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	<title>
	Comments on: Using Foundry for In-Person Gaming	</title>
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		<title>
		By: Evan		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-850</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Thu, 19 Oct 2023 21:48:42 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-850</guid>

					<description><![CDATA[Hi Chris, great article!

In the “Controlling Tokens” section, you mention the possibility of using multiple Stream Decks, each one controlling a different token?  Do you have a recommended way to lock multiple Stream decks so they each only control one token?  Is that possible with just one player account, or would it require setting up separate accounts for each player?

Thanks so much for the help!]]></description>
			<content:encoded><![CDATA[<p>Hi Chris, great article!</p>
<p>In the “Controlling Tokens” section, you mention the possibility of using multiple Stream Decks, each one controlling a different token?  Do you have a recommended way to lock multiple Stream decks so they each only control one token?  Is that possible with just one player account, or would it require setting up separate accounts for each player?</p>
<p>Thanks so much for the help!</p>
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		<title>
		By: coffiarts		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-848</link>

		<dc:creator><![CDATA[coffiarts]]></dc:creator>
		<pubDate>Tue, 18 Jul 2023 11:30:25 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-848</guid>

					<description><![CDATA[Really love this article! After 2 years of my own trial-and.error in-person game mastering with Foundry, I found that this summarizes so many things that match my own experience - very encouraging!
If only so many of the mods described here weren&#039;t outdated. I&#039;d love to read some update describing some newer developments and possibilities.

Especially Simple Mobile and Mobile Improvements seem to have been dead since Foundry 10 and 11, which makes some key ideas mentioned here impossible.

Or are they still possible?

More precisely, I am looking for a solution to use Android tablets for displaying character sheets (for browsing and dice rolling). I mean _exclusively for that_. World display in my case will remain on a shared TV. I needa digital, game-synced representation of traditional paper sheets. I &lt;span&gt;understand that this&lt;/span&gt; is a _very common_ need, but apparently still under-adressed.

To be more precise:

&lt;ul&gt;&lt;li&gt;My players are children of approx. 10 years! Therefore, any digital, handheld character sheet should be easy to understand, organically usable and robust (e.g. without the risk of accidentally reloading the page, landing in a &quot;wrong tab&quot; or whatever)&lt;/li&gt;&lt;li&gt;Unfortunately I am NOT playing dnd5 like the masses out there (but tde5). If you&#039;re not dnd5, the variety of mods is drastically reduces (like mobile improvements, which is - apart from seeming dead - dnd5 only).&lt;/li&gt;&lt;/ul&gt;
I&#039;d really love to hear wether other people share the same need and may have more ideas, especially for Foundry 11.]]></description>
			<content:encoded><![CDATA[<p>Really love this article! After 2 years of my own trial-and.error in-person game mastering with Foundry, I found that this summarizes so many things that match my own experience &#8211; very encouraging!<br />
If only so many of the mods described here weren&#8217;t outdated. I&#8217;d love to read some update describing some newer developments and possibilities.</p>
<p>Especially Simple Mobile and Mobile Improvements seem to have been dead since Foundry 10 and 11, which makes some key ideas mentioned here impossible.</p>
<p>Or are they still possible?</p>
<p>More precisely, I am looking for a solution to use Android tablets for displaying character sheets (for browsing and dice rolling). I mean _exclusively for that_. World display in my case will remain on a shared TV. I needa digital, game-synced representation of traditional paper sheets. I <span>understand that this</span> is a _very common_ need, but apparently still under-adressed.</p>
<p>To be more precise:</p>
<ul>
<li>My players are children of approx. 10 years! Therefore, any digital, handheld character sheet should be easy to understand, organically usable and robust (e.g. without the risk of accidentally reloading the page, landing in a &#8220;wrong tab&#8221; or whatever)</li>
<li>Unfortunately I am NOT playing dnd5 like the masses out there (but tde5). If you&#8217;re not dnd5, the variety of mods is drastically reduces (like mobile improvements, which is &#8211; apart from seeming dead &#8211; dnd5 only).</li>
</ul>
<p>I&#8217;d really love to hear wether other people share the same need and may have more ideas, especially for Foundry 11.</p>
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		<title>
		By: Cris		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-659</link>

		<dc:creator><![CDATA[Cris]]></dc:creator>
		<pubDate>Wed, 10 Nov 2021 16:27:15 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-659</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-654&quot;&gt;osmosis1671&lt;/a&gt;.

That can be useful.
Here&#039;s how I&#039;d do it, though, so you don&#039;t need to use the Advanced Macros module:
&lt;pre class=&quot;ql-syntax&quot; spellcheck=&quot;false&quot;&gt;const animationTime = 500;
console.log(&quot;Start zoom level:&quot;,canvas.scene._viewPosition.scale);
canvas.animatePan({scale: canvas.scene.data.initial.scale, duration: animationTime});
setTimeout(function(){console.log(&quot;End zoom level:&quot;,canvas.scene._viewPosition.scale)}, animationTime);
&lt;/pre&gt;
Here&#039;s another macro that might be useful if you use minis. It will automatically scale the canvas so the grid is exactly 25x25mm (or however big you want it). Note that Lock View can do this automatically for you.
&lt;pre class=&quot;ql-syntax&quot; spellcheck=&quot;false&quot;&gt;const screenWidth = 930; //width of your screen in mm or inch
const gridSize = 25; //size of grid on screen in mm or inch (needs to have the same units as screenWidth)
const animationTime = 500; //animation time in ms

canvas.animatePan({scale: gridSize*screen.width/(screenWidth*canvas.scene.data.grid), duration: animationTime});
&lt;/pre&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-654">osmosis1671</a>.</p>
<p>That can be useful.<br />
Here&#8217;s how I&#8217;d do it, though, so you don&#8217;t need to use the Advanced Macros module:</p>
<pre class="ql-syntax" spellcheck="false">const animationTime = 500;
console.log("Start zoom level:",canvas.scene._viewPosition.scale);
canvas.animatePan({scale: canvas.scene.data.initial.scale, duration: animationTime});
setTimeout(function(){console.log("End zoom level:",canvas.scene._viewPosition.scale)}, animationTime);
</pre>
<p>Here&#8217;s another macro that might be useful if you use minis. It will automatically scale the canvas so the grid is exactly 25x25mm (or however big you want it). Note that Lock View can do this automatically for you.</p>
<pre class="ql-syntax" spellcheck="false">const screenWidth = 930; //width of your screen in mm or inch
const gridSize = 25; //size of grid on screen in mm or inch (needs to have the same units as screenWidth)
const animationTime = 500; //animation time in ms

canvas.animatePan({scale: gridSize*screen.width/(screenWidth*canvas.scene.data.grid), duration: animationTime});
</pre>
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		<title>
		By: Cris		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-658</link>

		<dc:creator><![CDATA[Cris]]></dc:creator>
		<pubDate>Wed, 10 Nov 2021 16:00:18 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-658</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-653&quot;&gt;Matt1212&lt;/a&gt;.

A more powerful laptop would definitely help, but it might be possible to get Foundry to run smoothly on your Surface Book.
For general questions about improving performance, your best bet would be the Foundry Discord or Reddit, I am by no means an expert in that area.
However, I&#039;d suggest breaking larger battle maps down into multiple scenes, and reducing the amount of walls.

I did find the following post about people having similar issues like yours due to a driver update, you might want to take a look at that: https://discord.com/channels/170995199584108546/486930822465716249/876909288696725555
And there&#039;s a troubleshooting guide that might help: https://prezi.com/view/Wpq1WQv92LC1KNwwAEyG/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-653">Matt1212</a>.</p>
<p>A more powerful laptop would definitely help, but it might be possible to get Foundry to run smoothly on your Surface Book.<br />
For general questions about improving performance, your best bet would be the Foundry Discord or Reddit, I am by no means an expert in that area.<br />
However, I&#8217;d suggest breaking larger battle maps down into multiple scenes, and reducing the amount of walls.</p>
<p>I did find the following post about people having similar issues like yours due to a driver update, you might want to take a look at that: <a href="https://discord.com/channels/170995199584108546/486930822465716249/876909288696725555" rel="nofollow ugc">https://discord.com/channels/170995199584108546/486930822465716249/876909288696725555</a><br />
And there&#8217;s a troubleshooting guide that might help: <a href="https://prezi.com/view/Wpq1WQv92LC1KNwwAEyG/" rel="nofollow ugc">https://prezi.com/view/Wpq1WQv92LC1KNwwAEyG/</a></p>
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		<title>
		By: Cris		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-657</link>

		<dc:creator><![CDATA[Cris]]></dc:creator>
		<pubDate>Wed, 10 Nov 2021 15:44:35 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-657</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-655&quot;&gt;osmosis1671&lt;/a&gt;.

I agree that glare can be an issue, though you can get acrylic with anti-glare coating. 
Viewing angle can be a hit or miss, especially when looking from above or below the TV (when the TV is mounted on a wall). I&#039;ve seen TVs that turn green or have washed out colors at angles that you&#039;d be looking at them during play.
I believe that, if you have the possibility, you really should take a look in person, especially if you have a budget that would allow a more expensive TV.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-655">osmosis1671</a>.</p>
<p>I agree that glare can be an issue, though you can get acrylic with anti-glare coating.<br />
Viewing angle can be a hit or miss, especially when looking from above or below the TV (when the TV is mounted on a wall). I&#8217;ve seen TVs that turn green or have washed out colors at angles that you&#8217;d be looking at them during play.<br />
I believe that, if you have the possibility, you really should take a look in person, especially if you have a budget that would allow a more expensive TV.</p>
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		<title>
		By: osmosis1671		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-656</link>

		<dc:creator><![CDATA[osmosis1671]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 21:16:37 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-656</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-653&quot;&gt;Matt1212&lt;/a&gt;.

Matt, I had a similar problem with a surface book.  My solution was to run the server app on a desktop computer in the other room and run two web browser clients on my surface book at the table.  It sounds like that may not work for you if you are moving to someone else&#039;s house.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-653">Matt1212</a>.</p>
<p>Matt, I had a similar problem with a surface book.  My solution was to run the server app on a desktop computer in the other room and run two web browser clients on my surface book at the table.  It sounds like that may not work for you if you are moving to someone else&#8217;s house.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: osmosis1671		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-655</link>

		<dc:creator><![CDATA[osmosis1671]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 21:12:33 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-655</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-516&quot;&gt;Cris&lt;/a&gt;.

In my limited experience, glare is a bigger problem than viewing angle, particularly when adding an 1/8&quot; sheet of acrylic to use with physical minis.  I have tried several TVs over the course of the last few years and am doing fine now with the cheapest 50&quot; on sale at Christmas a few years ago.  Adjusting the room lighting had a huge impact on the &#039;viewability&#039; of the screen.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-516">Cris</a>.</p>
<p>In my limited experience, glare is a bigger problem than viewing angle, particularly when adding an 1/8&#8243; sheet of acrylic to use with physical minis.  I have tried several TVs over the course of the last few years and am doing fine now with the cheapest 50&#8243; on sale at Christmas a few years ago.  Adjusting the room lighting had a huge impact on the &#8216;viewability&#8217; of the screen.</p>
]]></content:encoded>
		
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		<title>
		By: osmosis1671		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-654</link>

		<dc:creator><![CDATA[osmosis1671]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 21:07:06 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-654</guid>

					<description><![CDATA[Thank you!  This document was very helpful in getting started using foundry with my horizontally mounted TV.  Foundry is a significant upgrade from the software I had been using.  One small addition: I found and modified a script to reset the zoom to the initial value if I mess it up when panning the map with Monk&#039;s Common Display.  
&lt;span&gt;/**&lt;/span&gt;
&lt;span&gt;&#160;* Macro - Zoom Control&lt;/span&gt;
&lt;span&gt;&#160;* Changes zoom level to the initial map zoom over the course&#160;&lt;/span&gt;
&lt;span&gt;&#160;* of time designated in &quot;animationTime&quot;&lt;/span&gt;
&lt;span&gt;&#160;*/&lt;/span&gt;
&lt;span&gt;&#160;&lt;/span&gt;
&lt;span&gt;const zoomReset = async () =&#062; {&lt;/span&gt;
&lt;span&gt;&#160;&#160;&#160;const zoom = game.scenes.viewed.data.initial.scale;&lt;/span&gt;
&lt;span&gt;&#160;&#160;&#160;const animationTime = 500;&lt;/span&gt;
&lt;span&gt;&#160;&#160;&#160;console.log(&lt;code&gt;[rpgx &#124; [macro] Start zoom level:${canvas.stage.scale._x}&lt;/code&gt;);&lt;/span&gt;
&lt;span&gt;&#160;&#160;&#160;await canvas.animatePan({scale: game.scenes.viewed.data.initial.scale&lt;/span&gt;
&lt;span&gt;, duration: animationTime});&lt;/span&gt;
&lt;span&gt;&#160;&#160;&#160;console.log(&lt;code&gt;[rpgx &#124; [macro] End zoom level: ${canvas.stage.scale._x}&lt;/code&gt;);&lt;/span&gt;
&lt;span&gt;}&lt;/span&gt;
&lt;span&gt;zoomReset();&lt;/span&gt;]]></description>
			<content:encoded><![CDATA[<p>Thank you!  This document was very helpful in getting started using foundry with my horizontally mounted TV.  Foundry is a significant upgrade from the software I had been using.  One small addition: I found and modified a script to reset the zoom to the initial value if I mess it up when panning the map with Monk&#8217;s Common Display.<br />
<span>/**</span><br />
<span>&nbsp;* Macro &#8211; Zoom Control</span><br />
<span>&nbsp;* Changes zoom level to the initial map zoom over the course&nbsp;</span><br />
<span>&nbsp;* of time designated in &#8220;animationTime&#8221;</span><br />
<span>&nbsp;*/</span><br />
<span>&nbsp;</span><br />
<span>const zoomReset = async () =&gt; {</span><br />
<span>&nbsp;&nbsp;&nbsp;const zoom = game.scenes.viewed.data.initial.scale;</span><br />
<span>&nbsp;&nbsp;&nbsp;const animationTime = 500;</span><br />
<span>&nbsp;&nbsp;&nbsp;console.log(<code>[rpgx | [macro] Start zoom level:${canvas.stage.scale._x}</code>);</span><br />
<span>&nbsp;&nbsp;&nbsp;await canvas.animatePan({scale: game.scenes.viewed.data.initial.scale</span><br />
<span>, duration: animationTime});</span><br />
<span>&nbsp;&nbsp;&nbsp;console.log(<code>[rpgx | [macro] End zoom level: ${canvas.stage.scale._x}</code>);</span><br />
<span>}</span><br />
<span>zoomReset();</span></p>
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		<title>
		By: Matt1212		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-653</link>

		<dc:creator><![CDATA[Matt1212]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 16:49:50 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-653</guid>

					<description><![CDATA[Cris,

I&#039;ve actually just started playing with a group locally using foundry and a tv! I have a portable setup similar to some of the pictures in your article. It was working great, until last session I hit a snag.

I was initially using it for large battle maps that didn&#039;t have anything fancy like fog of war, and simply using it for the map, all tokens and enemies were physical. In our last session we starting a dungeon crawl (sunless citadel) and the program kept crashing on me usually in the form of the map disappearing resulting in the app needing to be rebooted.

Since the setup is portable, i&#039;m running it off of my microsoft surface book 2. The laptop was running pretty hot, so i&#039;m thinking it just couldn&#039;t handle the load of all the fog of war, lights, and sound effects I had going on. Do you have any recommendations on how to make this run smoother? (you can say get a more powerful laptop, I&#039;m just making sure I&#039;m not missing anything)]]></description>
			<content:encoded><![CDATA[<p>Cris,</p>
<p>I&#8217;ve actually just started playing with a group locally using foundry and a tv! I have a portable setup similar to some of the pictures in your article. It was working great, until last session I hit a snag.</p>
<p>I was initially using it for large battle maps that didn&#8217;t have anything fancy like fog of war, and simply using it for the map, all tokens and enemies were physical. In our last session we starting a dungeon crawl (sunless citadel) and the program kept crashing on me usually in the form of the map disappearing resulting in the app needing to be rebooted.</p>
<p>Since the setup is portable, i&#8217;m running it off of my microsoft surface book 2. The laptop was running pretty hot, so i&#8217;m thinking it just couldn&#8217;t handle the load of all the fog of war, lights, and sound effects I had going on. Do you have any recommendations on how to make this run smoother? (you can say get a more powerful laptop, I&#8217;m just making sure I&#8217;m not missing anything)</p>
]]></content:encoded>
		
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		<title>
		By: Bolts		</title>
		<link>https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/#comment-592</link>

		<dc:creator><![CDATA[Bolts]]></dc:creator>
		<pubDate>Wed, 14 Jul 2021 05:02:01 +0000</pubDate>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005105#comment-592</guid>

					<description><![CDATA[Considering how hard it is to keep online sessions from crashing and burning with foundry, I think I&#039;ll pass on adding that uncertainty to in person gaming.]]></description>
			<content:encoded><![CDATA[<p>Considering how hard it is to keep online sessions from crashing and burning with foundry, I think I&#8217;ll pass on adding that uncertainty to in person gaming.</p>
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