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	<title>Community &#8211; Foundry Hub</title>
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		<title>The winners of the Package Jam 2022 are in!</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/the-winners-of-the-package-jam-2022-are-in/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/the-winners-of-the-package-jam-2022-are-in/#comments</comments>
		
		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Fri, 11 Nov 2022 02:52:42 +0000</pubDate>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010869</guid>

					<description><![CDATA[The Package Jam is officially over! Congratulations to all the winners and thank you to everyone who participated in this year&#8217;s Package Jam! If you&#8217;ve missed our winner announcements stream, you can catch the VOD at any time here: https://www.twitch.tv/videos/1649234971 And for those who just want to see the results, here they are : Best [&#8230;]]]></description>
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<p>The Package Jam is officially over!</p>



<p>Congratulations to all the winners and thank you to everyone who participated in this year&#8217;s Package Jam!</p>



<p>If you&#8217;ve missed our winner announcements stream, you can catch the VOD at any time here: <a href="https://www.twitch.tv/videos/1649234971" target="_blank" rel="noreferrer noopener">https://www.twitch.tv/videos/1649234971</a></p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img fetchpriority="high" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj-1024x648.jpg" alt="" class="wp-image-100010870" width="768" height="486" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj-1024x648.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj-300x190.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj-768x486.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/11/screenshotstreampj.jpg 1495w" sizes="(max-width: 768px) 100vw, 768px" /></figure></div>


<p>And for those who just want to see the results, here they are : </p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-1 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="best-package">Best Package</h2>


<p>Module Compatibility Checker by @arcanist &#8211; Receiving a 100$ gift card from @friendlylambda</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/mcc/" class="pkgbox-cover" style="background-image:url(https://i.imgur.com/lIkl2md.png);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/mcc/">Module Compatibility Checker</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 26 Jul 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 09 Feb 2023</p>
            <p><span class="pbgbox-info-label">Authors</span> Arcanist, Michael Leahy</p>
            <div class="pkgbox-description">Module Compatibility Checker Check your module list for compatibility with the latest major version of Foundry VTT. Come hang out …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  5.0528%</span>
        <span><i class="fas fa-thumbs-up"></i>  6</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-2 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="best-first-package">Best First Package</h2>


<p>Foundry Command Palette by Filip Ambrosius (@aMediocreDad) &#8211; Receiving a 25$ gift card from @errational</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/fcp/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/fcp/">Foundry Command Palette</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 14 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 27 Aug 2022</p>
            <p><span class="pbgbox-info-label">Author</span> Filip Ambrosius</p>
            <div class="pkgbox-description">A programmable command palette for the Foundry Virtual Tabletop. Installation You can find Foundry Command Palette in the Foundry VTT …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.0397%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-3 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-useful">Most Useful</h2>


<p>Items with Spells DnD5e by Andrew Krigline (@calego) &#8211; Receiving 3 Michael Ghelfi audio modules from @ghost</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/items-with-spells-5e/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/items-with-spells-5e/">Items with Spells DnD5e</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 18 Sep 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 05 Nov 2024</p>
            <p><span class="pbgbox-info-label">Authors</span> MorePurpleMoreBetter, Zhell, Andrew Krigline</p>
            <div class="pkgbox-description">This module aims to allow users to attach spells to items in such a way that when the parent item …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  2.215%</span>
        <span><i class="fas fa-thumbs-up"></i>  1</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-4 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-polished">Most Polished</h2>


<p>Build-A-Bonus by @Zhell &#8211; Receiving 3 Michael Ghelfi audio modules from @ghost</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/babonus/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/babonus/">Build-a-Bonus</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 26 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 26 Oct 2024</p>
            <p><span class="pbgbox-info-label">Author</span> Zhell</p>
            <div class="pkgbox-description">Build-a-Bonus 2022 Package Jam winner of the 'Most Polished' category and runner-up for 'Best Package' A module for the Foundry …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  7.1022%</span>
        <span><i class="fas fa-thumbs-up"></i>  1</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-5 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="mindblowing">Mind-Blowing</h2>


<p>Arbron&#8217;s Summoning by @Jeff &#8220;Arbron&#8221; Hitchcock &#8211; Receiving a 50$ Rollsmith gift card from The Rollsmith</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/arbron-summoner/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/arbron-summoner/">Arbron’s Summoning (5e)</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 25 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 07 Jun 2024</p>
            <p><span class="pbgbox-info-label">Author</span> Jeff ‘Arbron’ Hitchcock</p>
            <div class="pkgbox-description">Attention: The functionality of this module has been implemented into the DnD5e system since `3.1.0`. This module will not work …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  1.1265%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-6 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="wackiest">Wackiest</h2>


<p>Die Hard by Jeremy (@glutious) &#8211; Receiving a 1-month sub to dropout.tv from @BadIdeasBureau</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/foundry-die-hard/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/foundry-die-hard/">Die Hard</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 08 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 04 Jun 2023</p>
            <p><span class="pbgbox-info-label">Author</span> Jeremy</p>
            <div class="pkgbox-description">Die Hard is a module intended to provide functionality that modifies/adjusted die rolls in certain systems (currently DND5e and PF2e).  …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.2105%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  1</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-gorgeous">Most Gorgeous</h2>


<p>Button Feel by @LeBombJames &#8211; Receiving a 25$ gift card from @ccjmk</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/button-feel/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/button-feel/">Button Feel</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 30 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 07 Jan 2023</p>
            <p><span class="pbgbox-info-label">Author</span> LebombJames</p>
            <div class="pkgbox-description">Button Feel Because buttons should feel good. This tiny module adds a slight tint to buttons when you click them, …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.2087%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-massive">Most Massive</h2>


<p>Alpha Suit by @Averrin &#8211; Receiving 3 Michael Ghelfi audio modules from @ghost</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/alpha-suit/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/alpha-suit/">Alpha Suit</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 27 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 11 Jun 2023</p>
            <p><span class="pbgbox-info-label">Author</span> Averrin</p>
            <div class="pkgbox-description">Alpha Suit This module is useful if you want to organize large trees of actors and items or for dealing …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.2122%</span>
        <span><i class="fas fa-thumbs-up"></i>  2</span>
        <span><i class="fas fa-comment-dots"></i>  1</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-educational">Most educational</h2>


<p>Audio Metadata Reader by @ghost &#8211; Receiving a 25$ gift card by @corporat</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/audio-metadata-reader/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/audio-metadata-reader/">Audio Metadata Reader</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 29 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 29 Aug 2022</p>
            <p><span class="pbgbox-info-label">Author</span> Johannes Loher</p>
            <div class="pkgbox-description">Allows setting the title of Playlist Sounds based on the audio metadata of the underlying files. This module adds new …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.0069%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-10 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="most-integratable">Most Integratable</h2>


<p>Multiple Document Selection by @ironmonk &#8211; Receiving The Singing Grove adventure by World Smiths &amp; CZRPG</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/multiple-document-selection/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/multiple-document-selection/">Multiple Document Selection</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 05 Aug 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 02 Jun 2024</p>
            <p><span class="pbgbox-info-label">Author</span> IronMonk</p>
            <div class="pkgbox-description">Multiple Document Selection Foundry VTT module to allow you to select multiple items on a sidebar. So you can move, …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  1.3507%</span>
        <span><i class="fas fa-thumbs-up"></i>  1</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>


<div class="wp-block-image is-style-default">
<figure class="alignleft is-resized"><img decoding="async" src="https://cdn.discordapp.com/attachments/769053053583622175/1040402629005688952/image.png" alt="3D dice picture" width="221" height="192"/></figure></div>


<p>Every winner also receives a <strong>20$ Forge gift card</strong> from <a href="https://forge-vtt.com/" target="_blank" rel="noreferrer noopener">The Forge</a>, a <strong>T-shirt</strong> from <a href="https://foundryvtt.teemill.com/" target="_blank" rel="noreferrer noopener">Foundry Gaming</a>, and <strong>3 asset packs</strong> from <a href="https://tinyurl.com/wild-magic-surge-asset-packs" target="_blank" rel="noreferrer noopener">Wild Magic Surge</a>.</p>



<p>Every contestant will also receive <strong>a special 3D dice</strong> by <a href="https://therollsmith.com/" target="_blank" rel="noreferrer noopener">The Rollsmith</a>.</p>



<p>Thank you to all the sponsors for making this such a success, and thank you again to all who participated, voted, or helped along the way!</p>



<p>Congratulations to all the winners, and see you at the next Package Jam! <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f389.png" alt="🎉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/fvtt-community/the-winners-of-the-package-jam-2022-are-in/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Vote in the Third Annual Foundry Package Jam</title>
		<link>https://www.foundryvtt-hub.com/featured/vote-in-the-third-annual-foundry-package-jam/</link>
					<comments>https://www.foundryvtt-hub.com/featured/vote-in-the-third-annual-foundry-package-jam/#comments</comments>
		
		<dc:creator><![CDATA[Corporat]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 20:10:46 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[league of extraordinary foundry vtt developers]]></category>
		<category><![CDATA[Package Jam]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010680</guid>

					<description><![CDATA[This year, participants entered 22 brand new packages, all compatible with FVTT V10 and enabling many new options for your campaign, and now we need your help choosing the winners!]]></description>
										<content:encoded><![CDATA[
<p>The League of Extraordinary Foundry VTT Developers strives to provide a fun and engaging environment for new developers to explore Foundry VTT package development. That’s why every year we host the Foundry Package Jam, a prize-filled competition for new and experienced software devs alike!</p>



<p>This year, participants entered 22 brand new packages, all compatible with FVTT V10 and enabling many new options for your campaign, and now we need <strong>your</strong> help choosing the winners!</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-11 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="vote-for-the-winners"><strong>Vote for the winners</strong></h2>


<p>Please visit this page and sign in with your Foundry Hub account (if you don&#8217;t have one, please sign up for one) to make your picks.</p>


<h4 class="wp-block-heading" id="voting-ends-on-november-7th-at-3pm-us-eastern-time-2000utc">Voting ends on November 7th at 3pm US Eastern time (20:00UTC)!</h4></div>



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<div class="wp-block-buttons alignfull is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-1 wp-block-buttons-is-layout-flex">
<div class="wp-block-button has-custom-width wp-block-button__width-100 is-style-fill"><a class="wp-block-button__link has-background" href="https://www.foundryvtt-hub.com/package-jam/" style="background:linear-gradient(135deg,rgb(6,147,227) 0%,rgb(118,160,214) 52%,rgb(68,125,199) 100%)"><strong>Vote now</strong></a></div>
</div>
</div>
</div>



<p>You may vote for up to three nominees in each category, in up to ten different categories:</p>



<ul class="wp-block-list"><li><em>Best Package </em></li><li><em>Best Package from a First-time Author</em></li><li><em>Most Useful</em> &#8211; Many GMs or players will find their Foundry game improved from enabling this package. </li><li><em>Most Polished</em> &#8211; The package author made every effort to ensure full functionality and considered every use case and detail. </li><li><em>Most Mind-Blowing</em> &#8211; This package exceeds expectations of what&#8217;s possible inside Foundry. </li><li>Wackiest &#8211; This package will make GMs and players laugh, mostly out of absurdity, or is just <em>weird</em>, but in a good way.</li><li><em>Most Gorgeous</em> &#8211; The package author utilized the game canvas, webpage styling, or design principles to provide an elevated experience for their users. </li><li><em>Most Massive</em> &#8211; The effort that went into the package was evident in the number of features, amount of content, or a wide set of configuration possiblities that enables users to try it a multitude of ways. </li><li><em>Most Educational</em> &#8211; The package author used this opportunity to bring real world knowledge/data into their submission for the benefit of their users, or it allows educational opportunities between GM and players.</li><li><em>Most Integratabtle</em> &#8211; The package allows the most flexibility and interoperability for other packages to leverage an API or configuration options provided specifically for other FVTT package developers. </li></ul>



<p>We thank all of our sponsors for this year’s prizes. </p>



<ul class="wp-block-list"><li><a href="https://foundryvtt.com/" data-type="URL" data-id="https://foundryvtt.com/" target="_blank" rel="noreferrer noopener">Foundry Gaming</a> &#8211; a Foundry VTT merch t-shirt for every winner</li><li><a href="https://therollsmith.com/" target="_blank" rel="noreferrer noopener">The Rollsmith</a> &#8211; a $50 gift card (The Rollsmith) for the winner in the <em>Most Mind-blowing</em> category, and a commemorative D20 (for Dice So Nice!) for every participant</li><li><a href="https://forge-vtt.com/" data-type="URL" data-id="https://forge-vtt.com/" target="_blank" rel="noreferrer noopener">The Forge</a> &#8211; $20 gift cards (The Forge) for every winner</li><li><a href="https://forge-vtt.com/bazaar#type=all&amp;filter=marketplace&amp;search=%5B%22author%3AWild%20Magic%20Surge%22%5D" target="_blank" rel="noreferrer noopener">Wild Magic Surge</a> &#8211; three asset packs for every winner</li><li><a href="https://world-smiths.github.io/page/" target="_blank" rel="noreferrer noopener">World Smiths and CZRPG</a> &#8211; The Singing Grove, an adventure module, for the winner in the <em>Most Integratable</em> category</li><li>ghost &#8211; Michael Ghelfi audio modules for the the winners in the <em>Most Useful</em>, <em>Most Polished</em> and <em>Most Massive</em> categories</li><li>friendlylambda &#8211; a $100 gift card (Amazon, The Forge, or another service/site of choice) for the winner in the <em>Best Package</em> category</li><li>BadIdeasBureau &#8211; a 1 month subscription to dropout.tv for the winner in the <em>Wackiest</em> category</li><li>ccjmk &#8211; a $25 gift card (DriveThruRPG) for the winner in the <em>Most Gorgeous</em> category</li><li>errational &#8211; a $25 gift card (Rollsmith, The Forge, DriveThruRPG, or Amazon (winner&#8217;s choice)) for the winner in the <em><em>Best Package from a First-time Author</em></em> category</li><li>corporat &#8211; a $25 gift card for the winner in the <em>Most Educational</em> category</li></ul>
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		<title>Let&#8217;s translate all the packages! We&#8217;re proud to announce our new project: Foundry Hub Weblate</title>
		<link>https://www.foundryvtt-hub.com/news/lets-translate-all-the-packages-were-proud-to-announce-our-new-project-foundry-hub-weblate/</link>
					<comments>https://www.foundryvtt-hub.com/news/lets-translate-all-the-packages-were-proud-to-announce-our-new-project-foundry-hub-weblate/#respond</comments>
		
		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Sat, 03 Sep 2022 01:57:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[tools]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010440</guid>

					<description><![CDATA[We&#8217;ve been hard at work preparing our latest tool designed to help the Foundry VTT community, and this time we&#8217;re going global! We are proud to present the Foundry Hub Weblate website. A platform dedicated to helping both developers and users localize Foundry VTT modules and systems. Up until now, while some developers have been using their own localization software, most of the existing packages are either not localized or use flat .json files and a good pair of eyes to maintain their translation files. With this initiative, we hope to encourage the community to improve package accessibility for non-English speakers. Some key points: We take care of the technical stuff; adding a new package on the Weblate server is trivial for the developers. No need to know how to use Git or how to create Pull Request for the users who wish to help translate. Just use the website. Thanks to our custom addon, users can add an entire [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;ve been hard at work preparing our latest tool designed to help the Foundry VTT community, and this time we&#8217;re going global!</p>



<p>We are proud to present the <a href="https://weblate.foundryvtt-hub.com" target="_blank" rel="noreferrer noopener">Foundry Hub Weblate</a> website. A platform dedicated to helping both developers and users localize Foundry VTT modules and systems.</p>



<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image.png" data-lightbox="gallery"><img decoding="async" width="1135" height="380" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image.png" alt="" class="wp-image-100010441" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image.png 1135w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-300x100.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1024x343.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-768x257.png 768w" sizes="(max-width: 1135px) 100vw, 1135px" /></a><figcaption>Any (free) package localization can be hosted on the Foundry Hub Weblate</figcaption></figure>



<p>Up until now, while some developers have been using their own localization software, most of the existing packages are either not localized or use flat <code>.json</code> files and a good pair of eyes to maintain their translation files.</p>



<p>With this initiative, we hope to encourage the community to improve package accessibility for non-English speakers.</p>



<p>Some key points:</p>



<ul class="wp-block-list"><li>We take care of the technical stuff; adding a new package on the Weblate server is trivial for the developers.</li><li>No need to know how to use Git or how to create Pull Request for the users who wish to help translate. Just use the website.</li><li>Thanks to our custom addon, users can add an entire new language to a project without any help from the developer. Weblate even edits the package manifest for them.</li><li>No risk to the package repository; changes are automatically sent as a Pull Request once every 24 hours.</li><li>Want some help from an AI? Machine translation suggestions from DeepL are available directly while translating a project.</li></ul>



<p>If you are a bilingual player wondering how you can contribute to the community or a developer wishing to empower Foundry VTT players from all over the world, check the <a href="https://weblate.foundryvtt-hub.com" target="_blank" rel="noreferrer noopener">Foundry Hub Weblate</a>!</p>



<p>As for every other project we maintain (this website, <a href="https://foundryvtt.wiki/" target="_blank" rel="noreferrer noopener">foundry.wiki</a>, Weblate), server costs are covered by donations. If you like what we do, please consider donating to help us keep the lights on.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://opencollective.com/foundry-hub" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="298" height="48" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/button.png" data-lightbox="gallery"  alt="" class="wp-image-100010451"/></a></figure></div>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<h1 class="wp-block-heading" id="faq">F.A.Q.</h1>

<h2 class="wp-block-heading" id="what-is-weblate">What is Weblate?</h2>


<p>Weblate is a copylefted libre software web-based continuous localization system, used by over 2500 libre projects and companies in more than 165 countries.<br>It provides a simple, powerful and easy-to-use interface for translating software projects with a focus on community-driven projects.</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-12 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:25%"></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="642" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1-1024x642.png" alt="" class="wp-image-100010443" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1-1024x642.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1-300x188.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1-768x481.png 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/09/image-1.png 1375w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption>The Weblate UI is optimized to help you translate things with ease and speed</figcaption></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:25%"></div>
</div>


<h2 class="wp-block-heading" id="what-is-foundry-hub-weblate">What is Foundry Hub Weblate?</h2>


<p>Foundry Hub Weblate is a community-maintained Weblate <strong>server </strong>that is used to translate Foundry VTT modules and systems.<br>It is provided free of charge to Foundry VTT community members and is hosted on the Foundry Hub servers.</p>


<h2 class="wp-block-heading" id="who-can-use-weblate">Who can use Weblate?</h2>


<p>Anyone can use Weblate to translate Foundry VTT modules and systems. Just create a free account and start translating any of the modules and systems currently available on Foundry Hub Weblate.<br>Please make sure to read each project’s translation instructions in their <code>info</code> section.</p>


<h2 class="wp-block-heading" id="i-am-a-translator-how-do-i-get-started">I am a translator. How do I get started?</h2>


<p>Check this video demonstrating how to get started with Weblate: </p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-13 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:25%"></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Weblate short demo" width="1140" height="855" src="https://www.youtube.com/embed/UoXQtX3h_Qk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:25%"></div>
</div>


<h2 class="wp-block-heading" id="i-am-a-developer-how-do-i-get-my-project-translated">I am a developer. How do I get my project translated?</h2>


<p>Check the <a href="https://foundry-hub.github.io/weblate/getting-started/" target="_blank" rel="noreferrer noopener">Getting Started</a> page for instructions on how to get your project translated on Foundry Hub Weblate.</p>



<p>Once your project is set up, read our <a href="https://foundry-hub.github.io/weblate/recommendations/" target="_blank" rel="noreferrer noopener">Recommendations for developers</a> page for tips on how to get the best out of Weblate.</p>
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		<title>Website Update &#8211; July 2022</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/website-update-july-2022/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/website-update-july-2022/#respond</comments>
		
		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Wed, 27 Jul 2022 13:22:38 +0000</pubDate>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Flash News]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010195</guid>

					<description><![CDATA[Hello everyone,
It was long overdue, but I've removed some dead sections from the website, namely the video section and the forum.
I'm not crossing the idea of these features forever, but until I find a sustainable solution for them, it's better for the website to remove them. It allows us to focus our efforts on the most active pages (package discovery and blog-like content) while having the time to host some cool community efforts like the League's Package Jam.]]></description>
										<content:encoded><![CDATA[
<p>Hello everyone,</p>



<p>It was long overdue, but I&#8217;ve removed some dead sections from the website, namely the video section and the forum.</p>



<p>I&#8217;m not crossing the idea of these features forever, but until I find a sustainable solution, it&#8217;s better for the website&#8217;s health to remove them. It allows us to focus our efforts on the most active pages (package discovery and blog-like content) while having the time to host some cool community efforts like the League&#8217;s Package Jam.</p>



<p>The video section was not automated and was too cumbersome for the video makers to use. If I can find a way to get newly posted meaningful videos about Foundry automatically, I&#8217;ll add them back.</p>



<p>The forum never found its user critical mass. Between the Discord preferred by power users and the Reddit community well established for newcomers, there were just not enough people interested for the moment.</p>



<p>A huge thanks to anyone involved in the creation of these categories.</p>



<p>Please note the data is not lost. If you need to backup stuff from the forum, please send me a DM over Discord, and I&#8217;ll send you a copy of the data you need.</p>



<p>Foundry Hub will always be moving and changing to adapt to the Foundry VTT ecosystem. Our goal will always be to provide the missing pieces in our community, not to compete with the better alternatives.</p>


<h2 class="wp-block-heading" id="changelog">Changelog</h2>


<ul class="wp-block-list"><li>Removed the Forum and Video categories</li><li>Fixed the Search page layout and the foundry.wiki integration</li><li>Updated the main page layout to focus on the most recent news and the latest modules</li></ul>
]]></content:encoded>
					
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		<title>Package Jam 2022</title>
		<link>https://www.foundryvtt-hub.com/news/package-jam-2022/</link>
					<comments>https://www.foundryvtt-hub.com/news/package-jam-2022/#respond</comments>
		
		<dc:creator><![CDATA[arcanist]]></dc:creator>
		<pubDate>Sun, 24 Jul 2022 14:29:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[league of extraordinary foundry vtt developers]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[Package Jam]]></category>
		<category><![CDATA[package jams]]></category>
		<category><![CDATA[packages]]></category>
		<category><![CDATA[v10]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010106</guid>

					<description><![CDATA[The League of Extraordinary Foundry Virtual Tabletop Developers is proud to announce its third anniversary package jam.

A Package Jam is an event where anyone can participate by creating a new module or system (called "packages") for Foundry VTT. It is a great way to start Foundry development or try something new and different from your existing packages. At the end of the event, the players can vote for their favorite packages, and the winners even get a small prize.]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-2c1aaf82"><h4 class="uagb-notice-title">Update: end of jam delayed</h4><div class="uagb-notice-text"><p>We intended to have the Package Jam end just after the release of v10 stable. As that was delayed by the core team, we will be postponing the end date of the Package Jam for another month until Monday 19 September 2022. That leaves you plenty of extra time to create some new exciting submissions, polish up your existing ones, or finish up an old project that you haven&#8217;t touched in a while and never released!</p></div></div>



<div style="height:35px" aria-hidden="true" class="wp-block-spacer"></div>



<p>The League of Extraordinary Foundry Virtual Tabletop Developers is proud to announce its third-anniversary package jam!</p>



<p>A Package Jam is an event where anyone can participate by creating a new module or system (called &#8220;packages&#8221;) for Foundry VTT. It is a great way to start Foundry development or try something new and different from your existing packages. At the end of the event, the players can vote for their favorite packages, and the winners even get a small prize.</p>



<p>Anyone interested in publishing a new Foundry VTT package is encouraged to participate. The primary goal of the package jam is to provide a fun and engaging environment for new developers to explore FVTT package development.</p>



<p>If you aren&#8217;t already there, please consider joining the <a href="https://discord.gg/fvttdevleague" data-type="URL" data-id="https://discord.gg/fvttdevleague" target="_blank" rel="noreferrer noopener nofollow">League&#8217;s Discord server</a>. There&#8217;s no other place like it if you&#8217;re interested in FVTT package development!</p>


<h2 class="wp-block-heading" id="submitting-a-package">Submitting a package</h2>


<p>There are a few condition in order for your package to be eligible:</p>



<ul class="wp-block-list"><li>It must be submitted between now and midnight on August 22nd (EST).</li><li>It needs to be approved by Foundry staff for the <a href="https://foundryvtt.com/packages/submit" data-type="URL" data-id="https://foundryvtt.com/packages/submit" target="_blank" rel="noreferrer noopener nofollow">official package listing</a>.</li><li>An <a href="https://opensource.org/licenses/" data-type="URL" data-id="https://opensource.org/licenses/" target="_blank" rel="noreferrer noopener nofollow">open source license</a> is required.</li><li>It must be compatible with FVTT v10.</li><li>You must include the following field in your manifest file:</li></ul>


<pre class="wp-block-code"><span><code class="hljs language-javascript"><span class="hljs-string">"flags"</span>: {
    <span class="hljs-string">"fvttdevleague"</span>: {
        <span class="hljs-string">"package-jam"</span>: <span class="hljs-number">2022</span>
    }
}</code></span></pre>


<p><strong>Winning a category entitles you to one of our TBA prizes, including gift cards to The Forge!</strong></p>


<h3 class="wp-block-heading" id="categories">Categories</h3>


<ul class="wp-block-list"><li>Best Package</li><li>First Package</li><li>Useful</li><li>Polished</li><li>Mind-blowing</li><li>Wacky</li><li>Gorgeous</li><li>Massive</li><li>Educational</li><li>Integratable</li></ul>


<h2 class="wp-block-heading" id="voting-on-foundry-hub">Voting on Foundry Hub</h2>


<p>This year we have a two-phase voting system.</p>



<p>First, a panel of volunteer judges will each nominate entries for consideration in each category. The top entries in each category will form the shortlist for that category!</p>



<p>Afterward, we’ll open the voting to anyone with a free Foundry Hub account. Each Foundry Hub member votes for up to three of the nominees in each category. The one with the most votes is the winner! Don&#8217;t forget the best overall package, which every package will be eligible for! If it’s your first time submitting a FVTT package, your package will automatically be nominated for the “first package” category.</p>


<h2 class="wp-block-heading" id="become-a-judge">Become a judge</h2>


<p>If you aren&#8217;t able to participate by submitting a package, we will make a public call for volunteer judges in August, so make sure to join our Discord server and get the @league-announcements role to be notified for that. People entering into the Package jam are not eligible. Anyone who doesn&#8217;t complete their package in time for the jam may submit their interest as a judge instead.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="is-style-default has-small-font-size"><em>Fine print: Official start time July 22, 2022 12:00 PM. Official end time August 22, 2022 12:00 PM. All submissions must be compatible with Foundry VTT V10, packages that the judges are unable to get running or test will be disqualified from nomination. Judge votes have equal weight. A developer can have a maximum of 2 packages nominated per category. If a category doesn&#8217;t get more than three nominees, that category will be removed. For the public voting phase, Foundry Hub user votes have equal weight and are not ranked. A user can cast a maximum of 3 votes. The package with the most votes wins. In the event of a tie for most votes, tied entries share the victory. The prize recipient will be decided according to a 1vs1 Fifth Edition Dungeons and Dragons Level 14 deathmatch adjudicated by an impartial dungeonmaster. No fudged rolls, all DM decisions final.</em></p>
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		<title>Foundry VTT versions name change: Why and what you need to know.</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-versions-name-change-why-and-what-you-need-to-know/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-versions-name-change-why-and-what-you-need-to-know/#respond</comments>
		
		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Fri, 17 Sep 2021 18:28:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Interview]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100008006</guid>

					<description><![CDATA[The next version, named "version 9", takes the side of a simplified naming convention and aims to make everyone agree: the community of developers, users, and Foundry Gaming themselves.
Let's see what this change means from the users' point of view. We also interviewed Anathema, project coordinator at Foundry Gaming.]]></description>
										<content:encoded><![CDATA[
<p>Last month, Foundry Gaming announced an essential change regarding future software updates. Currently in its &#8220;0.8.9&#8221; version, the forthcoming update of the software is expected by the end of the year. This version will contain major new features such as card pack management and significant performance improvements. However, the first change that will be visible to users is the name of the version itself. Foundry Gaming has decided to put an end to its &#8220;0.x.x&#8221; naming convention, which was deemed unsuitable for the development process used by the company. The next version, named &#8220;version 9&#8221;, uses simplified numbering and aims to make everyone agree: the community of developers, users, and Foundry Gaming themselves.</p>



<p>This name change is the tip of the iceberg, as Foundry Gaming reimagines their development cycles in a new phased timeline.</p>



<p>In this article, we will see what these changes mean from the user&#8217;s point of view. We also interviewed Anathema, Project Coordinator at Foundry Gaming, for his insights.</p>


<h2 class="wp-block-heading" id="the-new-naming-convention">The new naming convention</h2>


<p>The name of the versions is now directly linked to the current development phase. Thus, it is no longer necessary to search the official website or Discord announcements when hearing about version &#8220;0.8.5&#8221; to determine whether a version is intended for the general public or community testers and developers.</p>



<p>Separated into three parts, each version follows the same path. Only the number of iterations per phase is flexible and will depend on the stability and complexity of each release.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="975" height="308" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/fvttversion.png" alt="" class="wp-image-100008019" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/fvttversion.png 975w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/fvttversion-300x95.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/fvttversion-768x243.png 768w" sizes="(max-width: 975px) 100vw, 975px" /></figure>



<p>In addition, each release is labeled with a build number. This number is a unique identifier that further determines the code version packed into this release. In general, you should not need to worry about this number if you are not a developer yourself.</p>



<p>As for the phases themselves, Foundry Gaming has redesigned its six-phase approach for each release, from planning to the maintenance period.</p>



<p>An article dedicated to this new cycle is available at this address: <a href="https://foundryvtt.com/article/versioning/" target="_blank" rel="noreferrer noopener">https://foundryvtt.com/article/versioning/</a></p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="476" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/development-timeline-2021-06-21.jpg" alt="" class="wp-image-100008028" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/development-timeline-2021-06-21.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/development-timeline-2021-06-21-300x74.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/development-timeline-2021-06-21-1024x254.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/development-timeline-2021-06-21-768x190.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/09/development-timeline-2021-06-21-1536x381.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><figcaption>The Foundry Virtual Tabletop Development Cycle provided as a timeline view.</figcaption></figure>


<h2 class="wp-block-heading" id="our-questions-to-anathema-and-foundry-gaming">Our questions to Anathema and Foundry Gaming</h2>


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<p><strong>FHub</strong>: <em>Can you explain why the version numbering scheme matters for Foundry users? We do not hear much about versions on other VTT platforms. What makes Foundry different in that regard?</em></p>
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<p><strong>Anathema</strong>: The answer to this one is kind of two-fold. As a self-hosted platform, Foundry Virtual Tabletop offers users a lot of control over how and when software updates are applied to their games.</p>



<p>By providing very clearly labeled definitions for a version, we can communicate with the target audience and help make sure that people aren&#8217;t accidentally using an unstable version designed for testing. We also offer a very high degree of customization through add-on modules, allowing users to set their games up the way they want.</p>



<p>Unfortunately, as any PC gamer will tell you, using mods for a video game comes with a degree of uncertainty about whether an update might disrupt gameplay. By communicating our versioning schema better to users, we can help users with module-heavy games better understand when the time is right for an update.</p>
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<p><strong>FHub</strong>: <em>When Foundry got officially released last year, it was under the &#8220;0.6.0&#8221; version number. One could think the first version would have been &#8220;version 1&#8221;. What was the meaning of this number at that time?</em></p>
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<p><strong>Anathema</strong>: During version 0.5.x the software was feeling very stable and pretty well-rounded in terms of features, and Atropos (owner and lead developer) felt that the software had reached a good place for it to transition from a Patreon early-access subscription to a directly purchased license. </p>



<p>That didn&#8217;t, however, mean that the development was complete. Even today, there are still some major features that we feel are missing and we&#8217;re still determined to add. Atropos felt that releasing as 1.0 would give the wrong impression, that the software was somehow &#8216;done&#8217; and had added everything we wanted to add.</p>



<p>That simply isn&#8217;t the way Foundry does things as a company. We are always looking to add new features, to iterate on the software, and to bring new functionality in for our userbase. As such, we proceeded from one major version (0.5.x beta) to the next major version (0.6.x release) and released the software for purchase.</p>
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<p><strong>FHub</strong>: <em>Starting with the next major release, Foundry VTT will go from version 0.8.x to version 9. What was the reasoning behind this change?</em></p>
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<p><strong>Anathema</strong>: Ultimately it was really related to communication. During the 0.8.x development cycle, we observed that our community developers had some difficulty determining when best to begin the process of updating their modules and systems for the new version.</p>



<p>We also heard some feedback that the period for testing and giving feedback felt short for community devs. Obviously, we don&#8217;t pressure community developers to update on any sort of schedule, and we recognize that people have lives outside of voluntarily developing their projects, but we also want to be sure we&#8217;re doing everything we can to ease the burden of maintaining community projects.</p>



<p>By changing our approach to versioning to more closely align with our internal phased approach to development, we can better communicate with our community developers what stage a new version is in.</p>



<p>If we&#8217;re operating in the prototyping phase, the community developers know that major changes are coming with each prototype version, but by the time we&#8217;re in the API Development phase, it should be safe for them to begin updating their content and providing us with direct feedback on changes we should make to better support them.</p>
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<p><strong>FHub</strong>: <em>As a user, when should I feel safe to update when a new version drops?</em></p>
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<p><strong>Anathema</strong>: Our target is that stable releases should always be considered safe for a user to update to. </p>



<p>Versions marked as stable are designed to have minimal impact on currently running games and to allow a user to install and use new features. However, with recognition to users who run their worlds with a large quantity of modules, it is important to assess whether your modules have updated to the latest version or not.</p>



<p>Foundry Virtual Tabletop does not take into account module stability when we mark an update as stable, so for heavily modified games, a stable release can (and always will) cause changes to your game. We beat this drum as much as we can, but in any case, users who are updating should ALWAYS back up their user data folder before proceeding with an update.</p>
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<p>To save heartache and data loss, it&#8217;s good to practice safe data storage. You can backup your Foundry VTT data at any time.<br><br><strong>Video Tutorial courtesy of Encounter Library</strong>:<br><a href="https://www.youtube.com/watch?v=OmbxMmqNNXU" rel="noreferrer noopener" target="_blank">https://youtu.be/OmbxMmqNNXU</a></p>
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<p><strong>FHub</strong>: <em>How will this change affect my modules and systems?</em></p>
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<p><strong>Anathema</strong>: Users of modules and systems should see some pretty big benefits in this versioning change, though they may not be readily apparent.</p>



<p>By providing community developers with increased communication and increased clarity throughout our phased approach to development, we hope to significantly ease the difficulty of updating third-party packages for Foundry VTT.</p>



<p>As a result, users should be able to trust that the modules and systems they use won&#8217;t be as drastically impacted by changes in the core software. In addition, the new versioning system means we can allow community developers to mark their modules compatible with an entire Version, reducing the occurrence of inaccurate compatibility labels in the interface for users.</p>



<p>Effectively, the average user should only see benefits coming from this change for their usage of modules and systems.</p>
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<p>What do you think of this change? Let us know in the comments.</p>
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		<title>Community Spotlight #6:  Cody from Foundry Gaming and Iron Moose Development</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-6-cody-from-foundry-gaming-and-iron-moose-development/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-6-cody-from-foundry-gaming-and-iron-moose-development/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 24 Aug 2021 17:45:56 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[interviews]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100007723</guid>

					<description><![CDATA[Today we talk with Cody (aka CSwendrowski), to hear about his perspective now that he works directly for Foundry Gaming, and take a sneak peek at the direction the team is going with the upcoming Version 9. This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Cody? Find the AMA link *HERE* FHub: We’ll start with the first question on everyone’s minds: What’s it like to work with Atropos and the team? Cody: It’s a pleasure! There were some initial learning curves of working as a team for sure, but the Foundry team is all very talented, and I am glad I can lean on them for their respective spheres of expertise. If there’s a tough community question, Nath has it handled. If a Content creator needs help, I can punt it to Matt, and so on. Atropos is a talented developer who is always showing me new ways to write and organize [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="has-medium-font-size"><strong>Today we talk with Cody (aka CSwendrowski), to hear about his perspective now that he works directly for Foundry Gaming, and take a sneak peek at the direction the team is going with the upcoming Version 9.</strong></p>



<p><strong>This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Cody? Find the AMA link *<a href="https://www.reddit.com/r/FoundryVTT/comments/pas5h6/ama_cody_swendrowski_software_developer_for/" target="_blank" rel="noopener">HERE</a>*</strong> </p>



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<p><strong>FHub</strong>: <em>We’ll start with the first question on everyone’s minds:</em> <em>What’s it like to work with Atropos and the team?</em></p>
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<p><strong>Cody</strong>:  It’s a pleasure! There were some initial learning curves of working as a team for sure, but the Foundry team is all very talented, and I am glad I can lean on them for their respective spheres of expertise. If there’s a tough community question, Nath has it handled. If a Content creator needs help, I can punt it to Matt, and so on. Atropos is a talented developer who is always showing me new ways to write and organize the code. Foundry is a huge codebase, and even months in I have only delved into a fraction of the systems. Having his guidance into that deep sea has been great.</p>
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<p><strong>FHub</strong>: <em>How did you get started with tabletop RPGs? Do you run any games currently?</em></p>
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<p><strong>Cody</strong>:  My very first TTRPG experience was back towards the end of high school – a friend ran a short-lived campaign of “One Piece D20”. We spent over an hour talking to an NPC about cooking rather than follow any of the plot hooks, which means I got a pretty traditional experience! My class had an Iron Golem companion, which due to bad balancing won the session 2 PCvPCvNPC brawl tournament and earned the Moose-Moose fruit. That companion was the birth of the Iron Moose, a brand that’s stuck with me ever since.</p>



<p>These days I run and stream a campaign in the 13<sup>th</sup> Age system on behalf of the publisher, an offshoot system from the writers behind D&amp;D 3.5e and 4e. I like the system because it strikes a good balance between having rules to form a story framework and not being so heavy as to be clunky. It actively encourages players to be an active part of the story without taking the reins from the GM. My players are currently trying to defeat (or tame!) a giant living dungeon that strikes at cities to form ever growing inner-dungeon-layers, which has been a lot of fun to find and build maps for. You can check out our stream every Monday at 7pm – 9pm CDT at <a href="http://twitc">http://twitc</a><a href="http://twitch.tv/pelgranepress" target="_blank" rel="noopener">h.tv/pelgranepress</a></p>
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<p><strong>FHub</strong>:  <em>How did you get into programming?</em></p>
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<p><strong>Cody</strong>:  I started programming when I was 13 years old! I was playing a game called Second Life, which was a sandbox-style game that had its own scripting language based on Lua powering all the user-created objects. Some of these objects had scripts that kindly declared their variables at the top of the file, so young Cody discovered he could adjust some vehicles to have a top speed 100x higher than default. This frequently broke said vehicle, but I was hooked by trying to figure out how to modify things and make them my own. I was lucky enough to have some kind mentors to start me down the track of self-learning, and then was able to take some basic programming classes my Freshman and Sophomore year of high school. I’ve never stopped programming since then.</p>
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<p><strong>FHub</strong>:  <em>You have authored quite a few creations of your own over the years. What module or contribution are you most proud of and why?</em></p>
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<p><strong>Cody</strong>:  Clearly <a href="https://foundryvtt.com/packages/1000-fish" target="_blank" rel="noopener">1000 Fish</a>! Joke modules aside, <a href="https://foundryvtt.com/packages/npc-chatter" target="_blank" rel="noopener">NPC Chatter</a> is probably the one I’m most proud of – not due to the complexity (it’s pretty simple), or it&#8217;s ease of use (it&#8217;s just a library, no UI), but because of what it brings to the table – a new kind of ambience that fits perfectly alongside Foundry’s ambient sounds. Wandering through a marketplace feels so much more alive when you see NPC’s bartering and hear the sound of footsteps and wind. I’ve been pleasantly surprised to see several creators pick up the module and use it in their creations. One day, I hope to be able to plug it into GPT-3 to autogenerate new unique NPC chatter.</p>
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<p><strong>FHub</strong>:  <em>Let’s talk about Version 9. What can you tell us about the direction Foundry development is going and what features are you most excited about?</em></p>
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<p><strong>Cody</strong>:  The big one, of course, is that we’ve changed how we talk about our releases. No longer do we use 0.8.X – we use Version 9. This was an effort I led, and I am glad Atropos trusted me to steer the change of such a pivotal part of the software. There were several technical benefits that Foundry enjoyed as part of this change, and I think developers will be pleased to find they can now declare their modules compatible with all of Version 9, something they couldn’t do under the old versioning. So far, we’ve seen good benefits from the new clarity the versioning brings as well, and I hope that continues. </p>



<p>Although plenty of people are excited about Card support, I am personally excited about the potential feature of Keybind Management. Foundry has grown a lot, and so have the number of modules. It would be great to have a centralized place to manage what keyboard shortcuts do what.</p>
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<p><strong>FHub</strong>:  <em>Bonus question: Some developers make modules that are lightweight and do just one thing, some make suites that can modify multiple functions in the application. What, in your opinion, makes a module ‘good’, versus ‘not so good’?</em></p>
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<p><strong>Cody</strong>:  I personally try to keep my modules small and modular – in my experience, it makes them easier to manage, and gives users more control over what they include in their games. There’s a lot of value in “feature pack” modules however – you can gain a lot of cool inter-connectivity that is harder to achieve if the modules are separately distributed.</p>



<p>It’s very subjective to say what modules are “good” or “bad”, but for my table, I prefer modules that are written such that they don’t leak out and impact other modules. Namespace your CSS rules and you’ll keep me happy!</p>
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<p><strong>FHub</strong>:<em>  You also run <a href="https://www.patreon.com/ironmoose" target="_blank" rel="noopener">Iron Moose Development</a>, a prolific module and system design team for Foundry. What&#8217;s it like starting and running your own Patreon as a creator for Foundry?</em></p>
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<p><strong>Cody</strong>:  It&#8217;s a lot of fun! When I originally write modules, I write them for me and how my table would use them. Releasing them and putting them out to users always blows me away with how many interesting and varied ways people play TTRPG&#8217;s. Incorporating those workflows to help them out is fun and rewarding, although I&#8217;ve certainly had less time for that than I did before &#8211; all of my creative juice goes into Foundry Core these days, which is helping users at a completely different level! I&#8217;m a big fan of Open Source, so when I started down the path of trying to make working on Foundry my job (success, although in a different way than I imagined!), I wanted to come up with a monetization setup I felt good about. I arrived at an &#8220;early access&#8221; program &#8211; Alpha users could get the WIP builds and give feedback as I built a feature. Beta users get 2 weeks of early access to a final build, then the release goes live and free to everyone. Once a project starts wrapping up, the whole thing goes Open Source as well. This resonated well with others, and I now work with Asacolips, who provides PBtA and other projects via the same<a href="http://patreon.com/ironmoose" data-type="URL" data-id="patreon.com/ironmoose" target="_blank" rel="noopener"> Patreon</a> to give our Patrons a little more bang for the buck.</p>
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<p><strong>FHub</strong>:<em>  If you could say one thing to the Foundry community, what would it be?</em></p>
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<p><strong>Cody</strong>:  I enjoy Foundry because I can tailor it for my own personal use. Everyone has their own preferences, and I think that should be encouraged and supported, which is part of why some modules aren’t part of core. Even the most popular module, <a href="https://foundryvtt.com/packages/dice-so-nice/" target="_blank" rel="noopener">Dice So Nice</a>, isn’t useful for everyone – some systems don’t use dice! I would encourage everyone to support each other and not get dragged into arguments about the “best” or “right” way to run Foundry or a campaign.</p>
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		<title>Website Update &#8211; August 2021</title>
		<link>https://www.foundryvtt-hub.com/flash/website-update-august-2021/</link>
					<comments>https://www.foundryvtt-hub.com/flash/website-update-august-2021/#comments</comments>
		
		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Sat, 14 Aug 2021 22:24:09 +0000</pubDate>
				<category><![CDATA[Flash News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[changelog]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100007782</guid>

					<description><![CDATA[Hello everyone, JDW here to give you some news on the Foundry Hub website.
This month have seen several layout updates, and we added four new pages. So let's dive in right away!]]></description>
										<content:encoded><![CDATA[
<p>Hello everyone, JDW here to give you some news on the Foundry Hub website.</p>



<p>This month have seen several layout updates, and we added four new pages. So let&#8217;s dive in right away:</p>


<h2 class="wp-block-heading" id="header">Header</h2>


<p>The header has been made thinner to give more room for quick access links.</p>



<ul class="wp-block-list"><li>From there, you can now directly access a number of popular filters for videos, packages and creators.</li><li>The &#8220;Forum&#8221; menu has been renamed &#8220;Community&#8221; and made into an extended menu that gives access to new pages<ul><li>The full member list, where you can search for someone and contact them or add them as a friend for quick access</li><li>The activity stream where you can see what is happening in real time on the website</li></ul></li></ul>



<div class="wp-block-image"><figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="703" height="199" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/image.png" alt="" class="wp-image-100007783" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/image.png 703w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/image-300x85.png 300w" sizes="(max-width: 703px) 100vw, 703px" /></figure></div>


<h2 class="wp-block-heading" id="footer">Footer</h2>


<p>The footer has been entirely remade and now gives access to important pages that we could not highlight previously.</p>



<ul class="wp-block-list"><li>Our <a href="https://opencollective.com/foundry-hub" target="_blank" rel="noreferrer noopener">Open Collective page</a>. Open Collective is a platform that helps non-profit organizations to get donations and share their costs in full transparency. After one year of operation, we decided that it was the best course of action to keep our autonomy while being able to accept the financial help from the community. I&#8217;ll explain this initiative in another longer post sometime later in the following weeks.</li><li>A new <a href="https://www.foundryvtt-hub.com/faq/" data-type="page" data-id="100004898">F.A.Q.</a> This one was long overdue, but here it is! If you still have unaswered question, do not hesitate to comment here of contact me directly.</li><li>The &#8220;<a href="https://www.foundryvtt-hub.com/links/" data-type="page" data-id="100001918">Links and Resources</a>&#8221; page that was previously in the header has been moved there.</li><li>The &#8220;<a href="https://www.foundryvtt-hub.com/team/" data-type="page" data-id="100007199">Team</a>&#8221; page! Check out all those awesome folks helping me run this site everyday</li><li>Our recruitement form to join us (see our <a href="https://www.foundryvtt-hub.com/news/foundry-hub-needs-you/" data-type="post" data-id="100007145">latest article</a>)</li><li>The <a href="https://www.foundryvtt-hub.com/technical-guide/" data-type="page" data-id="100007579">Foundry Hub Technical Guide</a>, dedicated to developers and artists releasing packages for Foundry VTT.</li></ul>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/image-1-1024x244.png" alt="" class="wp-image-100007784" width="768" height="183" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/image-1-1024x244.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/image-1-300x71.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/image-1-768x183.png 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/image-1.png 1063w" sizes="(max-width: 768px) 100vw, 768px" /></figure></div>



<p>That&#8217;s all for today, see you next time!</p>
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		<title>Community Spotlight #5: Level up your game with Beneos Battlemaps and Tokens</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-5-level-up-your-game-with-beneos-battlemaps-and-tokens/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-5-level-up-your-game-with-beneos-battlemaps-and-tokens/#respond</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Fri, 09 Jul 2021 14:58:49 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[creators]]></category>
		<category><![CDATA[interviews]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100007205</guid>

					<description><![CDATA[For this edition of Community Spotlight, we talk animated maps and tokens with Ben, the creator of Beneos Battlemaps and Beneos Tokens. FHub: How did you get started with tabletop RPGs? Ben: I was always fascinated with role playing games. As a kid I learned pen &#38; paper games which feel like the spiritual parents of traditional RPG computer games like World of Warcraft, where everything that happens is decided by dice rolls. But knowing them and playing them are two different stories. It took me about 30 years to play (or should I say lead?) my first tabletop game. You could call me a noob, but I suffer from a heavy form of hyper-fixation and I consumed so much content (streams, rule systems, etc.), that I would consider myself considerably experience in terms of TTRPGs. Even though I started maybe three years ago I can talk about Pathfinder, Shadowrun, Blades in the Dark, Powered by the Apocalypse games like [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-left has-medium-font-size">For this edition of Community Spotlight, we talk animated maps and tokens with Ben, the creator of Beneos Battlemaps and Beneos Tokens.</p>



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<div class="alignnormal"><div id="metaslider-id-100007280" style="width: 100%; margin: 0 auto;" class="ml-slider-3-106-0 metaslider metaslider-responsive metaslider-100007280 ml-slider has-dots-nav ms-theme-default" role="region" aria-label="Community Spotlight #5" data-height="300" data-width="700">
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            <li aria-roledescription='slide' aria-labelledby='slide-0'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07031539/Webp.net-resizeimage-5.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5.jpg" class="slider-100007280 slide-100007334 msDefaultImage" alt="" rel="" title="1920_949_Wachter House Resized" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">Wachter House</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-1'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/03194258/HighresScreenshot00013.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013.jpg" class="slider-100007280 slide-100007282 msDefaultImage" alt="" rel="" title="HighresScreenshot00013" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">A view of Old Bonegrinder.</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-2'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07031219/Webp.net-resizeimage-4.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4.jpg" class="slider-100007280 slide-100007332 msDefaultImage" alt="" rel="" title="1920_949_Industrial_Underground_4-4K_Scenery.mp4_snapshot_00.00_2021.06.04_15.22.58" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">Industrial Underground</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-3'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07030414/Webp.net-resizeimage-1.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1.jpg" class="slider-100007280 slide-100007324 msDefaultImage" alt="" rel="" title="1920_949_Dungeon_bridge_1-4K_Still_Battlemap_GRIDLESS" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">Battle to your heart's content.</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-4'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07030621/Webp.net-resizeimage-2.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2.jpg" class="slider-100007280 slide-100007327 msDefaultImage" alt="" rel="" title="1920_949_Tser_Pool_Evas_Tent-4K_Scenery_2.mp4_snapshot_00.01_[2021.06.04_15.24.02]" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">A visit with Madame Eva?</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-5'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07031225/Webp.net-resizeimage-3.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3.jpg" class="slider-100007280 slide-100007333 msDefaultImage" alt="" rel="" title="1920_949_Scifi_Plaza_1-4K_Still_Iso_GRIDLESS" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">Sci-Fi Plaza </div></div></a></li>
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<p><strong>FHub</strong>: <em>How did you get started with tabletop RPGs?</em></p>
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<p><strong>Ben:</strong> I was always fascinated with role playing games. As a kid I learned pen &amp; paper games which feel like the spiritual parents of traditional RPG computer games like World of Warcraft, where everything that happens is decided by dice rolls. But knowing them and playing them are two different stories. It took me about 30 years to play (or should I say lead?) my first tabletop game. You could call me a noob, but I suffer from a heavy form of hyper-fixation and I consumed so much content (streams, rule systems, etc.), that I would consider myself considerably experience in terms of TTRPGs. Even though I started maybe three years ago I can talk about Pathfinder, Shadowrun, Blades in the Dark, Powered by the Apocalypse games like Dungeon World, as well as about The Dark Eye and Warhammer Fantasy.</p>
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<p><strong>FHub</strong>: <em>You just launched a second Patreon (Beneos Tokens) and obviously have a lot going on. Do you still find time to game? If so, what are you currently playing?</em></p>
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<p><strong>Ben</strong>: Oh yeah absolutely! It is really important for me to see my content like my Patreons see it during their games. At this moment I run three groups and play in a fourth group as player. All of them in D&amp;D 5E. Two Curse of Strahd groups and two homebrew campaigns. I love it and yeah…I never have enough time.</p>
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<p><strong>FHub</strong>: <em>You are known for creating incredibly rich 3D environments paired with your animated battlemaps. How did you get into 3D modeling?</em></p>
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<p><strong>Ben</strong>: Early on, I never took 3D modeling or map design very seriously. I started during the early 2000s as a teenager with modding projects. I was part of a team that built a Resident Evil mod for Half Life 2 and the Source Engine. During that time I taught myself sound design, video editing, modeling, texturing and so on. After my modding time I did a lot YouTube stuff. I was pretty successful on YouTube in the early days and I also tried a startup. But in the end, I decided to toss these because I didn’t really warm up to the whole &#8216;influencer&#8217; industry and the way they look at people. So I worked a more or less normal job as Data Scientist in a telecommunication company. As a DM I invested a lot of time to create cool assets like animated maps. A lot of people asked me to use my content so I was looking for a cheap way to distribute my content and found Patreon. I was fortunate that people really liked what I did. I was successful, and on a side note, I never expected that nor was that the final plan. By the time I noticed people like what I do and are willing to pay it, I decided to try to make it a full time job.</p>
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<p><strong>FHub</strong>: <em>Integrating your maps and scenes with Foundry through modules (and now through Moulinette Cloud) provides a powerful service to the Foundry community. How did you get started with Foundry?</em></p>
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<p><strong>Ben</strong>: I played for about a year on Roll20 (like many GMs). In a random D&amp;D stream I saw this interesting interface and this unfamiliar tool. I asked around and found out about Foundry. It wasn’t released yet but I really loved and still love the community, so I stuck with it! Yes, I am proud to be a <em>very</em> early adopter of FoundryVTT.</p>
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<p><strong>FHub</strong>: <em>Your battle maps are known for offering a large selection of scenes from Curse of Strahd and you have a catalog of offerings from non-specific fantasy settings and even some sci-fi as well. What direction do you intend to take your creations in the future?</em></p>
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<p><strong>Ben</strong>: Beneos Battlemaps was always planned as a catalogue of everything a DM would need to create awesome stories and impress their players. So, after closing that chapter I would like to use the sheer endless possibilities of the Unreal Engine to bring stunning sceneries and maps you can’t create without a “Triple-A” engine. But since I have a uniquely realistic and dark-ish style, I also need to create basic maps like taverns, roads, ships and so on. With the power of Unreal Engine, I can promise even those will be next level.</p>
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<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="615" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-1024x615.jpg" alt="" data-id="100007226" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100007226" class="wp-image-100007226" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-1024x615.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-300x180.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-768x462.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-1536x923.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="576" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-1024x576.jpg" alt="" data-id="100007227" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100007227" class="wp-image-100007227" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-1024x576.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-300x169.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-768x432.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-1536x864.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure></li></ul><figcaption class="blocks-gallery-caption">Your paladin has been invited to <em>dinner</em>&#8230;</figcaption></figure>



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<p><strong>FHub</strong>: <em>Your animated tokens come pre-packaged with journal entries, stat blocks and multiple views (top-down/Iso) and feature some unique new monsters that will be highly distressing to most adventuring parties. How did you decide to launch your Patreon for animated tokens and where did you come up with these fantastic creatures?</em></p>
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<p><strong>Ben:</strong> Well frankly I started Beneos Tokens because I could :P. Don’t misunderstand: every time I created a battle map, I always saw all the cool assets I would never be able to use. I have hundreds of high-quality 3D models made by me or commercially licensed via the Unreal Engine Store. They are ready and awesome, so why not use them? I can offer more high-quality content, make some money to reach my goal of being able to make a living out of the best hobby in the whole universe and can use my own tokens in my games. And as a giant bonus I can work with my best friend Leon who creates those super cool stat blocks for every creature with unique abilities and a pretty straightforward design philosophy. He is also a great DM and way more creative than I am.</p>
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<p class="has-large-font-size">Just another skeleton? </p>



<p class="has-large-font-size"><strong>I think <em>not.</em></strong></p>
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<p><strong>FHub</strong>: <em>What’s the future hold for you as a content creator? Where do you see this going?</em></p>
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<p><strong>Ben:</strong> To be honest I don’t fully know. I listen really carefully to feedback and adapt things I consider valuable. There might be a time where I do something completely different or drop it completely like I did with my YouTube “career”, but this is unlikely because for the first time in my life I really love what I am doing. I’m convinced you can see that in my content as well and the way I treat my Patreons. I will try to push boundaries and prove my content is worth the support, and maybe one day I can make the leap to working 100% on Patreon content!</p>
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<p><strong>You can check out Ben’s creations at his <a href="https://www.patreon.com/BeneosBattlemaps/posts" target="_blank" rel="noopener">Battlemaps Patreon</a> and his <a href="https://www.patreon.com/beneostokens/posts" target="_blank" rel="noopener">Tokens Patreon</a>, or hop into his <a href="https://discord.gg/uuRqgJmbba" target="_blank" rel="noopener">Discord</a> and see what’s coming (<a href="https://youtu.be/-fiHRHIqCiI" data-type="URL" data-id="https://youtu.be/-fiHRHIqCiI" target="_blank" rel="noopener">Castle Ravenloft</a> anyone?)</strong></p>



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		<title>Community Spotlight #4:  Moulinette is trying to change the game</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-4-moulinette-is-trying-to-change-the-game/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-4-moulinette-is-trying-to-change-the-game/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Fri, 04 Jun 2021 19:30:35 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[reddit ama]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100006757</guid>

					<description><![CDATA[An Interview with Sven Werlen, aka Dorgendubal, creator of Moulinette. This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Dorgendubal? Find the AMA link *HERE* Moulinette is a series of modules created by Sven Werlen, aka Dorgendubal, a talented programmer from Switzerland who now lives in Montréal, Canada. The modules consist of a core and 5 sub-modules which have different functions. You only need to install the core and then you are free to install whichever modules suit your needs. Moulinette Forge &#8211; Scenes: seamlessly import fully built scenes into your world. Share your scenes with the community. Moulinette Forge &#8211; Sounds: bring your own sounds and let Moulinette manage them for you (or search from a massive database). Search and play a sound on-the-fly or create a playlist. Create a unique soundboard using icons to represent sounds. Moulinette Forge &#8211; Tiles: search tiles and drop them on your maps. Bring your own [&#8230;]]]></description>
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<p>An Interview with Sven Werlen, aka Dorgendubal, creator of Moulinette.</p>



<p><strong>This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Dorgendubal? Find the AMA link <a href="https://www.reddit.com/r/FoundryVTT/comments/nsdjn2/ama_creator_of_moulinette_modules_dorgendubal_ask/" class="rank-math-link" target="_blank" rel="noopener">*HERE*</a></strong></p>



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<p><strong>Moulinette</strong> <em>fr.</em> <em>/ mu.li.nɛt /</em></p>



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<ol class="wp-block-list"><li>A Food Mill.<br></li><li>The ostentatious twirling of a sword when facing multiple opponents, suggesting the turning sails of a windmill.</li></ol>
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<p>Dorgendubal chose Moulinette for his suite of modules because &#8220;most of what my modules do is transforming data into something else. Moulinette Cloud automatically converts images to webp format, then the Tiles module reuses the images and converts them into tiles, tokens or articles.&#8221;</p>
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<p>Moulinette is a series of modules created by Sven Werlen, aka Dorgendubal, a talented programmer from Switzerland who now lives in Montréal, Canada. The modules consist of a core and 5 sub-modules which have different functions. You only need to install the core and then you are free to install whichever modules suit your needs.</p>



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<ul class="wp-block-list"><li><a href="https://github.com/SvenWerlen/moulinette-core#forge" class="rank-math-link" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Scenes</strong></a>: seamlessly import fully built scenes into your world. Share your scenes with the community.</li></ul>



<ul class="wp-block-list"><li><a href="https://github.com/SvenWerlen/moulinette-core#forge-sounds" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Sounds</strong></a>: bring your own sounds and let Moulinette manage them for you (or search from a massive database). Search and play a sound on-the-fly or create a playlist. Create a unique soundboard using icons to represent sounds.</li></ul>
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<ul class="wp-block-list"><li><a style="font-family: inherit" href="https://github.com/SvenWerlen/moulinette-core#forge-tiles" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Tiles</strong></a><span style="color: inherit;font-family: inherit">: search tiles and drop them on your maps. Bring your own images and let Moulinette manage them for you.</span></li></ul>



<ul class="wp-block-list"><li><a href="https://github.com/SvenWerlen/moulinette-core#forge-search" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Image search</strong></a>: search images and generate journal entries automatically.</li></ul>



<ul class="wp-block-list"><li><a href="https://github.com/SvenWerlen/moulinette-core#forge-game" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Icons</strong></a>: search and import game icons from game-icons.net.</li></ul>
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<p>There’s a lot here so let’s dive in! First up we hear from Sven and learn how this fantastic suite of modules came about.</p>



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<p><strong>FHub</strong>: <em>What does Moulinette do for Foundry users?</em></p>
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<p><strong>SW:</strong> Moulinette provides a set of tools to help DMs managing and searching their assets. You can drop all your assets in one or more folders and the module will index them in order to access them in Foundry with user-friendly interfaces. For example, an image can serve as a tile but also as a token (for a character) or even as a journal.</p>



<p>On top of that the module also implements a few integrations with external search engines like <a href="https://game-icons.net/" class="rank-math-link" target="_blank" rel="noopener">game-icons.net</a>, the <a href="https://sound-effects.bbcrewind.co.uk/" class="rank-math-link" target="_blank" rel="noopener">BBC sound effects library</a> or even image search using the <a href="https://search.creativecommons.org/" class="rank-math-link" target="_blank" rel="noopener">Creative Commons search engine</a> or <a href="https://www.bing.com/" class="rank-math-link" target="_blank" rel="noopener">Bing</a>.</p>



<p>You are in the middle of a game and a player asks you for a description of the inn? You can within seconds search for images with terms like &#8220;rpg medieval inn&#8221; and generate a journal that you can share with your players.</p>



<p>The Moulinette Sounds module also provides a soundboard which allows a GM to quickly play a selected or randomly chosen sound from a list, as well as decorate the sounds on it with different icons.</p>
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<p><strong>FHub</strong>: <em>There’s a lot of powerful tools here. How (and why) did you develop such an advanced set of modules?</em></p>
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<p><strong>SW</strong>: I discovered Foundry in April of 2020 and immediately fell in love with its flexibility. As I built my campaign (as a DM), I ran into some repetitive actions that I tried to optimize. I started by developing macros, then modules. Then, a few people from the Francophone community began to appreciate certain elements and to suggest improvements. In summary, initially, it is above all for my games that I developed these modules. And I still use them a lot.</p>
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<p><strong>FHub</strong>: <em>You’re obviously a talented programmer. How did you develop that skillset?</em></p>
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<p><strong>SW</strong>: I&#8217;m not that talented (a good JavaScript developer would certainly have a lot of advice for me <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> ). What makes me strong is that I am quite versatile. I worked for a long time as a web/backend developer. I have been using Linux for 20 years, which helps me with cloud hosting, pipeline development and automation. But most of what I do is reuse things I find on the internet.</p>
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<p><strong>FHub:</strong><em>What drove you to create this series of tools?</em></p>
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<p><strong>SW</strong>: It is very rewarding to see other users enjoying your work. I have a particular motivation because, as a DM, I use my modules every week. But I&#8217;m impressed with the amount of great suggestions for improvement coming from users. And I especially love chatting with creators, understanding how they work, and trying to find ways to make it easier for them. If I can save one hour an artist spends “wasting” his time in packaging and publishing his creations, that means that this same artist can spend that hour creating amazing assets.</p>
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<p><strong>FHub</strong>: <em>What’s next for Moulinette? Where do you see the development of this module going?</em></p>
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<p><strong>SW</strong>: I am now focusing on the cloud part of Moulinette. My goal with this project is to bring creators closer to their users. Moulinette Cloud offers fast hosting capabilities for creators which can save them a lot of time. For example, Moulinette Cloud automatically converts images to webp format or even generates thumbnails for videos. It also offers integration with Patreon to secure your assets. On the other hand, users no longer need to download, update, host and index assets from the content creators they support. As soon as a creator publishes a pack, it becomes immediately available to his supporters (through Moulinette’s interfaces and searches). You don’t even need to reload your page.</p>
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<p class="has-text-align-center"><strong><em>Creators interested in joining Moulinette&#8217;s cloud service can check it out <a href="https://moulinette.boisdechet.org/" class="rank-math-link" target="_blank" rel="noopener">here</a>.</em></strong></p>
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</div><figcaption>Sven is working with several creators, like <a href="https://www.patreon.com/baileywiki" class="rank-math-link" target="_blank" rel="noopener">Baileywiki</a>, <a href="https://www.patreon.com/tomcartos" class="rank-math-link" target="_blank" rel="noopener">Tom Cartos</a>, <a href="http://patreon.com/Beneosbattlemaps" class="rank-math-link" target="_blank" rel="noopener">Beneos Battlemaps</a> and <a href="https://www.patreon.com/rpgscenery/" class="rank-math-link" target="_blank" rel="noopener">RPG Scenery</a>, to bring fully built scenes and assets to your game via the Cloud, and hopefully many more very soon. No more downloading content from Patreon and spending hours sorting things into compendiums!</figcaption></figure>
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<p><em>For more on Moulinette and Moulinette Cloud, head over to Dorgendubal&#8217;s <a class="rank-math-link" href="https://www.patreon.com/moulinette" target="_blank" rel="noopener">Patreon</a> or stop by his <a href="https://discord.gg/xg3dcMQfP2" target="_blank" rel="noopener">Discord</a> and check it out for yourself!</em></p>
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