100vw, 251px" /><figcaption>An example of a generated NET architecture</figcaption></figure></div>



<p>The team has also worked in line with the system&#8217;s homebrew policy, which means that a number of compendium packs are included built-in with the system. For new game masters, this vastly speeds up the time to get an initial game up and running. Restrictions on the homebrew policy do mean that you need to create your own actors, such as characters and NPCs. Other than that, the process is fairly straightforward. </p>



<p></p>



<p>If you&#8217;d like to learn more about the Cyberpunk Red system, a Getting Started video has been linked below. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Getting Started in Cyberpunk Red for Foundry VTT" width="1140" height="641" src="https://www.youtube.com/embed/3YOg4fB8YKk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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		<title>Community Spotlight #7: Creating Content for Foundry with Blair&#8217;s Module Generator!</title>
		<link>https://www.foundryvtt-hub.com/news/community-spotlight-7-creating-content-for-foundry-with-blairs-module-generator/</link>
					<comments>https://www.foundryvtt-hub.com/news/community-spotlight-7-creating-content-for-foundry-with-blairs-module-generator/#respond</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 21 Sep 2021 00:45:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100008010</guid>

					<description><![CDATA[Blair, the talented coder behind the Scene Packer module, has come out with his latest enhancement: the Foundry VTT Module Generator. Let&#8217;s learn more about Blair and his project! You can follow Blair&#8217;s work on his Discord as well. FHub: How did you get started with Coding in general, and Foundry in particular? Blair: I&#8217;m a self-taught coder having started a little over 20 years ago. I was running a LAN party in Brisbane, Australia with a group of friends (the LAN still runs today, although not so regularly due to Covid restrictions) and we needed a website to be able to host information on when our next LAN was and what to bring (this is back where you didn&#8217;t have an internet connection at a LAN party, so you had to bring everything you needed with you). This was my entry into HTML and CSS along with PHP. Over time this eventually led into my overall career, with games [&#8230;]]]></description>
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<p><strong>Blair, the talented coder behind the Scene Packer module, has come out with his latest enhancement: the Foundry VTT Module Generator. Let&#8217;s learn more about Blair and his project!</strong> <strong>You can follow Blair&#8217;s work on his<a href="https://discord.gg/sbYg8mEB" target="_blank" rel="noopener"> Discord</a> as well.</strong></p>



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<p><strong>FHub</strong>: <em>How did you get started with Coding in general, and Foundry in particular?</em></p>
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<p><strong>Blair</strong>: I&#8217;m a self-taught coder having started a little over 20 years ago. I was running a LAN party in Brisbane, Australia with a group of friends (the LAN still runs today, although not so regularly due to Covid restrictions) and we needed a website to be able to host information on when our next LAN was and what to bring (this is back where you didn&#8217;t have an internet connection at a LAN party, so you had to bring everything you needed with you). This was my entry into HTML and CSS along with PHP. Over time this eventually led into my overall career, with games being a hobby. I had been playing D&amp;D in person with pen and paper for a few years but then Covid meant that we couldn&#8217;t meet up in person anymore, so had to look to online solutions. Eventually I made the switch to Foundry VTT and haven&#8217;t looked back. The level of customization and openness really appeals to me, especially with a programming background.</p>
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<p><strong>FHub</strong>: <em>Do you GM or play in any TTRPG games now? If so, which ones?</em></p>
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<p><strong>Blair</strong>: I GM D&amp;D for a group each fortnight (when there&#8217;s enough of us available) in a fairly haphazard way due to the players&#8217; constantly shifting availability. This means that we often stretch out one-shot style adventures and attempt to tie them together in a somewhat meaningful way &#8211; this is what lead me to creating the Scene Packer module. I was wanting to move my mini-adventures from my local dev machine onto my Foundry VTT instance to pull them into the world there. An &#8220;adventure module&#8221; was the way to do it, but my scene journal pins and actor tokens weren&#8217;t linked because the IDs changed. Thus, Scene Packer was born. I do get to play as a player every now and then but that&#8217;s far less often than when I&#8217;m GMing. I do enjoy building out a mini-adventure, trying out all of the various amazing modules that people create within the community and so it&#8217;s usually me who has yet-another-adventure ready to go. One of my players is willing to GM an Alien RPG campaign at some point and I am very keen to play that &#8211; I&#8217;ve been purposefully avoiding reading or looking at any of the content so as to not spoil any of it.</p>
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<p><strong>FHub</strong>: <em>Where do you see the content creation ecosystem for Foundry heading, given that it’s becoming even easier for people to create and package up adventures?</em></p>
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<p><strong>Blair</strong>: I can see the content ecosystem for Foundry VTT really exploding. With tools like my module generator and Scene Packer making it easier for non-developers to make modules, it&#8217;s just a matter of distribution. Currently to distribute your content you need to create a module that the end user installs and activates in their world. This is an easy step to do, but it&#8217;s still a required step. A lot of content creators currently release their content via Patreon, so I&#8217;m working with the developer of the Moulinette module to integrate Scene Packer. Moulinette is a way for end users to easily search, browse and follow their favorite Patreon creators and install content straight into their Foundry VTT world with no need to install custom modules for each adventure. I&#8217;m very excited about the amazing content that already gets built, let alone all of the amazing new content that will continue to be built for Foundry VTT.</p>
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<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h2 class="wp-block-heading" id="understanding-scenepacker-a-laypersons-guide">Understanding Scene-Packer (A Layperson&#8217;s Guide)</h2>


<p>To understand how scene packer works, we must first understand what information is natively stored in a scene in Foundry. Scene data includes walls, lights, ambient sounds, images, fog of war, and drawings. This information follows a scene from world to world without any issues.</p>



<p>But there are times when we wish to store additional information in a scene, like actors and journals, as one would find in a ready-to-go adventure. Once actors and journals on a scene are exported out of one world and into another, the links to the underlying data are lost. This is where scene packer comes to the rescue. Scene packer maintains the links in the ‘packed’ scenes to journals and actors in compendiums, allowing for a truly turn-key solution where anyone could create an ‘adventure’ and export it.</p>



<p>This is the intent of scene packer in a nutshell.</p>



<p>Now, Blair has gone one step further. With his module generator, you can actually create the necessary elements of a full adventure packaged up as a Foundry Module and available to download. A simple solution to a complex series of data packing challenges!</p>
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<h2 class="wp-block-heading" id="blairs-guide">Blair&#8217;s Guide</h2>


<p>Creating a Foundry VTT module can be quite daunting, time-consuming, and fiddly. I created a <a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noreferrer noopener">module generator</a> to make it easier to get a module up and running quickly. Depending on your requirements, you may not even have to open a text editor.</p>



<p>Visit the generator, fill in the form and download your module zip with all of the values filled in.</p>



<p>The generator supports two modes:</p>



<ul class="wp-block-list"><li>Scene Packer integrated<ul><li>This mode (listed as &#8220;new module&#8221; in the generator) creates a new module for you, with <a href="https://foundryvtt.com/packages/scene-packer" target="_blank" rel="noreferrer noopener">Scene Packer module</a> functionality already integrated. This mode is particularly useful for content creators who have an adventure and want to make use of Scene Packer&#8217;s functionality, but don&#8217;t know any JavaScript or aren&#8217;t wanting to fiddle around in a text editor.</li></ul></li><li>Standalone Module<ul><li>This mode creates a module without any dependencies. You could use this to quickly create a Shared Compendium Module to share your actors/items/journals between worlds. Alternatively, this mode can be used as a starting point for any custom module you wanted to build.</li></ul></li></ul>



<p>Module generator: <a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noopener">https://sneat.github.io/scene-packer-module-generator/</a></p>



<figure class="wp-block-image size-full"><a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noopener"><img loading="lazy" decoding="async" width="872" height="556" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm.png" data-lightbox="gallery"  alt="" class="wp-image-100007893" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm.png 872w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm-300x191.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm-768x490.png 768w" sizes="(max-width: 872px) 100vw, 872px" /></a></figure>



<p>Are you a content creator? Might you become one now that creating adventures is a much easier process? Drop us a line in the comments and let us know your thoughts!</p>
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