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	<title>Showcase &#8211; Foundry Hub</title>
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	<title>Showcase &#8211; Foundry Hub</title>
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	<item>
		<title>Cyberpunk Red on Foundry VTT</title>
		<link>https://www.foundryvtt-hub.com/showcase/cyberpunk-red-on-foundry-vtt/</link>
					<comments>https://www.foundryvtt-hub.com/showcase/cyberpunk-red-on-foundry-vtt/#respond</comments>
		
		<dc:creator><![CDATA[Ben]]></dc:creator>
		<pubDate>Mon, 04 Oct 2021 10:12:24 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[systems]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100007625</guid>

					<description><![CDATA[In this article, we'll be looking at the Cyberpunk Red Core system for Foundry VTT, brought to you by the CPR Dev Team.
Cyberpunk is a science fiction role-playing game created by Mike Pondsmith and  R. Talsorian Games that incorporates dystopian elements of mega-corporations run rampant, food and supply shortages and collapsing government, while heavily investing in elements of human augmentation through the use of cyberware. The focus is very much centered around 'living on the edge' but provides flexibility with character types that cover all sorts of play styles. ]]></description>
										<content:encoded><![CDATA[
<p>In this article, we&#8217;ll be looking at the Cyberpunk Red Core system for Foundry VTT, brought to you by the CPR Dev Team. </p>



<p><br>DISCLAIMER: This game system is unofficial content provided under the <em>Homebrew Content Policy</em> of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.</p>


<h2 class="wp-block-heading" id="what-is-cyberpunk">What is Cyberpunk? </h2>


<p>Cyberpunk is a science-fiction role-playing game created by Mike Pondsmith and  R. Talsorian Games that incorporates dystopian elements of mega-corporations run rampant, food and supply shortages and collapsing government, while heavily investing in elements of human augmentation through the use of cyberware. The focus is very much centered around &#8216;living on the edge&#8217; but provides flexibility with character types that cover all sorts of play styles. </p>



<p>The most recent release in the Cyberpunk RPG series, <em>Cyberpunk Red</em>, takes you to the near future of 2045 where much of the world is recovering from the events of the mid-2020s. After malicious AI viruses destroyed much of the original concept of a connected Internet (or NET), people have transitioned back to local area networks to connect and communicate. Outside of major cities, caravans run by Nomads help keep supply lines running by land, air, and sea. </p>



<p></p>


<h2 class="wp-block-heading" id="what-are-the-basics">What are the basics? </h2>


<p>Cyberpunk Red uses the &#8220;Interlock&#8221; system which primarily uses D10s for a combination of <strong>statistic + relevant skill + d10 </strong>to reach a pre-determined value or result.  <br><br>These statistics include: Intelligence, Willpower, Cool, Empathy, Technique, Reflexes, Luck, Body, Dexterity, and Movement. <strong>Yes, COOL is stat! </strong></p>



<p>Statistics are then tied with a combination of over 50 different skills to form a check, which you roll to beat a difficulty value (DV) or against an opponent&#8217;s opposing check. For example: </p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>Max is armed with his shotgun and is engaged in combat with a ganger 15 metres/yards away, presenting a difficulty value (DV) of 20. Max combines his Reflex stat of 7 with a Shoulder Arms skill of 6 for a &#8220;base&#8221; of 13. On his turn, Max will roll a 1d10 plus his base of 13, to beat the 20 DV.</p></blockquote>



<p>Cyberpunk Red also uses roles, which represent character classes in the game. There are 10 roles to choose from, which help represent a character&#8217;s background or upbringing and define abilities they have which they can use throughout gameplay. These are: </p>



<ul class="wp-block-list"><li><strong>Rockerboys</strong>: Performers, musicians, writers or poets who inspire rebellion. They can use their charisma to inspire followers. </li><li><strong>Solo</strong>: Weapons specialists, commonly operating as mercenaries or bodyguards. They have abilities to assist with combat.</li><li><strong>Netrunners</strong>: Hackers of the dark future. They can gain access into local networks and use programs to modify, steal or destroy data. </li><li><strong>Techs</strong>: All around mechanics and tool-smiths. They can make items as a part of their ability, or upgrade existing items. </li><li><strong>Medtechs</strong>: Specialised surgeons or paramedics. Medtechs can use their ability to heal and produce medical supplies. </li><li><strong>Media</strong>: As followers of the new NET, Media seek out truth or the latest trends. They can report on current events and stories, and seek out information from reliable sources. </li><li><strong>Exec</strong>: Part of the big mega corps, they can hire and utilise employees to perform work for them. </li><li><strong>Lawmen</strong>: Enforcers, police and sheriffs. When in trouble, they can use their ability to call for backup. </li><li><strong>Fixers</strong>: The organisers and &#8216;who-to-know&#8217; types. They know how to get access to goods on the street. </li><li><strong>Nomads</strong>: The truckies and roadsters of the future. They can call upon their nomad clans for vehicles and upgrades. </li></ul>



<p></p>


<h2 class="wp-block-heading" id="how-does-it-perform-in-foundry">How does it perform in Foundry? </h2>


<div class="wp-block-image"><figure class="alignright size-full is-resized"><img decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_1.png" alt="" class="wp-image-100007642" width="242" height="199" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_1.png 877w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_1-300x248.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_1-768x636.png 768w" sizes="(max-width: 242px) 100vw, 242px" /><figcaption>An example of a player character sheet</figcaption></figure></div>



<p>With a team of a half-dozen frequent contributors, and many others providing input, feedback, and guidance, the Cyberpunk Red Core system has implemented almost all features needed to run a game. </p>



<p>There are separate actor sheets for characters, NPCs, program, and container types, and inspiration has been taken from the core rule book as much as possible to keep the theme consistent.</p>



<div class="wp-block-image"><figure class="alignleft size-full is-resized"><img decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_2-1.jpg" alt="" class="wp-image-100007645" width="223" height="145" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_2-1.jpg 1021w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_2-1-300x196.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_2-1-768x502.jpg 768w" sizes="(max-width: 223px) 100vw, 223px" /><figcaption>Measuring distances in grid maps speeds up combat</figcaption></figure></div>



<p>As the system makes use of a lot of ranged-based combat, the system supports quick-access rulers to check meter/yard distance and the applicable DV you need to meet. </p>



<p>The cyberpunk universe also focuses on the new NET and Netrunners, so functionality has been implemented to allow for the generation of scenes for Netrunners to be operational during gameplay.</p>



<div class="wp-block-image"><figure class="alignright size-full is-resized"><img decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_3.jpg" alt="" class="wp-image-100007647" width="251" height="130" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_3.jpg 771w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_3-300x156.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/cred_3-768x398.jpg 768w" sizes="(max-width: 251px) 100vw, 251px" /><figcaption>An example of a generated NET architecture</figcaption></figure></div>



<p>The team has also worked in line with the system&#8217;s homebrew policy, which means that a number of compendium packs are included built-in with the system. For new game masters, this vastly speeds up the time to get an initial game up and running. Restrictions on the homebrew policy do mean that you need to create your own actors, such as characters and NPCs. Other than that, the process is fairly straightforward. </p>



<p></p>



<p>If you&#8217;d like to learn more about the Cyberpunk Red system, a Getting Started video has been linked below. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Getting Started in Cyberpunk Red for Foundry VTT" width="1140" height="641" src="https://www.youtube.com/embed/3YOg4fB8YKk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>
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			</item>
		<item>
		<title>Foundry Tips and Tricks &#8211; Let&#8217;s Build a Landing Page!</title>
		<link>https://www.foundryvtt-hub.com/showcase/foundry-tips-and-tricks-lets-build-a-landing-page/</link>
					<comments>https://www.foundryvtt-hub.com/showcase/foundry-tips-and-tricks-lets-build-a-landing-page/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 23 Feb 2021 23:10:11 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[landing page]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100003575</guid>

					<description><![CDATA[Let's learn how to do some cool stuff in Foundry! Let's make a landing page. Note: This is not an exhaustive step-by-step walkthrough. It should get you pointed in the right direction though.]]></description>
										<content:encoded><![CDATA[
<p>An interactive landing page provides players with an immersion building starting point for entering the doorway to your world. Foundry enables us to build beautiful and fully interactive scenes which can provide players a &#8216;home base&#8217; scene to start from. With the right modules and some creative thinking, we can also create a space where players can access a great deal of information in fun and exciting ways. Let&#8217;s take a look at some examples and see how it can be done.</p>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-0d0d5b5a"><h4 class="uagb-notice-title"><strong>Editor&#8217;s Note</strong></h4><div class="uagb-notice-text"><p>Our first scene is brought to us courtesy of Todori. Todori runs a Pathfinder game, but this kind of page will work with any system compatible with the required modules.</p></div></div>



<div style="height:12px" aria-hidden="true" class="wp-block-spacer"></div>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="FVTT Landing Page" width="1140" height="641" src="https://www.youtube.com/embed/Wu7eKeojAFk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>Beautiful and functional! Original art template courtesy of Reddit user u/FlereousM, who scoured the interwebs for the art and arranged it <a href="https://www.reddit.com/r/FoundryVTT/comments/gyjduf/current_landing_page_for_my_pathfinder_campaign/" class="rank-math-link" target="_blank" rel="noopener">here</a>. </figcaption></figure>
</div></div>



<p>The key to making this landing page truly interactive, is the use of a few modules.</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/trigger-happy/" class="rank-math-link">Trigger Happy</a> for clicking on things to activate other things</li><li><a href="https://www.foundryvtt-hub.com/package/forien-quest-log/" class="rank-math-link">Forien&#8217;s Quest Log</a> for the quest log system</li><li><a href="https://www.foundryvtt-hub.com/package/inlinewebviewer/" class="rank-math-link">Inline Web Viewer</a> for accessing an interactive website through journals</li><li><a href="https://www.foundryvtt-hub.com/package/lootsheetnpc5e/" class="rank-math-link">LootSheetNPC5e</a> for the loot chest if you&#8217;re in 5e. It&#8217;s available for other systems like Pathfinder2E and 3.5e as well.</li></ul>



<p>Trigger Happy is a powerful module, and if you are not familiar with how to use it, we recommend you start <a href="https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy" class="rank-math-link" target="_blank" rel="noopener">here</a>.  Here is a sample of Toldori&#8217;s landing page triggers for the Trigger Happy module:</p>


<pre class="wp-block-code"><span><code class="hljs language-php"><span class="hljs-comment">// Click to change the scene</span>
@Token&#91;AndoranMap] @Trigger&#91;click] @Scene&#91;Andoran]

<span class="hljs-comment">// Click to open character sheet</span>
@Token&#91;YorikCard] @Trigger&#91;click] @Actor&#91;Yorik]
@Token&#91;PartyLoot] @Trigger&#91;click] @Actor&#91;Party<span class="hljs-string">'s Loot Chest]

// Click to call macro that opens up Forien'</span>s Quest Log
@Token&#91;LandingBook] @Trigger&#91;click] @Macro&#91;QuestLog]

<span class="hljs-comment">// Click to open up journal</span>
@Token&#91;InnerSea] @Trigger&#91;click] @JournalEntry&#91;httpspathfinderwikicom]</code></span></pre>

<pre class="wp-block-code"><span><code class="hljs language-php"><span class="hljs-comment">// The macro used to open up Forien's Quest Log</span>

QuestLog.render(<span class="hljs-keyword">true</span>);</code></span></pre>


<p>The key to the creation of triggers is to use the module&#8217;s &#8216;transparent token&#8217; to cover the area of an image you wish to trigger with, then make sure that you toggle the token to be &#8220;Invisible&#8221; to the players. Combining this with using the &#8220;@Trigger[click]&#8221; inside the journal entry will create an illusion for your players that they are interacting with things placed on the scene. The transparent token, macros and a helpful README will appear in your compendium after activating the module. Follow the provided instructions (and check youtube for additional helpful videos) and you will be activating things in no time!</p>



<p>Huge thanks to Todori for sharing this fantastic landing page!</p>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-6f4fda84"><h4 class="uagb-notice-title"><strong>Editor&#8217;s Note</strong></h4><div class="uagb-notice-text"><p>Our second showcase comes to us courtesy of Cystere.Orling, who uses some animation along with teleporting to turn their landing page into a launching point scenes players can navigate to on their own. A big shout out to Cystere.Orling for sharing their idea!</p></div></div>



<div style="height:12px" aria-hidden="true" class="wp-block-spacer"></div>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="InkedTheCityHasNoSay VTTLandingPage" width="1140" height="641" src="https://www.youtube.com/embed/Ujsnj3_Beck?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>Inspired by u/DragonbeardNick from the following <a href="https://www.reddit.com/r/FoundryVTT/comments/l08llk/landing_page_for_my_upcoming_eberronai_game/" class="rank-math-link" target="_blank" rel="noopener">Reddit post</a></figcaption></figure>



<p>This landing page makes use of two modules.</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/parallaxia/" class="rank-math-link">Parallaxia</a> for the scrolling player images. Additional information on how to use this module can be found <a href="https://gitlab.com/reichler/parallaxia" class="rank-math-link" target="_blank" rel="noopener">here</a>.</li><li><a href="https://www.foundryvtt-hub.com/package/multilevel-tokens/" class="rank-math-link">Multilevel Tokens</a> for the teleportation effect. This module also has a great deal of possible uses. Start <a href="https://github.com/grandseiken/foundryvtt-multilevel-tokens" class="rank-math-link" target="_blank" rel="noopener">here</a>.</li></ul>



<p>Cystere.Orling says:  I got the scrolling image idea from this <a href="https://www.reddit.com/r/FoundryVTT/comments/l08llk/landing_page_for_my_upcoming_eberronai_game/" class="rank-math-link" target="_blank" rel="noopener">post</a> by <em>u/DragonbeardNick</em> and when I asked him how he had the images cycling through what appeared to be an image wider than the screen, he said that it was one long image. For the scrolling I created a tile that was the height of the image I used (using <a href="https://www.photopea.com/" class="rank-math-link" target="_blank" rel="noopener">photopea</a> to simply put five separate player images onto one wide image) and the width of the poster. I used the very long image of five as the &#8220;fill&#8221; image for the tile so when I placed it, it appeared stretched to fit. Then when I selected the tile and activated parallaxia, the image became its actual size and only showed what is currently in view (or in frame), so it appears that it is cycling through.</p>



<div style="height:12px" aria-hidden="true" class="wp-block-spacer"></div>



<p>Check out the modules, pull together some fantastic art, and start creating! See what you can build and post your results in the forum for everyone to see! </p>
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