<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>MattK &#8211; Foundry Hub</title>
	<atom:link href="https://www.foundryvtt-hub.com/author/matthewkuhnert/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.foundryvtt-hub.com</link>
	<description></description>
	<lastBuildDate>Sun, 27 Oct 2024 22:29:51 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.6.4</generator>

<image>
	<url>https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cropped-fhub_logo3-32x32.webp</url>
	<title>MattK &#8211; Foundry Hub</title>
	<link>https://www.foundryvtt-hub.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Community Spotlight #7: Creating Content for Foundry with Blair&#8217;s Module Generator!</title>
		<link>https://www.foundryvtt-hub.com/news/community-spotlight-7-creating-content-for-foundry-with-blairs-module-generator/</link>
					<comments>https://www.foundryvtt-hub.com/news/community-spotlight-7-creating-content-for-foundry-with-blairs-module-generator/#respond</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 21 Sep 2021 00:45:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100008010</guid>

					<description><![CDATA[Blair, the talented coder behind the Scene Packer module, has come out with his latest enhancement: the Foundry VTT Module Generator. Let&#8217;s learn more about Blair and his project! You can follow Blair&#8217;s work on his Discord as well. FHub: How did you get started with Coding in general, and Foundry in particular? Blair: I&#8217;m [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p><strong>Blair, the talented coder behind the Scene Packer module, has come out with his latest enhancement: the Foundry VTT Module Generator. Let&#8217;s learn more about Blair and his project!</strong> <strong>You can follow Blair&#8217;s work on his<a href="https://discord.gg/sbYg8mEB" target="_blank" rel="noopener"> Discord</a> as well.</strong></p>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b5662b03"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-0c92acce"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>How did you get started with Coding in general, and Foundry in particular?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-779b7b3f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-8c1bde6b"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5bf6a73e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-094f7047"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Blair</strong>: I&#8217;m a self-taught coder having started a little over 20 years ago. I was running a LAN party in Brisbane, Australia with a group of friends (the LAN still runs today, although not so regularly due to Covid restrictions) and we needed a website to be able to host information on when our next LAN was and what to bring (this is back where you didn&#8217;t have an internet connection at a LAN party, so you had to bring everything you needed with you). This was my entry into HTML and CSS along with PHP. Over time this eventually led into my overall career, with games being a hobby. I had been playing D&amp;D in person with pen and paper for a few years but then Covid meant that we couldn&#8217;t meet up in person anymore, so had to look to online solutions. Eventually I made the switch to Foundry VTT and haven&#8217;t looked back. The level of customization and openness really appeals to me, especially with a programming background.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b5e4d59e"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-89e7775c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>Do you GM or play in any TTRPG games now? If so, which ones?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-cf1feed4"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-58e51553"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-52829bd3"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ac6ce55e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Blair</strong>: I GM D&amp;D for a group each fortnight (when there&#8217;s enough of us available) in a fairly haphazard way due to the players&#8217; constantly shifting availability. This means that we often stretch out one-shot style adventures and attempt to tie them together in a somewhat meaningful way &#8211; this is what lead me to creating the Scene Packer module. I was wanting to move my mini-adventures from my local dev machine onto my Foundry VTT instance to pull them into the world there. An &#8220;adventure module&#8221; was the way to do it, but my scene journal pins and actor tokens weren&#8217;t linked because the IDs changed. Thus, Scene Packer was born. I do get to play as a player every now and then but that&#8217;s far less often than when I&#8217;m GMing. I do enjoy building out a mini-adventure, trying out all of the various amazing modules that people create within the community and so it&#8217;s usually me who has yet-another-adventure ready to go. One of my players is willing to GM an Alien RPG campaign at some point and I am very keen to play that &#8211; I&#8217;ve been purposefully avoiding reading or looking at any of the content so as to not spoil any of it.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c095abdf"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-98907f49"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>Where do you see the content creation ecosystem for Foundry heading, given that it’s becoming even easier for people to create and package up adventures?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5c73f791"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-48210c31"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a1f87599"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-68791175"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Blair</strong>: I can see the content ecosystem for Foundry VTT really exploding. With tools like my module generator and Scene Packer making it easier for non-developers to make modules, it&#8217;s just a matter of distribution. Currently to distribute your content you need to create a module that the end user installs and activates in their world. This is an easy step to do, but it&#8217;s still a required step. A lot of content creators currently release their content via Patreon, so I&#8217;m working with the developer of the Moulinette module to integrate Scene Packer. Moulinette is a way for end users to easily search, browse and follow their favorite Patreon creators and install content straight into their Foundry VTT world with no need to install custom modules for each adventure. I&#8217;m very excited about the amazing content that already gets built, let alone all of the amazing new content that will continue to be built for Foundry VTT.</p>
</div></div>
</div></section>



<div style="height:25px" aria-hidden="true" class="wp-block-spacer"></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h2 class="wp-block-heading" id="understanding-scenepacker-a-laypersons-guide">Understanding Scene-Packer (A Layperson&#8217;s Guide)</h2>


<p>To understand how scene packer works, we must first understand what information is natively stored in a scene in Foundry. Scene data includes walls, lights, ambient sounds, images, fog of war, and drawings. This information follows a scene from world to world without any issues.</p>



<p>But there are times when we wish to store additional information in a scene, like actors and journals, as one would find in a ready-to-go adventure. Once actors and journals on a scene are exported out of one world and into another, the links to the underlying data are lost. This is where scene packer comes to the rescue. Scene packer maintains the links in the ‘packed’ scenes to journals and actors in compendiums, allowing for a truly turn-key solution where anyone could create an ‘adventure’ and export it.</p>



<p>This is the intent of scene packer in a nutshell.</p>



<p>Now, Blair has gone one step further. With his module generator, you can actually create the necessary elements of a full adventure packaged up as a Foundry Module and available to download. A simple solution to a complex series of data packing challenges!</p>
</div></div>



<div style="height:25px" aria-hidden="true" class="wp-block-spacer"></div>


<h2 class="wp-block-heading" id="blairs-guide">Blair&#8217;s Guide</h2>


<p>Creating a Foundry VTT module can be quite daunting, time-consuming, and fiddly. I created a <a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noreferrer noopener">module generator</a> to make it easier to get a module up and running quickly. Depending on your requirements, you may not even have to open a text editor.</p>



<p>Visit the generator, fill in the form and download your module zip with all of the values filled in.</p>



<p>The generator supports two modes:</p>



<ul class="wp-block-list"><li>Scene Packer integrated<ul><li>This mode (listed as &#8220;new module&#8221; in the generator) creates a new module for you, with <a href="https://foundryvtt.com/packages/scene-packer" target="_blank" rel="noreferrer noopener">Scene Packer module</a> functionality already integrated. This mode is particularly useful for content creators who have an adventure and want to make use of Scene Packer&#8217;s functionality, but don&#8217;t know any JavaScript or aren&#8217;t wanting to fiddle around in a text editor.</li></ul></li><li>Standalone Module<ul><li>This mode creates a module without any dependencies. You could use this to quickly create a Shared Compendium Module to share your actors/items/journals between worlds. Alternatively, this mode can be used as a starting point for any custom module you wanted to build.</li></ul></li></ul>



<p>Module generator: <a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noopener">https://sneat.github.io/scene-packer-module-generator/</a></p>



<figure class="wp-block-image size-full"><a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noopener"><img fetchpriority="high" decoding="async" width="872" height="556" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm.png" data-lightbox="gallery"  alt="" class="wp-image-100007893" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm.png 872w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm-300x191.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm-768x490.png 768w" sizes="(max-width: 872px) 100vw, 872px" /></a></figure>



<p>Are you a content creator? Might you become one now that creating adventures is a much easier process? Drop us a line in the comments and let us know your thoughts!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/news/community-spotlight-7-creating-content-for-foundry-with-blairs-module-generator/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Community Spotlight #6:  Cody from Foundry Gaming and Iron Moose Development</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-6-cody-from-foundry-gaming-and-iron-moose-development/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-6-cody-from-foundry-gaming-and-iron-moose-development/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 24 Aug 2021 17:45:56 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[interviews]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100007723</guid>

					<description><![CDATA[Today we talk with Cody (aka CSwendrowski), to hear about his perspective now that he works directly for Foundry Gaming, and take a sneak peek at the direction the team is going with the upcoming Version 9. This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Cody? Find [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="has-medium-font-size"><strong>Today we talk with Cody (aka CSwendrowski), to hear about his perspective now that he works directly for Foundry Gaming, and take a sneak peek at the direction the team is going with the upcoming Version 9.</strong></p>



<p><strong>This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Cody? Find the AMA link *<a href="https://www.reddit.com/r/FoundryVTT/comments/pas5h6/ama_cody_swendrowski_software_developer_for/" target="_blank" rel="noopener">HERE</a>*</strong> </p>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-0c6b4117"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-744c3c04"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>We’ll start with the first question on everyone’s minds:</em> <em>What’s it like to work with Atropos and the team?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-979ceb3f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-fe927acc"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-437f1f48"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-fefb3781"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Cody</strong>:  It’s a pleasure! There were some initial learning curves of working as a team for sure, but the Foundry team is all very talented, and I am glad I can lean on them for their respective spheres of expertise. If there’s a tough community question, Nath has it handled. If a Content creator needs help, I can punt it to Matt, and so on. Atropos is a talented developer who is always showing me new ways to write and organize the code. Foundry is a huge codebase, and even months in I have only delved into a fraction of the systems. Having his guidance into that deep sea has been great.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-7ec92614"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6c274a30"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>How did you get started with tabletop RPGs? Do you run any games currently?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7ba25f43"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-249734b0"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-458cbdf8"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b4cef291"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Cody</strong>:  My very first TTRPG experience was back towards the end of high school – a friend ran a short-lived campaign of “One Piece D20”. We spent over an hour talking to an NPC about cooking rather than follow any of the plot hooks, which means I got a pretty traditional experience! My class had an Iron Golem companion, which due to bad balancing won the session 2 PCvPCvNPC brawl tournament and earned the Moose-Moose fruit. That companion was the birth of the Iron Moose, a brand that’s stuck with me ever since.</p>



<p>These days I run and stream a campaign in the 13<sup>th</sup> Age system on behalf of the publisher, an offshoot system from the writers behind D&amp;D 3.5e and 4e. I like the system because it strikes a good balance between having rules to form a story framework and not being so heavy as to be clunky. It actively encourages players to be an active part of the story without taking the reins from the GM. My players are currently trying to defeat (or tame!) a giant living dungeon that strikes at cities to form ever growing inner-dungeon-layers, which has been a lot of fun to find and build maps for. You can check out our stream every Monday at 7pm – 9pm CDT at <a href="http://twitc">http://twitc</a><a href="http://twitch.tv/pelgranepress" target="_blank" rel="noopener">h.tv/pelgranepress</a></p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-114c84ca"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-11e3f760"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>:  <em>How did you get into programming?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-514c07f9"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-1721efd3"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7a22d716"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d1783115"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Cody</strong>:  I started programming when I was 13 years old! I was playing a game called Second Life, which was a sandbox-style game that had its own scripting language based on Lua powering all the user-created objects. Some of these objects had scripts that kindly declared their variables at the top of the file, so young Cody discovered he could adjust some vehicles to have a top speed 100x higher than default. This frequently broke said vehicle, but I was hooked by trying to figure out how to modify things and make them my own. I was lucky enough to have some kind mentors to start me down the track of self-learning, and then was able to take some basic programming classes my Freshman and Sophomore year of high school. I’ve never stopped programming since then.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-4897412c"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e1e8f19c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>:  <em>You have authored quite a few creations of your own over the years. What module or contribution are you most proud of and why?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ee73608c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-1c14553a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5aadbd8c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7f39d0a5"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Cody</strong>:  Clearly <a href="https://foundryvtt.com/packages/1000-fish" target="_blank" rel="noopener">1000 Fish</a>! Joke modules aside, <a href="https://foundryvtt.com/packages/npc-chatter" target="_blank" rel="noopener">NPC Chatter</a> is probably the one I’m most proud of – not due to the complexity (it’s pretty simple), or it&#8217;s ease of use (it&#8217;s just a library, no UI), but because of what it brings to the table – a new kind of ambience that fits perfectly alongside Foundry’s ambient sounds. Wandering through a marketplace feels so much more alive when you see NPC’s bartering and hear the sound of footsteps and wind. I’ve been pleasantly surprised to see several creators pick up the module and use it in their creations. One day, I hope to be able to plug it into GPT-3 to autogenerate new unique NPC chatter.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-ca474172"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4820c885"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>:  <em>Let’s talk about Version 9. What can you tell us about the direction Foundry development is going and what features are you most excited about?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-923a43a3"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-35ce0a47"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-30525917"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-59af399f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Cody</strong>:  The big one, of course, is that we’ve changed how we talk about our releases. No longer do we use 0.8.X – we use Version 9. This was an effort I led, and I am glad Atropos trusted me to steer the change of such a pivotal part of the software. There were several technical benefits that Foundry enjoyed as part of this change, and I think developers will be pleased to find they can now declare their modules compatible with all of Version 9, something they couldn’t do under the old versioning. So far, we’ve seen good benefits from the new clarity the versioning brings as well, and I hope that continues. </p>



<p>Although plenty of people are excited about Card support, I am personally excited about the potential feature of Keybind Management. Foundry has grown a lot, and so have the number of modules. It would be great to have a centralized place to manage what keyboard shortcuts do what.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-5af3afb6"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-af35d9b2"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>:  <em>Bonus question: Some developers make modules that are lightweight and do just one thing, some make suites that can modify multiple functions in the application. What, in your opinion, makes a module ‘good’, versus ‘not so good’?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-15cb98c8"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-f752654c"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-51a3e36d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-25c3dfa9"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Cody</strong>:  I personally try to keep my modules small and modular – in my experience, it makes them easier to manage, and gives users more control over what they include in their games. There’s a lot of value in “feature pack” modules however – you can gain a lot of cool inter-connectivity that is harder to achieve if the modules are separately distributed.</p>



<p>It’s very subjective to say what modules are “good” or “bad”, but for my table, I prefer modules that are written such that they don’t leak out and impact other modules. Namespace your CSS rules and you’ll keep me happy!</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-8f38f671"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-53bd5e3d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>:<em>  You also run <a href="https://www.patreon.com/ironmoose" target="_blank" rel="noopener">Iron Moose Development</a>, a prolific module and system design team for Foundry. What&#8217;s it like starting and running your own Patreon as a creator for Foundry?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f07489e7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-27374f3f"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-9e739943"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b9c10515"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Cody</strong>:  It&#8217;s a lot of fun! When I originally write modules, I write them for me and how my table would use them. Releasing them and putting them out to users always blows me away with how many interesting and varied ways people play TTRPG&#8217;s. Incorporating those workflows to help them out is fun and rewarding, although I&#8217;ve certainly had less time for that than I did before &#8211; all of my creative juice goes into Foundry Core these days, which is helping users at a completely different level! I&#8217;m a big fan of Open Source, so when I started down the path of trying to make working on Foundry my job (success, although in a different way than I imagined!), I wanted to come up with a monetization setup I felt good about. I arrived at an &#8220;early access&#8221; program &#8211; Alpha users could get the WIP builds and give feedback as I built a feature. Beta users get 2 weeks of early access to a final build, then the release goes live and free to everyone. Once a project starts wrapping up, the whole thing goes Open Source as well. This resonated well with others, and I now work with Asacolips, who provides PBtA and other projects via the same<a href="http://patreon.com/ironmoose" data-type="URL" data-id="patreon.com/ironmoose" target="_blank" rel="noopener"> Patreon</a> to give our Patrons a little more bang for the buck.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-45bd5696"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5bc286b1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>:<em>  If you could say one thing to the Foundry community, what would it be?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6ce4ddb1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-2a31d4b1"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d467295f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-48fe70a7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Cody</strong>:  I enjoy Foundry because I can tailor it for my own personal use. Everyone has their own preferences, and I think that should be encouraged and supported, which is part of why some modules aren’t part of core. Even the most popular module, <a href="https://foundryvtt.com/packages/dice-so-nice/" target="_blank" rel="noopener">Dice So Nice</a>, isn’t useful for everyone – some systems don’t use dice! I would encourage everyone to support each other and not get dragged into arguments about the “best” or “right” way to run Foundry or a campaign.</p>
</div></div>
</div></section>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-6-cody-from-foundry-gaming-and-iron-moose-development/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Community Spotlight #5: Level up your game with Beneos Battlemaps and Tokens</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-5-level-up-your-game-with-beneos-battlemaps-and-tokens/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-5-level-up-your-game-with-beneos-battlemaps-and-tokens/#respond</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Fri, 09 Jul 2021 14:58:49 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[creators]]></category>
		<category><![CDATA[interviews]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100007205</guid>

					<description><![CDATA[For this edition of Community Spotlight, we talk animated maps and tokens with Ben, the creator of Beneos Battlemaps and Beneos Tokens. FHub: How did you get started with tabletop RPGs? Ben: I was always fascinated with role playing games. As a kid I learned pen &#38; paper games which feel like the spiritual parents [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-left has-medium-font-size">For this edition of Community Spotlight, we talk animated maps and tokens with Ben, the creator of Beneos Battlemaps and Beneos Tokens.</p>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<div class="alignnormal"><div id="metaslider-id-100007280" style="width: 100%; margin: 0 auto;" class="ml-slider-3-106-0 metaslider metaslider-responsive metaslider-100007280 ml-slider has-dots-nav ms-theme-default" role="region" aria-label="Community Spotlight #5" data-height="300" data-width="700">
    <div id="metaslider_container_100007280">
        <ul id='metaslider_100007280' class='rslides'>
            <li aria-roledescription='slide' aria-labelledby='slide-0'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07031539/Webp.net-resizeimage-5.jpg" target="_blank"><img decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5.jpg" class="slider-100007280 slide-100007334 msDefaultImage" alt="" rel="" title="1920_949_Wachter House Resized" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-5-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">Wachter House</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-1'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/03194258/HighresScreenshot00013.jpg" target="_blank"><img decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013.jpg" class="slider-100007280 slide-100007282 msDefaultImage" alt="" rel="" title="HighresScreenshot00013" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00013-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">A view of Old Bonegrinder.</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-2'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07031219/Webp.net-resizeimage-4.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4.jpg" class="slider-100007280 slide-100007332 msDefaultImage" alt="" rel="" title="1920_949_Industrial_Underground_4-4K_Scenery.mp4_snapshot_00.00_2021.06.04_15.22.58" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-4-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">Industrial Underground</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-3'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07030414/Webp.net-resizeimage-1.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1.jpg" class="slider-100007280 slide-100007324 msDefaultImage" alt="" rel="" title="1920_949_Dungeon_bridge_1-4K_Still_Battlemap_GRIDLESS" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-1-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">Battle to your heart's content.</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-4'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07030621/Webp.net-resizeimage-2.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2.jpg" class="slider-100007280 slide-100007327 msDefaultImage" alt="" rel="" title="1920_949_Tser_Pool_Evas_Tent-4K_Scenery_2.mp4_snapshot_00.01_[2021.06.04_15.24.02]" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-2-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">A visit with Madame Eva?</div></div></a></li>
            <li style='display: none;' aria-roledescription='slide' aria-labelledby='slide-5'><a href="https://media.foundryvtt-hub.com/wp-content/uploads/2021/07/07031225/Webp.net-resizeimage-3.jpg" target="_blank"><img loading="lazy" decoding="async" width="1920" height="949" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3.jpg" class="slider-100007280 slide-100007333 msDefaultImage" alt="" rel="" title="1920_949_Scifi_Plaza_1-4K_Still_Iso_GRIDLESS" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3.jpg 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3-300x148.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3-1024x506.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3-768x380.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/Webp.net-resizeimage-3-1536x759.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /><div class="caption-wrap"><div class="caption">Sci-Fi Plaza </div></div></a></li>
        </ul>
        
    </div>
</div></div>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-fcd5be7f"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-21c67e2e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>How did you get started with tabletop RPGs?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5b478524"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>
</div></div>
</div></div>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-0cda12ee"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-3ce778f4"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7cec553b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Ben:</strong> I was always fascinated with role playing games. As a kid I learned pen &amp; paper games which feel like the spiritual parents of traditional RPG computer games like World of Warcraft, where everything that happens is decided by dice rolls. But knowing them and playing them are two different stories. It took me about 30 years to play (or should I say lead?) my first tabletop game. You could call me a noob, but I suffer from a heavy form of hyper-fixation and I consumed so much content (streams, rule systems, etc.), that I would consider myself considerably experience in terms of TTRPGs. Even though I started maybe three years ago I can talk about Pathfinder, Shadowrun, Blades in the Dark, Powered by the Apocalypse games like Dungeon World, as well as about The Dark Eye and Warhammer Fantasy.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-1fa3b4cc"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-55685090"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>You just launched a second Patreon (Beneos Tokens) and obviously have a lot going on. Do you still find time to game? If so, what are you currently playing?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5c6a8ba6"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-f33f832f"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-fe4e3090"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-54bbaa73"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Ben</strong>: Oh yeah absolutely! It is really important for me to see my content like my Patreons see it during their games. At this moment I run three groups and play in a fourth group as player. All of them in D&amp;D 5E. Two Curse of Strahd groups and two homebrew campaigns. I love it and yeah…I never have enough time.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-90dd9836"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-224b9298"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>You are known for creating incredibly rich 3D environments paired with your animated battlemaps. How did you get into 3D modeling?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-57a60b7a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-25468cad"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-08f302f4"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-29cd7382"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Ben</strong>: Early on, I never took 3D modeling or map design very seriously. I started during the early 2000s as a teenager with modding projects. I was part of a team that built a Resident Evil mod for Half Life 2 and the Source Engine. During that time I taught myself sound design, video editing, modeling, texturing and so on. After my modding time I did a lot YouTube stuff. I was pretty successful on YouTube in the early days and I also tried a startup. But in the end, I decided to toss these because I didn’t really warm up to the whole &#8216;influencer&#8217; industry and the way they look at people. So I worked a more or less normal job as Data Scientist in a telecommunication company. As a DM I invested a lot of time to create cool assets like animated maps. A lot of people asked me to use my content so I was looking for a cheap way to distribute my content and found Patreon. I was fortunate that people really liked what I did. I was successful, and on a side note, I never expected that nor was that the final plan. By the time I noticed people like what I do and are willing to pay it, I decided to try to make it a full time job.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-144d8ad9"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f6e8e54d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>Integrating your maps and scenes with Foundry through modules (and now through Moulinette Cloud) provides a powerful service to the Foundry community. How did you get started with Foundry?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-2c0e2145"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-56517a3b"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5304c043"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a33da2ac"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Ben</strong>: I played for about a year on Roll20 (like many GMs). In a random D&amp;D stream I saw this interesting interface and this unfamiliar tool. I asked around and found out about Foundry. It wasn’t released yet but I really loved and still love the community, so I stuck with it! Yes, I am proud to be a <em>very</em> early adopter of FoundryVTT.</p>
</div></div>
</div></section>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/orc-fortress-dungeon.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="576" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/orc-fortress-dungeon-1024x576.jpg" alt="" data-id="100007230" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/orc-fortress-dungeon.jpg" data-link="https://www.foundryvtt-hub.com/orc-fortress-dungeon/" class="wp-image-100007230" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/orc-fortress-dungeon-1024x576.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/orc-fortress-dungeon-300x169.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/orc-fortress-dungeon-768x432.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/orc-fortress-dungeon-1536x864.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/orc-fortress-dungeon.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/map.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="576" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/map-1024x576.jpg" alt="" data-id="100007229" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/map.jpg" data-link="https://www.foundryvtt-hub.com/map/" class="wp-image-100007229" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/map-1024x576.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/map-300x169.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/map-768x432.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/map-1536x864.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/map.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure></li></ul><figcaption class="blocks-gallery-caption">Use hyper-realistic views to introduce players to an area, and then switch to a battlemap.</figcaption></figure>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-f029279c"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-69843a60"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>Your battle maps are known for offering a large selection of scenes from Curse of Strahd and you have a catalog of offerings from non-specific fantasy settings and even some sci-fi as well. What direction do you intend to take your creations in the future?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f50673cf"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p></p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-7b22a6c1"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-3372ca71"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-9da79e92"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Ben</strong>: Beneos Battlemaps was always planned as a catalogue of everything a DM would need to create awesome stories and impress their players. So, after closing that chapter I would like to use the sheer endless possibilities of the Unreal Engine to bring stunning sceneries and maps you can’t create without a “Triple-A” engine. But since I have a uniquely realistic and dark-ish style, I also need to create basic maps like taverns, roads, ships and so on. With the power of Unreal Engine, I can promise even those will be next level.</p>
</div></div>
</div></section>



<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="615" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-1024x615.jpg" alt="" data-id="100007226" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100007226" class="wp-image-100007226" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-1024x615.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-300x180.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-768x462.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1-1536x923.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00036-1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="576" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-1024x576.jpg" alt="" data-id="100007227" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100007227" class="wp-image-100007227" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-1024x576.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-300x169.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-768x432.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1-1536x864.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/TtrainedFighter-1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure></li></ul><figcaption class="blocks-gallery-caption">Your paladin has been invited to <em>dinner</em>&#8230;</figcaption></figure>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a6e9426f"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-0114a519"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>Your animated tokens come pre-packaged with journal entries, stat blocks and multiple views (top-down/Iso) and feature some unique new monsters that will be highly distressing to most adventuring parties. How did you decide to launch your Patreon for animated tokens and where did you come up with these fantastic creatures?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e04f4e7b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-29ecbe37"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c0bc38cf"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1dbef8a1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Ben:</strong> Well frankly I started Beneos Tokens because I could :P. Don’t misunderstand: every time I created a battle map, I always saw all the cool assets I would never be able to use. I have hundreds of high-quality 3D models made by me or commercially licensed via the Unreal Engine Store. They are ready and awesome, so why not use them? I can offer more high-quality content, make some money to reach my goal of being able to make a living out of the best hobby in the whole universe and can use my own tokens in my games. And as a giant bonus I can work with my best friend Leon who creates those super cool stat blocks for every creature with unique abilities and a pretty straightforward design philosophy. He is also a great DM and way more creative than I am.</p>
</div></div>
</div></section>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-1 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:100%">
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-media-text alignwide is-stacked-on-mobile"><figure class="wp-block-media-text__media"><img loading="lazy" decoding="async" width="673" height="376" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/009_Skeleton_Henchman_2-preview.gif" alt="" class="wp-image-100007220 size-full"/></figure><div class="wp-block-media-text__content">
<p class="has-large-font-size">Just another skeleton? </p>



<p class="has-large-font-size"><strong>I think <em>not.</em></strong></p>
</div></div>
</div></div>
</div>
</div>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-bea8611c"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-32c4f658"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>What’s the future hold for you as a content creator? Where do you see this going?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ebb84fad"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-38e24e90"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7da09a13"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-263207e2"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Ben:</strong> To be honest I don’t fully know. I listen really carefully to feedback and adapt things I consider valuable. There might be a time where I do something completely different or drop it completely like I did with my YouTube “career”, but this is unlikely because for the first time in my life I really love what I am doing. I’m convinced you can see that in my content as well and the way I treat my Patreons. I will try to push boundaries and prove my content is worth the support, and maybe one day I can make the leap to working 100% on Patreon content!</p>
</div></div>
</div></section>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-52724b68"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-9700ef4c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Beneos Battlemaps: Curse of Strahd - Death House: Cinematic Preview [Outdated]" width="1140" height="641" src="https://www.youtube.com/embed/2p2HIPLRZMc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-9af714d7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=qSC345n6edo&#038;ab_channel=BeneosBattlemaps
</div></figure>
</div></div>
</div></section>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<hr class="wp-block-separator has-text-color has-background has-white-background-color has-white-color"/>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<p><strong>You can check out Ben’s creations at his <a href="https://www.patreon.com/BeneosBattlemaps/posts" target="_blank" rel="noopener">Battlemaps Patreon</a> and his <a href="https://www.patreon.com/beneostokens/posts" target="_blank" rel="noopener">Tokens Patreon</a>, or hop into his <a href="https://discord.gg/uuRqgJmbba" target="_blank" rel="noopener">Discord</a> and see what’s coming (<a href="https://youtu.be/-fiHRHIqCiI" data-type="URL" data-id="https://youtu.be/-fiHRHIqCiI" target="_blank" rel="noopener">Castle Ravenloft</a> anyone?)</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="395" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00035-1-1024x395.jpg" alt="" class="wp-image-100007225" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00035-1-1024x395.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00035-1-300x116.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00035-1-768x296.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00035-1-1536x592.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/07/HighresScreenshot00035-1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-5-level-up-your-game-with-beneos-battlemaps-and-tokens/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Community Spotlight #4:  Moulinette is trying to change the game</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-4-moulinette-is-trying-to-change-the-game/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-4-moulinette-is-trying-to-change-the-game/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Fri, 04 Jun 2021 19:30:35 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[reddit ama]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100006757</guid>

					<description><![CDATA[An Interview with Sven Werlen, aka Dorgendubal, creator of Moulinette. This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Dorgendubal? Find the AMA link *HERE* Moulinette is a series of modules created by Sven Werlen, aka Dorgendubal, a talented programmer from Switzerland who now lives in Montréal, Canada. [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>An Interview with Sven Werlen, aka Dorgendubal, creator of Moulinette.</p>



<p><strong>This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Dorgendubal? Find the AMA link <a href="https://www.reddit.com/r/FoundryVTT/comments/nsdjn2/ama_creator_of_moulinette_modules_dorgendubal_ask/" class="rank-math-link" target="_blank" rel="noopener">*HERE*</a></strong></p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<section class="wp-block-uagb-section uagb-section__wrap uagb-section__background-undefined uagb-block-3f0b098d"><div class="uagb-section__overlay"></div><div class="uagb-section__inner-wrap">
<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-2 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<section class="wp-block-uagb-section uagb-section__wrap uagb-section__background-color uagb-block-e64fd125"><div class="uagb-section__overlay"></div><div class="uagb-section__inner-wrap">
<p><strong>Moulinette</strong> <em>fr.</em> <em>/ mu.li.nɛt /</em></p>



<hr class="wp-block-separator has-text-color has-background has-black-background-color has-black-color is-style-wide"/>



<ol class="wp-block-list"><li>A Food Mill.<br></li><li>The ostentatious twirling of a sword when facing multiple opponents, suggesting the turning sails of a windmill.</li></ol>
</div></section>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<p>Dorgendubal chose Moulinette for his suite of modules because &#8220;most of what my modules do is transforming data into something else. Moulinette Cloud automatically converts images to webp format, then the Tiles module reuses the images and converts them into tiles, tokens or articles.&#8221;</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="500" height="393" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/Moulin_Legume.jpg" alt="" data-id="100006768" class="wp-image-100006768" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/Moulin_Legume.jpg 500w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/Moulin_Legume-300x236.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></figure></li></ul><figcaption class="blocks-gallery-caption">Une&nbsp;<strong>moulinette</strong>&nbsp;à légumes.</figcaption></figure>
</div>
</div>
</div></section>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>



<p>Moulinette is a series of modules created by Sven Werlen, aka Dorgendubal, a talented programmer from Switzerland who now lives in Montréal, Canada. The modules consist of a core and 5 sub-modules which have different functions. You only need to install the core and then you are free to install whichever modules suit your needs.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-3 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<ul class="wp-block-list"><li><a href="https://github.com/SvenWerlen/moulinette-core#forge" class="rank-math-link" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Scenes</strong></a>: seamlessly import fully built scenes into your world. Share your scenes with the community.</li></ul>



<ul class="wp-block-list"><li><a href="https://github.com/SvenWerlen/moulinette-core#forge-sounds" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Sounds</strong></a>: bring your own sounds and let Moulinette manage them for you (or search from a massive database). Search and play a sound on-the-fly or create a playlist. Create a unique soundboard using icons to represent sounds.</li></ul>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<ul class="wp-block-list"><li><a style="font-family: inherit" href="https://github.com/SvenWerlen/moulinette-core#forge-tiles" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Tiles</strong></a><span style="color: inherit;font-family: inherit">: search tiles and drop them on your maps. Bring your own images and let Moulinette manage them for you.</span></li></ul>



<ul class="wp-block-list"><li><a href="https://github.com/SvenWerlen/moulinette-core#forge-search" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Image search</strong></a>: search images and generate journal entries automatically.</li></ul>



<ul class="wp-block-list"><li><a href="https://github.com/SvenWerlen/moulinette-core#forge-game" target="_blank" rel="noopener"><strong>Moulinette Forge &#8211; Icons</strong></a>: search and import game icons from game-icons.net.</li></ul>
</div>
</div>



<p>There’s a lot here so let’s dive in! First up we hear from Sven and learn how this fantastic suite of modules came about.</p>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-ec786f8f"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8df4b911"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>What does Moulinette do for Foundry users?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-87bd8123"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b72c1c83"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-35987080"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8eeb7207"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>SW:</strong> Moulinette provides a set of tools to help DMs managing and searching their assets. You can drop all your assets in one or more folders and the module will index them in order to access them in Foundry with user-friendly interfaces. For example, an image can serve as a tile but also as a token (for a character) or even as a journal.</p>



<p>On top of that the module also implements a few integrations with external search engines like <a href="https://game-icons.net/" class="rank-math-link" target="_blank" rel="noopener">game-icons.net</a>, the <a href="https://sound-effects.bbcrewind.co.uk/" class="rank-math-link" target="_blank" rel="noopener">BBC sound effects library</a> or even image search using the <a href="https://search.creativecommons.org/" class="rank-math-link" target="_blank" rel="noopener">Creative Commons search engine</a> or <a href="https://www.bing.com/" class="rank-math-link" target="_blank" rel="noopener">Bing</a>.</p>



<p>You are in the middle of a game and a player asks you for a description of the inn? You can within seconds search for images with terms like &#8220;rpg medieval inn&#8221; and generate a journal that you can share with your players.</p>



<p>The Moulinette Sounds module also provides a soundboard which allows a GM to quickly play a selected or randomly chosen sound from a list, as well as decorate the sounds on it with different icons.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-section uagb-section__wrap uagb-section__background-undefined uagb-block-71a86b2e"><div class="uagb-section__overlay"></div><div class="uagb-section__inner-wrap">
<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/bring-your-own.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1238" height="823" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/bring-your-own.jpg" alt="" data-id="100006825" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/bring-your-own.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100006825" class="wp-image-100006825" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/bring-your-own.jpg 1238w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/bring-your-own-300x199.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/bring-your-own-1024x681.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/bring-your-own-768x511.jpg 768w" sizes="(max-width: 1238px) 100vw, 1238px" /></a><figcaption class="blocks-gallery-item__caption">Index and access your local assets with Moulinette&#8217;s interface.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/search-bing.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1335" height="747" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/search-bing.jpg" alt="" data-id="100006830" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/search-bing.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100006830" class="wp-image-100006830" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/search-bing.jpg 1335w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/search-bing-300x168.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/search-bing-1024x573.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/06/search-bing-768x430.jpg 768w" sizes="(max-width: 1335px) 100vw, 1335px" /></a><figcaption class="blocks-gallery-item__caption">Quickly search for images and import them directly into your game.</figcaption></figure></li></ul></figure>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-5c7167e8"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-790d6f11"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>There’s a lot of powerful tools here. How (and why) did you develop such an advanced set of modules?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-db0b92ec"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-32ee1308"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6438919a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1410a46c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>SW</strong>: I discovered Foundry in April of 2020 and immediately fell in love with its flexibility. As I built my campaign (as a DM), I ran into some repetitive actions that I tried to optimize. I started by developing macros, then modules. Then, a few people from the Francophone community began to appreciate certain elements and to suggest improvements. In summary, initially, it is above all for my games that I developed these modules. And I still use them a lot.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-312fa6d4"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-59b990c0"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>You’re obviously a talented programmer. How did you develop that skillset?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-64d501f9"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-aa2b32ea"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a7b2bf6c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a21eebf0"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>SW</strong>: I&#8217;m not that talented (a good JavaScript developer would certainly have a lot of advice for me <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> ). What makes me strong is that I am quite versatile. I worked for a long time as a web/backend developer. I have been using Linux for 20 years, which helps me with cloud hosting, pipeline development and automation. But most of what I do is reuse things I find on the internet.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a6975285"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b5939b93"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em>What drove you to create this series of tools?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f2fb9d8c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-3f131dc9"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8ef45922"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d32c571b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>SW</strong>: It is very rewarding to see other users enjoying your work. I have a particular motivation because, as a DM, I use my modules every week. But I&#8217;m impressed with the amount of great suggestions for improvement coming from users. And I especially love chatting with creators, understanding how they work, and trying to find ways to make it easier for them. If I can save one hour an artist spends “wasting” his time in packaging and publishing his creations, that means that this same artist can spend that hour creating amazing assets.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-7b4de21d"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c8e89eb7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>What’s next for Moulinette? Where do you see the development of this module going?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8420e1bb"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-148d0e06"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a1e57dcd"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4119e2f6"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>SW</strong>: I am now focusing on the cloud part of Moulinette. My goal with this project is to bring creators closer to their users. Moulinette Cloud offers fast hosting capabilities for creators which can save them a lot of time. For example, Moulinette Cloud automatically converts images to webp format or even generates thumbnails for videos. It also offers integration with Patreon to secure your assets. On the other hand, users no longer need to download, update, host and index assets from the content creators they support. As soon as a creator publishes a pack, it becomes immediately available to his supporters (through Moulinette’s interfaces and searches). You don’t even need to reload your page.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-section uagb-section__wrap uagb-section__background-undefined uagb-block-cff92a3d"><div class="uagb-section__overlay"></div><div class="uagb-section__inner-wrap">
<section class="wp-block-uagb-section uagb-section__wrap uagb-section__background-color uagb-block-c4a50038"><div class="uagb-section__overlay"></div><div class="uagb-section__inner-wrap">
<p class="has-text-align-center"><strong><em>Creators interested in joining Moulinette&#8217;s cloud service can check it out <a href="https://moulinette.boisdechet.org/" class="rank-math-link" target="_blank" rel="noopener">here</a>.</em></strong></p>
</div></section>



<div style="height:30px" aria-hidden="true" class="wp-block-spacer"></div>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Moulinette Cloud for Foundry VTT - Search and import assets from the cloud directly inside Foundry!" width="1140" height="641" src="https://www.youtube.com/embed/KRMqZD9QxQ8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>Sven is working with several creators, like <a href="https://www.patreon.com/baileywiki" class="rank-math-link" target="_blank" rel="noopener">Baileywiki</a>, <a href="https://www.patreon.com/tomcartos" class="rank-math-link" target="_blank" rel="noopener">Tom Cartos</a>, <a href="http://patreon.com/Beneosbattlemaps" class="rank-math-link" target="_blank" rel="noopener">Beneos Battlemaps</a> and <a href="https://www.patreon.com/rpgscenery/" class="rank-math-link" target="_blank" rel="noopener">RPG Scenery</a>, to bring fully built scenes and assets to your game via the Cloud, and hopefully many more very soon. No more downloading content from Patreon and spending hours sorting things into compendiums!</figcaption></figure>
</div></section>



<div style="height:40px" aria-hidden="true" class="wp-block-spacer"></div>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<p><em>For more on Moulinette and Moulinette Cloud, head over to Dorgendubal&#8217;s <a class="rank-math-link" href="https://www.patreon.com/moulinette" target="_blank" rel="noopener">Patreon</a> or stop by his <a href="https://discord.gg/xg3dcMQfP2" target="_blank" rel="noopener">Discord</a> and check it out for yourself!</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-4-moulinette-is-trying-to-change-the-game/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Community Spotlight #3 &#8211; Let&#8217;s Talk About Maps with Baileywiki!</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-3-lets-talk-about-maps-with-baileywiki/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-3-lets-talk-about-maps-with-baileywiki/#respond</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Thu, 06 May 2021 15:00:13 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creators]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[reddit ama]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005273</guid>

					<description><![CDATA[Our third edition of Community Spotlight highlights Baileywiki, one of our most popular and prolific mapmakers. Baileywiki is known for high quality maps as well as his use of Foundry modules to enhance the features of his work. Check out his Patreon or browse his extensive Youtube playlist for more information! Questions for Baileywiki? This [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Our third edition of Community Spotlight highlights Baileywiki, one of our most popular and prolific mapmakers. Baileywiki is known for high quality maps as well as his use of Foundry modules to enhance the features of his work. Check out his <a href="https://www.patreon.com/baileywiki" target="_blank" rel="noopener">Patreon</a> or browse his extensive <a href="https://www.youtube.com/playlist?list=PLbNUuLLqMgaCrSHbwPMdr-FB42NTvTbPi" target="_blank" rel="noopener">Youtube</a> playlist for more information!</p>



<div style="height:16px" aria-hidden="true" class="wp-block-spacer"></div>



<p><strong>Questions for Baileywiki? This article is paired with the Foundry Reddit, which is hosting an AMA (Ask Me Anything) with Baileywiki <a href="https://new.reddit.com/r/FoundryVTT/comments/n69ah3/ama_baileywiki_modular_mapmaking_cabalist_and/" class="rank-math-link" target="_blank" rel="noopener">*HERE*</a></strong></p>



<p><strong>Let’s talk with Baileywiki and see what we can learn!</strong></p>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-5faa5484"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f8e5871f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em> How did you get started with Roleplaying Games? What is/are your favorite RPG(s)?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e5260546"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-3af1d565"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4ba4f5fa"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-09aac3b8"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>BW</strong>:  I am the father of 3 boys, and screens were taking over their lives. I wanted something that we could do together that let us interact and play in more creative ways. I was listening to Critical Role at the time and was thinking back to my childhood and the great memories (and skills) I developed through D&amp;D. So we started an epic 2 year game and they loved it.</p>



<p>The problem was that I couldn’t find maps that I was happy with. So I discovered Dungeondraft, and then Forgotten Adventures, and then I started to post maps to Reddit that would get 1,000 upvotes. Various someones <a href="https://www.patreon.com/baileywiki" class="rank-math-link" target="_blank" rel="noopener">suggested I do a Patreon</a>, which sounded absurd at the time, but interesting. Fast-forward to today, and I’ve got a thriving Patreon and a valued community of fellow nerds and techno-artists around me. I love it.</p>



<p>I’m focused on the fantasy space at the moment. But if you follow my work, I really push the boundaries of technology and art. I make Dungeondraft and Foundry and even the core artwork do things that no one has seen before. I like combining macros with modules and interesting visual art to create spaces that will make players gasp and squeal with excitement. I know the feeling when, as a DM, I do something that really impresses my players. It’s sad how much we live for that moment. But it’s infinitely satisfying.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-41cc07a9"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-36dde5d1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>What is your history with TTRPGs? Do you play currently?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-64e1176a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-4dcc337f"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b74aea3b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-41eb5218"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>BW</strong>: I learned the game as a kid at 10 years old, then took 30 years off. Now I DM for my boys and their cousins and friends. I’d love to play in a game myself, but someone will have to invent a time machine for that to happen now. </p>



<p class="has-small-font-size"><em>Note: As of publication, the Foundry Hub staff is not aware of any working time machines ~ Ed.</em></p>
</div></div>
</div></section>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>I&#8217;m an inventor before I&#8217;m an artist.</p><cite>— Baileywiki</cite></blockquote>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a7d474e4"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-32970271"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>For those folks who like to create their own maps, what map-making software do you recommend?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-abfc6515"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-97647be0"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b73c35e8"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7c6888ea"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong><strong>BW</strong></strong>:  I strongly recommend <a href="https://dungeondraft.net/" class="rank-math-link" target="_blank" rel="noopener">Dungeondraft</a>. Is it the best graphics editing software? Not even close. But it’s accessible. The user experience is as simple as it gets, and with the ability to change the artwork to something like <a href="https://www.patreon.com/forgottenadventures" class="rank-math-link" target="_blank" rel="noopener">Forgotten Adventures</a> or <a href="https://www.patreon.com/tomcartos" class="rank-math-link" target="_blank" rel="noopener">Tom Cartos</a>, it means ANYONE can be a decent map maker in a very short amount of time. It’s why I stay with Dungeondraft. The <em>idea</em> of simplicity is far more powerful than the raw power of the program itself.</p>



<p>My <a href="https://discord.gg/wgPbnfgJAJ" class="rank-math-link" target="_blank" rel="noopener">Discord</a> and <a href="https://www.patreon.com/baileywiki" class="rank-math-link" target="_blank" rel="noopener">Patreon</a> are full of amazing artists that just started 2 months ago by watching my videos. I see my design influence all over the Reddit and Roll20 communities, and I couldn’t be happier. I’ve also helped bring attention to Foundry, Dungeondraft, and the artists that I find exceptional along the way, like Forgotten Adventures and Tom Cartos. That’s also rewarding to me.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-639cdc0a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-16300a29"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>How did you get started with modifying your maps with Foundry functionality?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-fa34a437"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-1396fda3"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7de5cc15"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-bf9a172a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>BW</strong>:  I discovered Foundry after Roll20 sent me screaming. Talk about bad design and no simplicity. Foundry was awesome by comparison. But then I discovered the open nature of Foundry and the module developers and technology community around it, and I was sold</p>



<p>Unlike most professional map makers who are generally artists by trade, I don’t consider myself an artist. I’m as comfortable with tech as I am with color palettes. Being able to bring a beautiful map into a platform that can instantly teleport my players to new levels, or two or three modules that, working together, can create never-before-seen game mechanics…that stuff tickles me. I’m an inventor before I’m an artist.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-d45075be"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6503384d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>You make a lot of detailed videos explaining how to use your maps in Foundry. How much time does it take to build a map set with Foundry modifications and tutorial videos?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-683f7fb0"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-10140e33"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e413080b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e5752002"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>BW</strong>: If I spend an hour making a map, I’ll spend another hour making it “Foundry ready”, and then another hour making a video on the process. The fact is, most of my&nbsp;maps take more like three to five hours, so it’s a VERY big process to produce at my cadence (every 2 weeks). I tend to include a lot more detail and technology in my maps than others, so I’m doing it to myself at the end of the day. But hey, it’s why people sub to me. If you’ve ever made these things yourself, it’s a full-time job and they appreciate the time that they didn’t have to spend.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-6352e9c1"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-66af79fa"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>Of all your map packs, what are your favorites?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8cb26b6a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-40f81952"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b1ff5e19"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-809fbfd0"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>BW</strong>: My favorite single map is the <a href="https://www.youtube.com/watch?v=pBpq1YUIlqc" target="_blank" rel="noopener">Galleon</a>. It put me on the map (pun intended), and I still enjoy playing it. But my favorite work so far is <a href="https://youtu.be/zcmw5-_cy9U" target="_blank" rel="noopener">The Town</a>. It’s an entire town, modeled loosely after Phandalin, but built entirely with modular parts. It’s the culmination of the modular town, wilderness and dungeon systems that I’ve been developing for the last few months, and it demonstrates the power of all of this art and science cobbled together in a way that lets DMs build anything they want, instead of map makers or anyone else limiting their imagination or storytelling.</p>
</div></div>
</div></section>



<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-galleon.png" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1920" height="1182" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-galleon.png" alt="" data-id="100005980" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-galleon.png" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005980" class="wp-image-100005980" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-galleon.png 1920w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-galleon-300x185.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-galleon-1024x630.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-galleon-768x473.png 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-galleon-1536x946.png 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></a><figcaption class="blocks-gallery-item__caption"><em>Yar! Sail the high seas!</em></figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-scaled.webp"><img loading="lazy" decoding="async" width="2560" height="1463" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-scaled.webp" alt="" data-id="100005978" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-scaled.webp" data-link="https://www.foundryvtt-hub.com/?attachment_id=100005978" class="wp-image-100005978" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-scaled.webp 2560w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-300x171.webp 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-1024x585.webp 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-768x439.webp 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-1536x878.webp 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/05/baileywiki-town-map-day-2048x1170.webp 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></a><figcaption class="blocks-gallery-item__caption"><em>Explore the frontier village of Phandalin!</em> <em>(High Definition!)</em></figcaption></figure></li></ul></figure>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-9713cc95"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6133ae64"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub</strong>: <em>What’s next for Baileywiki Maps?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1dc67a09"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-04c4c13d"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1fae5bc1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-90a15e9d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>BW</strong>: I’m just getting started. I’ve taken on my first staff member, Zephyr, and not only are we planning some huge releases around the modular system and large-scale premium maps, but we’re also doing licensing deals with artists, working on technology with developers and the <a href="https://discord.gg/N6kPNNFecg" target="_blank" rel="noopener">League</a>, and also bringing my community into contributing their own art and innovation back into the ecosystem, like with the modular dungeon system. As you’ll hear often on my Discord, “Ideas are the coin of the realm.” New ideas and pushing boundaries are what you’ll keep seeing from the Baileywiki tribe.</p>
</div></div>
</div></section>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<p><em>For more information from Baileywiki on his work, you can visit his <a href="https://discord.gg/wgPbnfgJAJ" class="rank-math-link" target="_blank" rel="noopener">Discord</a>. For access to his advanced maps for Foundry (and much more), you can support him via his <a href="https://www.patreon.com/baileywiki" class="rank-math-link" target="_blank" rel="noopener">Patreon</a>.</em> <em>Big shout out to Baileywiki for making the time to talk with us!</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-3-lets-talk-about-maps-with-baileywiki/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Community Spotlight #2 &#8211; KaKaRoTo</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-2-kakaroto/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-2-kakaroto/#respond</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 27 Apr 2021 17:12:56 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[reddit ama]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005343</guid>

					<description><![CDATA[An interview with KaKaRoTo, creator of The Forge, a Foundry hosting service, as well as many of Foundry's most popular modules.]]></description>
										<content:encoded><![CDATA[
<p>Our second edition of Community Spotlight highlights none other than Youness Alaoui, more commonly known as KaKaRoTo, founder of <a href="https://forge-vtt.com/" target="_blank" rel="noopener">The Forge</a> VTT hosting platform as well as some of the most widely used modules in Foundry. He created the <a href="https://www.foundryvtt-hub.com/package/beyond20/">Beyond20</a> browser extension, enabling integration with DnD Beyond, as well as these well-known gems: <a href="https://www.foundryvtt-hub.com/package/furnace/">The Furnace</a>; <a href="https://www.foundryvtt-hub.com/package/permission_viewer/">Permission Viewer</a>; <a href="https://www.foundryvtt-hub.com/package/lmrtfy/">Let Me Roll That For You</a>; <a href="https://www.foundryvtt-hub.com/package/polyglot/">Polyglot</a>; <a href="https://www.foundryvtt-hub.com/package/popout/">PopOut!</a>; <a href="https://www.foundryvtt-hub.com/package/trigger-happy/">Trigger Happy</a> and <a href="https://foundryvtt.com/community/kakaroto" target="_blank" rel="noopener">more</a>!</p>



<p><strong>Questions for KaKaRoTo? This article is paired with the Foundry Reddit, which is hosting an AMA (Ask Me Anything) with KaKaRoTo <a href="https://www.reddit.com/r/FoundryVTT/comments/mztb5i/ama_kakaroto_creator_of_the_forge_beyond20/?" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">*HERE*</a></strong></p>



<p><strong><em>ALSO:</em></strong>  This Saturday, May 1st at 1PM Pacific the Foundry Discord will be launching the very first episode of an official Foundry VTT Twitch series called &#8220;Hammering It Out&#8221;, which will feature KaKaRoTo! Tune in to the <a href="https://www.twitch.tv/foundryvtt" class="rank-math-link" target="_blank" rel="noopener">Foundry VTT Twitch channel</a> to catch it. </p>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-f2baeca8"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-3a8eb11a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em> </em><em>How did you get started with Roleplaying Games? What is/are your favorite RPG(s)?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5a163a4d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-8c60c66c"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a90baf68"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d0a7e60e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>KKRT:</strong>  This might come as a surprise, but I only discovered TTRPGs a few years ago. I had heard of D&amp;D before of course, but never really knew what it was exactly. I think I’ve discovered what D&amp;D was through the Netflix series Stranger Things and through The Big Bang Theory, and that brought back a lot of memories for the Choose Your Own Adventure fantasy novels which were my favorite books as a child. I was always a big fan of RPG video games, and to me, a video game’s value is in how well the story is told and the connection to the characters; so once I realized I could play any character I wanted and build my own story with infinite possibilities, I was hooked. I first started reading the <a href="https://www.crafty-games.com/shop/mistborn-adventure-game/" class="rank-math-link" target="_blank" rel="noopener">Mistborn RPG</a> rule book, as I already had it and I’m a huge <a href="https://brandonsanderson.com/" class="rank-math-link" target="_blank" rel="noopener">Brandon Sanderson</a> fan, but the learning curve was a bit too steep and I didn&#8217;t know anyone else who had read the Mistborn books, so I turned to Dungeons &amp; Dragons 5th Edition.</p>



<p>I asked my sister if she knew anyone who would like to play. She got her World of Warcraft guild friends to join and we formed a group of 7 players + DM. Nobody wanted to be a DM so I nervously volunteered. I started watching Critical Role to try and learn about how games should be. We tried Lost Mine of Phandelver first, which didn’t go so well (due to my lack of experience and trying to emulate Matt Mercer), then we switched to Curse of Strahd, which was a much better experience. I DMd that game every week for a little over two years before the evil Strahd was slain.</p>



<p>My favorite RPG is D&amp;D 5<sup>th</sup> edition, with Curse of Strahd as the game I loved the most because I’ve lived it for 2 years. I haven’t read a lot of the other D&amp;D books as I don’t want to spoil anything and I still hold hope to be a player in a long term campaign once time permits. I also can’t answer a “what is your favorite” question without also giving a shout out to the Final Fantasy VII video game which made me fall in love with the RPG genre itself.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-28c6055a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-9d3c925a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em> What’s it like to run <a class="rank-math-link" href="https://forge-vtt.com/" target="_blank" rel="noopener">The Forge</a>? What took you down the path of running a VTT hosting platform?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-926fb10d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-50470278"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-3f7a75c7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f9ef91dc"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>KKRT:</strong>  It’s exhausting, LOL! What took me down this path is probably insanity. I love Foundry, obviously, but as I’d been very active in the Foundry discord early on, I’ve found myself helping people try to get their routers configured over and over again and it was annoying having to answer the same questions all the time. I don’t like to repeat myself, so if I see a question get asked too often, then my instinct is that it means something needs to be fixed and made easier for the user. My very first contribution to Foundry has been to <a href="https://gitlab.com/foundrynet/foundryvtt/-/issues/1138" class="rank-math-link" target="_blank" rel="noopener">add support for UPnP</a> to automatically open router ports so users didn’t need to do it manually anymore. That helped a lot but for some people, it wasn’t working and manually port forwarding was simply not possible (router is buggy, their ISP blocked the connections, they weren’t tech savvy enough to figure it out, etc…) and the usual answer we would give was “setup a server on AWS”.</p>



<p>One day, I had to setup a server on AWS myself, and that drove me crazy! The amount of complication and new terms and googling I had to do was insane. It took me hours just to get it done, and I realized that giving that answer to users who didn’t even understand how to do port forwarding in their routers was clearly a poor solution. I felt bad for having ever given that advice. There had to be a better way. I started thinking of a service that would bring the Roll20 user experience (in how you sign up, click a button and get started right away) to Foundry, lowering the barrier of entry and bringing with it features that are simply impossible to achieve in a self-hosted environment, like the automatic user management and invitation link system. At the time, I was also brainstorming a way to switch Foundry from one world to another automatically based on the URL you try to access. I merged both ideas and that’s where The Forge was born. I worked on it for a while, then that became the only thing I was doing.</p>
</div></div>
</div></section>



<figure class="wp-block-image size-large"><a href="https://forge-vtt.com/" target="_blank" rel="noopener"><img loading="lazy" decoding="async" width="1024" height="327" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/TheForge-1024x327.jpg" data-lightbox="gallery"  alt="" class="wp-image-100005354" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/TheForge-1024x327.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/TheForge-300x96.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/TheForge-768x246.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/TheForge.jpg 1060w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption>The Forge is KaKaRoTo&#8217;s hosting platform for Foundry VTT</figcaption></figure>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-bd94fd90"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7a740dc3"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a3f58e51"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>For nearly a year, I’ve worked an average of 16 hours a day, 7 days a week. I had some short periods where I dipped to 12 hours a day, or I would “take the day off” (meaning I’d only do about 4 hours of work), but adrenaline had fueled me throughout the whole year. I wanted to provide a service that I would be proud of, one that I would be happy to use as a user. A quality service with great features that does more than just setup a server for you, one that enhances the experience as a whole and is affordable. I’ve worked so hard on optimizations that we were able to provide some unparalleled performance to users while offering the most affordable service with the most features and value.</p>



<p>I’ve recently had to adapt from being a software developer to being an entrepreneur, a business owner, a boss and about a dozen other titles. Managing projects and people and learning about payment methods, VAT, accounting, international law and more has been a challenge. The truth is that I hate that job of a CEO, and I would much rather be writing code all day every day, but I’m a bit stuck taking care of this business at the same time. By the end of the day, after having spent 8 or 10 hours just responding to emails and messages, I’m too exhausted to be writing code, so that was a bit depressing. Thankfully I now have some great people around me who are taking on a lot of that workload, so I can have more time doing what I love: adding cool features! I heard the term “the accidental entrepreneur” and I found it funny, because that’s what I am. I don’t regret becoming an entrepreneur, and I am extremely proud of everything that I’ve achieved, but yeah, I’d like to have more time to code.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-8256601e"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d502cbdc"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em> What makes The Forge and the Forge community special?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-400e9046"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-0507f2bf"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-589cdcd1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1f47723e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>KKRT:</strong> The Forge itself is special because it provides a unique user experience and brings Foundry Virtual Tabletop to the masses. Foundry was created with a self-hosted purpose. That meant sacrifices had to be made in the design, so users that are self hosting, whether at home or through a cloud provider or one of the other hosting partners, are unfortunately stuck within these same limitations. We’ve worked hard in the past year to break away from those limitations and provide a more cloud-oriented hosting solution that increases the performance and security beyond what you could ever get by running Foundry locally.</p>



<p>We simplify the experience of hosting, so that anyone who can afford a license can pick up and play a game, regardless of their background or technical knowledge. We have a massive focus on convenience which makes us the easiest hosting platform out to use and we go above and beyond with our <a href="https://forge-vtt.com/features" class="rank-math-link" target="_blank" rel="noopener">features</a> to make it even better than the core Foundry experience.&nbsp; Whether it&#8217;s the assets library, the game and user manager, the Bazaar, or the upcoming <a href="https://youtu.be/DkS7w7hkg3Y" class="rank-math-link" target="_blank" rel="noopener">D&amp;D Beyond integration</a>, we want to make everything about your games easier and better.</p>
</div></div>
</div></section>



<figure class="wp-block-image size-large"><a href="https://forge-vtt.com/bazaar" target="_blank" rel="noopener"><img loading="lazy" decoding="async" width="1024" height="536" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/Bazaar-1-1024x536.jpg" data-lightbox="gallery"  alt="" class="wp-image-100005357" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/Bazaar-1-1024x536.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/Bazaar-1-300x157.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/Bazaar-1-768x402.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/Bazaar-1-1536x803.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/Bazaar-1.jpg 1753w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption>The Forge&#8217;s Bazaar is an online marketplace for your Foundry game</figcaption></figure>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-799acf97"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-80524804"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ad8a675d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>With all due respect to the other hosts and what they bring to the table, we think we do a better job than any other hosting service in letting you do what&#8217;s important: playing with your friends.</p>



<p>Our community, especially our creators, have been huge contributors to our success as they have unified on our platform, allowing us to offer content that’s been long-divided, all on one service.</p>



<p>We have the only marketplace in the Foundry Virtual Tabletop scene; a generous marketplace that works hand-in-hand with our creators, whether they offer free or paid content. These creators trust us to sell their products and offer an alternative to their typical Patreon services, and we cannot thank them enough for placing their faith in us.</p>



<p>I’ve often said that we are not simply a hosting service for Foundry, despite what some people might think. We are a VTT platform that is <em>powered by</em> Foundry VTT. Anyone can host Foundry, whether on their machine, on a cloud provider, or on another hosting service, but nobody can offer the user experience and convenience that The Forge is uniquely positioned to provide. If you’ve ever used Beyond20, R20Converter, or any of my many other tools and modules, you’ll know what I mean. It just works, and you finally get to spend your time actually playing the game. </p>
</div></div>
</div></section>



<blockquote class="wp-block-quote is-style-large is-layout-flow wp-block-quote-is-layout-flow"><p>I&#8217;ve recently had to adapt from being a software developer to being an entrepeneur, a business owner, a boss and about a dozen other titles.</p><cite>— KaKaRoTo</cite></blockquote>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-99d0f6ab"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-80240d2e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em> </em><em>How did programming become a part of your life?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8a42e680"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-2989fcff"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f985a51f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4c68d544"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>KKRT:</strong> This is such an interesting question, as programming feels like it’s always been part of my life. I remember typing away at BASIC and QuickBASIC when I was probably 6 or 7 years old. My father was teaching me and I guess that’s where I got the bug for it (pun intended). I tried learning C++ when I was around 11 years old but I only had the &#8220;Visual C for Dummies&#8221; book. I didn’t have a PC at the time but I stubbornly tried to learn the language, not realizing that the book was just teaching me about the Windows application, not the programming language.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-38c6ae60"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-3">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f44dc018"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c87d605a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>I first learned how to actually create something using code when I was in high school. I was maybe 16 years old and I had a programmable calculator (the <a href="https://en.wikipedia.org/wiki/TI-83_series" target="_blank" rel="noopener">TI-83</a>). I was addicted to the “Snake” game on a Nokia phone belonging to one of my friends. I didn’t have a phone, but I had my calculator, so I decided to program that game into it. I figured that I should be able to do it…how hard can it be? That was also the time I learned about <a href="https://kakaroto.ca/2017/11/introduction-to-reverse-engineering-and-assembly/" target="_blank" rel="noopener">reverse engineering</a>, because without realizing it, that’s what I was doing since my calculator didn&#8217;t have a user manual and there was no internet back then. I had to try and figure it out on my own. </p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b4fa7041"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/f9d9f3995af5c3e7880862a8690f0bb4-1-e1619384435203.jpg" alt="" class="wp-image-100005370" width="329" height="232" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/f9d9f3995af5c3e7880862a8690f0bb4-1-e1619384435203.jpg 480w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/f9d9f3995af5c3e7880862a8690f0bb4-1-e1619384435203-300x213.jpg 300w" sizes="(max-width: 329px) 100vw, 329px" /><figcaption>We&#8217;ve made some advances in graphics&#8230;</figcaption></figure>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-cd590e48"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b6f1f5d7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8e916262"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p>I tried every one of the functions in the calculator&#8217;s menu until I learned what each function did and how I could use it. Once I knew how to program the calculator, I made a clone of the snake game and had a ton of fun!</p>



<p>When I went to university I studied computer science, then switched to software engineering. I joined the aMSN project, a FOSS (Free and Open Source Software) clone of the MSN Messenger client, and started to contribute as I wanted to add new features. That led me to more reverse engineering (of the MSN Protocol, authentication mechanisms, as well as an audio codec Microsoft used for voice messages). Eventually, I became the project leader for aMSN for 10 years, I joined Collabora, a software company that specialized in FOSS, and I kept hacking away on cool projects whenever I could. I mostly specialized on Voice Over IP technologies and low level network libraries. I was also pretty active in the <a href="https://kakaroto.ca/category/development/ps3/" target="_blank" rel="noopener">PS3 hacking scene</a>, trying to help PS3 homebrew game development emerge. I then left my job and became a consultant which allowed me to work on many different projects, the most prominent being Lulzbot, where I worked on Cura/Marlin (3D printer software) and Purism, for whom I worked on coreboot (open source BIOS) and reverse engineering the <a href="https://kakaroto.ca/2020/08/exploiting-intels-management-engine-part-3-usb-hijacking-intel-sa-00086/" target="_blank" rel="noopener">Intel FSP and Management Engine</a>.</p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-39f5bd78"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-0bc66a7b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em> </em><em>What advice would you give to module developers or even folks thinking about learning to code?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8a319bc1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-80ca31b1"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-edd8a5b1"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a59cf302"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>KKRT:</strong>  As counter intuitive as it sounds, I would say “don’t ask for help”. I know that most teachers would tell you “don’t be afraid to ask” or “there are no stupid questions”, but I realize that in my case, what has honed my skills is that constant fear of being laughed at, or the fear of me asking a question and someone answering with the obvious answer. You don’t want to receive a <a href="https://lmgtfy.app/?q=what+does+lmgtfy+mean" class="rank-math-link" target="_blank" rel="noopener">LMGTFY</a> answer, because that can be embarrassing, and also because the other person’s time is not worth less than your own. Do the work and try to find the answer on your own rather than counting on someone else to look it up for you.</p>



<p>For example, you wouldn’t ask “how can I open the token config dialog”, because you already know exactly where to find the answer: it’s right there in the Foundry code, since you know Foundry opens the token config dialog at some point,  you just have to find where and how it does it. By being given an answer, you will tend to apply it then forget it, but by actually looking for the answer yourself, you will not only remember it more clearly because you suffered to find what you wanted, but you will also learn other things at the same time. While this takes longer than asking the question, it also saves you time in the long run because the next time you need something, you’ll be much more likely to find it quickly than asking the question of someone and then waiting for an answer. Even if you don’t find your answer, you’ll have learned something else along the way and you’ll have honed your skills. By using this kind of methodology (RTFM*+RTFS**) for years, you’ll become a better programmer.</p>



<p>I would say this applies both to veteran programmers and people looking to learn. In both cases, you need patience, passion and dedication, and you will look for the answer, find it and continuously get better.</p>



<p class="has-text-align-right has-small-font-size">*RTFM = Read the Freaking Manual<br>**RTFS  = Read the Freaking Source </p>
</div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-aa36ad34"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-288528ba"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em> </em><em>What features would you like to see further developed in Foundry? What does the future look like for Foundry and the Forge in your eyes?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-3b84e384"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b7d66561"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-27cf187d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-168782b2"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>KKRT:</strong>  I think Foundry’s features are very complete and most of the new features at this point are just adding on an already amazing product. I mean, did you see that upcoming overhead tiles feature? It’s just an awesome feature that adds extra value to Foundry and I can’t wait to play with that.</p>



<p>One of the features I’m personally most excited about in Foundry is improvements to the Compendiums. This is something that I’ve touched on at my <a href="https://www.patreon.com/kakaroto" class="rank-math-link" target="_blank" rel="noopener">Patreon</a> as one of the things I wanted to improve. I wanted to write a module for it but never got around to it. I think there is a lot of promise for what we could do with compendiums, making it easier to use or for creators to create modules with great content in an easy to manage way for players and DMs, and I can’t wait to see the improvements that Foundry will bring to the compendiums in a future release.</p>



<p>As to the future of the Forge and Foundry, I would love to see an even tighter integration between the two. So far, I’ve mostly been working on top of Foundry, handling the infrastructure around it in order to bring it to a state where it appears nearly cloud native. I’d like to work even more closely with Foundry on providing such an integrated solution, and provide improvements to the Foundry platform itself. I’ve written quite a few modules for Foundry to improve the quality of life of the DMs and players, and if I can do more of that, leveraging new abilities that the Forge provides, then I think that would be amazing.</p>
</div></div>
</div></section>



<blockquote class="wp-block-quote has-text-align-left is-style-large is-layout-flow wp-block-quote-is-layout-flow"><p>I think Foundry’s features are very complete and most of the new features at this point are just adding on an already amazing product.</p><cite>— KaKaRoTo</cite></blockquote>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-466f45ea"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-266a2812"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>FHub:</strong><em> </em><em>What’s next for KaKaRoTo?</em></p>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-31649042"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>
</div></section>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-327eca44"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-851bfdd5"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"></div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-77d01c28"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>KKRT:</strong>  Hopefully, a nice vacation on a beach somewhere! Haha!</p>



<p>Seriously though, I have <a href="https://forums.forge-vtt.com/t/forge-feature-roadmap/3634" class="rank-math-link" target="_blank" rel="noopener">so many plans</a> that I don’t think I could get to do everything in a single lifetime. I’m getting quite a bit of excitement with the recently released beta of the <a href="https://youtu.be/DkS7w7hkg3Y" class="rank-math-link" target="_blank" rel="noopener">D&amp;D Beyond integration</a> with The Forge, so I’d like to work a lot more on that. There is so much potential there, with a compendium browser and search tool, a character builder and all sorts of tools that could be built around the D&amp;D Beyond API that I’m using with The Forge.</p>



<p>I also have some cool integration plans with <a href="https://www.demiplane.com/" class="rank-math-link" target="_blank" rel="noopener">Demiplane</a>, and of course, my long awaited Time Machine feature for World Builder subscribers. I’m also noticing many artists struggling with the technical aspects of creating and distributing modules for Foundry and I’d like to be able to bring to the artist/creator community the same sort of convenience that I was able to bring to the users of Foundry.</p>



<p>I’d also like to spend a bit more time on Beyond20, maybe add some new amazing feature that will blow everyone’s mind! I’ve kept maintaining Beyond20 (shout out to <a href="https://github.com/Aeristoka" class="rank-math-link" target="_blank" rel="noopener">Aeristoka</a>, who has done a lot of the heavy lifting) and we’ve had some nice features recently, like the hotkeys support, but I feel like there is so much potential there. I have a few ideas that get me excited, but I don’t want to say anything just yet&#8230;.</p>
</div></div>
</div></section>



<hr class="wp-block-separator has-text-color has-background has-pale-cyan-blue-background-color has-pale-cyan-blue-color is-style-wide"/>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<p><em>For more information from KaKaRoTo on programming and software development, you can visit his <a href="https://kakaroto.ca/" target="_blank" rel="noopener">blog</a>. For access to his R20 Converter (and much more), you can support him via his <a href="https://www.patreon.com/kakaroto" target="_blank" rel="noopener">Patreon</a>.</em> <em>Huge thanks to KaKaRoTo for making the time to speak with us!</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-2-kakaroto/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Foundry Tips and Tricks &#8211; Let&#8217;s Build a Landing Page!</title>
		<link>https://www.foundryvtt-hub.com/showcase/foundry-tips-and-tricks-lets-build-a-landing-page/</link>
					<comments>https://www.foundryvtt-hub.com/showcase/foundry-tips-and-tricks-lets-build-a-landing-page/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 23 Feb 2021 23:10:11 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[landing page]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100003575</guid>

					<description><![CDATA[Let's learn how to do some cool stuff in Foundry! Let's make a landing page. Note: This is not an exhaustive step-by-step walkthrough. It should get you pointed in the right direction though.]]></description>
										<content:encoded><![CDATA[
<p>An interactive landing page provides players with an immersion building starting point for entering the doorway to your world. Foundry enables us to build beautiful and fully interactive scenes which can provide players a &#8216;home base&#8217; scene to start from. With the right modules and some creative thinking, we can also create a space where players can access a great deal of information in fun and exciting ways. Let&#8217;s take a look at some examples and see how it can be done.</p>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-0d0d5b5a"><h4 class="uagb-notice-title"><strong>Editor&#8217;s Note</strong></h4><div class="uagb-notice-text"><p>Our first scene is brought to us courtesy of Todori. Todori runs a Pathfinder game, but this kind of page will work with any system compatible with the required modules.</p></div></div>



<div style="height:12px" aria-hidden="true" class="wp-block-spacer"></div>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="FVTT Landing Page" width="1140" height="641" src="https://www.youtube.com/embed/Wu7eKeojAFk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>Beautiful and functional! Original art template courtesy of Reddit user u/FlereousM, who scoured the interwebs for the art and arranged it <a href="https://www.reddit.com/r/FoundryVTT/comments/gyjduf/current_landing_page_for_my_pathfinder_campaign/" class="rank-math-link" target="_blank" rel="noopener">here</a>. </figcaption></figure>
</div></div>



<p>The key to making this landing page truly interactive, is the use of a few modules.</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/trigger-happy/" class="rank-math-link">Trigger Happy</a> for clicking on things to activate other things</li><li><a href="https://www.foundryvtt-hub.com/package/forien-quest-log/" class="rank-math-link">Forien&#8217;s Quest Log</a> for the quest log system</li><li><a href="https://www.foundryvtt-hub.com/package/inlinewebviewer/" class="rank-math-link">Inline Web Viewer</a> for accessing an interactive website through journals</li><li><a href="https://www.foundryvtt-hub.com/package/lootsheetnpc5e/" class="rank-math-link">LootSheetNPC5e</a> for the loot chest if you&#8217;re in 5e. It&#8217;s available for other systems like Pathfinder2E and 3.5e as well.</li></ul>



<p>Trigger Happy is a powerful module, and if you are not familiar with how to use it, we recommend you start <a href="https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy" class="rank-math-link" target="_blank" rel="noopener">here</a>.  Here is a sample of Toldori&#8217;s landing page triggers for the Trigger Happy module:</p>


<pre class="wp-block-code"><span><code class="hljs language-php"><span class="hljs-comment">// Click to change the scene</span>
@Token&#91;AndoranMap] @Trigger&#91;click] @Scene&#91;Andoran]

<span class="hljs-comment">// Click to open character sheet</span>
@Token&#91;YorikCard] @Trigger&#91;click] @Actor&#91;Yorik]
@Token&#91;PartyLoot] @Trigger&#91;click] @Actor&#91;Party<span class="hljs-string">'s Loot Chest]

// Click to call macro that opens up Forien'</span>s Quest Log
@Token&#91;LandingBook] @Trigger&#91;click] @Macro&#91;QuestLog]

<span class="hljs-comment">// Click to open up journal</span>
@Token&#91;InnerSea] @Trigger&#91;click] @JournalEntry&#91;httpspathfinderwikicom]</code></span></pre>

<pre class="wp-block-code"><span><code class="hljs language-php"><span class="hljs-comment">// The macro used to open up Forien's Quest Log</span>

QuestLog.render(<span class="hljs-keyword">true</span>);</code></span></pre>


<p>The key to the creation of triggers is to use the module&#8217;s &#8216;transparent token&#8217; to cover the area of an image you wish to trigger with, then make sure that you toggle the token to be &#8220;Invisible&#8221; to the players. Combining this with using the &#8220;@Trigger[click]&#8221; inside the journal entry will create an illusion for your players that they are interacting with things placed on the scene. The transparent token, macros and a helpful README will appear in your compendium after activating the module. Follow the provided instructions (and check youtube for additional helpful videos) and you will be activating things in no time!</p>



<p>Huge thanks to Todori for sharing this fantastic landing page!</p>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-6f4fda84"><h4 class="uagb-notice-title"><strong>Editor&#8217;s Note</strong></h4><div class="uagb-notice-text"><p>Our second showcase comes to us courtesy of Cystere.Orling, who uses some animation along with teleporting to turn their landing page into a launching point scenes players can navigate to on their own. A big shout out to Cystere.Orling for sharing their idea!</p></div></div>



<div style="height:12px" aria-hidden="true" class="wp-block-spacer"></div>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="InkedTheCityHasNoSay VTTLandingPage" width="1140" height="641" src="https://www.youtube.com/embed/Ujsnj3_Beck?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>Inspired by u/DragonbeardNick from the following <a href="https://www.reddit.com/r/FoundryVTT/comments/l08llk/landing_page_for_my_upcoming_eberronai_game/" class="rank-math-link" target="_blank" rel="noopener">Reddit post</a></figcaption></figure>



<p>This landing page makes use of two modules.</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/parallaxia/" class="rank-math-link">Parallaxia</a> for the scrolling player images. Additional information on how to use this module can be found <a href="https://gitlab.com/reichler/parallaxia" class="rank-math-link" target="_blank" rel="noopener">here</a>.</li><li><a href="https://www.foundryvtt-hub.com/package/multilevel-tokens/" class="rank-math-link">Multilevel Tokens</a> for the teleportation effect. This module also has a great deal of possible uses. Start <a href="https://github.com/grandseiken/foundryvtt-multilevel-tokens" class="rank-math-link" target="_blank" rel="noopener">here</a>.</li></ul>



<p>Cystere.Orling says:  I got the scrolling image idea from this <a href="https://www.reddit.com/r/FoundryVTT/comments/l08llk/landing_page_for_my_upcoming_eberronai_game/" class="rank-math-link" target="_blank" rel="noopener">post</a> by <em>u/DragonbeardNick</em> and when I asked him how he had the images cycling through what appeared to be an image wider than the screen, he said that it was one long image. For the scrolling I created a tile that was the height of the image I used (using <a href="https://www.photopea.com/" class="rank-math-link" target="_blank" rel="noopener">photopea</a> to simply put five separate player images onto one wide image) and the width of the poster. I used the very long image of five as the &#8220;fill&#8221; image for the tile so when I placed it, it appeared stretched to fit. Then when I selected the tile and activated parallaxia, the image became its actual size and only showed what is currently in view (or in frame), so it appears that it is cycling through.</p>



<div style="height:12px" aria-hidden="true" class="wp-block-spacer"></div>



<p>Check out the modules, pull together some fantastic art, and start creating! See what you can build and post your results in the forum for everyone to see! </p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/showcase/foundry-tips-and-tricks-lets-build-a-landing-page/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Community Spotlight #1 &#8211; We Talk Isometric Play with Grape_Juice</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-grapejuice/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-grapejuice/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Wed, 10 Feb 2021 15:43:11 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Isometric]]></category>
		<category><![CDATA[spotlight]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100002400</guid>

					<description><![CDATA[Today we sit down for a chat with Grape_Juice, the creator of Grape Juice Isometrics module. He is also responsible for other useful modules like MiniMap and Fantasy Grounds Converter, as well as the soon-to-be released Material Dice and Random Dungeon Generator modules for Foundry VTT. Stop by his Discord, Github or check out his Patreon for more information!]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-543bf364"><h3 class="uagb-notice-title">Editor&#8217;s Note</h3><div class="uagb-notice-text"><p>Today we sit down for a chat with Grape_Juice, the creator of Grape Juice Isometrics module. He is also responsible for other useful modules like MiniMap and Fantasy Grounds Converter, as well as the soon-to-be-released Material Dice and Random Dungeon Generator modules for Foundry VTT. Stop by his <a aria-label=" (opens in a new tab)" href="https://discord.gg/WRNJ3hu" target="_blank" rel="noreferrer noopener" class="rank-math-link">Discord</a>, <a aria-label=" (opens in a new tab)" href="https://gitlab.com/jesusafier" target="_blank" rel="noreferrer noopener" class="rank-math-link">Github</a> or check out his <a aria-label=" (opens in a new tab)" href="https://www.patreon.com/foundry_grape_juice/posts" target="_blank" rel="noreferrer noopener" class="rank-math-link">Patreon</a> for more information!</p></div></div>



<p>Isometric maps and tokens take a traditional ‘top-down’ viewpoint and change it to a ‘three-dimensional’ offset view, creating a fantastic and nuanced perspective, as seen here:</p>



<figure class="wp-block-video"><video controls src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Grape-Juice-Isometric-Demo-1-2.m4v"></video><figcaption>This viewpoint brings a whole new dimension (pun intended) of possibilities into your Foundry VTT games. Map courtesy of Isometric Worlds</figcaption></figure>



<p><strong>Let’s talk with Grape_Juice and see what we can learn!</strong></p>



<p><strong>FHub</strong>: <em>What’s your history with RPG’s and VTTs?</em></p>



<p><strong>GJ</strong>: Oh wow, that takes me back to many old school games we all used to play, their distinctive feature was the unique and memorable art in the UI, and of course, isometric view. Games like Fallout, BG and Diablo to name a few. Most of these I played when I was much younger, and I think that’s what set that concept of RPG’s and fantasy for me.</p>



<p>My story with VTT’s started like everybody’s I assume. I used to play with a group of random people I met on the internet on Roll20 and used to DM and play on a table as well. When Covid hit, we tried using Roll20 exclusively, but I really had issues running games and felt there had to be a better way. Long story short I saw Foundry and fell in love.</p>



<p><strong>FHub</strong>: <em>What got you into programming with Foundry?</em></p>



<p><strong>GJ</strong>: That’s a funny story. I had a ‘potato’ computer and was running Dungeon of the Mad Mage (DotMM) in its full HUGE map’s glory. I loved the dynamic lighting of Foundry but the performance took a huge hit when running 5,000+ walls and lights. I didn’t want to go back to Roll20 and suddenly developed a burning interest in trying to understand why it worked so slowly (moving a token took around 7 seconds and so did opening doors). I dove into the code for running performance monitoring, which led me into the wall and ray-tracing calculations. I thought of an idea to solve the issue and it worked! It took a couple of sleepless nights of tinkering with Foundry and getting to know Javascript, but that increased the application’s performance and I was ecstatic. </p>



<p>When I saw a lot of people had the same issue, I decided to turn my patches into a module and so the notorious “Haste” module was born<sup>1</sup>. From there helping people out and creating things that brought joy, mixed with a love for RPG’s really set a fire under me. I created my second module, the MiniMap, which also felt like something I needed to run DotMM, and of course, what old school RPG doesn’t have a cool minimap?</p>



<p><sup>1</sup><em>Editor&#8217;s Note: Haste has been deprecated in Foundry Core .7x and newer</em></p>



<p>Once that was out there, I wanted to bring more people to Foundry, and after seeing how many were on the fence due to their sunken cost in Fantasy Grounds, I decided to pick up the mantle and create the FG_Converter. It took a bit of time to get a working version, but I saw I could really make an impact and help a lot of people move to Foundry. This was a turning point for me since I got enjoyment from making something for other people and not just something for myself.</p>



<p>The Foundry community is something I fell in love with. So many helpful and supportive people, the joys of hacking away at Foundry, and the feeling of making an impact are the things that charmed me.</p>



<p><strong>FHub</strong>: <em>Programming modules seems daunting to many of us, but lots of people try their hand at it. Programming for isometric play seems downright unimaginable. How difficult are the problems posed by this type of programming?</em></p>



<p><strong>GJ</strong>: The major issue I had is no other VTT I know of tried to tackle the problem. It felt like uncharted territory. Sure there are many isometric games, and even 3D games, but a VTT? Isometric play must make it easy for a GM to build scenes and for players to play in them. At the same time, it must still work with all the other features the VTT has to offer, such as dynamic lighting and measurement tools, and even use the same tokens and assets.</p>



<p>On one side you have the isometric requirements, on another the player’s experience, a third is the GM’s view, and finally, you have the complexity of trying to adapt a VTT that was not designed with isometric in mind.</p>



<p>The difficulties were mostly related to figuring out matrix transformations, patching parts of Foundry to work in different ways, figuring out how to make rooms work when viewed from inside or outside, some shader work, a sprinkle of geometric algebra, and performance.</p>



<p>The latest feature I added provides an example of what kinds of things need to be done in order to work in isometric view:&nbsp; When playing top-down, most tiles are never going to be placed on top of one another. In the isometric view, tiles are going to be placed and stacked together, whether it’s a room, a hallway with walls, or a door in a door frame. Building scenes is a difficult task because each tile has a ‘bounding box’ around it, which works great for a top-down view, but increases the difficulty of selecting the tile in isometric view. After reviewing feedback from the community, I added a “pixel perfect” hit-area for each tile, which means that the selection of tiles will happen based on which tile appears under the cursor, taking into account transparent areas.</p>



<figure class="wp-block-video"><video controls src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Pixel.Diff-3-1.m4v"></video><figcaption>&#8216;Pixel-Perfect&#8217;. Map courtesy of Isometric Worlds.</figcaption></figure>



<p><strong>FHub</strong>: <em>Why Isometric? What intrigued you about this style of play?</em></p>



<p><strong>GJ</strong>: After I made a few modules and saw that a lot of people liked what I did, I started making things that I thought people wanted and that would be fun and challenging to create, rather than make what I needed for my own games. I wanted to create a random dungeon generator which had both top-down and isometric modes. I built the code for the top-down and suddenly realized making it work in isometric was going to be hard, and there wasn’t an easy way to play in isometric in the first place. Then it hit me, I had to figure out a way to make isometric work in Foundry. Suddenly all those old school games came to mind and I saw some beautiful art in isometric style that captivated me. It made so much more sense than top-down perspective and the problem was difficult and interesting.</p>



<p>I find isometric style to be the perfect middle ground between 3D VTT’s such as Tabletop Simulator (which is hard to create scenes for and you can’t use 2D art) and top-down perspective, which lacks some visual information you want to give to players. It looks beautiful and unique, stands out, and brings back a lot of nostalgia.</p>



<p><strong>FHub</strong>: <em>What’s the future of isometric and Foundry? Where do you see it going?</em></p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-4 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<p><strong>GJ</strong>: I want to see isometric view treated as a first-class citizen in VTT’s. I have a lot of features I am working on adding as well. Outline silhouettes allowing you to see tokens behind objects, multiple facing tokens that change based on movement direction, and token changes based on status effects (prone, hiding, flying, etc.) to name a few. I believe as it becomes easier to play in isometric, more artists will create art for it, which is the other issue that holds the whole isometric movement back. I also hope to bring more collaborations with artists to put out map packs that have all the isometric features built-in.</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-video"><video controls src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Sillo-1.m4v"></video><figcaption>See tokens behind walls! Map courtesy of Isometric Worlds </figcaption></figure>
</div>
</div>



<p>Finally, once everything is working well and Foundry has stabilized a bit more, I can let the module out of early access for everyone to use and enjoy for free!</p>



<p><strong>FHub</strong>: <em>How would you recommend Foundry users find resources for isometric play?</em></p>



<p><strong>GJ</strong>: First, check out <a href="http://www.azathought.com/" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">Azathought</a>&#8216;s website and <a href="https://www.youtube.com/channel/UCR09Pp2HUKR2GtKT6WgwlzA" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">YouTube Channel</a>.</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-5 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large"><a href="http://www.azathought.com/isometric" target="_blank" rel="noopener"><img loading="lazy" decoding="async" width="850" height="400" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Azathought.jpg" data-lightbox="gallery"  alt="" class="wp-image-100002857" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Azathought.jpg 850w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Azathought-300x141.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Azathought-768x361.jpg 768w" sizes="(max-width: 850px) 100vw, 850px" /></a><figcaption>He is the Isometric guru. He helped me figure out a lot of stuff when I was just thinking about making the module and has a lot of tips, tricks and recommendations.</figcaption></figure>
</div>
</div>



<p>Amazing Artists in no particular order:</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-6 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<p><a href="https://www.patreon.com/theisoexplorer" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">The Iso Explorer</a>                                                       </p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<p><a href="https://www.patreon.com/galaxycompass" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">Galaxy Compass</a></p>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large is-resized"><a href="https://www.patreon.com/theisoexplorer" target="_blank" rel="noopener"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Iso_Explorer_Forest_Encounter.jpg" data-lightbox="gallery"  alt="" class="wp-image-100002518" width="416" height="361"/></a></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large is-resized"><a href="https://www.patreon.com/galaxycompass" target="_blank" rel="noopener"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/unknown.jpg" data-lightbox="gallery"  alt="" class="wp-image-100002514" width="415" height="320"/></a></figure>



<p></p>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<p><a href="https://www.patreon.com/cinderlight" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">Cinder Light</a>                                                                                 </p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<p><a href="https://www.patreon.com/stelliadi_isometric" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">Stelliadi Isometric</a></p>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large is-resized"><a href="https://www.patreon.com/cinderlight" target="_blank" rel="noopener"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cinderlight850.jpg" data-lightbox="gallery"  alt="" class="wp-image-100002516" width="415" height="415" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cinderlight850.jpg 850w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cinderlight850-300x300.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cinderlight850-150x150.jpg 150w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cinderlight850-768x768.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cinderlight850-75x75.jpg 75w" sizes="(max-width: 415px) 100vw, 415px" /></a></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large"><a href="https://www.patreon.com/stelliadi_isometric" target="_blank" rel="noopener"><img loading="lazy" decoding="async" width="850" height="850" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/stelliadi_isometric_tavern_850x850.jpg" data-lightbox="gallery"  alt="" class="wp-image-100002532" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/stelliadi_isometric_tavern_850x850.jpg 850w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/stelliadi_isometric_tavern_850x850-300x300.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/stelliadi_isometric_tavern_850x850-150x150.jpg 150w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/stelliadi_isometric_tavern_850x850-768x768.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/stelliadi_isometric_tavern_850x850-75x75.jpg 75w" sizes="(max-width: 850px) 100vw, 850px" /></a></figure>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-10 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<p><a href="https://www.patreon.com/isometricworlds" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">Isometric Worlds</a>                                                                     </p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<p><a href="https://www.patreon.com/epicisometric" target="_blank" aria-label=" (opens in a new tab)" rel="noreferrer noopener" class="rank-math-link">Epic Isometric</a></p>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-11 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large is-resized"><a href="https://www.patreon.com/isometricworlds" target="_blank" rel="noopener"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Pack_Release_001.gif" data-lightbox="gallery"  alt="" class="wp-image-100002512" width="429" height="239"/></a></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:50%">
<figure class="wp-block-image size-large is-resized"><a href="https://www.patreon.com/epicisometric" target="_blank" rel="noopener"><img loading="lazy" decoding="async" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/brandingreddit_Campaign-1-1024x536.jpg" data-lightbox="gallery"  alt="" class="wp-image-100002533" width="418" height="243"/></a></figure>
</div>
</div>



<p><strong>FHub</strong>: <em>You have several other modules and a few projects in the works, what can you tell us about those?</em></p>



<p><strong>GJ</strong>: I am extremely excited about “Material Dice”, my next project. It’s a bit ambitious, but I want people to use their real dice when using a VTT! The twist is that it’s going to work automatically.</p>



<p>The idea is this:&nbsp; you can place your phone above your dice tray/table, click a roll in Foundry for an attack or a save and a window will pop out telling you which dice you need to throw onto the dice tray. Once you roll, some AI magic happens and in less than a second, those dice results are used as if Foundry rolled them for you.</p>



<p>I have been training some AI models on around 15,000 images of dice, and a lot of them are from people on my discord. Now you have a use for all the cool dice you bought before COVID!!</p>



<p><strong><em>A huge THANK YOU to Grape_Juice for taking the time to answer our questions! Consider supporting his efforts to make Isometric play possible, and his other fantastic modules via his <a href="https://www.patreon.com/foundry_grape_juice/posts" class="rank-math-link" target="_blank" rel="noopener">Patreon</a></em>. Come by and chat with him on <a href="https://discord.gg/WRNJ3hu" class="rank-math-link" target="_blank" rel="noopener">Discord</a>, suggest ideas and see ongoing updates to his modules. </strong></p>



<p><em>What are your thoughts on isometric play? Have you ever thought about coding? Have a killer idea for a module? Let’s hear what you have to say!</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/fvtt-community/interview/community-spotlight-grapejuice/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		<enclosure url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Grape-Juice-Isometric-Demo-1-2.m4v" length="0" type="video/mp4" />
<enclosure url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Pixel.Diff-3-1.m4v" length="0" type="video/mp4" />
<enclosure url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Sillo-1.m4v" length="0" type="video/mp4" />

			</item>
		<item>
		<title>Considering Foundry? Not sure? A perspective&#8230;.</title>
		<link>https://www.foundryvtt-hub.com/guide/considering-foundry-not-sure-a-perspective/</link>
					<comments>https://www.foundryvtt-hub.com/guide/considering-foundry-not-sure-a-perspective/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Wed, 10 Feb 2021 13:29:57 +0000</pubDate>
				<category><![CDATA[Guide]]></category>
		<category><![CDATA[encounter library]]></category>
		<category><![CDATA[fantasy grounds]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[kobold cauldron]]></category>
		<category><![CDATA[mad cartographer]]></category>
		<category><![CDATA[roll20]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100002119</guid>

					<description><![CDATA[This post came from D.R. Lloyd, who recently blogged about choosing a VTT. He provides a clear-eyed and balanced perspective, and we thought a comparison like this might help those who are trying to decide which VTT they should use. ]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-4884b15f"><h4 class="uagb-notice-title">Editor&#8217;s note</h4><div class="uagb-notice-text"><p>This post came from <strong>D.R. Lloyd</strong>, who recently blogged about choosing a VTT. He provides a clear-eyed and balanced perspective, and we thought a comparison like this might help those who are trying to decide which VTT they should use. He generously allowed us to use this post from his <a href="https://gaming.drl2.com/" class="rank-math-link" target="_blank" rel="noopener">blog</a>.</p></div></div>


<h5 class="wp-block-heading" id="posted-on-february-2-2021">Posted on <time datetime="2021-02-02T18:27:58-05:00">February 2, 2021</time></h5>

<h3 class="wp-block-heading" id="goin-virtual">Goin’ Virtual</h3>


<p>I was hesitant for a long time to try the virtual tabletop experience – it just felt like it couldn’t compete with having a group gather around a table in person. I wanted to actually participate in some games as a player, though, not just as a GM to the limited audience of just my immediate family- but COVID made that difficult without going online.</p>



<p>I ended up playing in a D&amp;D campaign and a series of short Mighty Protectors ones on Roll20, both of which are still ongoing. While I was correct in my assessment that it’s just not the same as in-person play, it did turn out to be decidedly non-horrible! There’s something to be said for being able to join up with players from all over the world without having to leave the house. Another, unexpected advantage I discovered, is that it’s a lot easier to get even the local folks to show up regularly if there’s no travel and they can just roll into bed after the session ends.</p>



<p>There’s been a campaign setting idea bouncing around in my head for a year or so, and a couple of old friends have pestered me to start up a regular game ever since they heard I’d gotten back into the hobby. In December, I decided to give in to both urges.</p>



<p>What follows is a very-much-not-exhaustive overview of the systems I considered in trying to make this happen and which one I ultimately decided on.</p>


<h2 class="wp-block-heading" id="to-roll20-or-not-to-roll20">To Roll20 or not to Roll20?</h2>


<p>The obvious choice was to just jump into Roll20 since I was familiar with it as a player and had spent some time watching videos about setting up games there. It’s a highly viable option with a lot of support and a lot of users, with at least rudimentary options for playing nearly any RPG I might choose to run.</p>



<p>But I’d experienced enough performance issues on days when their servers were busy that I wanted to investigate other options. Add to that the fact that a lot of features I would want to use would require a paid subscription – including taking advantage of any of the wide array of plug-ins developed by the community.</p>



<p>(I already had a paid subscription because I was working on overhauling the existing Mighty Protectors character sheet there, and they charge would-be developers for the privilege of enhancing their site for them. This, and the cumbersome nature of the development process under their system, was a further turn-off.)</p>



<p>So I started looking into other options. There are a number of simple map-sharing packages, but I wanted something more complete than that – the ability to host character sheets, set up click-to-roll actions, etc., at the very least.</p>


<h2 class="wp-block-heading" id="fantasy-grounded">Fantasy, Grounded</h2>


<p>The second VTT I looked into was Fantasy Grounds, which has been around for quite some time but received a major overhaul in 2020 with its “Unity” release.</p>



<p>I fully admit I didn’t really spend as much time researching this one as it might deserve and I didn’t actively try it out beyond maybe a dozen or so clicks in the online demo. My understanding is that the big strengths of FG are its ability to automate almost any in-game process and its large collection of user-created scripts to do so.</p>



<p>The thing is, though, that there’s only so much I would <em>want</em> to automate. I’m not sure at what point the virtualization of a pen-and-paper RPG turns it into a video game, but it’s not a line I want to cross. On top of that, if I’m running a game I want players to actually learn and understand the underlying system, not memorize what buttons to click to fire off some process. To me, firing attack and save rolls off from a character sheet is fine, for instance, but having the system manage the PCs’ hit points for them goes too far. Not that FG would force this, by any means, but I wouldn’t really be playing to its strengths.</p>



<p>Its user interface, even in the new version, has a reputation for being confusing and difficult to work with. Instructional videos on setting up games confirmed this in my mind. It’s not <em>horrible</em>, but seems like it could have been better thought out.</p>



<p>The list of supported (official and user-created) games is smaller than Roll20’s, and there’s no free option at all beyond the demo. You either spend $149 a year for the “Ultimate” subscription so you can host games and invite non-paid players, or choose the $30 option where<em> your players also all have to pay the same</em>. </p>



<p class="has-text-align-center"><em>Editor&#8217;s Note:</em> <em>The editorial team would like to issue a correction in that the price point of $149 is a one off purchase,</em> <em>and not an annual subscription.</em></p>



<p>So… kind of a non-starter for me. Lots of folks who use it love it, but I just didn’t see it offering significant benefit to me even leaving the price point aside.</p>


<h2 class="wp-block-heading" id="i-foundry-what-i-was-looking-for">I Foundry what I was looking for</h2>


<p><a rel="noreferrer noopener" class="rank-math-link" href="https://foundryvtt.com/" target="_blank">Foundry VTT</a> is a new entry in this market, released in 2020. It’s competing against two reigning juggernauts, but it seems to have an enthusiastic and growing community. Foundry takes a different approach to the virtual tabletop paradigm in a number of important ways:</p>



<ul class="wp-block-list"><li>There are no subscriptions. You buy a software license for a one-time $50 fee (I actually got it on a Black Friday sale for less) and you have access to <em>all its features forever</em>. All the lighting and sound features, all the community-created plug-ins, all the game systems, the ability to create custom compendiums, everything – up to and including the ability to build plug-ins and game systems yourself, should you be so inclined. (There’s a 30 day window for a refund, should you make the purchase but decide not to use the software. Also note that there are for-sale third party add-ons that are not free.)</li><li>The base software is self-hosted – meaning it runs on your own PC. I’m lucky enough to have a relatively fast and stable internet connection, and Foundry’s performance for my players has thus far been significantly smoother than my normal Roll20 experience. There are a <a rel="noreferrer noopener" href="https://foundryvtt.com/article/partnerships/" target="_blank" class="rank-math-link">number of options for external hosting</a> as well, ranging from “free or very cheap but complicated to set up” – Amazon Web Services – to “pretty much point and click and still comes out cheaper than the paid options on those other services unless you splurge for the mega packages”. (I’m probably going to blow any savings I might have made in switching from R20 on the purchase of a recent-model <a rel="noreferrer noopener" class="rank-math-link" href="https://www.raspberrypi.org/" target="_blank">Raspberry Pi</a> to host my games in the future, but that’s not at all necessary and entirely because I have trouble resisting the lure of a shiny new gadget.)</li></ul>



<p>I frankly don’t have enough experience with the nuances of all three systems from a GM perspective to be able to do a fair direct comparison. Their feature lists have more in common than not, though the details vary.</p>



<p>Instead, I can point out some of the aspects of Foundry that I like, which contributed to my choosing it over the other options.</p>



<ul class="wp-block-list"><li>Of the three choices, I prefer its user interface. There’s nothing magical about it, but for the most part it feels better organized to me.</li><li>I don’t like the way it does everything by default (I’m looking at you, 5e dice rolling without the “Better Rolls” plugin!) and there are features I’d like to see added or expanded… but in almost every case I was able to find something among the <a rel="noreferrer noopener" class="rank-math-link" href="https://foundryvtt.com/packages/" target="_blank">community created mods</a> that granted me the capability I wanted.</li><li>Did I mention it performs well?</li><li>I’ve played a bit with setting up (subscription-only) dynamic lighting in Roll20 and have found Foundry’s (no extra cost) implementation much better, allowing for open-able and close-able doors and windows as well as sight blocking features that don’t stop tokens from being moved through them – such as bushes and trees.</li><li>One of my favorite features is the ability to add sounds to a map and have the volume scale up as characters approach the point it emanates from. For instance, a small underground waterfall might not be heard from the cave entrance, but as the party delves inward they start to hear the sound of running water. Scenes can have their own playlists attached, and the GM can set up libraries of sounds to play with a click. Gnolls are a problem in the low-level area of my new campaign, and the players have learned to expect something’s about to go down when I play the sounds of yipping hyenas…</li><li>Casting area effect spells can automatically pop up a place-able template for the area they’re supposed to cover.</li><li>Yesterday I discovered that for a druid character I could set up a list of potential Wild Shape forms that they have read-only access to; now the player can drag and drop an animal onto her character sheet and it will pop up a selection screen with “Wild Shape” as an option – clicking that will transform her character sheet to show the physical properties of the animal with her INT/WIS/CHA/etc, along with converting her token to show the new shape. An “undo transform” option on the character sheet then turns everything back to normal!</li></ul>



<p>There’s a great set of tutorial videos at a YouTube channel called Encounter Library. In particular, their “Foundry VTT Basics” playlist was very useful not only when starting to get my campaign set up, but in selling me on the idea of trying the product out. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Updated Foundry Basics Part 1 - Installing, Updating, and Creating Our World" width="1140" height="641" src="https://www.youtube.com/embed/-aHlApa1nUA?list=PLGgCMB0gYnLFWxyrCkUYwHY4vvA_yME7m" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>There are, of course, trade-offs.</p>



<ul class="wp-block-list"><li>As a relatively new system, it doesn’t yet support a library of games as large as Roll20 does…but thanks to community efforts, the <a rel="noreferrer noopener" href="https://foundryvtt.com/packages/systems" target="_blank" class="rank-math-link">list is already long</a> and growing quickly. It also doesn’t yet have a large library of ready-made content, although this is changing as well both through official support from game makers (Savage Worlds and Warhammer Fantasy as of this writing) and through user-created adventures, etc.</li><li>For D&amp;D players, there are compendiums included that cover everything that’s part of the public <a rel="noreferrer noopener" href="https://dnd.wizards.com/articles/features/systems-reference-document-srd" target="_blank">5th Edition SRD</a> – as is true of Roll20 and FG. Those systems allow you to purchase the other Wizards of the Coast material in digital form to add those compendiums as well. Foundry doesn’t have this capability in a direct way, but there’s a (user-created) solution that in many ways is better because it’s not directly tied to Foundry: if you use D&amp;D Beyond and purchase any of the WOTC rule books, adventures, etc., for sale there, those can be imported and cleanly integrated into Foundry. If you’re like me and refuse to pay WOTC hundreds of dollars more for books you’ve already bought in hardcover, it’s relatively easy to add in non-SRD items on an as-needed basis.</li><li>Pathfinder 2nd Edition is also well supported for the PF players out there. Sadly, Mighty Protectors is not yet one of the systems Foundry directly supports – but the development process looks much more straightforward than Roll20’s did, so I’m hoping to try my hand at it myself.</li><li>It’s still being actively developed and enhancements and fixes are relatively frequent. Overall this is a good thing, but it raises the possibility that something your game (or your favorite plug-in) depends on might change. It doesn’t force you to update, though, so it’s easy enough to wait a week or so after each new version to make sure any plug-in incompatibilities get addressed.</li><li>There may be technical challenges to setting it up because of the need to grant your players access it on your home network. For the base PC-hosted install the steps to do this are usually simple with easy-to-follow instructions, but might still be daunting to some.</li><li>Similarly, if your internet connection is slow or unreliable, you’re going to have to use an external host or choose a different option.</li><li>There’s just one guy who’s the owner and sole developer of the base product. He’s enthusiastic and does it full time, but if anything happens to him, the future of Foundry becomes questionable.</li><li>It doesn’t yet have the vast library of commercial supporting material such as the token packs, custom adventures, map packs, etc. that can be purchased through and for the Big Two. Not a huge consideration for me but it might be for some… and it’s changing as more people adopt FVTT.</li></ul>



<p>So, in summary… yeah, I kind of really like Foundry at this point.</p>


<h2 class="wp-block-heading" id="a-guided-tour">A Guided Tour</h2>


<p>A few screenshots from a recent encounter built using a ready-made-for-Foundry scene from <a href="https://themadcartographer.com/" target="_blank" rel="noreferrer noopener">The Mad Cartographer</a>‘s Patreon. (A sampling of free TMC maps can be downloaded as a module inside Foundry as well.)</p>



<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="527" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-1024x527.jpg" alt="" data-id="100002128" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002128" class="wp-image-100002128" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-1024x527.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-300x154.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-768x395.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2-1536x790.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/01-scene_example-2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">A sample scene inside a bandit cave. Scenes, items, actors, etc. listed under the tabs on the right can be organized into folders and sub-folders which can be color coded.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="659" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-1024x659.jpg" alt="" data-id="100002129" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002129" class="wp-image-100002129" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-1024x659.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-300x193.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-768x494.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting-1536x988.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/02-character-view-dynamic-lighting.jpg 1626w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">A character’s-eye view of the scene is based on the lighting settings, blocking terrain, and their racial vision abilities. The darkened areas were already explored by the selected character – otherwise they would be blacked out until they became visible.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="636" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-1024x636.jpg" alt="" data-id="100002130" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002130" class="wp-image-100002130" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-1024x636.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-300x186.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-768x477.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls-1536x955.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/03-setting-up-walls.jpg 1678w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">Setting up walls to block vision and limit movement is similar to Roll20, but provisions are made for doors and windows where visibility changes when they’re opened or closed, along with terrain that limits sight but not movement.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="610" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-1024x610.jpg" alt="" data-id="100002131" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002131" class="wp-image-100002131" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-1024x610.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-300x179.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-768x457.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting-1536x915.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/04-lighting.jpg 1738w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">Configuring dynamic lighting in the scene. You can define different light settings for each source, so for instance torches and campfires will will cast different light intensities and ranges, and a magical light might bathe the area in an eerie green glow.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="642" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-1024x642.jpg" alt="" data-id="100002132" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002132" class="wp-image-100002132" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-1024x642.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-300x188.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-768x482.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio-1536x963.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/05-audio.jpg 1658w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">The little speaker symbol at the bottom defines ambient sounds for the whole map – in this case echoes of dripping water. Each campfire has its own sound attached with the “Volume Easing” feature turned on so the sound of crackling fire increases as players get closer.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="567" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast-1024x567.jpg" alt="" data-id="100002133" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002133" class="wp-image-100002133" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast-1024x567.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast-300x166.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast-768x426.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/06-I-cast.jpg 1377w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption">There are a couple of good built-for-Foundry adventures available totally free. This map is from one of them, <a rel="noreferrer noopener" href="https://foundryvtt.com/packages/kobold-cauldron/" target="_blank">Clash at the Kobold Cauldron</a>. Used here to illustrate a spell-casting example.</figcaption></figure></li><li class="blocks-gallery-item"><figure><a href="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball.jpg" data-lightbox="gallery"><img loading="lazy" decoding="async" width="1024" height="512" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-1024x512.jpg" alt="" data-id="100002134" data-full-url="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball.jpg" data-link="https://www.foundryvtt-hub.com/?attachment_id=100002134" class="wp-image-100002134" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-1024x512.jpg 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-300x150.jpg 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-768x384.jpg 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball-1536x768.jpg 1536w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/07-fireball.jpg 1667w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="blocks-gallery-item__caption"><em>I cast&#8230;&#8230;..FIIIIIIIRRRRRREEEEEBALLLLLLLLL</em></figcaption></figure></li></ul></figure>



<p></p>



<p class="has-text-align-right"><em>&#8211; Edited by SecretSquirrel</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.foundryvtt-hub.com/guide/considering-foundry-not-sure-a-perspective/feed/</wfw:commentRss>
			<slash:comments>9</slash:comments>
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Object Caching 71/2138 objects using Memcached
Page Caching using Disk: Enhanced 
Minified using Disk
Database Caching 1/139 queries in 0.036 seconds using Memcached (Request-wide modification query)

Served from: www.foundryvtt-hub.com @ 2026-04-27 03:21:57 by W3 Total Cache
-->