<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>FVTT &#8211; Foundry Hub</title>
	<atom:link href="https://www.foundryvtt-hub.com/tag/fvtt/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.foundryvtt-hub.com</link>
	<description></description>
	<lastBuildDate>Sun, 27 Oct 2024 22:29:20 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.6.5</generator>

<image>
	<url>https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cropped-fhub_logo3-32x32.webp</url>
	<title>FVTT &#8211; Foundry Hub</title>
	<link>https://www.foundryvtt-hub.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Vote in the Third Annual Foundry Package Jam</title>
		<link>https://www.foundryvtt-hub.com/featured/vote-in-the-third-annual-foundry-package-jam/</link>
					<comments>https://www.foundryvtt-hub.com/featured/vote-in-the-third-annual-foundry-package-jam/#comments</comments>
		
		<dc:creator><![CDATA[Corporat]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 20:10:46 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[league of extraordinary foundry vtt developers]]></category>
		<category><![CDATA[Package Jam]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010680</guid>

					<description><![CDATA[This year, participants entered 22 brand new packages, all compatible with FVTT V10 and enabling many new options for your campaign, and now we need your help choosing the winners!]]></description>
										<content:encoded><![CDATA[
<p>The League of Extraordinary Foundry VTT Developers strives to provide a fun and engaging environment for new developers to explore Foundry VTT package development. That’s why every year we host the Foundry Package Jam, a prize-filled competition for new and experienced software devs alike!</p>



<p>This year, participants entered 22 brand new packages, all compatible with FVTT V10 and enabling many new options for your campaign, and now we need <strong>your</strong> help choosing the winners!</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-1 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"><h2 class="wp-block-heading" id="vote-for-the-winners"><strong>Vote for the winners</strong></h2>


<p>Please visit this page and sign in with your Foundry Hub account (if you don&#8217;t have one, please sign up for one) to make your picks.</p>


<h4 class="wp-block-heading" id="voting-ends-on-november-7th-at-3pm-us-eastern-time-2000utc">Voting ends on November 7th at 3pm US Eastern time (20:00UTC)!</h4></div>



<div class="wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<div class="wp-block-buttons alignfull is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-1 wp-block-buttons-is-layout-flex">
<div class="wp-block-button has-custom-width wp-block-button__width-100 is-style-fill"><a class="wp-block-button__link has-background" href="https://www.foundryvtt-hub.com/package-jam/" style="background:linear-gradient(135deg,rgb(6,147,227) 0%,rgb(118,160,214) 52%,rgb(68,125,199) 100%)"><strong>Vote now</strong></a></div>
</div>
</div>
</div>



<p>You may vote for up to three nominees in each category, in up to ten different categories:</p>



<ul class="wp-block-list"><li><em>Best Package </em></li><li><em>Best Package from a First-time Author</em></li><li><em>Most Useful</em> &#8211; Many GMs or players will find their Foundry game improved from enabling this package. </li><li><em>Most Polished</em> &#8211; The package author made every effort to ensure full functionality and considered every use case and detail. </li><li><em>Most Mind-Blowing</em> &#8211; This package exceeds expectations of what&#8217;s possible inside Foundry. </li><li>Wackiest &#8211; This package will make GMs and players laugh, mostly out of absurdity, or is just <em>weird</em>, but in a good way.</li><li><em>Most Gorgeous</em> &#8211; The package author utilized the game canvas, webpage styling, or design principles to provide an elevated experience for their users. </li><li><em>Most Massive</em> &#8211; The effort that went into the package was evident in the number of features, amount of content, or a wide set of configuration possiblities that enables users to try it a multitude of ways. </li><li><em>Most Educational</em> &#8211; The package author used this opportunity to bring real world knowledge/data into their submission for the benefit of their users, or it allows educational opportunities between GM and players.</li><li><em>Most Integratabtle</em> &#8211; The package allows the most flexibility and interoperability for other packages to leverage an API or configuration options provided specifically for other FVTT package developers. </li></ul>



<p>We thank all of our sponsors for this year’s prizes. </p>



<ul class="wp-block-list"><li><a href="https://foundryvtt.com/" data-type="URL" data-id="https://foundryvtt.com/" target="_blank" rel="noreferrer noopener">Foundry Gaming</a> &#8211; a Foundry VTT merch t-shirt for every winner</li><li><a href="https://therollsmith.com/" target="_blank" rel="noreferrer noopener">The Rollsmith</a> &#8211; a $50 gift card (The Rollsmith) for the winner in the <em>Most Mind-blowing</em> category, and a commemorative D20 (for Dice So Nice!) for every participant</li><li><a href="https://forge-vtt.com/" data-type="URL" data-id="https://forge-vtt.com/" target="_blank" rel="noreferrer noopener">The Forge</a> &#8211; $20 gift cards (The Forge) for every winner</li><li><a href="https://forge-vtt.com/bazaar#type=all&amp;filter=marketplace&amp;search=%5B%22author%3AWild%20Magic%20Surge%22%5D" target="_blank" rel="noreferrer noopener">Wild Magic Surge</a> &#8211; three asset packs for every winner</li><li><a href="https://world-smiths.github.io/page/" target="_blank" rel="noreferrer noopener">World Smiths and CZRPG</a> &#8211; The Singing Grove, an adventure module, for the winner in the <em>Most Integratable</em> category</li><li>ghost &#8211; Michael Ghelfi audio modules for the the winners in the <em>Most Useful</em>, <em>Most Polished</em> and <em>Most Massive</em> categories</li><li>friendlylambda &#8211; a $100 gift card (Amazon, The Forge, or another service/site of choice) for the winner in the <em>Best Package</em> category</li><li>BadIdeasBureau &#8211; a 1 month subscription to dropout.tv for the winner in the <em>Wackiest</em> category</li><li>ccjmk &#8211; a $25 gift card (DriveThruRPG) for the winner in the <em>Most Gorgeous</em> category</li><li>errational &#8211; a $25 gift card (Rollsmith, The Forge, DriveThruRPG, or Amazon (winner&#8217;s choice)) for the winner in the <em><em>Best Package from a First-time Author</em></em> category</li><li>corporat &#8211; a $25 gift card for the winner in the <em>Most Educational</em> category</li></ul>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/featured/vote-in-the-third-annual-foundry-package-jam/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Level-Up Your Foundry VTT to v10!</title>
		<link>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/</link>
					<comments>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/#comments</comments>
		
		<dc:creator><![CDATA[Andru]]></dc:creator>
		<pubDate>Wed, 31 Aug 2022 01:47:01 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100009984</guid>

					<description><![CDATA[After much anticipation, Foundry VTT Version 10 is just around the corner, and there is much rejoicing! Foundry VTT v10 brings a lot of great features that make gameplay more immersive for players, makes game setup easier for GMs, and makes the program more approachable to everyone.
In this article, we cover the most important features you should be aware of.]]></description>
										<content:encoded><![CDATA[
<p>After much anticipation, Foundry VTT Version 10 (v10) is getting a stable release this week. This new version brings features that makes setup easier, gameplay more immersive, gives new resources to developers, and makes the program more approachable for everyone.</p>



<p>For those that want a real deep dive into every change and bug fix for this update, you can see the full <a href="https://foundryvtt.com/releases/" target="_blank" rel="noreferrer noopener">release notes</a>. For those that want just the highlights, then look no further than this article.</p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-99a6f409"><h4 class="uagb-notice-title">WARNING:</h4><div class="uagb-notice-text"><p>While this is categorized as a stable release, there is always a possibility of unexpected bugs or compatibility issues. As with any time you update the core software, be sure to perform a complete backup of your user data to minimize any risk of data loss.</p></div></div>



<p></p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-2 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow">
<blockquote class="wp-block-quote has-text-align-center is-layout-flow wp-block-quote-is-layout-flow"><p>You can check out the handy <strong>Module Compatibility Checker</strong> to see which of the modules you use are ready for v10!</p></blockquote>
</div>



<div class="wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/mcc/" class="pkgbox-cover" style="background-image:url(https://i.imgur.com/lIkl2md.png);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/mcc/">Module Compatibility Checker</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 26 Jul 2022</p>
            <p><span class="pbgbox-info-label">Updated</span> 09 Feb 2023</p>
            <p><span class="pbgbox-info-label">Authors</span> Arcanist, Michael Leahy</p>
            <div class="pkgbox-description">Module Compatibility Checker Check your module list for compatibility with the latest major version of Foundry VTT. Come hang out …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  5.0528%</span>
        <span><i class="fas fa-thumbs-up"></i>  6</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div>
</div>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-default"/>


<h1 class="wp-block-heading" id="new-feature-spotlight">New Feature Spotlight</h1>

<div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Journal-v2.gif" data-lightbox="gallery"><img fetchpriority="high" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Journal-v2.gif" alt="What the new Journal version two looks like when opened" class="wp-image-100009990" width="414" height="371"/></a><figcaption>The new Journal v2 displays pages and how to navigate them</figcaption></figure></div>


<p>The largest feature of Journal v2 is the new User Interface (UI), which allows for multiple organized, searchable pages. So instead of having one long continuous Journal entry or trying to organize all your Journals in a complex folder structure, you can now have one Journal that acts almost like a book with multiple pages, page types, and navigation options. </p>



<p>On the left-hand side of the Journal, there is now a new collapsible navigation pane with a clickable and searchable table of contents.  This table of contents lists all the different Pages within a Journal Entry and also has a list with header depths, showing Heading and Subheadings under each page as well. At the top of this panel, you can find an &#8216;Add Page&#8217; button as well as a bar to search for specific words within the whole Journal.  At the bottom, there are &#8216;Previous&#8217; and &#8216;Next&#8217; buttons if you want to feel like you are flipping through the pages of the ancient tome you just found. </p>



<p>Having multiple pages makes it far easier for GMs to organize Journal entries and make it easier for players to consume specific content. What&#8217;s more, you can granularly control the permissions of each Journal page so you can have hidden pages, ensuring certain pages are for a specific player or GM eyes only. </p>


<h2 class="wp-block-heading" id="other-journals-v2-features">Other Journals v2 Features</h2>


<ul class="wp-block-list"><li>The text editor has been updated to <a href="https://prosemirror.net/" target="_blank" rel="noreferrer noopener">ProseMirror</a> with markdown support</li><li>GMs can grant ownership of entire Journals or specific pages to individual players, and a small quill icon will show up on the navigation pane to remind the GM that the page is owned by one or more players.</li><li>If certain pages are hidden, an icon is shown in the navigation pane for that page of an eye with a line through it to remind GMs it&#8217;s hidden. </li><li>Live collaboration is now available as multiple users can edit a single Journal at the same time without overwriting each other.</li><li>You can create multiple page types: text, image, PDF, markdown, or video.</li><li>You can create a Map Note pin of specific pages, making dungeon note creation a breeze. </li><li>A new icon on the Journal Notes layer allows you to quickly create Map Note pins without needing to create a Journal Entry for it. Great for signs or wall etchings you want your players to be able to read.</li><li>Sections within a Journal Entry can now be linked specifically, allowing users to share a link to a Journal entry or a page or even a heading that will open automatically at the position linked.</li><li>Custom Font is now supported allowing you to upload your own fonts into your data folder and set the Font Family name, weight, and style.</li></ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>


<h1 class="wp-block-heading" id="top-new-features">Top New Features</h1>


<p>Let&#8217;s dive into the other important features that got added in this version.</p>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h3 class="has-medium-font-size wp-block-heading" id="that-affect-gm-preparation">That Affect GM Preparation</h3>


<p>A handful of updates will make the GM&#8217;s work to prepare maps and adventures much easier.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures.png" data-lightbox="gallery"><img decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-1024x719.png" alt="Displaying what a packaged Adventure looks like" class="wp-image-100009993" width="589" height="413" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-1024x719.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-300x211.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-768x539.png 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-1536x1078.png 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Adventures-2048x1438.png 2048w" sizes="(max-width: 589px) 100vw, 589px" /></a><figcaption>A packaged Adventure will look like this after it&#8217;s created</figcaption></figure></div>


<ul class="wp-block-list"><li><strong>Adventures </strong>&#8211; This almost made it in the Spotlight for me because I think it&#8217;s one of the best and most fleshed-out new features. But I think only GMs will find any excitement in this one, so I left it here. Adventures are a new type of Compendium that let you package up any collection of elements from your game world to export and share with others who can then import all those elements into their own game world. This makes sharing custom-made adventures way easier. Before, the best way to have a carefully selected amount of content packaged together was to export an entire World. However, using a new world doesn&#8217;t have the player characters, scenes, music, homebrew, or 75 modules you&#8217;ve already installed (everyone has that many right, it&#8217;s not just me?). Now you can use these Adventures to add packaged content to your very lived in existing World and smoothly transition your players into new adventures. The packaging even retains things like token and map pin placements (as long as you package the corresponding actors and journals).</li></ul>



<ul class="wp-block-list"><li><strong>Levels </strong>(lite) &#8211; I say lite because the dev team has created the framework for the future full implementation of &#8216;levels&#8217;. While the full levels system won&#8217;t come around until a future version, the framework itself allows for some really fun interactions. Essentially, the framework creates synthetic z-axis on the game canvas allowing token height to have a visual impact. Tokens at 0 or ground level go under tree and roof tiles, but if their &#8216;height&#8217; is increased above 10ft or so, they will fly over the trees or run along the rooftops. It also has an impressive impact on tokens using Tremorsense, which can&#8217;t see tokens that aren&#8217;t actually on the ground.<br>&nbsp;</li></ul>



<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Roof-Height.gif" data-lightbox="gallery"><img decoding="async" width="1280" height="720" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Roof-Height.gif" alt="Displaying what happens when token height interacts with Overhead tiles" class="wp-image-100009995"/></a><figcaption>At ground level, tokens go under overhead tiles while elevated tokens go over them.</figcaption></figure>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Torch-and-Flicker-Lights.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Torch-and-Flicker-Lights.gif" alt="Comparing the new Torch lights to the renamed Flicker lights" class="wp-image-100009996" width="320" height="180"/></a><figcaption>On the left is the new torch light with an &#8216;exposed flame&#8217; in the middle vs. the now renamed Flicker light on the right</figcaption></figure></div>


<ul class="wp-block-list"><li><strong>Lighting </strong><ul><li>The &#8220;Torch&#8221; lighting animation has been improved and overhauled to provide a more realistic appearance of the exposed flame. The previous animation has been renamed to &#8220;Flicker&#8221;, and uses an improved noise generation algorithm, and its approach to coloration should result in a less &#8220;washed out&#8221; appearance. </li><li>The &#8220;Gradual Illumination&#8221; checkbox for Ambient Light and Token light source objects has been replaced with an &#8220;Attenuation&#8221; slider which allows for fine-grained control over the smoothness of transition between bright/dim/dark lighting regions. An Attenuation value of one produces the most dramatic and most gradual easing, while an Attenuation value of zero produces the most sharply differentiated appearance between lighting levels.</li><li>Other new lighting animation options include Force Grid, Vortex, Smoke Patch, and Starlight.</li></ul></li></ul>



<ul class="wp-block-list"><li><strong>Audio/Video</strong> &#8211; The Audio-Video user interface has been redesigned to be a full-height sidebar panel on the left side of the interface which can be resized. Camera views of connected players are displayed in a grid layout and can be popped out to separate frames, giving a more aesthetically pleasing UI. There&#8217;s also nameplates that rotate between player name and character name, border frames colored based on player color, and even more.</li></ul>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h3 class="has-medium-font-size wp-block-heading" id="affecting-community-developers">Affecting Community Developers</h3>


<p>There are so many Major changes, and a lot of the are Breaking Changes so for any developer I highly recommend checking out the <a href="https://foundryvtt.com/releases/" target="_blank" rel="noreferrer noopener">Release Notes</a>. However here are the big ones to keep in mind:</p>



<ul class="wp-block-list"><li>You can create custom Tours for your modules to guide people on how to implement and use your module</li><li>The Canvas changes for levels are something you can access on the back end to create new ways to interact with object height</li><li>Check out the <a href="https://foundryvtt.com/article/migration/" target="_blank" rel="noreferrer noopener">v10 Migration Guide</a></li></ul>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h3 class="has-medium-font-size wp-block-heading" id="affecting-those-learning-the-program">Affecting those Learning the Program</h3>


<p>These features are for any user (player or GM) that is trying to learn Foundry VTT or modules (for the module creators that leverage these features).</p>



<ul class="wp-block-list"><li><strong>Tours </strong>&#8211; The Foundry VTT team has created a way for &#8216;Tours&#8217; to be created that walk a user step-by-step through any aspect of the program to teach them how to use it. The settings now have a &#8216;Tour Management&#8217; button where you can view and reset any tours you&#8217;ve already taken.</li></ul>



<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="790" height="553" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours.png" alt="" class="wp-image-100010363" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours.png 790w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours-300x210.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Tours-768x538.png 768w" sizes="(max-width: 790px) 100vw, 790px" /></a><figcaption>Creating a new world brings you on a tour of the basic UI of the System</figcaption></figure>



<ul class="wp-block-list"><li><strong>Tooltips </strong>&#8211; Tooltips have been improved to create a more cohesive experience that supports localization and also allows community developers to help their modules have unified tooltips with the Game System.</li></ul>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h2 class="wp-block-heading" id="that-affect-player-immersion">That Affect Player Immersion</h2>


<p>These features will help the world feel more alive and reactive, as well as help you spend less time arguing with other players about what everyone can and can&#8217;t see.</p>



<ul class="wp-block-list"><li><strong>New Vision Customization</strong> &#8211; Being a D&amp;D DM that has a party of PCs with Darkvision, this is an extremely welcome addition. When you edit vision on a token now, there are three sub-tabs.</li></ul>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-3 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Mode-e1661810183150.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="479" height="326" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Mode-e1661810183150.png" alt="" class="wp-image-100010360" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Mode-e1661810183150.png 479w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Mode-e1661810183150-300x204.png 300w" sizes="(max-width: 479px) 100vw, 479px" /></a><figcaption>Basic Configuration now allows you to select from preset vision modes like Darkvision, Monochromatic, Tremorsense, or Light Amplification</figcaption></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Detection-Mode-e1661810252575.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="476" height="277" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Detection-Mode-e1661810252575.png" alt="" class="wp-image-100010361" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Detection-Mode-e1661810252575.png 476w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Detection-Mode-e1661810252575-300x175.png 300w" sizes="(max-width: 476px) 100vw, 476px" /></a><figcaption>Detection Modes allow you to select the types of token status&#8217; that can be seen, allowing you to See Invisible, Feel Tremor, etc. Great for when one character picks up a pair of Goggles of Truesight and is the only one that can see the Invisible Stalker. </figcaption></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-image size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Advanced.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="476" height="448" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Advanced.png" alt="" class="wp-image-100010362" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Advanced.png 476w, https://www.foundryvtt-hub.com/wp-content/uploads/2022/08/v10-Vision-Advanced-300x282.png 300w" sizes="(max-width: 476px) 100vw, 476px" /></a><figcaption>Finally, the Advanced Options let you select from various customization options to fit your vision needs.</figcaption></figure>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-4 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Vision-Types.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1048" height="1078" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Vision-Types.gif" alt="Showcasing three different vision types" class="wp-image-100009999"/></a><figcaption>Here a Human Bard has Normal vision, the Gnome Wizard has Darkvision, and the Bulette has Tremorsense</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="alignright size-full"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Vision-Comparison.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1048" height="1078" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Vision-Comparison.gif" alt="Showing how different types of vision modes interact with eachother" class="wp-image-100009997"/></a><figcaption>Vision Modes are dynamic and react to each other and token statues differently</figcaption></figure></div></div>
</div>



<ul class="wp-block-list"><li><strong>Pings </strong>&#8211; If you&#8217;ve ever had a hard time pointing out to our GM what part of the wall you are searching for hidden entrances or argued with the other players about which tree the hidden Goblin is hiding under, Pings has you (or the wall or the Goblin) covered! Using your mouse and holding a left click over any area highlights it with a nice animation to alert all others about what you&#8217;re looking at.<br>Holding ALT while doing this will create an &#8220;alert&#8221; style ping if you need to point out a trap or hazardous terrain. Should any players&#8217; view be too far away, an arrow on the edge of the screen will point towards where the Ping is coming from. <br>Finally, GMs will have a couple of unique abilities; holding <strong>SHIFT </strong>while holding a left click to pull the view of all players on the Scene to the location of your ping and clicking the bullseye icon next to a combatant in the Combat Tracker pings that specific combatant.<br>&nbsp;</li></ul>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-5 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Pings.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Pings.gif" alt="Displaying what various types of pings look like" class="wp-image-100009991" width="356" height="369"/></a><figcaption>Anyone can Calmly Point to a suit of armor, Alert your fellow party members to an enemy, or your GM can force all players to focus on the Dragon&#8217;s skull that is emitting ghostly growling</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Combatant-Ping.gif" data-lightbox="gallery"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2022/07/Combatant-Ping.gif" alt="Displaying what combatant pings look like" class="wp-image-100009994" width="446" height="375"/></a><figcaption>Show off which enemy you are attacking or which enemy is trying to parlay with your party</figcaption></figure></div></div>
</div>
</div></div>
</div></div>



<hr class="wp-block-separator has-css-opacity"/>



<p>So what do you think of v10? Are you looking forward to using these new features? What other features are you hoping will come to future versions? Let us know what you think in the comments below!</p>



<p><em>*Background map created by Andru using Dungeondraft program with Forgotten Adventures assets.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/featured/level-up-your-foundry-vtt-to-v10/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Package Jam 2022</title>
		<link>https://www.foundryvtt-hub.com/news/package-jam-2022/</link>
					<comments>https://www.foundryvtt-hub.com/news/package-jam-2022/#respond</comments>
		
		<dc:creator><![CDATA[arcanist]]></dc:creator>
		<pubDate>Sun, 24 Jul 2022 14:29:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[league of extraordinary foundry vtt developers]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[Package Jam]]></category>
		<category><![CDATA[package jams]]></category>
		<category><![CDATA[packages]]></category>
		<category><![CDATA[v10]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010106</guid>

					<description><![CDATA[The League of Extraordinary Foundry Virtual Tabletop Developers is proud to announce its third anniversary package jam.

A Package Jam is an event where anyone can participate by creating a new module or system (called "packages") for Foundry VTT. It is a great way to start Foundry development or try something new and different from your existing packages. At the end of the event, the players can vote for their favorite packages, and the winners even get a small prize.]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-2c1aaf82"><h4 class="uagb-notice-title">Update: end of jam delayed</h4><div class="uagb-notice-text"><p>We intended to have the Package Jam end just after the release of v10 stable. As that was delayed by the core team, we will be postponing the end date of the Package Jam for another month until Monday 19 September 2022. That leaves you plenty of extra time to create some new exciting submissions, polish up your existing ones, or finish up an old project that you haven&#8217;t touched in a while and never released!</p></div></div>



<div style="height:35px" aria-hidden="true" class="wp-block-spacer"></div>



<p>The League of Extraordinary Foundry Virtual Tabletop Developers is proud to announce its third-anniversary package jam!</p>



<p>A Package Jam is an event where anyone can participate by creating a new module or system (called &#8220;packages&#8221;) for Foundry VTT. It is a great way to start Foundry development or try something new and different from your existing packages. At the end of the event, the players can vote for their favorite packages, and the winners even get a small prize.</p>



<p>Anyone interested in publishing a new Foundry VTT package is encouraged to participate. The primary goal of the package jam is to provide a fun and engaging environment for new developers to explore FVTT package development.</p>



<p>If you aren&#8217;t already there, please consider joining the <a href="https://discord.gg/fvttdevleague" data-type="URL" data-id="https://discord.gg/fvttdevleague" target="_blank" rel="noreferrer noopener nofollow">League&#8217;s Discord server</a>. There&#8217;s no other place like it if you&#8217;re interested in FVTT package development!</p>


<h2 class="wp-block-heading" id="submitting-a-package">Submitting a package</h2>


<p>There are a few condition in order for your package to be eligible:</p>



<ul class="wp-block-list"><li>It must be submitted between now and midnight on August 22nd (EST).</li><li>It needs to be approved by Foundry staff for the <a href="https://foundryvtt.com/packages/submit" data-type="URL" data-id="https://foundryvtt.com/packages/submit" target="_blank" rel="noreferrer noopener nofollow">official package listing</a>.</li><li>An <a href="https://opensource.org/licenses/" data-type="URL" data-id="https://opensource.org/licenses/" target="_blank" rel="noreferrer noopener nofollow">open source license</a> is required.</li><li>It must be compatible with FVTT v10.</li><li>You must include the following field in your manifest file:</li></ul>


<pre class="wp-block-code"><span><code class="hljs language-javascript"><span class="hljs-string">"flags"</span>: {
    <span class="hljs-string">"fvttdevleague"</span>: {
        <span class="hljs-string">"package-jam"</span>: <span class="hljs-number">2022</span>
    }
}</code></span></pre>


<p><strong>Winning a category entitles you to one of our TBA prizes, including gift cards to The Forge!</strong></p>


<h3 class="wp-block-heading" id="categories">Categories</h3>


<ul class="wp-block-list"><li>Best Package</li><li>First Package</li><li>Useful</li><li>Polished</li><li>Mind-blowing</li><li>Wacky</li><li>Gorgeous</li><li>Massive</li><li>Educational</li><li>Integratable</li></ul>


<h2 class="wp-block-heading" id="voting-on-foundry-hub">Voting on Foundry Hub</h2>


<p>This year we have a two-phase voting system.</p>



<p>First, a panel of volunteer judges will each nominate entries for consideration in each category. The top entries in each category will form the shortlist for that category!</p>



<p>Afterward, we’ll open the voting to anyone with a free Foundry Hub account. Each Foundry Hub member votes for up to three of the nominees in each category. The one with the most votes is the winner! Don&#8217;t forget the best overall package, which every package will be eligible for! If it’s your first time submitting a FVTT package, your package will automatically be nominated for the “first package” category.</p>


<h2 class="wp-block-heading" id="become-a-judge">Become a judge</h2>


<p>If you aren&#8217;t able to participate by submitting a package, we will make a public call for volunteer judges in August, so make sure to join our Discord server and get the @league-announcements role to be notified for that. People entering into the Package jam are not eligible. Anyone who doesn&#8217;t complete their package in time for the jam may submit their interest as a judge instead.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="is-style-default has-small-font-size"><em>Fine print: Official start time July 22, 2022 12:00 PM. Official end time August 22, 2022 12:00 PM. All submissions must be compatible with Foundry VTT V10, packages that the judges are unable to get running or test will be disqualified from nomination. Judge votes have equal weight. A developer can have a maximum of 2 packages nominated per category. If a category doesn&#8217;t get more than three nominees, that category will be removed. For the public voting phase, Foundry Hub user votes have equal weight and are not ranked. A user can cast a maximum of 3 votes. The package with the most votes wins. In the event of a tie for most votes, tied entries share the victory. The prize recipient will be decided according to a 1vs1 Fifth Edition Dungeons and Dragons Level 14 deathmatch adjudicated by an impartial dungeonmaster. No fudged rolls, all DM decisions final.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/news/package-jam-2022/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Foundry VTT 0.8.6 Stable Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/#respond</comments>
		
		<dc:creator><![CDATA[JeansenVaars]]></dc:creator>
		<pubDate>Mon, 31 May 2021 22:22:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[stable]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100006716</guid>

					<description><![CDATA[It&#8217;s really out! Foundry VTT released 0.8.6, and it is considered stable! Stable&#8230; but&#8230; wait, what? Right, beloved users of Foundry VTT please beware, before continuing with the high hype level and this article: Stable does not mean bug free, and also does not mean all of your beloved Systems and modules are ready yet! If you followed Foundry Hub on the release series, you probably stumbled upon this article which reminds us that community developers are people too, dealing with time, family, and daytime jobs. So please, be careful before upgrading and backup your data folder, and check if your beloved systems and modules are ready. We have today received Foundry VTT 0.8.6 as a Stable release. This version is accumulated work including all release changes and features throughout 0.8.0 up to this one. 0.8.6 by itself is not as significant as the entire series, but rather a combination of bug fixes and changes occurring during the last testing [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s really out! Foundry VTT released 0.8.6, and it is considered stable! Stable&#8230; but&#8230; wait, what? Right, beloved users of Foundry VTT please beware, before continuing with the high hype level and this article:</p>



<p><strong>Stable does not mean bug free, and also does not mean all of your beloved Systems and modules are ready yet!</strong></p>



<p>If you followed Foundry Hub on the release series, you probably stumbled upon <a href="https://www.foundryvtt-hub.com/fvtt-community/commentary/developers-are-people-too/" class="rank-math-link">this article</a> which reminds us that community developers are people too, dealing with time, family, and daytime jobs. So please, be careful before upgrading and backup your data folder, and check if your beloved systems and modules are ready.</p>



<p>We have today received Foundry VTT 0.8.6 as a Stable release. This version is accumulated work including all release changes and features throughout 0.8.0 up to this one. 0.8.6 by itself is not as significant as the entire series, but rather a combination of bug fixes and changes occurring during the last testing cycle. Thus, here you can find the articles that cover each of the important changes in the previous releases (We will however provide a summary of the biggest features here below):</p>



			<div class="wp-block-uagb-post-carousel uagb-post-grid  uagb-post__image-position-top uagb-post__image-enabled uagb-block-e8ad3482     uagb-post__arrow-outside uagb-slick-carousel uagb-post__items uagb-post__columns-3 is-carousel uagb-post__columns-tablet-2 uagb-post__columns-mobile-1 uagb-post__carousel_equal-height" data-total="1" style="">

												<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/" target="_self" rel="bookmark noopener noreferrer"><img loading="lazy" decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub086.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub086.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub086-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub086-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.6 Stable Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-05-31T22:22:15+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					May 31, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					No Comments				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>It&#8217;s really out! Foundry VTT released 0.8.6, and it is considered stable! Stable&#8230; but&#8230; wait,&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
																<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/" target="_self" rel="bookmark noopener noreferrer"><img loading="lazy" decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub084.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub084.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub084-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub084-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.3 &#038; 0.8.4 Beta Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-05-17T21:06:20+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					May 17, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					No Comments				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>With last week&#8217;s 0.8.3 release, we entered the beta phase for the 0.8.x series, and&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
																<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/" target="_self" rel="bookmark noopener noreferrer"><img loading="lazy" decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub082.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub082.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub082-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub082-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.2 Alpha Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-05-02T13:40:23+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					May 2, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					1 Comment				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>Foundry VTT is taking big steps forward towards the 0.8.x series, and if it wasn&#8217;t&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
																<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" target="_self" rel="bookmark noopener noreferrer"><img loading="lazy" decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/cover081.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/cover081.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/cover081-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/cover081-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.1 Alpha Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-03-28T01:22:55+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					March 28, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					2 Comments				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>We&#8217;re all getting excited about Foundry VTT 0.8.x series, and even though it is still&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
																<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/" target="_self" rel="bookmark noopener noreferrer"><img loading="lazy" decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cover080.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cover080.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cover080-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cover080-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.0 Alpha Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-02-18T22:19:00+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					February 18, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					6 Comments				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>It has been about 7 months since the start of the Foundry Virtual Tabletop 0.7.x&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
											</div>
			


<p class="has-small-font-size"><em><strong>PS:</strong> 0.8.5 Was not exclusively covered, as it was mostly internal bug fixes and changes that were covered. A similar scenario we have with 0.8.6.</em></p>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>



<p>For a thorough list of changes on this release and previous ones, check out the official release notes <a href="https://foundryvtt.com/releases/0.8.6" class="rank-math-link" target="_blank" rel="noopener">here</a>.<br>On this article, we will keep a non-technical human language, by smoothing out the vocabulary and technical details.</p>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="features-overview-in-foundry-vtt-08x"><strong>Features Overview in Foundry VTT 0.8.x </strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-bd98bd81"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-89cb082d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h3 class="wp-block-heading" id="internal-infrastructure-improvements"><strong>Internal Infrastructure Improvements</strong></h3>


<ul class="wp-block-list"><li>The technologies underlying Foundry VTT have been improved to newer versions, bringing implicit improvements in performance and security. For buzz words, you may hear NodeJS, Electron and HTTP2.</li></ul>



<ul class="wp-block-list"><li>The data layer behind Foundry VTT has been improved under a schema called <strong>Document</strong>, which improves the overall consistency of the content in the platform. This will most likely improve and extend the capabilities for Module and System developers to achieve more functionality with less effort.</li></ul>



<ul class="wp-block-list"><li>General improvements in the performance of data storage and the way the content is modelled in the backend of Foundry, impacting significantly the performance overall and mostly in the content stored in Compendiums.</li></ul>


<h3 class="wp-block-heading" id="audio-improvements"><strong>Audio Improvements</strong></h3>


<ul class="wp-block-list"><li>The internal technology used to back everything audio related was changed (To something called WebAudio API), with better browser compatibility, performance, stability and functionality.</li></ul>



<ul class="wp-block-list"><li>Smooth fading between tracks, allow for a nice transition between tracks rather than a hard stop.</li></ul>



<ul class="wp-block-list"><li>Sequential and shuffled playlists behave more consistently.</li></ul>



<ul class="wp-block-list"><li>Scenes can have designated playlists.</li></ul>



<ul class="wp-block-list"><li>Bulk import into playlists.</li></ul>



<ul class="wp-block-list"><li>Better visual interface, indicators and searching through playlists.</li></ul>



<ul class="wp-block-list"><li>Ambient audio sources allow for triggers based on darkness levels.</li></ul>



<ul class="wp-block-list"><li>Walls matter to ambient audio, and can be configured to react as we want them to.</li></ul>



<ul class="wp-block-list"><li>Testing of ambient audio does not require a testing token any more.</li></ul>


<h3 class="wp-block-heading" id="dice-rolling-and-chat"><strong>Dice Rolling and Chat</strong></h3>


<ul class="wp-block-list"><li>New features in syntax of dice rolls allow for new functions like min, max, even and odds, recursive rolls.</li></ul>



<ul class="wp-block-list"><li>Internal changes allow for dice roll syntax to contain descriptions like <code>/r 10[fire damage]</code>.</li></ul>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6f0f0665"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h3 class="wp-block-heading" id="overhead-tiles-lighting-and-canvas"><strong>Overhead Tiles, Lighting and Canvas</strong></h3>


<ul class="wp-block-list"><li>Tiles layer has been split into two, Underfoot and Overhead, so tokens can stay below the overhead ones, allowing the creation of tree canopies, bridges, hanging vines, etc.</li></ul>



<ul class="wp-block-list"><li>Interaction between tokens and tiles allow now for them to become transparent, when they are standing below certain tiles.</li></ul>



<ul class="wp-block-list"><li>Scene maps can have a &#8220;Foreground&#8221; image, representing everything that stays above tokens, as a whole. This will extend significantly the quality of maps being created and feeling more immersive.</li></ul>



<ul class="wp-block-list"><li>Multiple &#8220;Occlusion&#8221; mode allows tiles to be customized based on how we want them to react when tokens approach them.</li></ul>



<ul class="wp-block-list"><li>General improvements in performance for Ambient Light and Vision.</li></ul>



<ul class="wp-block-list"><li>The padding area of maps, outside the background image zone, is now considered permanently unexplored and non-visible for all tokens (except when they are out there). No canvas mode allows disabling it altogether.</li></ul>


<h3 class="wp-block-heading" id="other-changes"><strong>Other Changes</strong></h3>


<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Installing Systems and Modules was improved significantly, allowing the user have a better understanding of what is going on when we update them. It also gives functionalities like &#8220;locking&#8221; packages so they are not updated if they don&#8217;t want them to, as well as a summary of the update process.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Token configuration allow setting the default of token behaviour (like vision and how their names are shown) to be applied across the entire game for any new actor that gets created.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Floating chat window! (Can be opened with a right click or when the sidebar is collapsed).</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Edit world settings without having to exit the game.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>1500 categorized icons available as part of the core library, increasing the total to 500.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Small interface changes that overall improve the user experience.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Hundreds of bug fixes and uncounted small improvements inside Foundry.</li></ul>
</div></div>
</div></section>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="updating-from-07x"><strong>Updating from 0.7.x</strong></h1>


<p>Due to some technical changes updating from 0.7.x might not be as straight forward. Here are a few things you need to consider:</p>



<ul class="wp-block-list"><li>If you are self-hosting using the desktop (Electron) application, it is not possible to update directly to 0.8.6 and instead, you must re-install Foundry Virtual Tabletop using the latest version.</li><li>If you are currently using version 0.7.10 AND hosting your server using Node.js (not the Electron app) you can update directly to version 0.8.6 within the application UI.</li><li>This requirement is due to a change in the required Node.js and Electron versions used by the software where 0.7.9 and older depended on Node.js 12+ and Electron version 10, while 0.8.x onward requires Node.js 14+ and Electron version 12.</li></ul>



<div style="height:25px" aria-hidden="true" class="wp-block-spacer"></div>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<p>So, this is a very quick overview of what Foundry 0.8.x means! Feel free to read the official release notes or our previous articles for a human-interpreted list of changes. We are as always, glad to have readers aboard the hype train, and looking forward to your comments and opinions. <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p>And remember to BACKUP before you update and check out this post on <a href="https://www.reddit.com/r/FoundryVTT/comments/njgy59/fvtt_official_should_you_update_to_08x/" class="rank-math-link" target="_blank" rel="noopener">Reddit that might help you</a> figuring out if your favorite module or system is already compatible with the new release.</p>



<p>Have fun, readers!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Foundry VTT 0.8.3 &#038; 0.8.4 Beta Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/#respond</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Mon, 17 May 2021 21:06:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100006264</guid>

					<description><![CDATA[With last week&#8217;s 0.8.3 release, we entered the beta phase for the 0.8.x series, and now with the 0.8.4 release, it moves steadily to a stable release. Both versions mainly focus on fixing bugs found by the alpha testers and getting ready for a stable release. There are only a handful of new features, and most of them are small minor ones however we will highlight a couple that might be interesting for you. Radial Occlusion Mode With this mode activated when a Token moves underneath an Overhead Tile instead of hiding it completely it will just expose a small part around it as you move leaving the remaining Tile intact. This can be useful for navigating vertical maps or increase the immersion, and someone will definitely find other creative uses for this feature. Weather Effects and Overhead Tiles Another feature has been added that suppresses the weather effects beneath an Overhead Tile if a Token is present. Further enhancing [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>With last week&#8217;s 0.8.3 release, we entered the beta phase for the 0.8.x series, and now with the 0.8.4 release, it moves steadily to a stable release. Both versions mainly focus on fixing bugs found by the alpha testers and getting ready for a stable release.</p>



<p>There are only a handful of new features, and most of them are small minor ones however we will highlight a couple that might be interesting for you.</p>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-990c28e6"><h4 class="uagb-notice-title">WARNING!</h4><div class="uagb-notice-text"><p>This is a beta release. It is intended for testing new features and for developers to update their systems and modules to the new release version. It is NOT intended for playing active game sessions. </p><p>If you still want to update and know what you are doing, MAKE SURE TO BACKUP YOUR DATA and beware that things might be broken or not working as intended.</p><p>If you are upgrading the Foundry Virtual Tabletop application to 0.8.4 from 0.7.9 you must perform a fresh installation of the software. Because of some of the infrastructure changes, it is only possible to update to this version from within the Foundry VTT application if you are already using 0.8.0. This does not apply to users running dedicated servers with Node 14+.</p></div></div>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c1c1f6b5"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1084bfa0"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="radial-occlusion-mode">Radial Occlusion Mode</h2>


<p>With this mode activated when a Token moves underneath an Overhead Tile instead of hiding it completely it will just expose a small part around it as you move leaving the remaining Tile intact.</p>



<p>This can be useful for navigating vertical maps or increase the immersion, and someone will definitely find other creative uses for this feature.</p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f2676ac1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/radial.mp4"></video><figcaption>Small demo of the radial occlusion.</figcaption></figure>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-716580f6"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-686164b2"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="weather-effects-and-overhead-tiles">Weather Effects and Overhead Tiles</h2>


<p>Another feature has been added that suppresses the weather effects beneath an Overhead Tile if a Token is present. Further enhancing the immersion effect of the system.</p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7e76d716"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="tile-configuration-zindex">Tile Configuration zIndex</h2>


<p>This setting will give users who use many Tiles more control on placing them below or above each other.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-61c04d15"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4e39abff"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="further-improvements-for-the-package-manager">Further Improvements for the Package Manager</h2>


<p>After implementing locking packages from being accidentally deleted or updated in a previous release, the user experience got extended even further by giving you a report of all actions performed after you hit the &#8220;Update All&#8221; button in the Package Manager.</p>



<p>So you are no longer left wondering which modules or systems actually got updated just because you didn&#8217;t pay attention to the whole process.</p>
</div></div>
</div></section>



<hr class="wp-block-separator has-text-color has-background has-pale-cyan-blue-background-color has-pale-cyan-blue-color is-style-wide"/>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>



<p>This release will most likely end the beta phase, and if all goes according to plan, you can expect the first stable release by the end of the month or early next month! If you follow the updates from module developers, you can already see many modules already being ready for the changes of the 0.8 release, so it&#8217;s a good time to get hyped!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/radial.mp4" length="0" type="video/mp4" />

			</item>
		<item>
		<title>Foundry VTT 0.8.2 Alpha Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/#comments</comments>
		
		<dc:creator><![CDATA[JeansenVaars]]></dc:creator>
		<pubDate>Sun, 02 May 2021 13:40:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005670</guid>

					<description><![CDATA[Foundry VTT is taking big steps forward towards the 0.8.x series, and if it wasn&#8217;t enough with the new up coming features already included, fear not, there&#8217;s even more now! This is stated as potentially the last Alpha release of the series, which means we&#8217;re getting soon into the latest testing stages before release. In this article, we&#8217;ll be saving you some time if you couldn&#8217;t check out the stream (+3 hours plus a bunch of unintentional AFK pauses :D) by presenting you a summary of all the good stuff that is coming soon! We recommend you to also check out the previous articles about the 0.8.0 Alpha and 0.8.1 Alpha releases so you don&#8217;t miss a thing, as we will only cover features exclusive to the new 0.8.2 release. Here we focus on the most important changes, beware, the information listed in this article is in no way exhaustive! Also, the vocabulary used in this article will be purposely [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Foundry VTT is taking big steps forward towards the 0.8.x series, and if it wasn&#8217;t enough with the new up coming features already included, fear not, there&#8217;s even more now! This is stated as potentially the last Alpha release of the series, which means we&#8217;re getting soon into the latest testing stages before release.<br><br>In this article, we&#8217;ll be saving you some time if you couldn&#8217;t check out the stream (+3 hours plus a bunch of unintentional AFK pauses :D) by presenting you a summary of all the good stuff that is coming soon! We recommend you to also check out the previous articles about the <a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/" class="rank-math-link">0.8.0 Alpha</a> and <a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" class="rank-math-link">0.8.1 Alpha</a> releases so you don&#8217;t miss a thing, as we will only cover features exclusive to the new <strong>0.8.2</strong> release.<br><br>Here we focus on the most important changes, beware, the information listed in this article is in no way exhaustive! Also, the vocabulary used in this article will be purposely kept non-technical and on a high level of understanding.</p>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-7b0c2282"><h4 class="uagb-notice-title">WARNING!</h4><div class="uagb-notice-text"><p>This is going to be an alpha release. It is not intended to be stable and will most definitely break many features, modules, and worlds. It is intended as a preview for developers to help them update their systems and modules, which are impacted by the breaking changes.</p><p><strong>DO NOT UPDATE</strong> &#8211; wait for a stable release.</p></div></div>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="overview"><strong>Overview</strong></h1>


<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<ul class="wp-block-list"><li><strong>Overhead Tiles and Layers</strong><br>If you want to stop with the suspension of disbelief, and want your tokens to stop <em>walking on top of the old tree</em>, well, now you will be able to! Tweak and configure tiles to either appear on top, under or fade away when tokens come near.<br></li><li><strong>Game Quality of Life Enhancements</strong><br>Small changes all around the application to lower the amount of work needed to get things done. Changes in token configuration so you can set them up by default, journal setup to make it easier to include images, and chat as a floating window, make the whole experience in Foundry better.<br></li><li><strong>Vision and Sight Improvements</strong><br>Although implicit in many of the changes all around Foundry, further improvements in performance and accuracy are part of 0.8.2 too. This also includes changes in the Padding area.<br></li><li><strong>Worlds, Modules and Systems Management</strong><br>A lot of work was spent improving the system and module management. Better detection and warnings about compatibility, locking modules and systems to fix them on a certain version or better tools for finding problems with your game are now possible.</li></ul>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="overhead-tiles-and-layers"><strong>Overhead Tiles and Layers</strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-7fe5d3de"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-983ddff0"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="rooftop-layer"><strong>Rooftop Layer</strong></h2></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b1afcdf2"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a6f3557b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>You&#8217;ll now be able to add an image (of same size and dimension) as part of the scene, that belongs to the &#8220;roof layer&#8221; or a higher position, where the tokens will actually stay below, rather than on top. For map builders, this is very interesting since they can now split their map designs in two layers<strong>:</strong> </p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<ol class="wp-block-list"><li><strong>Background</strong>: the same as before.</li><li><strong>Foreground</strong>: a layer above tokens.</li></ol>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-28891745"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="501" height="350" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1.png" alt="" data-id="100005748" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1.png" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005748" class="wp-image-100005748" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1.png 501w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1-300x210.png 300w" sizes="(max-width: 501px) 100vw, 501px" /></a><figcaption class="blocks-gallery-item__caption">With Foreground Image, tokens can stay behind walls or under Lion heads!</figcaption></figure></li></ul></figure>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c6983e4a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-dd193007"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>This is fantastic for example for bridges, tree canopies, hanging structures, and so on and so forth.<br>With a &#8220;house&#8221; looking Icon, the Rooftop layer can be toggled for the GM to work more conveniently on the scene. This also opens up potential feature functionalities in the future, like having more than one layer or being able to show the roof above fog of war, but for the moment, Foundry will start with the basics.</p>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>



<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="823" height="394" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1.jpg" alt="" data-id="100005713" class="wp-image-100005713" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1.jpg 823w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1-300x144.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1-768x368.jpg 768w" sizes="(max-width: 823px) 100vw, 823px" /></a><figcaption class="blocks-gallery-item__caption">Scenes may now have a Foreground Image, which Tokens are beneath!</figcaption></figure></li></ul></figure>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c684b7d1"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4d316b96"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="overhead-tiles"><strong>Overhead Tiles</strong></h2></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-82a80def"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e8cb875e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>A new whole feature makes tiles way more powerful. All tiles may now have a custom permanent transparency, but more importantly a vision mode. Individual tiles can be set to:</p>



<ul class="wp-block-list"><li><strong>Normal mode</strong>: Token stands above tile, as always.</li><li><strong>Fade</strong>: The tile will fade its transparency when a Token comes into contact with it.</li><li><strong>Roof</strong>: The tile will act as a Roof tile, blocking lightning and vision too!</li><li>And likely more modes can come in the future (Radial and Vision modes are mentioned).</li></ul>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a3aef131"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/tile_config.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="426" height="262" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/tile_config.jpg" alt="" data-id="100005715" class="wp-image-100005715" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/tile_config.jpg 426w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/tile_config-300x185.jpg 300w" sizes="(max-width: 426px) 100vw, 426px" /></a><figcaption class="blocks-gallery-item__caption">Individual Tiles may be set up to react what happens when Tokens go through</figcaption></figure></li></ul></figure>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-0a3c742e"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-2a53eee8"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="557" height="378" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls.jpg" alt="" data-id="100005763" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005763" class="wp-image-100005763" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls.jpg 557w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls-300x204.jpg 300w" sizes="(max-width: 557px) 100vw, 557px" /></a><figcaption class="blocks-gallery-item__caption">Combine with Terrain Walls to see through trees when inside</figcaption></figure></li></ul></figure>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b5a2b2a3"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>With Overhead Tiles, you can add tiles which the tokens can walk and/or see through, like Tree Canopies, or going under a Bridge. Light sources beneath tiles i.e. roofs will be hidden but you are able to see the parts that shine through an open door or window.</p>



<p>The interaction of the tokens with the Overhead Tiles is very accurate, and improves significantly the immersion for those who are pretty-map lovers and dungeon crawlers, now tokens no longer walk above trees and roof.</p>
</div></div>
</div></section>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="game-quality-of-life-enhancements"><strong>Game Quality of Life Enhancements</strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-4cf57619"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-0951c8dc"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="images-in-journal-now-use-a-file-picker"><strong>Images in Journal now use a File Picker</strong></h2>


<p>Previously to set up an image for a journal entry you had to provide the correct path to it. Now you will be able to do it very conveniently by browsing the Foundry File Picker. The framework for editing entries is called <code>TinyMCE</code>, so you learn a new buzzword.</p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-bd39707f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="default-token-configuration"><strong>Default Token Configuration</strong></h2>


<p>Another awesome new feature is being able to set defaults for token settings in your world. You can set the vision, whether the token emits a light source or not as well as the visibility. This will significantly improve set up times.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-79f30d7a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8613dd99"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery alignleft columns-1 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="880" height="511" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat.jpg" alt="" data-id="100005892" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005892" class="wp-image-100005892" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat.jpg 880w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat-300x174.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat-768x446.jpg 768w" sizes="(max-width: 880px) 100vw, 880px" /></a><figcaption class="blocks-gallery-item__caption">Floating Chat Window.</figcaption></figure></li></ul></figure>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a5f94ce7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="floating-chat"><strong>Floating Chat</strong></h2>


<p>Frequently requested, the chat can now be turned to a floating window (by right clicking on its icon) just like the combat tracker, compendiums tab or other sidebar applications. It will be very interesting to see how this will work with the <strong><a href="https://www.foundryvtt-hub.com/package/popout/" class="rank-math-link">PopOut!</a></strong> module and effectively have a dedicated screen just for the canvas and put all UI controls on another monitor.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-12c5d4c6"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4ce3cc66"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="video-tiles-now-have-video-controls"><strong>Video Tiles now have Video Controls</strong></h2>


<p>This well received feature allows you to control the animations of tiles. You will be able to play, pause and stop it. This could be used for things like door animations, particular situations where something starts moving and so on.</p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d3dfda19"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery alignleft columns-1 is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="489" height="249" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3.jpg" alt="" data-id="100005885" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005885" class="wp-image-100005885" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3.jpg 489w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3-300x153.jpg 300w" sizes="(max-width: 489px) 100vw, 489px" /></a><figcaption class="blocks-gallery-item__caption">A new button to control animations of a Video Tile as been added.</figcaption></figure></li></ul></figure>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-43d88139"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ad7492bc"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="hex-grid-improvements"><strong>Hex Grid improvements</strong></h2>


<p>They will now better apply snapping of ruling applications, by using exact corner and center spot calculations.</p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-bfdb9b1c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="more-icons"><strong>More icons</strong></h2>


<p>Foundry&#8217;s collection of icons got extended by another 1500 new ones by Rexard now including over 5500 in total. They are mostly focused to skills and spells and have been organized to make it easier to find the ones you are looking for.</p>
</div></div>
</div></section>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="vision-and-sight-improvements"><strong>Vision and Sight Improvements</strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-18850438"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-bbd66616"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="better-performance"><strong>Better performance</strong></h2>


<p>Always welcome. Based on some improvements in the polygon calculations, better accuracy and performance in vision takes effect. This applies more particularly in distance objects.</p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7e4efa23"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="scene-padding-sight"><strong>Scene Padding Sight</strong></h2>


<p>Players will no longer be able to see outside the canvas of the scene map! Beware, if there are no walls, player tokens may still be able to see if they come across it. With proper walls set by the user, one can use the canvas now for a safe spot for storing tokens, tiles or drawings.</p>
</div></div>
</div></section>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="worlds-modules-and-systems-management"><strong>Worlds, Modules and Systems Management</strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-cfa5a19f"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f3ff0d8f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="lock-systems-and-modules"><strong>Lock Systems and Modules</strong></h2>


<p>You are now capable of locking a module or a system, to prevent it from being updated or uninstalled, so you can rest assured that nothing will break in your next game.</p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-46c1fed5"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="compatibility-risks-and-dependencies"><strong>Compatibility risks and dependencies</strong></h2>


<p>Modules and systems will now show their dependencies when they are activated to give you a better understanding what will be installed and warning messages for compatibility issues have been improved.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-7f2f33f1"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b78a9f73"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="change-world-settings-from-in-game"><strong>Change world settings from in game</strong></h2>


<p>It will now be possible to update the World Description and Game Schedule without having to close the game!</p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-0ace80fd"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="launch-in-safe-mode"><strong>Launch in Safe Mode</strong></h2>


<p>This option will disable all active modules in a world and disable audio playlists and scenes. A good starting point if you feel like you accidentally messed up your world.</p>
</div></div>
</div></section>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="wrapping-up"><strong>Wrapping up</strong></h1>


<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<p>Phew, what a long list! 0.8.x is becoming bigger and bigger. What do you, lovely readers, think about the direction Foundry is taking with 0.8.x? This being the last ALPHA build on the series means we will soon be entering the BETA stages and maybe, a stable release before next month!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Foundry VTT 0.8.1 Alpha Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/#comments</comments>
		
		<dc:creator><![CDATA[JeansenVaars]]></dc:creator>
		<pubDate>Sun, 28 Mar 2021 01:22:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100004514</guid>

					<description><![CDATA[We&#8217;re all getting excited about Foundry VTT 0.8.x series, and even though it is still on ALPHA (yes, the upper-case means: don&#8217;t try it yet), it takes us to the point where we can see in action what&#8217;s coming soon! So, let&#8217;s get hyped together about the changes that are coming to Foundry VTT 0.8.1 Alpha, which means that eventually, these will be part of a STABLE release some time down the road soon. Previously, Alpha 0.8.0 began with mostly under the hood changes. 0.8.1 starts getting into perceptible changes for users. In this article, we are going to focus on the changes that actually have user impact. Technical topics will be only mentioned on the high level so at least you get an idea. The idea is to make it easier for you, as GMs, to catch on what&#8217;s going on, so hopefully this helps. I recommend checking our previous article on what&#8217;s going on in the 0.8.0 Alpha [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;re all getting excited about Foundry VTT 0.8.x series, and even though it is still on ALPHA (yes, the upper-case means: <em>don&#8217;t try it yet</em>), it takes us to the point where we can see in action what&#8217;s coming soon!</p>



<p><strong>So,</strong> <strong>let&#8217;s get hyped together about the changes that are coming to Foundry VTT 0.8.1 Alpha</strong>, which means that eventually, these will be part of a <strong>STABLE</strong> release some time down the road soon.</p>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-67b5b656"><h4 class="uagb-notice-title">WARNING!</h4><div class="uagb-notice-text"><p>This is going to be an alpha release. It is not intended to be stable and will most definitely break many features, modules, and worlds. It is intended as a preview for developers to help them update their systems and modules, which are impacted by the breaking changes.</p><p><strong>DO NOT UPDATE</strong> &#8211; wait for a stable release.</p></div></div>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>



<p>Previously, <strong>Alpha 0.8.0</strong> began with mostly under the hood changes. 0.8.1 starts getting into perceptible changes for users. In this article, we are going to focus on the changes that <strong>actually have user impact. </strong>Technical topics will be only mentioned on the high level so at least you get an idea. The idea is to make it easier for you, as GMs, to catch on what&#8217;s going on, so hopefully this helps.</p>



<p>I recommend checking our previous article on what&#8217;s going on in the 0.8.0 Alpha release <a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release">here</a>, the official release notes <a href="https://foundryvtt.com/releases/0.8.0" target="_blank" rel="noopener">here</a> and check out Foundry VTT&#8217;s official twitch <a href="https://www.twitch.tv/foundryvtt" target="_blank" rel="noopener">here</a>.</p>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="overview"><strong>Overview</strong></h1>


<p>These are the major feature changes that are introduced with 0.8.1. Check Foundry VTTs 3 hour <a href="https://www.twitch.tv/videos/963941836" class="rank-math-link" target="_blank" rel="noopener">Stream Preview</a> for details.</p>



<ul class="wp-block-list"><li><strong>Audio System Improvements</strong><br>Audio System is one of the main focus areas of the series. Improvements in Playlist management, Tracks control, Ambience audio and Infrastructure will be covered in detail down below. These will certainly allow GMs and users have a more detailed control and management of audio, including crossfading, playback mode by playlist and mass import.<br></li><li><strong>Dice System Improvement</strong><br>New modifiers will extend system support and functionality, while also starting to allow external sources of dice rolls, which are becoming common in these times. Physical electronic dice rolls, web services, and other external systems will soon be able to define the dice results.<br></li><li><strong>Improvements in other areas as a side effect</strong><br>As development goes by, some times developer find areas of improvement as a side effect of other improvements. This is always good and it means things start getting each time more flexible and flexible. Journal entries and lighting also get some love in this release.</li></ul>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="audio-system-improvements"><strong>Audio System Improvements</strong></h1>


<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>


<h2 class="wp-block-heading" id="core-background-changes"><strong>Core Background Changes</strong></h2>


<p>This of course means little to normal users and GMs, but basically the backend audio was completely <strong>rewritten</strong>. The previous technology, called <strong>howler.js</strong> is being replaced with a more standardized modern approach called the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API" class="rank-math-link" target="_blank" rel="noopener">Web Audio API</a>. The benefits are mostly towards more streamlined development approaches where <strong>howler.js</strong> proved to be too much for what was needed by Foundry. This will also directly impact Macro usage and the way audio trackers are used by developers and avoid an issue where HTML 5 was running out of browser sockets.</p>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<hr class="wp-block-separator has-text-color has-background has-pale-cyan-blue-background-color has-pale-cyan-blue-color is-style-wide"/>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>


<h2 class="wp-block-heading" id="new-features-in-the-user-interface"><strong>New Features in the User Interface</strong></h2>


<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-6 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p><strong>Folders in the music tab</strong><br>This is of course absolutely awesome and a very welcome feature. Being able to create folders into which we can place playlists will significantly help in the organization of music.</p>



<p><strong>Search bar in the music tab</strong><br>Another cool feature is the capability of searching for playlist names and tracks.  This helps GMs that have different audio tracks ready for different situations, and when improvisation comes into play.  Nothing is more frustrating than line-searching the right audio for the moment!</p>



<p><strong>Reorganized user interface</strong><br>We will now be able to see the time reference of the track being played, and the volume controls in a cleaner more condensed view of the track. This also includes play, pause, stop buttons as before, but includes a playlist level <strong>next-previous</strong> songs control.</p>



<p><strong>New context menu in playlist</strong><br>We will be able to mass-manage playlists and folders with right-click context menus, including copying, duplicating, exporting (to other worlds or games), mass deleting, and more.</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:25%">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="271" height="572" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2.png" alt="" data-id="100004566" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2.png" data-link="https://www.foundryvtt-hub.com/?attachment_id=100004566" class="wp-image-100004566" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2.png 271w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2-142x300.png 142w" sizes="(max-width: 271px) 100vw, 271px" /></a><figcaption class="blocks-gallery-item__caption">A glance of the upcoming audio interface</figcaption></figure></li></ul></figure>
</div>
</div>



<p><strong>Better UI feedback on buffering</strong><br>When the audio is not yet loaded on the client, it will show a loading-loop to indicate that the audio track is not yet playing. This is one of the side-benefits also of the new technology behind Foundry VTT.</p>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<hr class="wp-block-separator has-text-color has-background has-pale-cyan-blue-background-color has-pale-cyan-blue-color is-style-wide"/>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>


<h2 class="wp-block-heading" id="new-functionalities-in-audio-controls"><strong>New Functionalities in Audio Controls</strong></h2>


<p><strong>Fade &amp; Crossfade support</strong><br>This is if not, one of the most exciting new features we get. We can set Fade in/out time per both, track or playlist, and this will automatically slowly and smoothly fade in/out the song or crossfade to the next song coming up.<br>Individual settings on Audio Tracks will override the more general Playlist configuration.</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p><strong>Playlist Playback Mode</strong><br>Another super cool feature, now playlists can be set across different mode, such as <strong>sequential, shuffle or simultaneous</strong>, configuring the way a playlist behave. Non simultaneous playlists will automatically make it so only one track may be played at a time. This means, pressing play on a track will automatically stop the previous one, and crossfade if configured!</p>



<p><strong>Bulk Loading</strong><br>Even though current achievable by third party modules, bulk loading will be natively supported. We will be able to select a folder and all audio within will be imported into the chosen playlist.</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="571" height="451" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1.jpg" alt="" data-id="100004567" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100004567" class="wp-image-100004567" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1.jpg 571w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1-300x237.jpg 300w" sizes="(max-width: 571px) 100vw, 571px" /></a><figcaption class="blocks-gallery-item__caption">Configuration available in tracks and playlists</figcaption></figure></li></ul></figure>
</div>
</div>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<hr class="wp-block-separator has-text-color has-background has-pale-cyan-blue-background-color has-pale-cyan-blue-color is-style-wide"/>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>


<h2 class="wp-block-heading" id="ambience-audio"><strong>Ambience Audio</strong></h2>


<p class="has-small-font-size"><em>(Audio that is placed on the map</em>)</p>



<p><strong>Wall configuration for Audio Passthrough</strong><br>We will be now be able to precisely set the behavior of each wall (or group of walls) to define whether we want the audio to go through it or not. This will improve immersion significantly in dungeons, for instance.</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:45%">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="606" height="395" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-3-1.jpg" alt="" data-id="100004568" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-3-1.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100004568" class="wp-image-100004568" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-3-1.jpg 606w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-3-1-300x196.jpg 300w" sizes="(max-width: 606px) 100vw, 606px" /><figcaption class="blocks-gallery-item__caption">Walls can be configured to let Audio pass through or not!</figcaption></figure></li></ul></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p><strong>Fading applies more naturally on token movement</strong><br>The outcome experience of going through an area with sound effects, will now adjust more naturally.</p>



<p><strong>GM Testing capabilities</strong><br>A toggle button will allow the GMs easily test their ambient audio by just using their Mouse Cursor, rather than having to drop in tokens.</p>



<p><strong>Multiple sources of audio behave better on simultaneous token controls</strong><br>Areas that have multiple audio sources will apply when using selecting multiple tokens, becoming capable of hearing all sources.</p>
</div>
</div>



<p><strong>Darkness Thresholds</strong> <strong>and Activation Range</strong><br>For those super-pro scene builders, night and day can have different ambient audio tracks. So you can set up people talking during the day and the sound of insects during the night.  This brings a side effect to scene audio control of darkness thresholds, now called <strong>Darkness Activation Range</strong>.</p>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<hr class="wp-block-separator has-text-color has-background has-pale-cyan-blue-background-color has-pale-cyan-blue-color is-style-wide"/>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>


<h2 class="wp-block-heading" id="behind-the-scene-changes"><strong>Behind the Scene Changes</strong></h2>


<p>.<strong>m4a and .opus audio format supported</strong><br>Increase the compatibility with different audio formats.</p>



<p><strong>Fading &amp; Crossfading behavior</strong><br>Fading applies when stopping and starting, as well on scene change, <strong>except</strong> on pause, which immediately stops playing audio.<br><br><strong>Better preload buffering</strong><br>Audio Tracks will automatically preload 20 seconds before the next audio track begins. This will help players stay more in synch with the GM. Tracks can be marked for preloading as before, but overall the functionality has been improved significantly.</p>



<p><strong>Better client volume controls</strong><br>Global volume levels apply to each user independently, and now variations in the volume are better handled and should act more precisely as expected, improving the synchronization between levels and the predefined volumes.</p>



<p><strong>Better synchronized Shuffle</strong><br>Randomness should now be less random and more predictable <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Shuffle playlists now ensure everyone starts the same audio track in randomized playlists.</p>



<p><strong>Playlist sorting</strong><br>Playlists will be sorted alphabetically by default, but also users will be able of drag &amp; drop audio tracks on top.</p>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="dice-system-improvements"><strong>Dice System Improvements</strong></h1>


<p><strong>Dice Rolls Metadata</strong><br>This impacts mostly developers, but a wrapper around dice rolls allows enhanced functionality in general. One of the user oriented benefits of this is that now rolls may now contain flavors related to their numerical components. For example a +1 Bonus can now come with <em>&#8220;Strength Bonus from Thanos Glove&#8221;</em></p>



<div class="wp-block-image is-style-default"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-dice-1.jpg" alt="" class="wp-image-100004526" width="724" height="132" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-dice-1.jpg 724w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-dice-1-300x55.jpg 300w" sizes="(max-width: 724px) 100vw, 724px" /></figure></div>



<p class="has-text-align-center"><em><sub>Atropos writing code at the speed of light <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> An Insight onto Dice Rolls Flavour text</sub></em></p>



<p><strong>New Roll Modifiers</strong><br>&#8211; <strong>minimum and maximum</strong>: Allows for defining absolute results on dice rolls<br>&#8211; <strong>even or odd: </strong>Allows for picking up certain roll results<br>&#8211; <strong>recursive rolls: </strong>Advanced logic allows re-rolling under a custom condition</p>



<p><strong>Backend API Improvements</strong> and <strong>External dice rolling support</strong><br>The Roll function will become asynchronous. This has several technical consequences of course, but the main reason behind this change, is to allow external inputs that provide dice results, for example results from rolling dice physically, the new Pixel Dice or external services, among other benefits.</p>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="other-improvements"><strong>Other improvements</strong></h1>


<p><strong>Lighting Improvements in Darkness Threshold</strong><br>As part of the audio improvements done, Foundry will allow setting up a Darkness Activation Range that affects illumination based on darkness level, but now, in both directions, rather than only lights off or on in Darkness.<br><br><strong>Journal In-Line rolls flavor</strong><br>In line rolls in Journals will allow a flavor text on top of the button, improving the user experience of this specific functionality.</p>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="wrapping-up"><strong>Wrapping up</strong></h1>


<p>Phew! That was a LOT of info right? Well, the point was to give you an <strong>insight </strong>(yes, this is not all) of what&#8217;s going on in Foundry after all. So, what do you think about the changes mentioned? Foundry is growing up immensely and it comes together accompanied by it&#8217;s community. It&#8217;s main developer,  Atropos, creates these Alpha builds not for just testing, but also for gathering <strong>feedback</strong>.</p>



<p>You can find the official patch notes <a href="https://foundryvtt.com/releases/0.8.1" class="rank-math-link" target="_blank" rel="noopener">here</a>. Looking forward the next release will focus on a <a href="https://gitlab.com/foundrynet/foundryvtt/-/milestones/70" class="rank-math-link" target="_blank" rel="noopener">new feature Overhead Tiles as well as improvements to A/V and package management</a>. So I hope everyone get&#8217;s on the hype train with me and get prepared for more roleplaying stuff to come in these online times <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Foundry VTT 0.8.0 Alpha Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/#comments</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Thu, 18 Feb 2021 22:19:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100003465</guid>

					<description><![CDATA[It has been about 7 months since the start of the Foundry Virtual Tabletop 0.7.x release series and now the exciting times of breaking changes and new features will start again with the release of the 0.8.0 alpha! With the warning out of the way we will take a brief look on what this release has to offer and what you can expect going forward with the 0.8.x release series. This release is mainly focused on Next-Gen infrastructure which means its mostly intended for developers and not as much for the regular user. That&#8217;s not to say you shouldn&#8217;t be excited for this release as it lays the foundations for future features! So WHAT can you expect from this release? Well, first off, expect a lot of BREAKING changes which means some things will no longer work the same way as they did previously. You might ask why make breaking changes in the first place? To answer that, let me [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>It has been about 7 months since the start of the<em> Foundry Virtual Tabletop </em><code>0.7.x</code> release series and now the exciting times of breaking changes and new features will start again with the release of the <code>0.8.0</code> alpha!</p>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-ec602a5e"><h4 class="uagb-notice-title">WARNING!</h4><div class="uagb-notice-text"><p>This is going to be an alpha release. It is not intended to be stable and will most definitely break many features, modules, and worlds. It is intended as a preview for developers to help them update their systems and modules, which are impacted by the breaking changes.</p><p><strong>DO NOT UPDATE</strong> &#8211; wait for a stable release.</p></div></div>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>



<p>With the warning out of the way we will take a brief look on what this release has to offer and what you can expect going forward with the <code>0.8.x</code> release series.</p>



<p>This release is mainly focused on <em>Next-Gen infrastructure</em> which means its mostly intended for developers and not as much for the regular user. That&#8217;s not to say you shouldn&#8217;t be excited for this release as it lays the foundations for future features!</p>



<p>So <em>WHAT </em>can you expect from this release? Well, first off, expect a lot of BREAKING changes which means some things will no longer work the same way as they did previously. You might ask why make breaking changes in the first place? To answer that, let me allow to quote the creator himself:</p>



<div class="wp-block-uagb-blockquote uagb-blockquote__outer-wrap uagb-block-c2c8d697"><div class="uagb-blockquote__wrap uagb-blockquote__skin-border uagb-blockquote__stack-img-none"><blockquote class="uagb-blockquote"><div class="uagb-blockquote__content-wrap"><div class="uagb-blockquote__content"><em>I think Foundry VTT is already a great piece of software, but I think it can be much better still &#8211; and in order to accomplish the potential it has to do even more exciting things, some of the underlying software design was not where I wanted it to be to support long-term development work.</em></div><footer><div class="uagb-blockquote__author-wrap uagb-blockquote__author-at-left"><div class="uagb-blockquote__author-image"><img decoding="async" class="" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/ad30e0b1e391c4a21be5d6f50c74c2b7.png" alt=""/></div><cite class="uagb-blockquote__author">Atropos</cite></div></footer></div></blockquote></div></div>



<div style="height:25px" aria-hidden="true" class="wp-block-spacer"></div>



<p>The main feature of this release is going to be the development of the Common Document Model, which will continue to take shape over the course of the 0.8.x release series. This feature is fairly technical, but the gist of it is unlike before where the codebase was strictly separated into <code>client</code> and <code>server</code> there will be a third set of libraries under the name <code>common</code> which can be used by both the client and the server.</p>



<p>Some of the other features in this release are amongst other things the possibility to disable the canvas completely while retaining all other VTT features and thus greatly improving the performance for the people who just do Theater of Mind play, the possibility to have combat encounters that are not linked to a specific scene, and a new icons library for consumables because I for one love giving players the option of gathering 10+ different kinds of nuts!</p>



<p>We asked the <a href="https://discord.gg/7MkDagrhN3" class="rank-math-link" target="_blank" rel="noopener">League of Extraordinary FoundryVTT Developers</a> to comment on this first 0.8.x update for their thoughts and advices.</p>



<div class="wp-block-uagb-blockquote uagb-blockquote__outer-wrap uagb-block-d031d79d"><div class="uagb-blockquote__wrap uagb-blockquote__skin-border uagb-blockquote__stack-img-none"><blockquote class="uagb-blockquote"><div class="uagb-blockquote__content-wrap"><div class="uagb-blockquote__content"><em><strong>To Foundry users:</strong> <br>0.8.0 brings a lot of amazing changes that will help enable some incredible functionality, such as a single glorious fight spanning across a 5 story building split across 3 separate scenes, tokens freely moving between them while a fire burns floor 2, and anyone still on it to a crisp.<br><br>It may take a bit before Players see all of this incredible work in a stable version, but the wait will be worth it!<br><br><strong>To the Devs community:</strong> <br>0.8.0 is the first of several alphas in the 0.8.0 release train. You should not expect a beta for a couple of versions yet &#8211; alphas are meant for exploratory testing, not for general usage.<br><br>Expect things to change before a beta drops! <br>If you get your package running on 0.8.X, make sure to mark requiredCoreVersion as 0.8.0 to prevent users on 0.7.9 from installing it, and share your findings with the class on our <a href="https://discord.gg/7MkDagrhN3" target="_blank" rel="noopener">Discord server</a> in </em><code>#foundryvtt-080-research</code><em> and on <a rel="noreferrer noopener" href="https://foundryvtt.wiki/en/migrations/0_8_0" target="_blank">https://foundryvtt.wiki/en/migrations/0_8_0</a><br><br>As a development community, we should not encourage general users to be playing on 0.8.X yet &#8211; your fellow developers need time to explore how to best migrate, and the more users actively playing on alpha versions, the more extraneous bug reports packages will get about things that aren&#8217;t final yet.<br><br>We should focus on making 0.8.0 a period of exploring the wonderful new changes and providing feedback to Foundry such that 0.8.1 can be even more awesome.<br><br>We&#8217;re looking forward to exciting research and development together!</em></div><footer><div class="uagb-blockquote__author-wrap uagb-blockquote__author-at-left"><div class="uagb-blockquote__author-image"><img decoding="async" class="" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/blue-rays-150x150.png" data-lightbox="gallery"  alt=""/></div><cite class="uagb-blockquote__author">The League of Extraordinary Foundry VTT Developers</cite></div></footer></div></blockquote></div></div>



<div style="height:25px" aria-hidden="true" class="wp-block-spacer"></div>



<p>You can find the detailed <a href="https://foundryvtt.com/releases/0.8.0" class="rank-math-link" target="_blank" rel="noopener">Patch notes here</a>. If you wish to see an extended preview of these changes, you can check the VOD from the last Twitch live stream where Atropos goes in-depth into the new architecture and what&#8217;s to come in the next versions.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Alpha 0.8.0 Development Update and Q&amp;A" width="1140" height="641" src="https://www.youtube.com/embed/iKjPxMFqgmg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>And this is just the beginning of this new release series. The next release <code>0.8.1</code> will focus on <a href="https://gitlab.com/foundrynet/foundryvtt/-/milestones/62" class="rank-math-link" target="_blank" rel="noopener">overhauling the way audio is played and presented</a> but don&#8217;t get too hyped up just yet and expect that it will take another couple releases for a stable one to arrive.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Considering Foundry? Not sure? A perspective&#8230;.</title>
		<link>https://www.foundryvtt-hub.com/guide/considering-foundry-not-sure-a-perspective/</link>
					<comments>https://www.foundryvtt-hub.com/guide/considering-foundry-not-sure-a-perspective/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Wed, 10 Feb 2021 13:29:57 +0000</pubDate>
				<category><![CDATA[Guide]]></category>
		<category><![CDATA[encounter library]]></category>
		<category><![CDATA[fantasy grounds]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[kobold cauldron]]></category>
		<category><![CDATA[mad cartographer]]></category>
		<category><![CDATA[roll20]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100002119</guid>

					<description><![CDATA[This post came from D.R. Lloyd, who recently blogged about choosing a VTT. He provides a clear-eyed and balanced perspective, and we thought a comparison like this might help those who are trying to decide which VTT they should use. ]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-4884b15f"><h4 class="uagb-notice-title">Editor&#8217;s note</h4><div class="uagb-notice-text"><p>This post came from <strong>D.R. Lloyd</strong>, who recently blogged about choosing a VTT. He provides a clear-eyed and balanced perspective, and we thought a comparison like this might help those who are trying to decide which VTT they should use. He generously allowed us to use this post from his <a href="https://gaming.drl2.com/" class="rank-math-link" target="_blank" rel="noopener">blog</a>.</p></div></div>


<h5 class="wp-block-heading" id="posted-on-february-2-2021">Posted on <time datetime="2021-02-02T18:27:58-05:00">February 2, 2021</time></h5>

<h3 class="wp-block-heading" id="goin-virtual">Goin’ Virtual</h3>


<p>I was hesitant for a long time to try the virtual tabletop experience – it just felt like it couldn’t compete with having a group gather around a table in person. I wanted to actually participate in some games as a player, though, not just as a GM to the limited audience of just my immediate family- but COVID made that difficult without going online.</p>



<p>I ended up playing in a D&amp;D campaign and a series of short Mighty Protectors ones on Roll20, both of which are still ongoing. While I was correct in my assessment that it’s just not the same as in-person play, it did turn out to be decidedly non-horrible! There’s something to be said for being able to join up with players from all over the world without having to leave the house. Another, unexpected advantage I discovered, is that it’s a lot easier to get even the local folks to show up regularly if there’s no travel and they can just roll into bed after the session ends.</p>



<p>There’s been a campaign setting idea bouncing around in my head for a year or so, and a couple of old friends have pestered me to start up a regular game ever since they heard I’d gotten back into the hobby. In December, I decided to give in to both urges.</p>



<p>What follows is a very-much-not-exhaustive overview of the systems I considered in trying to make this happen and which one I ultimately decided on.</p>


<h2 class="wp-block-heading" id="to-roll20-or-not-to-roll20">To Roll20 or not to Roll20?</h2>


<p>The obvious choice was to just jump into Roll20 since I was familiar with it as a player and had spent some time watching videos about setting up games there. It’s a highly viable option with a lot of support and a lot of users, with at least rudimentary options for playing nearly any RPG I might choose to run.</p>



<p>But I’d experienced enough performance issues on days when their servers were busy that I wanted to investigate other options. Add to that the fact that a lot of features I would want to use would require a paid subscription – including taking advantage of any of the wide array of plug-ins developed by the community.</p>



<p>(I already had a paid subscription because I was working on overhauling the existing Mighty Protectors character sheet there, and they charge would-be developers for the privilege of enhancing their site for them. This, and the cumbersome nature of the development process under their system, was a further turn-off.)</p>



<p>So I started looking into other options. There are a number of simple map-sharing packages, but I wanted something more complete than that – the ability to host character sheets, set up click-to-roll actions, etc., at the very least.</p>


<h2 class="wp-block-heading" id="fantasy-grounded">Fantasy, Grounded</h2>


<p>The second VTT I looked into was Fantasy Grounds, which has been around for quite some time but received a major overhaul in 2020 with its “Unity” release.</p>



<p>I fully admit I didn’t really spend as much time researching this one as it might deserve and I didn’t actively try it out beyond maybe a dozen or so clicks in the online demo. My understanding is that the big strengths of FG are its ability to automate almost any in-game process and its large collection of user-created scripts to do so.</p>



<p>The thing is, though, that there’s only so much I would <em>want</em> to automate. I’m not sure at what point the virtualization of a pen-and-paper RPG turns it into a video game, but it’s not a line I want to cross. On top of that, if I’m running a game I want players to actually learn and understand the underlying system, not memorize what buttons to click to fire off some process. To me, firing attack and save rolls off from a character sheet is fine, for instance, but having the system manage the PCs’ hit points for them goes too far. Not that FG would force this, by any means, but I wouldn’t really be playing to its strengths.</p>



<p>Its user interface, even in the new version, has a reputation for being confusing and difficult to work with. Instructional videos on setting up games confirmed this in my mind. It’s not <em>horrible</em>, but seems like it could have been better thought out.</p>



<p>The list of supported (official and user-created) games is smaller than Roll20’s, and there’s no free option at all beyond the demo. You either spend $149 a year for the “Ultimate” subscription so you can host games and invite non-paid players, or choose the $30 option where<em> your players also all have to pay the same</em>. </p>



<p class="has-text-align-center"><em>Editor&#8217;s Note:</em> <em>The editorial team would like to issue a correction in that the price point of $149 is a one off purchase,</em> <em>and not an annual subscription.</em></p>



<p>So… kind of a non-starter for me. Lots of folks who use it love it, but I just didn’t see it offering significant benefit to me even leaving the price point aside.</p>


<h2 class="wp-block-heading" id="i-foundry-what-i-was-looking-for">I Foundry what I was looking for</h2>


<p><a rel="noreferrer noopener" class="rank-math-link" href="https://foundryvtt.com/" target="_blank">Foundry VTT</a> is a new entry in this market, released in 2020. It’s competing against two reigning juggernauts, but it seems to have an enthusiastic and growing community. Foundry takes a different approach to the virtual tabletop paradigm in a number of important ways:</p>



<ul class="wp-block-list"><li>There are no subscriptions. You buy a software license for a one-time $50 fee (I actually got it on a Black Friday sale for less) and you have access to <em>all its features forever</em>. All the lighting and sound features, all the community-created plug-ins, all the game systems, the ability to create custom compendiums, everything – up to and including the ability to build plug-ins and game systems yourself, should you be so inclined. (There’s a 30 day window for a refund, should you make the purchase but decide not to use the software. Also note that there are for-sale third party add-ons that are not free.)</li><li>The base software is self-hosted – meaning it runs on your own PC. I’m lucky enough to have a relatively fast and stable internet connection, and Foundry’s performance for my players has thus far been significantly smoother than my normal Roll20 experience. There are a <a rel="noreferrer noopener" href="https://foundryvtt.com/article/partnerships/" target="_blank" class="rank-math-link">number of options for external hosting</a> as well, ranging from “free or very cheap but complicated to set up” – Amazon Web Services – to “pretty much point and click and still comes out cheaper than the paid options on those other services unless you splurge for the mega packages”. (I’m probably going to blow any savings I might have made in switching from R20 on the purchase of a recent-model <a rel="noreferrer noopener" class="rank-math-link" href="https://www.raspberrypi.org/" target="_blank">Raspberry Pi</a> to host my games in the future, but that’s not at all necessary and entirely because I have trouble resisting the lure of a shiny new gadget.)</li></ul>



<p>I frankly don’t have enough experience with the nuances of all three systems from a GM perspective to be able to do a fair direct comparison. Their feature lists have more in common than not, though the details vary.</p>



<p>Instead, I can point out some of the aspects of Foundry that I like, which contributed to my choosing it over the other options.</p>



<ul class="wp-block-list"><li>Of the three choices, I prefer its user interface. There’s nothing magical about it, but for the most part it feels better organized to me.</li><li>I don’t like the way it does everything by default (I’m looking at you, 5e dice rolling without the “Better Rolls” plugin!) and there are features I’d like to see added or expanded… but in almost every case I was able to find something among the <a rel="noreferrer noopener" class="rank-math-link" href="https://foundryvtt.com/packages/" target="_blank">community created mods</a> that granted me the capability I wanted.</li><li>Did I mention it performs well?</li><li>I’ve played a bit with setting up (subscription-only) dynamic lighting in Roll20 and have found Foundry’s (no extra cost) implementation much better, allowing for open-able and close-able doors and windows as well as sight blocking features that don’t stop tokens from being moved through them – such as bushes and trees.</li><li>One of my favorite features is the ability to add sounds to a map and have the volume scale up as characters approach the point it emanates from. For instance, a small underground waterfall might not be heard from the cave entrance, but as the party delves inward they start to hear the sound of running water. Scenes can have their own playlists attached, and the GM can set up libraries of sounds to play with a click. Gnolls are a problem in the low-level area of my new campaign, and the players have learned to expect something’s about to go down when I play the sounds of yipping hyenas…</li><li>Casting area effect spells can automatically pop up a place-able template for the area they’re supposed to cover.</li><li>Yesterday I discovered that for a druid character I could set up a list of potential Wild Shape forms that they have read-only access to; now the player can drag and drop an animal onto her character sheet and it will pop up a selection screen with “Wild Shape” as an option – clicking that will transform her character sheet to show the physical properties of the animal with her INT/WIS/CHA/etc, along with converting her token to show the new shape. An “undo transform” option on the character sheet then turns everything back to normal!</li></ul>



<p>There’s a great set of tutorial videos at a YouTube channel called Encounter Library. In particular, their “Foundry VTT Basics” playlist was very useful not only when starting to get my campaign set up, but in selling me on the idea of trying the product out. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Updated Foundry Basics Part 1 - Installing, Updating, and Creating Our World" width="1140" height="641" src="https://www.youtube.com/embed/-aHlApa1nUA?list=PLGgCMB0gYnLFWxyrCkUYwHY4vvA_yME7m" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>There are, of course, trade-offs.</p>



<ul class="wp-block-list"><li>As a relatively new system, it doesn’t yet support a library of games as large as Roll20 does…but thanks to community efforts, the <a rel="noreferrer noopener" href="https://foundryvtt.com/packages/systems" target="_blank" class="rank-math-link">list is already long</a> and growing quickly. It also doesn’t yet have a large library of ready-made content, although this is changing as well both through official support from game makers (Savage Worlds and Warhammer Fantasy as of this writing) and through user-created adventures, etc.</li><li>For D&amp;D players, there are compendiums included that cover everything that’s part of the public <a rel="noreferrer noopener" href="https://dnd.wizards.com/articles/features/systems-reference-document-srd" target="_blank">5th Edition SRD</a> – as is true of Roll20 and FG. Those systems allow you to purchase the other Wizards of the Coast material in digital form to add those compendiums as well. Foundry doesn’t have this capability in a direct way, but there’s a (user-created) solution that in many ways is better because it’s not directly tied to Foundry: if you use D&amp;D Beyond and purchase any of the WOTC rule books, adventures, etc., for sale there, those can be imported and cleanly integrated into Foundry. If you’re like me and refuse to pay WOTC hundreds of dollars more for books you’ve already bought in hardcover, it’s relatively easy to add in non-SRD items on an as-needed basis.</li><li>Pathfinder 2nd Edition is also well supported for the PF players out there. Sadly, Mighty Protectors is not yet one of the systems Foundry directly supports – but the development process looks much more straightforward than Roll20’s did, so I’m hoping to try my hand at it myself.</li><li>It’s still being actively developed and enhancements and fixes are relatively frequent. Overall this is a good thing, but it raises the possibility that something your game (or your favorite plug-in) depends on might change. It doesn’t force you to update, though, so it’s easy enough to wait a week or so after each new version to make sure any plug-in incompatibilities get addressed.</li><li>There may be technical challenges to setting it up because of the need to grant your players access it on your home network. For the base PC-hosted install the steps to do this are usually simple with easy-to-follow instructions, but might still be daunting to some.</li><li>Similarly, if your internet connection is slow or unreliable, you’re going to have to use an external host or choose a different option.</li><li>There’s just one guy who’s the owner and sole developer of the base product. He’s enthusiastic and does it full time, but if anything happens to him, the future of Foundry becomes questionable.</li><li>It doesn’t yet have the vast library of commercial supporting material such as the token packs, custom adventures, map packs, etc. that can be purchased through and for the Big Two. Not a huge consideration for me but it might be for some… and it’s changing as more people adopt FVTT.</li></ul>



<p>So, in summary… yeah, I kind of really like Foundry at this point.</p>


<h2 class="wp-block-heading" id="a-guided-tour">A Guided Tour</h2>


<p>A few screenshots from a recent encounter built using a ready-made-for-Foundry scene from <a href="https://themadcartographer.com/" target="_blank" rel="noreferrer noopener">The Mad Cartographer</a>‘s Patreon. (A sampling of free TMC maps can be downloaded as a module inside Foundry as well.)</p>



<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="527" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-1024x527.jpg" alt="" data-id="100002128" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002128" class="wp-image-100002128" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-1024x527.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-300x154.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-768x395.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-1536x790.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">A sample scene inside a bandit cave. Scenes, items, actors, etc. listed under the tabs on the right can be organized into folders and sub-folders which can be color coded.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="659" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-1024x659.jpg" alt="" data-id="100002129" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002129" class="wp-image-100002129" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-1024x659.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-300x193.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-768x494.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-1536x988.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting.jpg 1626w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">A character’s-eye view of the scene is based on the lighting settings, blocking terrain, and their racial vision abilities. The darkened areas were already explored by the selected character – otherwise they would be blacked out until they became visible.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="636" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-1024x636.jpg" alt="" data-id="100002130" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002130" class="wp-image-100002130" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-1024x636.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-300x186.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-768x477.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-1536x955.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls.jpg 1678w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">Setting up walls to block vision and limit movement is similar to Roll20, but provisions are made for doors and windows where visibility changes when they’re opened or closed, along with terrain that limits sight but not movement.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="610" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-1024x610.jpg" alt="" data-id="100002131" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002131" class="wp-image-100002131" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-1024x610.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-300x179.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-768x457.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-1536x915.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting.jpg 1738w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">Configuring dynamic lighting in the scene. You can define different light settings for each source, so for instance torches and campfires will will cast different light intensities and ranges, and a magical light might bathe the area in an eerie green glow.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="642" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-1024x642.jpg" alt="" data-id="100002132" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002132" class="wp-image-100002132" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-1024x642.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-300x188.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-768x482.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-1536x963.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio.jpg 1658w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">The little speaker symbol at the bottom defines ambient sounds for the whole map – in this case echoes of dripping water. Each campfire has its own sound attached with the “Volume Easing” feature turned on so the sound of crackling fire increases as players get closer.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="567" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast-1024x567.jpg" alt="" data-id="100002133" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002133" class="wp-image-100002133" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast-1024x567.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast-300x166.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast-768x426.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast.jpg 1377w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">There are a couple of good built-for-Foundry adventures available totally free. This map is from one of them, <a rel="noreferrer noopener" href="https://foundryvtt.com/packages/kobold-cauldron/" target="_blank">Clash at the Kobold Cauldron</a>. Used here to illustrate a spell-casting example.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="512" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-1024x512.jpg" alt="" data-id="100002134" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002134" class="wp-image-100002134" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-1024x512.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-300x150.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-768x384.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-1536x768.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball.jpg 1667w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption"><em>I cast&#8230;&#8230;..FIIIIIIIRRRRRREEEEEBALLLLLLLLL</em></figcaption></figure></li></ul></figure>



<p></p>



<p class="has-text-align-right"><em>&#8211; Edited by SecretSquirrel</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/guide/considering-foundry-not-sure-a-perspective/feed/</wfw:commentRss>
			<slash:comments>9</slash:comments>
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Object Caching 81/1875 objects using Memcached
Page Caching using Disk: Enhanced 
Minified using Disk
Database Caching 1/101 queries in 0.035 seconds using Memcached (Request-wide modification query)

Served from: www.foundryvtt-hub.com @ 2026-05-30 18:19:14 by W3 Total Cache
-->