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	<title>0.8.x series &#8211; Foundry Hub</title>
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	<title>0.8.x series &#8211; Foundry Hub</title>
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	<item>
		<title>Foundry VTT 0.8.6 Stable Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/#respond</comments>
		
		<dc:creator><![CDATA[JeansenVaars]]></dc:creator>
		<pubDate>Mon, 31 May 2021 22:22:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[stable]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100006716</guid>

					<description><![CDATA[It&#8217;s really out! Foundry VTT released 0.8.6, and it is considered stable! Stable&#8230; but&#8230; wait, what? Right, beloved users of Foundry VTT please beware, before continuing with the high hype level and this article: Stable does not mean bug free, and also does not mean all of your beloved Systems and modules are ready yet! [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s really out! Foundry VTT released 0.8.6, and it is considered stable! Stable&#8230; but&#8230; wait, what? Right, beloved users of Foundry VTT please beware, before continuing with the high hype level and this article:</p>



<p><strong>Stable does not mean bug free, and also does not mean all of your beloved Systems and modules are ready yet!</strong></p>



<p>If you followed Foundry Hub on the release series, you probably stumbled upon <a href="https://www.foundryvtt-hub.com/fvtt-community/commentary/developers-are-people-too/" class="rank-math-link">this article</a> which reminds us that community developers are people too, dealing with time, family, and daytime jobs. So please, be careful before upgrading and backup your data folder, and check if your beloved systems and modules are ready.</p>



<p>We have today received Foundry VTT 0.8.6 as a Stable release. This version is accumulated work including all release changes and features throughout 0.8.0 up to this one. 0.8.6 by itself is not as significant as the entire series, but rather a combination of bug fixes and changes occurring during the last testing cycle. Thus, here you can find the articles that cover each of the important changes in the previous releases (We will however provide a summary of the biggest features here below):</p>



			<div class="wp-block-uagb-post-carousel uagb-post-grid  uagb-post__image-position-top uagb-post__image-enabled uagb-block-e8ad3482     uagb-post__arrow-outside uagb-slick-carousel uagb-post__items uagb-post__columns-3 is-carousel uagb-post__columns-tablet-2 uagb-post__columns-mobile-1 uagb-post__carousel_equal-height" data-total="1" style="">

												<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/" target="_self" rel="bookmark noopener noreferrer"><img fetchpriority="high" decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub086.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub086.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub086-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub086-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.6 Stable Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-05-31T22:22:15+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					May 31, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					No Comments				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>It&#8217;s really out! Foundry VTT released 0.8.6, and it is considered stable! Stable&#8230; but&#8230; wait,&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-6-stable-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
																<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/" target="_self" rel="bookmark noopener noreferrer"><img decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub084.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub084.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub084-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub084-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.3 &#038; 0.8.4 Beta Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-05-17T21:06:20+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					May 17, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					No Comments				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>With last week&#8217;s 0.8.3 release, we entered the beta phase for the 0.8.x series, and&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
																<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/" target="_self" rel="bookmark noopener noreferrer"><img decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub082.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub082.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub082-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/coverfhub082-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.2 Alpha Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-05-02T13:40:23+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					May 2, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					1 Comment				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>Foundry VTT is taking big steps forward towards the 0.8.x series, and if it wasn&#8217;t&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
																<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" target="_self" rel="bookmark noopener noreferrer"><img loading="lazy" decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/cover081.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/cover081.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/cover081-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/cover081-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.1 Alpha Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-03-28T01:22:55+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					March 28, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					2 Comments				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>We&#8217;re all getting excited about Foundry VTT 0.8.x series, and even though it is still&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
																<article class="uagb-post__inner-wrap">								<div class='uagb-post__image'>
									<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/" target="_self" rel="bookmark noopener noreferrer"><img loading="lazy" decoding="async" width="864" height="480" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cover080.jpg" data-lightbox="gallery"  class="attachment-large size-large" alt="" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cover080.jpg 864w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cover080-300x167.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cover080-768x427.jpg 768w" sizes="(max-width: 864px) 100vw, 864px" />					</a>
									</div>
						<h4 class="uagb-post__title uagb-post__text">
				<a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Foundry VTT 0.8.0 Alpha Release</a>
			</h4>
						<div class='uagb-post__text uagb-post-grid-byline'>
								<time datetime="2021-02-18T22:19:00+00:00" class="uagb-post__date">
				<span class="dashicons-calendar dashicons"></span>					February 18, 2021				</time>
							<span class="uagb-post__comment">
				<span class="dashicons-admin-comments dashicons"></span>					6 Comments				</span>
						</div>
							<div class='uagb-post__text uagb-post__excerpt'>
					<p>It has been about 7 months since the start of the Foundry Virtual Tabletop 0.7.x&#8230;				</div>
						<div class="uagb-post__text uagb-post__cta wp-block-button">
				<a class="wp-block-button__link uagb-text-link" style="" href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/" target="_self" rel="bookmark noopener noreferrer">Read More</a>
			</div>
			
									</article>
											</div>
			


<p class="has-small-font-size"><em><strong>PS:</strong> 0.8.5 Was not exclusively covered, as it was mostly internal bug fixes and changes that were covered. A similar scenario we have with 0.8.6.</em></p>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>



<p>For a thorough list of changes on this release and previous ones, check out the official release notes <a href="https://foundryvtt.com/releases/0.8.6" class="rank-math-link" target="_blank" rel="noopener">here</a>.<br>On this article, we will keep a non-technical human language, by smoothing out the vocabulary and technical details.</p>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="features-overview-in-foundry-vtt-08x"><strong>Features Overview in Foundry VTT 0.8.x </strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-bd98bd81"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-89cb082d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h3 class="wp-block-heading" id="internal-infrastructure-improvements"><strong>Internal Infrastructure Improvements</strong></h3>


<ul class="wp-block-list"><li>The technologies underlying Foundry VTT have been improved to newer versions, bringing implicit improvements in performance and security. For buzz words, you may hear NodeJS, Electron and HTTP2.</li></ul>



<ul class="wp-block-list"><li>The data layer behind Foundry VTT has been improved under a schema called <strong>Document</strong>, which improves the overall consistency of the content in the platform. This will most likely improve and extend the capabilities for Module and System developers to achieve more functionality with less effort.</li></ul>



<ul class="wp-block-list"><li>General improvements in the performance of data storage and the way the content is modelled in the backend of Foundry, impacting significantly the performance overall and mostly in the content stored in Compendiums.</li></ul>


<h3 class="wp-block-heading" id="audio-improvements"><strong>Audio Improvements</strong></h3>


<ul class="wp-block-list"><li>The internal technology used to back everything audio related was changed (To something called WebAudio API), with better browser compatibility, performance, stability and functionality.</li></ul>



<ul class="wp-block-list"><li>Smooth fading between tracks, allow for a nice transition between tracks rather than a hard stop.</li></ul>



<ul class="wp-block-list"><li>Sequential and shuffled playlists behave more consistently.</li></ul>



<ul class="wp-block-list"><li>Scenes can have designated playlists.</li></ul>



<ul class="wp-block-list"><li>Bulk import into playlists.</li></ul>



<ul class="wp-block-list"><li>Better visual interface, indicators and searching through playlists.</li></ul>



<ul class="wp-block-list"><li>Ambient audio sources allow for triggers based on darkness levels.</li></ul>



<ul class="wp-block-list"><li>Walls matter to ambient audio, and can be configured to react as we want them to.</li></ul>



<ul class="wp-block-list"><li>Testing of ambient audio does not require a testing token any more.</li></ul>


<h3 class="wp-block-heading" id="dice-rolling-and-chat"><strong>Dice Rolling and Chat</strong></h3>


<ul class="wp-block-list"><li>New features in syntax of dice rolls allow for new functions like min, max, even and odds, recursive rolls.</li></ul>



<ul class="wp-block-list"><li>Internal changes allow for dice roll syntax to contain descriptions like <code>/r 10[fire damage]</code>.</li></ul>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6f0f0665"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h3 class="wp-block-heading" id="overhead-tiles-lighting-and-canvas"><strong>Overhead Tiles, Lighting and Canvas</strong></h3>


<ul class="wp-block-list"><li>Tiles layer has been split into two, Underfoot and Overhead, so tokens can stay below the overhead ones, allowing the creation of tree canopies, bridges, hanging vines, etc.</li></ul>



<ul class="wp-block-list"><li>Interaction between tokens and tiles allow now for them to become transparent, when they are standing below certain tiles.</li></ul>



<ul class="wp-block-list"><li>Scene maps can have a &#8220;Foreground&#8221; image, representing everything that stays above tokens, as a whole. This will extend significantly the quality of maps being created and feeling more immersive.</li></ul>



<ul class="wp-block-list"><li>Multiple &#8220;Occlusion&#8221; mode allows tiles to be customized based on how we want them to react when tokens approach them.</li></ul>



<ul class="wp-block-list"><li>General improvements in performance for Ambient Light and Vision.</li></ul>



<ul class="wp-block-list"><li>The padding area of maps, outside the background image zone, is now considered permanently unexplored and non-visible for all tokens (except when they are out there). No canvas mode allows disabling it altogether.</li></ul>


<h3 class="wp-block-heading" id="other-changes"><strong>Other Changes</strong></h3>


<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Installing Systems and Modules was improved significantly, allowing the user have a better understanding of what is going on when we update them. It also gives functionalities like &#8220;locking&#8221; packages so they are not updated if they don&#8217;t want them to, as well as a summary of the update process.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Token configuration allow setting the default of token behaviour (like vision and how their names are shown) to be applied across the entire game for any new actor that gets created.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Floating chat window! (Can be opened with a right click or when the sidebar is collapsed).</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Edit world settings without having to exit the game.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>1500 categorized icons available as part of the core library, increasing the total to 500.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Small interface changes that overall improve the user experience.</li></ul>



<ul class="wp-block-list" id="block-f88186d1-b11e-4579-a60d-7ae004c4b91f"><li>Hundreds of bug fixes and uncounted small improvements inside Foundry.</li></ul>
</div></div>
</div></section>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>


<h1 class="wp-block-heading" id="updating-from-07x"><strong>Updating from 0.7.x</strong></h1>


<p>Due to some technical changes updating from 0.7.x might not be as straight forward. Here are a few things you need to consider:</p>



<ul class="wp-block-list"><li>If you are self-hosting using the desktop (Electron) application, it is not possible to update directly to 0.8.6 and instead, you must re-install Foundry Virtual Tabletop using the latest version.</li><li>If you are currently using version 0.7.10 AND hosting your server using Node.js (not the Electron app) you can update directly to version 0.8.6 within the application UI.</li><li>This requirement is due to a change in the required Node.js and Electron versions used by the software where 0.7.9 and older depended on Node.js 12+ and Electron version 10, while 0.8.x onward requires Node.js 14+ and Electron version 12.</li></ul>



<div style="height:25px" aria-hidden="true" class="wp-block-spacer"></div>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<p>So, this is a very quick overview of what Foundry 0.8.x means! Feel free to read the official release notes or our previous articles for a human-interpreted list of changes. We are as always, glad to have readers aboard the hype train, and looking forward to your comments and opinions. <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p>And remember to BACKUP before you update and check out this post on <a href="https://www.reddit.com/r/FoundryVTT/comments/njgy59/fvtt_official_should_you_update_to_08x/" class="rank-math-link" target="_blank" rel="noopener">Reddit that might help you</a> figuring out if your favorite module or system is already compatible with the new release.</p>



<p>Have fun, readers!</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Foundry VTT 0.8.3 &#038; 0.8.4 Beta Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-083-084-beta-release/#respond</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Mon, 17 May 2021 21:06:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100006264</guid>

					<description><![CDATA[With last week&#8217;s 0.8.3 release, we entered the beta phase for the 0.8.x series, and now with the 0.8.4 release, it moves steadily to a stable release. Both versions mainly focus on fixing bugs found by the alpha testers and getting ready for a stable release. There are only a handful of new features, and [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>With last week&#8217;s 0.8.3 release, we entered the beta phase for the 0.8.x series, and now with the 0.8.4 release, it moves steadily to a stable release. Both versions mainly focus on fixing bugs found by the alpha testers and getting ready for a stable release.</p>



<p>There are only a handful of new features, and most of them are small minor ones however we will highlight a couple that might be interesting for you.</p>



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<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-990c28e6"><h4 class="uagb-notice-title">WARNING!</h4><div class="uagb-notice-text"><p>This is a beta release. It is intended for testing new features and for developers to update their systems and modules to the new release version. It is NOT intended for playing active game sessions. </p><p>If you still want to update and know what you are doing, MAKE SURE TO BACKUP YOUR DATA and beware that things might be broken or not working as intended.</p><p>If you are upgrading the Foundry Virtual Tabletop application to 0.8.4 from 0.7.9 you must perform a fresh installation of the software. Because of some of the infrastructure changes, it is only possible to update to this version from within the Foundry VTT application if you are already using 0.8.0. This does not apply to users running dedicated servers with Node 14+.</p></div></div>



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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c1c1f6b5"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1084bfa0"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="radial-occlusion-mode">Radial Occlusion Mode</h2>


<p>With this mode activated when a Token moves underneath an Overhead Tile instead of hiding it completely it will just expose a small part around it as you move leaving the remaining Tile intact.</p>



<p>This can be useful for navigating vertical maps or increase the immersion, and someone will definitely find other creative uses for this feature.</p>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f2676ac1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/radial.mp4"></video><figcaption>Small demo of the radial occlusion.</figcaption></figure>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-716580f6"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-686164b2"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="weather-effects-and-overhead-tiles">Weather Effects and Overhead Tiles</h2>


<p>Another feature has been added that suppresses the weather effects beneath an Overhead Tile if a Token is present. Further enhancing the immersion effect of the system.</p>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7e76d716"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="tile-configuration-zindex">Tile Configuration zIndex</h2>


<p>This setting will give users who use many Tiles more control on placing them below or above each other.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-61c04d15"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4e39abff"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="further-improvements-for-the-package-manager">Further Improvements for the Package Manager</h2>


<p>After implementing locking packages from being accidentally deleted or updated in a previous release, the user experience got extended even further by giving you a report of all actions performed after you hit the &#8220;Update All&#8221; button in the Package Manager.</p>



<p>So you are no longer left wondering which modules or systems actually got updated just because you didn&#8217;t pay attention to the whole process.</p>
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<p>This release will most likely end the beta phase, and if all goes according to plan, you can expect the first stable release by the end of the month or early next month! If you follow the updates from module developers, you can already see many modules already being ready for the changes of the 0.8 release, so it&#8217;s a good time to get hyped!</p>
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			<slash:comments>0</slash:comments>
		
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		<title>Foundry VTT 0.8.2 Alpha Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/#comments</comments>
		
		<dc:creator><![CDATA[JeansenVaars]]></dc:creator>
		<pubDate>Sun, 02 May 2021 13:40:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005670</guid>

					<description><![CDATA[Foundry VTT is taking big steps forward towards the 0.8.x series, and if it wasn&#8217;t enough with the new up coming features already included, fear not, there&#8217;s even more now! This is stated as potentially the last Alpha release of the series, which means we&#8217;re getting soon into the latest testing stages before release. In [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Foundry VTT is taking big steps forward towards the 0.8.x series, and if it wasn&#8217;t enough with the new up coming features already included, fear not, there&#8217;s even more now! This is stated as potentially the last Alpha release of the series, which means we&#8217;re getting soon into the latest testing stages before release.<br><br>In this article, we&#8217;ll be saving you some time if you couldn&#8217;t check out the stream (+3 hours plus a bunch of unintentional AFK pauses :D) by presenting you a summary of all the good stuff that is coming soon! We recommend you to also check out the previous articles about the <a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/" class="rank-math-link">0.8.0 Alpha</a> and <a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" class="rank-math-link">0.8.1 Alpha</a> releases so you don&#8217;t miss a thing, as we will only cover features exclusive to the new <strong>0.8.2</strong> release.<br><br>Here we focus on the most important changes, beware, the information listed in this article is in no way exhaustive! Also, the vocabulary used in this article will be purposely kept non-technical and on a high level of understanding.</p>



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<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-7b0c2282"><h4 class="uagb-notice-title">WARNING!</h4><div class="uagb-notice-text"><p>This is going to be an alpha release. It is not intended to be stable and will most definitely break many features, modules, and worlds. It is intended as a preview for developers to help them update their systems and modules, which are impacted by the breaking changes.</p><p><strong>DO NOT UPDATE</strong> &#8211; wait for a stable release.</p></div></div>



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<h1 class="wp-block-heading" id="overview"><strong>Overview</strong></h1>


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<ul class="wp-block-list"><li><strong>Overhead Tiles and Layers</strong><br>If you want to stop with the suspension of disbelief, and want your tokens to stop <em>walking on top of the old tree</em>, well, now you will be able to! Tweak and configure tiles to either appear on top, under or fade away when tokens come near.<br></li><li><strong>Game Quality of Life Enhancements</strong><br>Small changes all around the application to lower the amount of work needed to get things done. Changes in token configuration so you can set them up by default, journal setup to make it easier to include images, and chat as a floating window, make the whole experience in Foundry better.<br></li><li><strong>Vision and Sight Improvements</strong><br>Although implicit in many of the changes all around Foundry, further improvements in performance and accuracy are part of 0.8.2 too. This also includes changes in the Padding area.<br></li><li><strong>Worlds, Modules and Systems Management</strong><br>A lot of work was spent improving the system and module management. Better detection and warnings about compatibility, locking modules and systems to fix them on a certain version or better tools for finding problems with your game are now possible.</li></ul>



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<h1 class="wp-block-heading" id="overhead-tiles-and-layers"><strong>Overhead Tiles and Layers</strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-7fe5d3de"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-983ddff0"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="rooftop-layer"><strong>Rooftop Layer</strong></h2></div></div>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b1afcdf2"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<p>You&#8217;ll now be able to add an image (of same size and dimension) as part of the scene, that belongs to the &#8220;roof layer&#8221; or a higher position, where the tokens will actually stay below, rather than on top. For map builders, this is very interesting since they can now split their map designs in two layers<strong>:</strong> </p>



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<ol class="wp-block-list"><li><strong>Background</strong>: the same as before.</li><li><strong>Foreground</strong>: a layer above tokens.</li></ol>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-28891745"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="501" height="350" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1.png" alt="" data-id="100005748" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1.png" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005748" class="wp-image-100005748" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1.png 501w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/overhead-tile-01-1-300x210.png 300w" sizes="(max-width: 501px) 100vw, 501px" /></a><figcaption class="blocks-gallery-item__caption">With Foreground Image, tokens can stay behind walls or under Lion heads!</figcaption></figure></li></ul></figure>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c6983e4a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
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<p>This is fantastic for example for bridges, tree canopies, hanging structures, and so on and so forth.<br>With a &#8220;house&#8221; looking Icon, the Rooftop layer can be toggled for the GM to work more conveniently on the scene. This also opens up potential feature functionalities in the future, like having more than one layer or being able to show the roof above fog of war, but for the moment, Foundry will start with the basics.</p>



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<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="823" height="394" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1.jpg" alt="" data-id="100005713" class="wp-image-100005713" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1.jpg 823w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1-300x144.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/scene_tiles-1-768x368.jpg 768w" sizes="(max-width: 823px) 100vw, 823px" /></a><figcaption class="blocks-gallery-item__caption">Scenes may now have a Foreground Image, which Tokens are beneath!</figcaption></figure></li></ul></figure>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c684b7d1"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4d316b96"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="overhead-tiles"><strong>Overhead Tiles</strong></h2></div></div>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-82a80def"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e8cb875e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>A new whole feature makes tiles way more powerful. All tiles may now have a custom permanent transparency, but more importantly a vision mode. Individual tiles can be set to:</p>



<ul class="wp-block-list"><li><strong>Normal mode</strong>: Token stands above tile, as always.</li><li><strong>Fade</strong>: The tile will fade its transparency when a Token comes into contact with it.</li><li><strong>Roof</strong>: The tile will act as a Roof tile, blocking lightning and vision too!</li><li>And likely more modes can come in the future (Radial and Vision modes are mentioned).</li></ul>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a3aef131"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/tile_config.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="426" height="262" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/tile_config.jpg" alt="" data-id="100005715" class="wp-image-100005715" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/tile_config.jpg 426w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/tile_config-300x185.jpg 300w" sizes="(max-width: 426px) 100vw, 426px" /></a><figcaption class="blocks-gallery-item__caption">Individual Tiles may be set up to react what happens when Tokens go through</figcaption></figure></li></ul></figure>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-0a3c742e"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-2a53eee8"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="557" height="378" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls.jpg" alt="" data-id="100005763" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005763" class="wp-image-100005763" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls.jpg 557w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/terrain-walls-300x204.jpg 300w" sizes="(max-width: 557px) 100vw, 557px" /></a><figcaption class="blocks-gallery-item__caption">Combine with Terrain Walls to see through trees when inside</figcaption></figure></li></ul></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b5a2b2a3"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>With Overhead Tiles, you can add tiles which the tokens can walk and/or see through, like Tree Canopies, or going under a Bridge. Light sources beneath tiles i.e. roofs will be hidden but you are able to see the parts that shine through an open door or window.</p>



<p>The interaction of the tokens with the Overhead Tiles is very accurate, and improves significantly the immersion for those who are pretty-map lovers and dungeon crawlers, now tokens no longer walk above trees and roof.</p>
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<h1 class="wp-block-heading" id="game-quality-of-life-enhancements"><strong>Game Quality of Life Enhancements</strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-4cf57619"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-0951c8dc"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="images-in-journal-now-use-a-file-picker"><strong>Images in Journal now use a File Picker</strong></h2>


<p>Previously to set up an image for a journal entry you had to provide the correct path to it. Now you will be able to do it very conveniently by browsing the Foundry File Picker. The framework for editing entries is called <code>TinyMCE</code>, so you learn a new buzzword.</p>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-bd39707f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="default-token-configuration"><strong>Default Token Configuration</strong></h2>


<p>Another awesome new feature is being able to set defaults for token settings in your world. You can set the vision, whether the token emits a light source or not as well as the visibility. This will significantly improve set up times.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-79f30d7a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<figure class="wp-block-gallery alignleft columns-1 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="880" height="511" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat.jpg" alt="" data-id="100005892" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005892" class="wp-image-100005892" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat.jpg 880w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat-300x174.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/chatfloat-768x446.jpg 768w" sizes="(max-width: 880px) 100vw, 880px" /></a><figcaption class="blocks-gallery-item__caption">Floating Chat Window.</figcaption></figure></li></ul></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a5f94ce7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="floating-chat"><strong>Floating Chat</strong></h2>


<p>Frequently requested, the chat can now be turned to a floating window (by right clicking on its icon) just like the combat tracker, compendiums tab or other sidebar applications. It will be very interesting to see how this will work with the <strong><a href="https://www.foundryvtt-hub.com/package/popout/" class="rank-math-link">PopOut!</a></strong> module and effectively have a dedicated screen just for the canvas and put all UI controls on another monitor.</p>
</div></div>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-12c5d4c6"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4ce3cc66"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="video-tiles-now-have-video-controls"><strong>Video Tiles now have Video Controls</strong></h2>


<p>This well received feature allows you to control the animations of tiles. You will be able to play, pause and stop it. This could be used for things like door animations, particular situations where something starts moving and so on.</p>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d3dfda19"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-gallery alignleft columns-1 is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="489" height="249" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3.jpg" alt="" data-id="100005885" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005885" class="wp-image-100005885" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3.jpg 489w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/videotile-3-300x153.jpg 300w" sizes="(max-width: 489px) 100vw, 489px" /></a><figcaption class="blocks-gallery-item__caption">A new button to control animations of a Video Tile as been added.</figcaption></figure></li></ul></figure>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-43d88139"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ad7492bc"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="hex-grid-improvements"><strong>Hex Grid improvements</strong></h2>


<p>They will now better apply snapping of ruling applications, by using exact corner and center spot calculations.</p>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-bfdb9b1c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="more-icons"><strong>More icons</strong></h2>


<p>Foundry&#8217;s collection of icons got extended by another 1500 new ones by Rexard now including over 5500 in total. They are mostly focused to skills and spells and have been organized to make it easier to find the ones you are looking for.</p>
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<h1 class="wp-block-heading" id="vision-and-sight-improvements"><strong>Vision and Sight Improvements</strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-18850438"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-bbd66616"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="better-performance"><strong>Better performance</strong></h2>


<p>Always welcome. Based on some improvements in the polygon calculations, better accuracy and performance in vision takes effect. This applies more particularly in distance objects.</p>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7e4efa23"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="scene-padding-sight"><strong>Scene Padding Sight</strong></h2>


<p>Players will no longer be able to see outside the canvas of the scene map! Beware, if there are no walls, player tokens may still be able to see if they come across it. With proper walls set by the user, one can use the canvas now for a safe spot for storing tokens, tiles or drawings.</p>
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<h1 class="wp-block-heading" id="worlds-modules-and-systems-management"><strong>Worlds, Modules and Systems Management</strong></h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-cfa5a19f"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f3ff0d8f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="lock-systems-and-modules"><strong>Lock Systems and Modules</strong></h2>


<p>You are now capable of locking a module or a system, to prevent it from being updated or uninstalled, so you can rest assured that nothing will break in your next game.</p>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-46c1fed5"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="compatibility-risks-and-dependencies"><strong>Compatibility risks and dependencies</strong></h2>


<p>Modules and systems will now show their dependencies when they are activated to give you a better understanding what will be installed and warning messages for compatibility issues have been improved.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-7f2f33f1"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b78a9f73"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="change-world-settings-from-in-game"><strong>Change world settings from in game</strong></h2>


<p>It will now be possible to update the World Description and Game Schedule without having to close the game!</p>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-0ace80fd"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="launch-in-safe-mode"><strong>Launch in Safe Mode</strong></h2>


<p>This option will disable all active modules in a world and disable audio playlists and scenes. A good starting point if you feel like you accidentally messed up your world.</p>
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<h1 class="wp-block-heading" id="wrapping-up"><strong>Wrapping up</strong></h1>


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<p>Phew, what a long list! 0.8.x is becoming bigger and bigger. What do you, lovely readers, think about the direction Foundry is taking with 0.8.x? This being the last ALPHA build on the series means we will soon be entering the BETA stages and maybe, a stable release before next month!</p>
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					<wfw:commentRss>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-2-alpha-release/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Foundry VTT 0.8.1 Alpha Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/#comments</comments>
		
		<dc:creator><![CDATA[JeansenVaars]]></dc:creator>
		<pubDate>Sun, 28 Mar 2021 01:22:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100004514</guid>

					<description><![CDATA[We&#8217;re all getting excited about Foundry VTT 0.8.x series, and even though it is still on ALPHA (yes, the upper-case means: don&#8217;t try it yet), it takes us to the point where we can see in action what&#8217;s coming soon! So, let&#8217;s get hyped together about the changes that are coming to Foundry VTT 0.8.1 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;re all getting excited about Foundry VTT 0.8.x series, and even though it is still on ALPHA (yes, the upper-case means: <em>don&#8217;t try it yet</em>), it takes us to the point where we can see in action what&#8217;s coming soon!</p>



<p><strong>So,</strong> <strong>let&#8217;s get hyped together about the changes that are coming to Foundry VTT 0.8.1 Alpha</strong>, which means that eventually, these will be part of a <strong>STABLE</strong> release some time down the road soon.</p>



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<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-67b5b656"><h4 class="uagb-notice-title">WARNING!</h4><div class="uagb-notice-text"><p>This is going to be an alpha release. It is not intended to be stable and will most definitely break many features, modules, and worlds. It is intended as a preview for developers to help them update their systems and modules, which are impacted by the breaking changes.</p><p><strong>DO NOT UPDATE</strong> &#8211; wait for a stable release.</p></div></div>



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<p>Previously, <strong>Alpha 0.8.0</strong> began with mostly under the hood changes. 0.8.1 starts getting into perceptible changes for users. In this article, we are going to focus on the changes that <strong>actually have user impact. </strong>Technical topics will be only mentioned on the high level so at least you get an idea. The idea is to make it easier for you, as GMs, to catch on what&#8217;s going on, so hopefully this helps.</p>



<p>I recommend checking our previous article on what&#8217;s going on in the 0.8.0 Alpha release <a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release">here</a>, the official release notes <a href="https://foundryvtt.com/releases/0.8.0" target="_blank" rel="noopener">here</a> and check out Foundry VTT&#8217;s official twitch <a href="https://www.twitch.tv/foundryvtt" target="_blank" rel="noopener">here</a>.</p>



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<h1 class="wp-block-heading" id="overview"><strong>Overview</strong></h1>


<p>These are the major feature changes that are introduced with 0.8.1. Check Foundry VTTs 3 hour <a href="https://www.twitch.tv/videos/963941836" class="rank-math-link" target="_blank" rel="noopener">Stream Preview</a> for details.</p>



<ul class="wp-block-list"><li><strong>Audio System Improvements</strong><br>Audio System is one of the main focus areas of the series. Improvements in Playlist management, Tracks control, Ambience audio and Infrastructure will be covered in detail down below. These will certainly allow GMs and users have a more detailed control and management of audio, including crossfading, playback mode by playlist and mass import.<br></li><li><strong>Dice System Improvement</strong><br>New modifiers will extend system support and functionality, while also starting to allow external sources of dice rolls, which are becoming common in these times. Physical electronic dice rolls, web services, and other external systems will soon be able to define the dice results.<br></li><li><strong>Improvements in other areas as a side effect</strong><br>As development goes by, some times developer find areas of improvement as a side effect of other improvements. This is always good and it means things start getting each time more flexible and flexible. Journal entries and lighting also get some love in this release.</li></ul>



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<h1 class="wp-block-heading" id="audio-system-improvements"><strong>Audio System Improvements</strong></h1>


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<h2 class="wp-block-heading" id="core-background-changes"><strong>Core Background Changes</strong></h2>


<p>This of course means little to normal users and GMs, but basically the backend audio was completely <strong>rewritten</strong>. The previous technology, called <strong>howler.js</strong> is being replaced with a more standardized modern approach called the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API" class="rank-math-link" target="_blank" rel="noopener">Web Audio API</a>. The benefits are mostly towards more streamlined development approaches where <strong>howler.js</strong> proved to be too much for what was needed by Foundry. This will also directly impact Macro usage and the way audio trackers are used by developers and avoid an issue where HTML 5 was running out of browser sockets.</p>



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<h2 class="wp-block-heading" id="new-features-in-the-user-interface"><strong>New Features in the User Interface</strong></h2>


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<p><strong>Folders in the music tab</strong><br>This is of course absolutely awesome and a very welcome feature. Being able to create folders into which we can place playlists will significantly help in the organization of music.</p>



<p><strong>Search bar in the music tab</strong><br>Another cool feature is the capability of searching for playlist names and tracks.  This helps GMs that have different audio tracks ready for different situations, and when improvisation comes into play.  Nothing is more frustrating than line-searching the right audio for the moment!</p>



<p><strong>Reorganized user interface</strong><br>We will now be able to see the time reference of the track being played, and the volume controls in a cleaner more condensed view of the track. This also includes play, pause, stop buttons as before, but includes a playlist level <strong>next-previous</strong> songs control.</p>



<p><strong>New context menu in playlist</strong><br>We will be able to mass-manage playlists and folders with right-click context menus, including copying, duplicating, exporting (to other worlds or games), mass deleting, and more.</p>
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<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:25%">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="271" height="572" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2.png" alt="" data-id="100004566" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2.png" data-link="https://www.foundryvtt-hub.com/?attachment_id=100004566" class="wp-image-100004566" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2.png 271w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/audio2-142x300.png 142w" sizes="(max-width: 271px) 100vw, 271px" /></a><figcaption class="blocks-gallery-item__caption">A glance of the upcoming audio interface</figcaption></figure></li></ul></figure>
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<p><strong>Better UI feedback on buffering</strong><br>When the audio is not yet loaded on the client, it will show a loading-loop to indicate that the audio track is not yet playing. This is one of the side-benefits also of the new technology behind Foundry VTT.</p>



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<h2 class="wp-block-heading" id="new-functionalities-in-audio-controls"><strong>New Functionalities in Audio Controls</strong></h2>


<p><strong>Fade &amp; Crossfade support</strong><br>This is if not, one of the most exciting new features we get. We can set Fade in/out time per both, track or playlist, and this will automatically slowly and smoothly fade in/out the song or crossfade to the next song coming up.<br>Individual settings on Audio Tracks will override the more general Playlist configuration.</p>



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<p><strong>Playlist Playback Mode</strong><br>Another super cool feature, now playlists can be set across different mode, such as <strong>sequential, shuffle or simultaneous</strong>, configuring the way a playlist behave. Non simultaneous playlists will automatically make it so only one track may be played at a time. This means, pressing play on a track will automatically stop the previous one, and crossfade if configured!</p>



<p><strong>Bulk Loading</strong><br>Even though current achievable by third party modules, bulk loading will be natively supported. We will be able to select a folder and all audio within will be imported into the chosen playlist.</p>
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<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="571" height="451" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1.jpg" alt="" data-id="100004567" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100004567" class="wp-image-100004567" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1.jpg 571w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-2-1-300x237.jpg 300w" sizes="(max-width: 571px) 100vw, 571px" /></a><figcaption class="blocks-gallery-item__caption">Configuration available in tracks and playlists</figcaption></figure></li></ul></figure>
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<h2 class="wp-block-heading" id="ambience-audio"><strong>Ambience Audio</strong></h2>


<p class="has-small-font-size"><em>(Audio that is placed on the map</em>)</p>



<p><strong>Wall configuration for Audio Passthrough</strong><br>We will be now be able to precisely set the behavior of each wall (or group of walls) to define whether we want the audio to go through it or not. This will improve immersion significantly in dungeons, for instance.</p>



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<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="606" height="395" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-3-1.jpg" alt="" data-id="100004568" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-3-1.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100004568" class="wp-image-100004568" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-3-1.jpg 606w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-audio-3-1-300x196.jpg 300w" sizes="(max-width: 606px) 100vw, 606px" /><figcaption class="blocks-gallery-item__caption">Walls can be configured to let Audio pass through or not!</figcaption></figure></li></ul></figure>
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<p><strong>Fading applies more naturally on token movement</strong><br>The outcome experience of going through an area with sound effects, will now adjust more naturally.</p>



<p><strong>GM Testing capabilities</strong><br>A toggle button will allow the GMs easily test their ambient audio by just using their Mouse Cursor, rather than having to drop in tokens.</p>



<p><strong>Multiple sources of audio behave better on simultaneous token controls</strong><br>Areas that have multiple audio sources will apply when using selecting multiple tokens, becoming capable of hearing all sources.</p>
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<p><strong>Darkness Thresholds</strong> <strong>and Activation Range</strong><br>For those super-pro scene builders, night and day can have different ambient audio tracks. So you can set up people talking during the day and the sound of insects during the night.  This brings a side effect to scene audio control of darkness thresholds, now called <strong>Darkness Activation Range</strong>.</p>



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<h2 class="wp-block-heading" id="behind-the-scene-changes"><strong>Behind the Scene Changes</strong></h2>


<p>.<strong>m4a and .opus audio format supported</strong><br>Increase the compatibility with different audio formats.</p>



<p><strong>Fading &amp; Crossfading behavior</strong><br>Fading applies when stopping and starting, as well on scene change, <strong>except</strong> on pause, which immediately stops playing audio.<br><br><strong>Better preload buffering</strong><br>Audio Tracks will automatically preload 20 seconds before the next audio track begins. This will help players stay more in synch with the GM. Tracks can be marked for preloading as before, but overall the functionality has been improved significantly.</p>



<p><strong>Better client volume controls</strong><br>Global volume levels apply to each user independently, and now variations in the volume are better handled and should act more precisely as expected, improving the synchronization between levels and the predefined volumes.</p>



<p><strong>Better synchronized Shuffle</strong><br>Randomness should now be less random and more predictable <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Shuffle playlists now ensure everyone starts the same audio track in randomized playlists.</p>



<p><strong>Playlist sorting</strong><br>Playlists will be sorted alphabetically by default, but also users will be able of drag &amp; drop audio tracks on top.</p>



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<h1 class="wp-block-heading" id="dice-system-improvements"><strong>Dice System Improvements</strong></h1>


<p><strong>Dice Rolls Metadata</strong><br>This impacts mostly developers, but a wrapper around dice rolls allows enhanced functionality in general. One of the user oriented benefits of this is that now rolls may now contain flavors related to their numerical components. For example a +1 Bonus can now come with <em>&#8220;Strength Bonus from Thanos Glove&#8221;</em></p>



<div class="wp-block-image is-style-default"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-dice-1.jpg" alt="" class="wp-image-100004526" width="724" height="132" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-dice-1.jpg 724w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/article-dice-1-300x55.jpg 300w" sizes="(max-width: 724px) 100vw, 724px" /></figure></div>



<p class="has-text-align-center"><em><sub>Atropos writing code at the speed of light <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> An Insight onto Dice Rolls Flavour text</sub></em></p>



<p><strong>New Roll Modifiers</strong><br>&#8211; <strong>minimum and maximum</strong>: Allows for defining absolute results on dice rolls<br>&#8211; <strong>even or odd: </strong>Allows for picking up certain roll results<br>&#8211; <strong>recursive rolls: </strong>Advanced logic allows re-rolling under a custom condition</p>



<p><strong>Backend API Improvements</strong> and <strong>External dice rolling support</strong><br>The Roll function will become asynchronous. This has several technical consequences of course, but the main reason behind this change, is to allow external inputs that provide dice results, for example results from rolling dice physically, the new Pixel Dice or external services, among other benefits.</p>



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<h1 class="wp-block-heading" id="other-improvements"><strong>Other improvements</strong></h1>


<p><strong>Lighting Improvements in Darkness Threshold</strong><br>As part of the audio improvements done, Foundry will allow setting up a Darkness Activation Range that affects illumination based on darkness level, but now, in both directions, rather than only lights off or on in Darkness.<br><br><strong>Journal In-Line rolls flavor</strong><br>In line rolls in Journals will allow a flavor text on top of the button, improving the user experience of this specific functionality.</p>



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<h1 class="wp-block-heading" id="wrapping-up"><strong>Wrapping up</strong></h1>


<p>Phew! That was a LOT of info right? Well, the point was to give you an <strong>insight </strong>(yes, this is not all) of what&#8217;s going on in Foundry after all. So, what do you think about the changes mentioned? Foundry is growing up immensely and it comes together accompanied by it&#8217;s community. It&#8217;s main developer,  Atropos, creates these Alpha builds not for just testing, but also for gathering <strong>feedback</strong>.</p>



<p>You can find the official patch notes <a href="https://foundryvtt.com/releases/0.8.1" class="rank-math-link" target="_blank" rel="noopener">here</a>. Looking forward the next release will focus on a <a href="https://gitlab.com/foundrynet/foundryvtt/-/milestones/70" class="rank-math-link" target="_blank" rel="noopener">new feature Overhead Tiles as well as improvements to A/V and package management</a>. So I hope everyone get&#8217;s on the hype train with me and get prepared for more roleplaying stuff to come in these online times <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Foundry VTT 0.8.0 Alpha Release</title>
		<link>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/</link>
					<comments>https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-0-alpha-release/#comments</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Thu, 18 Feb 2021 22:19:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[0.8.x series]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[releases]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100003465</guid>

					<description><![CDATA[It has been about 7 months since the start of the Foundry Virtual Tabletop 0.7.x release series and now the exciting times of breaking changes and new features will start again with the release of the 0.8.0 alpha! With the warning out of the way we will take a brief look on what this release [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>It has been about 7 months since the start of the<em> Foundry Virtual Tabletop </em><code>0.7.x</code> release series and now the exciting times of breaking changes and new features will start again with the release of the <code>0.8.0</code> alpha!</p>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-ec602a5e"><h4 class="uagb-notice-title">WARNING!</h4><div class="uagb-notice-text"><p>This is going to be an alpha release. It is not intended to be stable and will most definitely break many features, modules, and worlds. It is intended as a preview for developers to help them update their systems and modules, which are impacted by the breaking changes.</p><p><strong>DO NOT UPDATE</strong> &#8211; wait for a stable release.</p></div></div>



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<p>With the warning out of the way we will take a brief look on what this release has to offer and what you can expect going forward with the <code>0.8.x</code> release series.</p>



<p>This release is mainly focused on <em>Next-Gen infrastructure</em> which means its mostly intended for developers and not as much for the regular user. That&#8217;s not to say you shouldn&#8217;t be excited for this release as it lays the foundations for future features!</p>



<p>So <em>WHAT </em>can you expect from this release? Well, first off, expect a lot of BREAKING changes which means some things will no longer work the same way as they did previously. You might ask why make breaking changes in the first place? To answer that, let me allow to quote the creator himself:</p>



<div class="wp-block-uagb-blockquote uagb-blockquote__outer-wrap uagb-block-c2c8d697"><div class="uagb-blockquote__wrap uagb-blockquote__skin-border uagb-blockquote__stack-img-none"><blockquote class="uagb-blockquote"><div class="uagb-blockquote__content-wrap"><div class="uagb-blockquote__content"><em>I think Foundry VTT is already a great piece of software, but I think it can be much better still &#8211; and in order to accomplish the potential it has to do even more exciting things, some of the underlying software design was not where I wanted it to be to support long-term development work.</em></div><footer><div class="uagb-blockquote__author-wrap uagb-blockquote__author-at-left"><div class="uagb-blockquote__author-image"><img decoding="async" class="" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/ad30e0b1e391c4a21be5d6f50c74c2b7.png" alt=""/></div><cite class="uagb-blockquote__author">Atropos</cite></div></footer></div></blockquote></div></div>



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<p>The main feature of this release is going to be the development of the Common Document Model, which will continue to take shape over the course of the 0.8.x release series. This feature is fairly technical, but the gist of it is unlike before where the codebase was strictly separated into <code>client</code> and <code>server</code> there will be a third set of libraries under the name <code>common</code> which can be used by both the client and the server.</p>



<p>Some of the other features in this release are amongst other things the possibility to disable the canvas completely while retaining all other VTT features and thus greatly improving the performance for the people who just do Theater of Mind play, the possibility to have combat encounters that are not linked to a specific scene, and a new icons library for consumables because I for one love giving players the option of gathering 10+ different kinds of nuts!</p>



<p>We asked the <a href="https://discord.gg/7MkDagrhN3" class="rank-math-link" target="_blank" rel="noopener">League of Extraordinary FoundryVTT Developers</a> to comment on this first 0.8.x update for their thoughts and advices.</p>



<div class="wp-block-uagb-blockquote uagb-blockquote__outer-wrap uagb-block-d031d79d"><div class="uagb-blockquote__wrap uagb-blockquote__skin-border uagb-blockquote__stack-img-none"><blockquote class="uagb-blockquote"><div class="uagb-blockquote__content-wrap"><div class="uagb-blockquote__content"><em><strong>To Foundry users:</strong> <br>0.8.0 brings a lot of amazing changes that will help enable some incredible functionality, such as a single glorious fight spanning across a 5 story building split across 3 separate scenes, tokens freely moving between them while a fire burns floor 2, and anyone still on it to a crisp.<br><br>It may take a bit before Players see all of this incredible work in a stable version, but the wait will be worth it!<br><br><strong>To the Devs community:</strong> <br>0.8.0 is the first of several alphas in the 0.8.0 release train. You should not expect a beta for a couple of versions yet &#8211; alphas are meant for exploratory testing, not for general usage.<br><br>Expect things to change before a beta drops! <br>If you get your package running on 0.8.X, make sure to mark requiredCoreVersion as 0.8.0 to prevent users on 0.7.9 from installing it, and share your findings with the class on our <a href="https://discord.gg/7MkDagrhN3" target="_blank" rel="noopener">Discord server</a> in </em><code>#foundryvtt-080-research</code><em> and on <a rel="noreferrer noopener" href="https://foundryvtt.wiki/en/migrations/0_8_0" target="_blank">https://foundryvtt.wiki/en/migrations/0_8_0</a><br><br>As a development community, we should not encourage general users to be playing on 0.8.X yet &#8211; your fellow developers need time to explore how to best migrate, and the more users actively playing on alpha versions, the more extraneous bug reports packages will get about things that aren&#8217;t final yet.<br><br>We should focus on making 0.8.0 a period of exploring the wonderful new changes and providing feedback to Foundry such that 0.8.1 can be even more awesome.<br><br>We&#8217;re looking forward to exciting research and development together!</em></div><footer><div class="uagb-blockquote__author-wrap uagb-blockquote__author-at-left"><div class="uagb-blockquote__author-image"><img decoding="async" class="" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/blue-rays-150x150.png" data-lightbox="gallery"  alt=""/></div><cite class="uagb-blockquote__author">The League of Extraordinary Foundry VTT Developers</cite></div></footer></div></blockquote></div></div>



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<p>You can find the detailed <a href="https://foundryvtt.com/releases/0.8.0" class="rank-math-link" target="_blank" rel="noopener">Patch notes here</a>. If you wish to see an extended preview of these changes, you can check the VOD from the last Twitch live stream where Atropos goes in-depth into the new architecture and what&#8217;s to come in the next versions.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Alpha 0.8.0 Development Update and Q&amp;A" width="1140" height="641" src="https://www.youtube.com/embed/iKjPxMFqgmg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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<p>And this is just the beginning of this new release series. The next release <code>0.8.1</code> will focus on <a href="https://gitlab.com/foundrynet/foundryvtt/-/milestones/62" class="rank-math-link" target="_blank" rel="noopener">overhauling the way audio is played and presented</a> but don&#8217;t get too hyped up just yet and expect that it will take another couple releases for a stable one to arrive.</p>
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