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	<title>module roundup &#8211; Foundry Hub</title>
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	<title>module roundup &#8211; Foundry Hub</title>
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	<item>
		<title>Module Roundup &#8211; April &#8217;21</title>
		<link>https://www.foundryvtt-hub.com/news/modules/module-roundup-april-21/</link>
					<comments>https://www.foundryvtt-hub.com/news/modules/module-roundup-april-21/#comments</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Fri, 30 Apr 2021 15:41:36 +0000</pubDate>
				<category><![CDATA[Modules]]></category>
		<category><![CDATA[module highlight]]></category>
		<category><![CDATA[module roundup]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005335</guid>

					<description><![CDATA[A new month a new Module Roundup. Welcome back and join us as we take a look at a selection of Modules that either got a big update or came out this month. This time around we have a couple module suites with a variety of features, modules to help run your sessions and one [&#8230;]]]></description>
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<p>A new month a new <strong>Module Roundup</strong>. Welcome back and join us as we take a look at a selection of Modules that either got a big update or came out this month. This time around we have a couple module suites with a variety of features, modules to help run your sessions and one that lets you better enjoy Foundry on non officially supported devices.</p>



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<h1 class="has-text-align-center wp-block-heading" id="recently-updated">Recently Updated</h1>


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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/gm_screen.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5080625c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="gm-screen">GM Screen</h2>


<p>First up we have <a href="https://www.foundryvtt-hub.com/package/gm-screen/" class="rank-math-link">GM Screen</a> by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Andrew%20Krigline" class="rank-math-link">Calego</a> a module that gives a virtual tab where you can pin all kinds of information you may need during a game with a lot of options to customize.</p>



<p>What&#8217;s new with the recent update apart from improved performance is the ability to create Player Sheets that players can access any time. This can be useful for things like cheat sheets, rules, or important story points.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a0227075"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e5208a61"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="simple-calendar">Simple Calendar</h2>


<p><a href="https://www.foundryvtt-hub.com/package/foundryvtt-simple-calendar/" class="rank-math-link">Simple Calendar</a> by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Dean%20Vigoren" class="rank-math-link">Vigorator</a> is a system agnostic module that lets you add a customizable calendar to your game world. This module got a bunch of updates this month which implements features like support of game world time, moon cycles, seasons, letting players add their own notes to the calendar as well as a new compact view.</p>



<p>If you want to add an calendar to your game world this module may be worth a look even if you are already using modules such as <a href="https://www.foundryvtt-hub.com/package/calendar-weather/" class="rank-math-link">Calendar/Weather</a> or <a href="https://www.foundryvtt-hub.com/package/about-time/" class="rank-math-link">About Time</a>. Simple Calendar lets you import their settings to it.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/simple_calendar-2.mp4"></video></figure>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-39a7ad4a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/tmfx.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d64c4ae2"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="token-magic-fx">Token Magic FX</h2>


<p><a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=SecretFire" class="rank-math-link">SecretFire</a> surprised us with a new update to <a href="https://www.foundryvtt-hub.com/package/tokenmagic/" class="rank-math-link">Token Magic FX</a>, your favorite module to apply graphical filters to your Tokens and Tiles. This release addresses a number of fixes and underlying changes to improve the performance of the module. </p>



<p>That is not to say there hasn&#8217;t been some shiny new things. A new filter has been added to support Sprites as well as a macro that functions as a makeshift UI for TMFX helping you to select fire effects on the fly.</p>
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<h1 class="has-text-align-center wp-block-heading" id="new-modules-this-month">New Modules this Month</h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a768d984"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c0e208d6"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="df-architect">DF Architect</h2>


<p><a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=flamewave000" class="rank-math-link">flameweave000</a> joins us again with <a href="https://www.foundryvtt-hub.com/package/df-architect/" class="rank-math-link">DF Architect</a> a new module that adds plenty of quality of life improvements to help you build your scenes more efficiently. The list is long and includes features like capture a snapshot of the canvas (optionally including the Token vision), shortcuts for layers as well as a quick swap feature between two layers or the ability to filter which layer you want to see or hide.</p>



<p>Additionally it also comes with new features specifically for Walls and Lightning. Hotkeys for Wall types, always have wall chaining activated without having to hold <code>CTRL</code>, join wall parts together or templates for different lightning sources. Be sure to checkout the <a href="https://github.com/flamewave000/dragonflagon-arch/blob/master/README.md" class="rank-math-link" target="_blank" rel="noopener">module description</a> for more details on all the features.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/mobileimprovements.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a2c28775"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="mobile-improvements">Mobile Improvements</h2>


<p>Whether you want to access your character sheets or play whole sessions on a mobile device if this appeal to you it has just become a whole lot easier with <a href="https://www.foundryvtt-hub.com/package/mobile-improvements/" class="rank-math-link">Mobile Improvements</a> a new module by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Sunspots" class="rank-math-link">Sunspots</a>. It offers a complete UI overhaul including better controls with small screens in mind and it utilizes the <a href="https://www.foundryvtt-hub.com/package/touch-vtt/" class="rank-math-link">TouchVTT</a> module to interact with the canvas.</p>



<p>Similar to most mobile apps you can switch between the main view in this case the scene on the canvas and the settings/controls (the sidebar). Each window will be shown full screen but there is a list of all active windows at the bottom which makes switching between them effortless. The macro bar can be toggled on and off to make it mobile friendly. Other features are a toggle to switch between normal and mobile view and the functionality to disable the canvas rendering for better performance or as I would put it less battery drain. Overall this makes the module a solid alternative to the <a href="https://www.foundryvtt-hub.com/package/simplemobile/" class="rank-math-link">Simple Mobile</a> module.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-8f13ddf6"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-eae2ea34"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="moulinette-core-and-more">Moulinette Core (and more)</h2>


<p>Now this module or should I say modules are another collection of really neat features and is developed by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Sven%20Werlen" class="rank-math-link">Sven Werlen</a>. The <a href="https://www.foundryvtt-hub.com/package/moulinette-core/" class="rank-math-link">Core Module</a> only provides the foundations for the other Moulinette modules to function of which there are currently six. Each has a different purpose so you are able to pick and choose which ones you want to include.</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/moulinette-scenes/" class="rank-math-link">Scenes</a>: Import from and share scenes to the community.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-gameicons/" class="rank-math-link">Icons</a>: Search and import icons from game-icons.net.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-imagesearch/" class="rank-math-link">Image search</a>: Search images using bing and import them as Journal Entries.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-tiles/" class="rank-math-link">Tiles</a>: Search tiles from a provided list or include your local assets and drag them directly on the scene.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-sounds/" class="rank-math-link">Sounds</a>: Search the BBC audio archive or your own custom library for music and create playlists on the fly. As well as create your own Soundboards.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-scribe/" class="rank-math-link">Scribe</a>: Search for available core and babele translations for Foundry maintained by the community.</li></ul>



<p>Make sure to watch the <a href="https://www.youtube.com/watch?v=O2fZIOKT7pk" class="rank-math-link" target="_blank" rel="noopener">video by Baileywiki</a> for a full rundown on the modules.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/moulinette.mp4"></video></figure>
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<p>What are your favorite modules that came out this month or new features you enjoyed? Let us know in the comments!</p>
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		<item>
		<title>Module Roundup &#8211; March &#8217;21</title>
		<link>https://www.foundryvtt-hub.com/news/modules/module-roundup-march-21/</link>
					<comments>https://www.foundryvtt-hub.com/news/modules/module-roundup-march-21/#respond</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Fri, 02 Apr 2021 00:51:01 +0000</pubDate>
				<category><![CDATA[Modules]]></category>
		<category><![CDATA[module highlight]]></category>
		<category><![CDATA[module roundup]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100004508</guid>

					<description><![CDATA[Welcome back to the Module Roundup a new month has passed which gives us the opportunity to present you again with a couple highlights from the Foundry VTT module world. This time we have some tools to help you organize and build your world, play the perfect sound effect when you need it, give Foundry [&#8230;]]]></description>
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<p>Welcome back to the <strong>Module Roundup</strong> a new month has passed which gives us the opportunity to present you again with a couple highlights from the <code>Foundry VTT</code> module world. This time we have some tools to help you organize and build your world, play the perfect sound effect when you need it, give Foundry a new look and an easier solution to implement certain animations.</p>



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<h1 class="has-text-align-center wp-block-heading" id="recently-updated">Recently Updated</h1>


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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/Soundboard2-1-1.m4v"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4c7da99d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="soundboard-by-blitz">SoundBoard by Blitz</h2>


<p>The first one on the list is the innovative audio solution by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Blitzkraig" class="rank-math-link">Blitz</a> which got a really big update close to releasing this article. Not only does it already support the <a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" class="rank-math-link">Audio Overhaul Foundry</a> update in 0.8.1 it also got a bunch of new features. <strong>This module allows you to import and use Sound Effects in a pretty, independent window. It also comes with included boards.</strong></p>



<p>The new macro mode generates you a macro that plays a sound which will be used in another new feature to create embeds of said macros in journals which you can click to play it. New options for randomly modulating the pitch each time a sound is played have been added as well as in case you feel the sounds are getting monotonous after a while. A help button has also been added which is quite detailed in covers all the settings and controls the module has to offer. These are not all the new features and fixes that have been added to this release. The list is quite long but if you are interested have look at the <a href="https://github.com/BlitzKraig/fvtt-SoundBoard/blob/master/CHANGELOG.md#130---20210330" class="rank-math-link" target="_blank" rel="noopener">changelog</a> yourself. </p>



<p class="has-small-font-size"><strong>Note:</strong> make sure to turn on the sound in the preview.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-4292d75e"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-dc24180d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="pin-cushion">Pin Cushion</h2>


<p>Pin Cushion is one of these modules that you have installed since forever and becomes such a natural feature that you forget it is a module. If you have never heard of it before and you like annotating your maps and worlds, it makes giddy for excitement. <strong>It enables selecting any icon you want for your map journal pins.</strong></p>



<p>This month its functionality got expanded by contributions from <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Ethaks" class="rank-math-link">Ethaks</a> and now lets your players create map pins on any scene (if they have permission to create <code>JournalEntries</code>). You can set the default permissions for other players for these notes and has the option to store them in folder named after the player so that your existing well organized journal system does not fall into chaos when your players start adding notes on everything they encounter.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/compendiumfolder.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-cc7a0e2a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="compendium-amp-macro-folders">Compendium &amp; Macro Folders</h2>


<p>This one is cheating a little bit by talking about two modules in this section. However not only are they both from <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Erceron" class="rank-math-link">Erceron</a> they also share most of the new features. Both of these modules are what I would consider as quality of life modules as they add the ability to organize your world a tiny little bit more.</p>



<p>As you might have guessed by the names already these modules are <strong>letting you create folders for both your macro directory and inside of compendiums.</strong> This month they got reworked so the folders work now identically like other directories in <code>Foundry VTT</code>. The context menus got extended, a lot of UI improvements and changes as well as exposing an API which lets you gain direct access to the folder objects in case you want to use for a macro or inside another module.</p>
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<h1 class="has-text-align-center wp-block-heading" id="new-modules-this-month">New Modules this Month</h1>


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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-9f5b5b91"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="automated-animations">Automated Animations</h2>


<p>You installed the awesome animations from <a href="https://www.foundryvtt-hub.com/creator/jb2a-julesbens-animated-assets/" class="rank-math-link">JB2A</a> and wondered how to actually use them? Or are you sick and tired of creating macros for all your items and spells? <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Otigon" class="rank-math-link">Otigon</a> has you covered with his excellent module which will work for the <a href="https://www.foundryvtt-hub.com/package/jb2a_dnd5e/" class="rank-math-link">free animation pack</a> as well for the <a href="https://www.foundryvtt-hub.com/package/jb2a_patreon/" class="rank-math-link">Patreon</a> one. The module also depends on you having <a href="https://www.foundryvtt-hub.com/package/fxmaster/" class="rank-math-link">FXMaster</a> and supports a bunch of modules that mess with the rolling itself you can read more about that <a href="https://github.com/brkwskx/automated-jb2a-animations/tree/feature-updated-documentation#introduction" class="rank-math-link" target="_blank" rel="noopener">here</a>.</p>



<p>Not only automatically detects animations for common items like Mace, Greataxe, Scorching Ray and Cure Wounds. It also adds a new tab into your items where you can customize them and even override them completely to use any animation from the pack you want. My player&#8217;s Rapier shoots purple rays when it attacks because why not?</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/minimalui.mp4"></video></figure>
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<p>Some people play games where you don&#8217;t need a lot of controls that Foundry offers or just think that the UI is too cluttered. If you feel the same way or just want to give the application a fresh look then this module by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=JeansenVaars" class="rank-math-link">JeansenVaars</a> is worth taking a look at.</p>



<p>It gets rid of all the UI elements without losing the functionality by hiding them of screen and pop in when you hover it. It is highly customizable, you can change the colours of certain UI elements, set the length of the macro bar and even get rid of the Foundry VTT icon if that bothers you. Last but not least it has a neat little scene preview if you hover them on the navigation bar.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b68273f2"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-664dd86a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="token-stamp-2-for-foundry-vtt">Token Stamp 2 for Foundry VTT</h2>


<p>Some readers might know of the web application from <a href="https://rolladvantage.com/tokenstamp/" class="rank-math-link" target="_blank" rel="noopener">RollAdvantage</a> that lets you easily create awesome looking tokens for your game by uploading an image, choose a border and have few settings to customize all without needing any knowledge or skills of a graphics software.</p>



<p>Now you can do all of this directly in Foundry. Instead of choosing an image for a token there is now another button that opens a dialogue window with the Token Stamp 2 application loaded. It gives you all the same options and importing the final token will automatically set it for the actor. All in all pretty convenient if you are using the site already or a looking for a good and easy way to create tokens for your game.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/tokenstamp.mp4"></video></figure>
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<p>If you are a module developer and plan on releasing a new, exciting module or have big update coming up for one let us know and there might be a chance it gets featured in the next Roundup. You can contact us on the <a href="https://discord.com/invite/foundryvtt" class="rank-math-link" target="_blank" rel="noopener">official Foundry VTT Discord Server</a> where we have a  <code>#foundry-hub</code> channel.</p>
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		<item>
		<title>Module Roundup &#8211; February &#8217;21</title>
		<link>https://www.foundryvtt-hub.com/news/modules/module-roundup-february-21/</link>
					<comments>https://www.foundryvtt-hub.com/news/modules/module-roundup-february-21/#comments</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Sat, 27 Feb 2021 19:19:17 +0000</pubDate>
				<category><![CDATA[Modules]]></category>
		<category><![CDATA[module highlight]]></category>
		<category><![CDATA[module roundup]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100003527</guid>

					<description><![CDATA[Welcome to the first edition of the monthly Module Roundup! In this series we are going to briefly talk about some modules that came out or got a significant update that month. The exact format is still up in the air and may change over time but for now we are going with three modules [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Welcome to the first edition of the monthly Module Roundup! In this series we are going to briefly talk about some modules that came out or got a significant update that month. The exact format is still up in the air and may change over time but for now we are going with three modules in each category.</p>



<p>The selection of these modules will be the authors choice and there will always be some awesome modules that won&#8217;t make the list. Feel free to leave a comment if you think a module missing or if you really want to highlight a specific module we are happy to work with you to help you out to <a href="https://www.foundryvtt-hub.com/submit-an-article/" class="rank-math-link">submit</a> an article of your own.</p>



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<h1 class="has-text-align-center wp-block-heading" id="recently-updated">Recently updated</h1>


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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-fe7c5fc4"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="compendium-browser">Compendium Browser</h2>


<p>Almost forgotten and left for dead this module recently received a breath of life from <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Spetzel#0103" class="rank-math-link">Spetzel</a> who took over the project. <a href="https://www.foundryvtt-hub.com/package/compendium-browser/" class="rank-math-link">Compendium Browser</a> provides a better viewing experience for compendiums and this release improves the loading time of the browser and it should no longer crash servers due to high memory or CPU requirements hopefully fixing a long-term issue this module had.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/tokenattacher.mp4"></video></figure>
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<p>You probably have heard about this one or you will now &#8211; <a href="https://www.foundryvtt-hub.com/package/token-attacher/" class="rank-math-link">Token Attacher</a> from <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=KayelGee" class="rank-math-link">KayelGee</a> lets you attach anything to tokens and the attachments will move and behave like the token they are linked to. The module got a very big update this month which includes among other things the ability to attach tokens with each other. This means you can have tokens follow each other or use on token as a mount so you don&#8217;t have to rely on older (not maintained) modules anymore for this functionality. This is just the tip of the ice berg there is a ton of more awesome stuff in this module you should definitely check out the video by <a href="https://www.youtube.com/watch?v=2i0TX0BS8Vg" class="rank-math-link" target="_blank" rel="noopener">Baileywiki</a> showing off all the new things you can do with it.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-ea465a36"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4654403e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="midi-quality-of-life-improvements">Midi Quality of Life Improvements</h2>


<p>There are a bunch of modules from the author <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=tposney" class="rank-math-link">tposney</a> that all have nice synergy with each other and are in constant development and I will do them not the justice they deserve by briefly talking about just one of them. That being said it was an exciting month for the Dungeon Master who likes to automate their games as much as possible. <a href="https://www.foundryvtt-hub.com/package/midi-qol/" class="rank-math-link">MidiQOL</a> is a module for DND5e that automates a lot of things. It received far too many <a href="https://gitlab.com/tposney/midi-qol/-/blob/master/Changelog.md" class="rank-math-link" target="_blank" rel="noopener">changes</a> and fixes to list them all but two of my personal highlights are support for concentration automation (depends on <a href="https://www.foundryvtt-hub.com/package/dae/" class="rank-math-link">DAE</a> and <a href="https://www.foundryvtt-hub.com/package/combat-utility-belt/" class="rank-math-link">CUB</a> being active) and the ability to automate conditional damage bonuses on hit (e.g. Hunter&#8217;s Mark) via macros.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/midiqol.mp4"></video></figure>
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<h1 class="has-text-align-center wp-block-heading" id="new-modules">New Modules</h1>


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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/bugreporter.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6c03ac2b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="bug-reporter">Bug Reporter</h2>


<p>Now you can cause developers sleepless nights with this <a href="https://www.foundryvtt-hub.com/package/bug-reporter/" class="rank-math-link">module</a> brought to you by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Ethck" class="rank-math-link">Ethck</a> with the help of <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Andrew%20Krigline" class="rank-math-link">Calego</a> and <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Cody%20Swendrowski" class="rank-math-link">cswendrowski</a>. It lets you report bugs and issues you have for a specific module from within the Foundry UI itself. For this to work module developers need to opt-in &#8211; which is as easy as adding two lines into your module manifest &#8211; and use either GitHub or GitLab as their place to report issues. As a user you won&#8217;t need to register a new account for either because the issues will be posted using the <em>League of Extraordinary FoundryVTT Developers</em> accounts.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-0d3c070b"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4104fef5"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="drag-ruler">Drag Ruler</h2>


<p>If you are a fan of <a href="https://www.foundryvtt-hub.com/package/showdragdistance/" class="rank-math-link">Show Drag Distance</a> module but are worried because it is no longer maintained then <a href="https://www.foundryvtt-hub.com/package/drag-ruler/" class="rank-math-link">Drag Ruler</a> by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Manuel%20V%C3%B6gele" class="rank-math-link">Stäbchenfisch</a> is what you are looking for. It provides basically all functionality of SDD and additionally also provides an API functionality which will make it easier to adopt for other systems than Dungeon and Dragons. And it even works for gridless maps!</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/autoc.mp4"></video></figure>
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<p>You like to tinker with items by adding custom properties but you can never remember the data structure? Then <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Cole%20Schultz" class="rank-math-link">cole</a> has you covered with this new <a href="https://www.foundryvtt-hub.com/package/autocomplete-inline-properties/" class="rank-math-link">module</a> offering auto completion! The autocomplete function will work similar to familiar editors using TAB to complete the current highlighted word in the list or ENTER to confirm the selection and is triggered by either entering <code>@</code> or pressing a new floating button that will appear on top of the form input.</p>
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<p>Due to Foundry Hub&#8217;s release in February we missed out on highlighting some new modules from January. It would be a shame not include them. So here is a bonus round.</p>



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<h1 class="has-text-align-center wp-block-heading" id="bonus">Bonus</h1>


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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/nextup.mp4"></video></figure>
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<p>Recently <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Kandashi" class="rank-math-link">Kandashi</a> released a bunch of new modules that are all awesome and would deserve a spot here but my favorite is <a href="https://www.foundryvtt-hub.com/package/next-up/" class="rank-math-link">Next Up</a>. This module will open up the character sheet of the current combatant when using the combat tracker and optionally pan towards the token and if that is not enough it also gives you the functionality of the very popular module <a href="https://www.foundryvtt-hub.com/package/turnmarker/" class="rank-math-link">Turn Marker</a> if you are looking for an alternative.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-6a522a13"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<p>Another very active developer recently is <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=IronMonk" class="rank-math-link">IronMonk</a> who released among other modules the <a href="https://www.foundryvtt-hub.com/package/monks-tokenbar/" class="rank-math-link">TokenBar</a>. This one adds all player tokens that are in the active scene in a neat little movable bar providing not only important information like AC and perception at glance but also functions as tool to easily prompt players with roll checks and award experience points.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/tokenbar.mp4"></video></figure>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Curvywalls-1.m4v"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-3e36c3fd"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="df-curvy-walls">DF Curvy Walls</h2>


<p>Last but not least a feature that many have wished for a long time is finally possible with this <a href="https://www.foundryvtt-hub.com/package/df-curvy-walls/" class="rank-math-link">module</a> by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=flamewave000" class="rank-math-link">flameweave000</a>. It adds bezier curve and ellipse tools to the walls layer that will help you build your maps faster and better. It lets you also choose how many wall segments should be used for the curvy walls to improve performance.</p>
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