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	Comments on: Level-Up Your Foundry VTT to v10!	</title>
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		<title>
		By: Octavian		</title>
		<link>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comment-791</link>

		<dc:creator><![CDATA[Octavian]]></dc:creator>
		<pubDate>Wed, 31 Aug 2022 21:54:53 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100009984#comment-791</guid>

					<description><![CDATA[I appreciate and enjoy the way Foundry leans into being a tool for game masters and a game for players, and a lot of QoL modules are being integrated gracefully, which is amazing!

This also means that a lot of my workarounds are coming a lot closer to my ideal workflow, but, as somebody who can&#039;t spend a lot of time prepping for my sessions, also introduces an (fairly small) overhead to sorting out consistency and exactly how I want to prepare. I understand the way these things make me more efficient as a GM, but despite being presented the functionalities, I sometimes feel left alone to figure out how to best make use of these features.


Every GM does it their own way, but when these features are built with the functionality in mind, I wish there&#039;d be a sort of package showing me how everything is used in a certain scenario, so I could bounce off of that to implement things in my own world, rather than bumbling around with them until I find &lt;u&gt;the&lt;/u&gt; way to be using them. So far YouTube has been my buddy, but I wish there was a tips &#038; tricks sort of thing to envelop everything that makes a world in Foundry immersive and efficient, from setting up things for the players (lights, walls, NPCs), to things I can use as a GM (adventures, journal stuff).


Sorry if this comes across as me wanting to be spoon-fed, but I&#039;d really rather take everything from one spot, than have to bounce around the internet for so many things. I&#039;ve gotten over the entry barrier, I think, but I&#039;m having a hard time pushing through to mastering this platform that I love. Maybe something like what I&#039;ve talked about here would make both learning and mastering easier?]]></description>
			<content:encoded><![CDATA[<p>I appreciate and enjoy the way Foundry leans into being a tool for game masters and a game for players, and a lot of QoL modules are being integrated gracefully, which is amazing!</p>
<p>This also means that a lot of my workarounds are coming a lot closer to my ideal workflow, but, as somebody who can&#8217;t spend a lot of time prepping for my sessions, also introduces an (fairly small) overhead to sorting out consistency and exactly how I want to prepare. I understand the way these things make me more efficient as a GM, but despite being presented the functionalities, I sometimes feel left alone to figure out how to best make use of these features.</p>
<p>Every GM does it their own way, but when these features are built with the functionality in mind, I wish there&#8217;d be a sort of package showing me how everything is used in a certain scenario, so I could bounce off of that to implement things in my own world, rather than bumbling around with them until I find <u>the</u> way to be using them. So far YouTube has been my buddy, but I wish there was a tips &amp; tricks sort of thing to envelop everything that makes a world in Foundry immersive and efficient, from setting up things for the players (lights, walls, NPCs), to things I can use as a GM (adventures, journal stuff).</p>
<p>Sorry if this comes across as me wanting to be spoon-fed, but I&#8217;d really rather take everything from one spot, than have to bounce around the internet for so many things. I&#8217;ve gotten over the entry barrier, I think, but I&#8217;m having a hard time pushing through to mastering this platform that I love. Maybe something like what I&#8217;ve talked about here would make both learning and mastering easier?</p>
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		<item>
		<title>
		By: Andru		</title>
		<link>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comment-790</link>

		<dc:creator><![CDATA[Andru]]></dc:creator>
		<pubDate>Wed, 31 Aug 2022 17:03:47 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100009984#comment-790</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comment-789&quot;&gt;iotech&lt;/a&gt;.

Sorry for the confusion, the Adventure packager does will not package modules. I was merely commenting that installing one of these pre-packaged Adventures allows you to drop it into your own world that you&#039;ve already built up and installed things into.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comment-789">iotech</a>.</p>
<p>Sorry for the confusion, the Adventure packager does will not package modules. I was merely commenting that installing one of these pre-packaged Adventures allows you to drop it into your own world that you&#8217;ve already built up and installed things into.</p>
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		<item>
		<title>
		By: iotech		</title>
		<link>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comment-789</link>

		<dc:creator><![CDATA[iotech]]></dc:creator>
		<pubDate>Wed, 31 Aug 2022 16:58:58 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100009984#comment-789</guid>

					<description><![CDATA[&quot;However, using a new world doesn’t have the player characters, scenes, music, homebrew, or 75 modules you’ve already installed (everyone has that many right, it’s not just me?).&quot;

Is this correct? The Adventure packager packages MODULES too? How does that handle Premium modules?

(And no, its not just you!)]]></description>
			<content:encoded><![CDATA[<p>&#8220;However, using a new world doesn’t have the player characters, scenes, music, homebrew, or 75 modules you’ve already installed (everyone has that many right, it’s not just me?).&#8221;</p>
<p>Is this correct? The Adventure packager packages MODULES too? How does that handle Premium modules?</p>
<p>(And no, its not just you!)</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Cybsjan		</title>
		<link>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comment-788</link>

		<dc:creator><![CDATA[Cybsjan]]></dc:creator>
		<pubDate>Wed, 31 Aug 2022 11:24:18 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100009984#comment-788</guid>

					<description><![CDATA[Cool! Thanks for the overview. Ping&#039;s and being able to frame the canvas for my players is something I&#039;m using modules for now. Just like vision :-) And the adventures seem interesting as well! 

And then I haven&#039;t even touched the journals haha! The ability to just place a pin without creating a document is awesome! And something I felt missing a long time :D]]></description>
			<content:encoded><![CDATA[<p>Cool! Thanks for the overview. Ping&#8217;s and being able to frame the canvas for my players is something I&#8217;m using modules for now. Just like vision 🙂 And the adventures seem interesting as well! </p>
<p>And then I haven&#8217;t even touched the journals haha! The ability to just place a pin without creating a document is awesome! And something I felt missing a long time 😀</p>
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		<title>
		By: JDW		</title>
		<link>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comment-787</link>

		<dc:creator><![CDATA[JDW]]></dc:creator>
		<pubDate>Wed, 31 Aug 2022 02:11:38 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100009984#comment-787</guid>

					<description><![CDATA[Thanks Andru for the article! I am very excited by the new Tours feature. I feel like Foundry VTT is hard to get into so anything that can help with the first time a player looks at Foundry is super important in my opinion.]]></description>
			<content:encoded><![CDATA[<p>Thanks Andru for the article! I am very excited by the new Tours feature. I feel like Foundry VTT is hard to get into so anything that can help with the first time a player looks at Foundry is super important in my opinion.</p>
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