module

SBC | StatBlock-Converter for Pathfinder 1E

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Latest version2.0.18
Minimum Core0.7.7
Compatible Core0.7.8
File size311.17 KB
Last updated9 months ago
Created1 year ago
Authors
Languages
Systems Pf1
Project source Project URL

SBC | StatBlock-Converter for Pathfinder 1E

FoundryVTT Module to create new PC and NPC Actors from a text-based Statblock

 

Compatibility

GameSystem: PF1 0.73.5 by Furyspark

 

How to Use

1.  Copy a Statblock for the creature, enemy or npc you want to generate (beginning with the name).

2.  In the Actor Directory tab of foundry, click on "Import Statblock"

3.  Paste the Statblock into the textarea and confirm with enter

 

Disclaimer

SBC is currently in development, so not all data will be parsed or may be parsed/calculated incorrectly.

If you find any errors or have a statblock that can't be converted at all, feel free to open an issue on Github or let me know on the FoundryVTT Discord.

 

What gets converted

Currently, the tool parses the following data and generates equivalent Foundry Data and Items:

  • General Data: Name, CR, XP, Gender, Race, RacialHD, Class(es), Alignment, Size, Type (Subtype), Init, Senses, Aura
  • Defensive Data: AC, Touch and Flat-Footed, HP, Hit Dice, Saves, Defensive Abilities, Immunities, Resistances, Weaknesses, Damage and Spell Resistance
  • Tactics: Before & During Combat, Morale
  • Statistics Data: Attributes, BAB, CMD and CMB, Feats, Skills, Languages, Special Qualities
  • Offense Data: Speed(s), Melee Attacks (Weapon, Natural, Swarm), Ranged Attacks, Damage Types, Special Attacks, Spells, Spell-Like Abilities
  • Special Abilities
  • Descriptions

  • A Copy of the imported data is included as a statblock in the notes section

 

 

Known Bugs

*  Not all Statblocks are equally formatted. As long as its reasonably well formed, it should work. If not, check the console (F12).

*  See Issues on Github for known bugs. If you find anythings thats not noted there, please include it

 

To Do

*  **Bug Fixing**

*  Give usable Feedback or implement a debug mode (for now some comments are visible in the console)

 

Contact

Primer#2220 | FoundryVTT Discord

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