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Lost City of Axum

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Latest version1.0.0
Minimum Core0.6.6
Compatible Core1.0.0
Last updated1 month ago
Created2 months ago
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Systems Dnd5e
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Authored by: Philip Alexandris
Edited by: Constantine "Kelfecil" Christakis

Lost City of Axum

Once, a powerful kingdom existed in the deserts of western Latakar... Although the kingdom is long gone, some of its people still survive, and they have turned to dark magic to bring their kingdom back to life. If the adventurers do not intervene, they will certainly succeed...

Lost City of Axum is a Fifth Edition one-shot adventure for a party at level 4. This adventure can be adapted to your own campaign, played as a one-shot, or be part of the campaign setting that connects everything made by Kelfecil's Tales.

In Lost City of Axum, the players must escort an old explorer into a newly discovered ancient city, where they will find that they are not the first people to arrive...

About this One-Shot Addon

This package includes the following resources:

This adventure can be played at any level by adjusting the number of monsters in it as well as their behavior. It has been made with VTT platforms in mind and can therefore run very smoothly on this Virtual TableTop.

Quick Guide

  • System: D&D 5E
  • Recommended Average Party Level (APL): 4
  • Experience from Completion: ~5,500 XP
  • General Theme: Escort, Elimination
  • Setting: Any, Starlight Chronicles
  • Time - Sessions to Finish: x1 session (~3 hours)

Features

As a Kelfecil's Tales adventure, you can expect the following:

  • Art inspires Storytelling. All of the published content by Kelfecil's Tales is made in collaboration with amazing illustrators, so you can always expect something different and awesome to look at. The stories you find in our adventures are always inspired directly by artwork.
  • Perfect Maps for the Story. Being inspired by the map to create the story itself, means that the map is perfectly fitting for playing out the story with your group. Find beautiful maps by a different map maker in every release to play your adventure on!
  • Dynamic Lighting. Experience one of Foundry's most amazing features, dynamic lighting. Quite a few of our maps use this feature while others do not need it since they are open battle maps.
  • Signature Storytelling. We love to give background lore and narrative that connects all our adventures. Expect well-explained NPCs and memorable stories. We also use our signature 3-Act narrative method to ensure that you always open and close your sessions in time and with something interesting!
  • Signature Related Gamebook. Our content is always paired with our signature Tales of Choice Gamebooks that allow both players and GMs to experience an NPC's tale before or after their one-shot adventure session. Find all of our Gamebooks at our Online Gamebook Gallery.
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